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syndrome
Posted: Tue Jan 03, 2006 10:51 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
A friend of mine had an Arcbound Slith in his deck... so I looked into the Arcbound magic cards and have decided to buy some and make a deck... someday that is.

Here’s what I came up with.

Arcbound Fun [55]:
Creatures [25]:
x1 Arcbound Overseer
x1 Arcbound Lancer
x1 Arcbound Fiend
x2 Arcbound Bruiser
x2 Arcbound Crusher
x2 Arcbound Reclaimer
x4 Arcbound Slith
x4 Arcbound Stinger
x4 Arcbound Worker
x4 Coretapper
Artifacts 6:
x4 Aether Vial (when in stock)
x2 Soul Foundry
Sorcery 5:
x3 Kodama’s Reach
x2 Joyous Respite
Instant[2]"
x2 Wear Away
Lands[17]:
x17 Forests


Arcbound Creatures - play as many as possible, let them die... and move there tokens to fliers/stronger creatures. Soul foundry lets me make more of one kind of a minion.

Kodama’s is for excellerated mana generation, and joyous respite is for some healing. Wear away is for artifact/enchant protection.

Aether Veil is for playing creatures for free.
Last edited by syndrome on Tue Feb 21, 2006 9:47 pm; edited 3 times in totalhttp://myspace/delicatesituation
La_Sin_Grail
Posted: Thu Jan 05, 2006 11:11 pm
Joined: 14 Aug 2005 Posts: 806 Location: Maryland
Seventeen lands, fifteen of which are forests, so what are the other two?

Looks like fun casual, but don't leave things out!
syndrome
Posted: Thu Jan 05, 2006 11:47 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
La_Sin_Grail wrote:
Seventeen lands, fifteen of which are forests, so what are the other two?

Looks like fun casual, but don't leave things out!
Sorry, 17 lands.

I'd like to know how you would make it better. (I seriously have minimal knowledge of the newer sets.)
http://myspace/delicatesituation
Cobra
Posted: Fri Jan 06, 2006 2:26 am
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
Seems like this deck would be perfect for the Urza's Tower / Mine / Power Plant combo -- maybe 4 of each and just 5 Forests. Smile

Obviously that makes the Green splash less reliable, but you could easily ditch the Kodama's Reach (already have mana acceleration) and maybe the Joyous Respite, and if you play Naturalize instead of Wear Away you won't need the double Green.
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syndrome
Posted: Fri Jan 06, 2006 4:55 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
did they reprint the urza artifacts?! *uses search*
http://myspace/delicatesituation
Cobra
Posted: Sat Jan 07, 2006 12:33 am
Joined: 12 Jul 2005 Posts: 1202 Location: Austin, TX, USA
Yup, reprinted in both 8th and 9th Editions. Cool
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syndrome
Posted: Sun Feb 19, 2006 6:26 am
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
What’s a good green or artifact life gaining card that I could fit into this deck?
http://myspace/delicatesituation
inresponse
Posted: Mon Feb 20, 2006 8:21 am
Joined: 18 Oct 2005 Posts: 162 Location:
in general, life gain is bad, therefore there is no life gain card you should fit into this deck

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