|
Author |
Message |
BattleWarg |
Posted: Wed Apr 04, 2007 5:31 pm |
|
|
Joined: 11 Feb 2007
Posts: 579
Location:
|
Thus begins the culture of Dark Minions. More than a number of others, supports multi-culture and is able to punish solo-culture decks. Their minions excel a high strength, rather than damage.
Our first cards will be the Gondorians, Elendil and Isildur and their sword...
•Elendil, Leader of the Last Alliance
Minion • Man
12 Strength
4 Vitality
7 Site Number
Fierce. While Elendil bears Narsil, he is damage +1.
Assignment: Exert Elendil to assign him to the companion with the highest strength. Your opponent may discard a card with a different culture than that companion to prevent this.
’But there were some who resisted.’
DR139
Elendil is able to get to the front of the battle, taking on the strongest opponent in play. It’s fairly simple to counter, and the new would be unaffected by him (recruiting and into the culture), but old is much weaker, having to rely on the other half of the deck.
•Isildur, Faded Hope
Minion • Man
8 Strength
3 Vitality
7 Site Number
While skirmishing the Ring-bearer, Isildur is damage +1.
Response: If your opponent reconciles, discard Isildur to make him discard a card from hand (or 2 cards if you can spot 5 burdens).
’The Ring passed to Isildur, who had this one chance to destroy evil forever.’
DC144
Isildur, on the other hand, helps by being more effective when striking at the Ring, but can also make his opponents weaker for a time by making them have to recover. And their sword...
•Narsil, Hand-slicer
Artifact • Hand Weapon
+2 Strength
Bearer must be a Man. If bearer is Elendil, he is hunter 2.
Skirmish: If bearer is Isildur, discard Narsil to exert a companion skirmishing him twice.
DR145
Narsil is a decent weapon all by itself, but when held by Elendil, it makes him a very tough opponent to beat. While Isildur can use it as a last shot, most likely exhausting his opponent when he destroys the blade. |
Last edited by BattleWarg on Fri Apr 13, 2007 11:15 am; edited 8 times in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
|
Back to top |
|
legoles3333 |
Posted: Wed Apr 04, 2007 5:35 pm |
|
|
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
|
BattleWarg wrote: Thus begins the culture of Dark Minions. More than a number of others, supports multi-culture and is able to punish solo-culture decks. Their minions excel a high strength, rather than damage.
Our first cards will be the Gondorians, Elendil and Isildur and their sword...
•Elendil, Leader of the Last Alliance
Minion • Man
10 Strength
3 Vitality
7 Site Number
Fierce. While Elendil bears Narsil, he is damage +1.
Assignment: Exert Elendil to assign him to the companion with the highest strength. Your opponent may discard a card with a different culture than that companion to prevent this.
’But there were some who resisted.’
DR139
nice, can’t see him as a minion though
Elendil is able to get to the front of the battle, taking on the strongest opponent in play. It’s fairly simple to counter, and the new would be unaffected by him (recruiting and into the culture), but old is much weaker, having to rely on the other half of the deck.
•Isildur, Faded Hope
Minion • Man
8 Strength
3 Vitality
7 Site Number
While skirmishing the Ring-bearer, Isildur is damage +1.
Response: If your opponent reconciles, discard Isildur to make him discard a card from hand.
’The Ring passed to Isildur, who had this one chance to destroy evil forever.’
DC144
him, a minion, definatly
Isildur, on the other hand, helps by being more effective when striking at the Ring, but can also make his opponents weaker for a time by making them have to recover. And their sword...
•Narsil, Hand-slicer
Artifact • Hand Weapon
+2 Strength
Bearer must be a Man. If bearer is Elendil, he is strength +2.
Skirmish: If bearer is Isildur, exert a companion skirmishing him twice. Discard Narsil.
DR145
Narsil + Elendil = ouch
Narsil is a decent weapon all by itself, but when held by Elendil, it makes him a very tough opponent to beat. While Isildur can use it as a last shot, most likely exhausting his opponent when he destroys the blade. |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
|
Back to top |
|
DáinIronfoot |
Posted: Wed Apr 04, 2007 5:45 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
BattleWarg wrote: •Elendil, Leader of the Last Alliance
Minion • Man
10 Strength
3 Vitality
7 Site Number
Fierce. While Elendil bears Narsil, he is damage +1.
Assignment: Exert Elendil to assign him to the companion with the highest strength. Your opponent may discard a card with a different culture than that companion to prevent this.
’But there were some who resisted.’
DR139
I think it should be "of a different culture". I’d also favor upping his vitality to 4, and perhaps lowering his strength a tad.
BattleWarg wrote: •Isildur, Faded Hope
Minion • Man
8 Strength
3 Vitality
7 Site Number
While skirmishing the Ring-bearer, Isildur is damage +1.
Response: If your opponent reconciles, discard Isildur to make him discard a card from hand.
’The Ring passed to Isildur, who had this one chance to destroy evil forever.’
DC144
Cool.
BattleWarg wrote: •Narsil, Hand-slicer
Artifact • Hand Weapon
+2 Strength
Bearer must be a Man. If bearer is Elendil, he is strength +2.
Skirmish: If bearer is Isildur, exert a companion skirmishing him twice. Discard Narsil.
DR145
Yowch! I’d lower the Elendil bonus to +1, or perhaps a hunter 2 instead. And probably reword the skirmish ability "If bearer is Isildur, discard Narsil to exert....". |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
sickofpalantirs |
Posted: Wed Apr 04, 2007 6:57 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
BattleWarg wrote:
•Elendil, Leader of the Last Alliance
Minion • Man
10 Strength
3 Vitality
7 Site Number
Fierce. While Elendil bears Narsil, he is damage +1.
Assignment: Exert Elendil to assign him to the companion with the highest strength. Your opponent may discard a card with a different culture than that companion to prevent this.
’But there were some who resisted.’
DR139
make him cost 6, and have 13 strength. c’mon he is one of the great numenorians!
•Isildur, Faded Hope
Minion • Man
8 Strength
3 Vitality
7 Site Number
While skirmishing the Ring-bearer, Isildur is damage +1.
Response: If your opponent reconciles, discard Isildur to make him discard a card from hand.
’The Ring passed to Isildur, who had this one chance to destroy evil forever.’
DC144
discard a card from hand for each burden you can spot IMO
•Narsil, Hand-slicer
Artifact • Hand Weapon
+2 Strength
Bearer must be a Man. If bearer is Elendil, he is strength +2.
Skirmish: If bearer is Isildur, exert a companion skirmishing him twice. Discard Narsil.
DR145
exert isildur for that abilaty IMO. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
BattleWarg |
Posted: Thu Apr 05, 2007 6:01 pm |
|
|
Joined: 11 Feb 2007
Posts: 579
Location:
|
I combined a number of suggestions... If Isildur could be taken out easier, I’d probably make it per burden, but as a minion that only costs and has no additional costs, I felt he’d be way too strong - he’d be a splashable minion that could (in good circumstances) choke your opponent’s shadow. In a burden deck with a way to play him multiple times, which Gondor has (a little), he could be used to consistently wipe out the opponent’s Free People hand. But combining his ability with burdens made sense, and I wanted to add it so, there you go.
As for today’s cards, we’ll introduce the section of their army that stayed behind. Those who had to wait generations to leave.
Blade of the Fallen
Possession • Hand Weapon
+2 Strength
Bearer must be a Wraith.
Companions skirmishing bearer do not gain strength bonuses from possessions.
DU133
No matter how well they fight, normal blades can’t harm the Wraiths. Not to say they can’t be outfought, just that it’s much harder.
Night Voice
Minion • Wraith
7 Strength
2 Vitality
5 Site Number
Enduring.
Skirmish: Discard a card from hand to make this minion strength +1.
"’Now I go to Pelargir upon Anduin, and ye shall come after me.’"
DC146
The convert a card mechanic, turning any card into a strength pump for himself. I feel it fits, instead of what it once was, it makes this Wraith stronger.
•Horde of the Fallen
Minion • Wraith
10 Strength
3 Vitality
5 Site Number
Enduring. To play, spot a minion. When you play Horde of the Fallen, you may spot Aragorn to exhaust Horde of the Fallen.
Each time a minion is killed or discarded, make Horde of the Fallen strength +1 (or +2 if that minion was a Man) until the regroup phase.
DU143
The group of the cursed, the Horde of the Fallen becomes much more reckless when Aragorn calls them. But their numbers swell as time goes on, and more leave the living. |
Last edited by BattleWarg on Fri Apr 06, 2007 11:42 am; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
|
Back to top |
|
Anonymous Prodigy |
Posted: Thu Apr 05, 2007 6:56 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
BattleWarg wrote: Blade of the Fallen
Possession • Hand Weapon
+2 Strength
Bearer must be a Wraith.
Companions skirmishing bearer do not gain strength bonuses from possessions.
DU133
Nicely done.
BattleWarg wrote: Night Voice
Minion • Wraith
6 Strength
2 Vitality
6 Site Number
Enduring.
Skirmish: Discard a card from hand to make this minion strength +1.
"’Now I go to Pelargir upon Anduin, and ye shall come after me.’"
DC146
I would lower his site number to 5 and raise his strength to 7.
BattleWarg wrote: •Horde of the Fallen
Minion • Wraith
10 Strength
3 Vitality
6 Site Number
Enduring. To play, spot a minion. When you play Horde of the Fallen, you may spot Aragorn to exhaust him.
Each time a minion is killed or discarded, make Horde of the Fallen strength +1 (or +2 if that minion was a Man) until the regroup phase.
DU143
I would lower the site number to 5. Nice cards! |
I had to put something here. |
|
Back to top |
|
DáinIronfoot |
Posted: Fri Apr 06, 2007 9:33 am |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
BattleWarg wrote: Blade of the Fallen
Possession • Hand Weapon
+2 Strength
Bearer must be a Wraith.
Companions skirmishing bearer do not gain strength bonuses from possessions.
DU133
Very good.
BattleWarg wrote: Night Voice
Minion • Wraith
6 Strength
2 Vitality
6 Site Number
Enduring.
Skirmish: Discard a card from hand to make this minion strength +1.
"’Now I go to Pelargir upon Anduin, and ye shall come after me.’"
DC146
I want to say he’s too expensive, though I’m not quite sure. It’s on the borderline between and . Maybe increase his strength to 7?
BattleWarg wrote: •Horde of the Fallen
Minion • Wraith
10 Strength
3 Vitality
6 Site Number
Enduring. To play, spot a minion. When you play Horde of the Fallen, you may spot Aragorn to exhaust him.
Each time a minion is killed or discarded, make Horde of the Fallen strength +1 (or +2 if that minion was a Man) until the regroup phase.
DU143
Make it clearer who’s being exhausted, because right now I would read is as Aragorn, not this minion. I like it, though. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
BattleWarg |
Posted: Fri Apr 06, 2007 12:08 pm |
|
|
Joined: 11 Feb 2007
Posts: 579
Location:
|
Trying a few things for the Wraiths...
We’ll be showing a few of the more obvious multi-culture support for Gondor to help them out...
Cannot Stand Alone
Event • Skirmish
Make a minion strength +1 for each Man not assigned to a skirmish.
"’Elendil!’ he shouted. ’I am with you Gandalf!’"
DU136
A fairly simple strength pump, this is a useful card in pure as well as splash. The Gondorians are helping fight against a single opponent, giving some, but not all of their skill towards it.
Alliance of Men and Elves
Condition • Support Area
At the end of each of your Shadow phases, spot a Man and an Elf or discard this condition.
Each minion is a minion and each minion is an minion.
DR127
Notice, this does allow other people to get Elves and Men (and Wraiths), which is fairly uncommon. It works best with /, but can work with other cultures with Men and Elves. It does not add race, so a Man is still a Man, so only a few cards will be usable on them. (Destructive Light, Galadriel, Shadows of Mirkwood, Tree-houses of Lorien can stack but not play)
Call for Aid
Condition • Support Area
To play, exert a Man and spot a minion.
Your cards are treated as cards for all purposes. Your cards are treated as cards for all purposes.
Discard this condition at the end of the turn.
"’Only from Rohan now will any men ride to us when we call.’"
DR135
Rohan and Gondor become one (meaning of course, that this could be considered a dual-culture card when it’s in play...). This will provide a similar effect as Loyalty Pledged will with an unwounded Saruman (but without needing anything in play to do it). So cards that search for can get and the other way around. Night Voice can convert either culture. Combined with Alliance, you can have an Eowyn (or Arwen)...
Technically, of course, it would be Eowyn and the same cultures for Arwen... |
Last edited by BattleWarg on Sat Apr 07, 2007 4:30 pm; edited 1 time in totalOur time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
|
Back to top |
|
Anonymous Prodigy |
Posted: Fri Apr 06, 2007 12:14 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
BattleWarg wrote: Cannot Stand Alone
Event • Skirmish
Make a minion strength +1 for each Man not assigned to a skirmish you can spot.
"’Elendil!’ he shouted. ’I am with you Gandalf!’"
DU136
Nice.
BattleWarg wrote: Alliance of Men and Elves
Condition • Support Area
At the end of each of your Shadow phases, spot a Man and an Elf or discard this condition.
Each minion counts as a minion and each minion counts as an minion.
DR127
Strange, but cool.
BattleWarg wrote: Call for Aid
Condition • Support Area
To play, exert a Man and spot a minion.
Your cards are treated as cards for all purposes. Your cards are treated as cards for all purposes.
Discard this condition at the end of the turn.
"’Only from Rohan now will any men ride to us when we call.’"
DR135
Neat. for the original ideas! |
I had to put something here. |
|
Back to top |
|
DáinIronfoot |
Posted: Fri Apr 06, 2007 12:36 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
BattleWarg wrote: Cannot Stand Alone
Event • Skirmish
Make a minion strength +1 for each Man not assigned to a skirmish you can spot.
"’Elendil!’ he shouted. ’I am with you Gandalf!’"
DU136
Interesting. I think I like it.
BattleWarg wrote: Alliance of Men and Elves
Condition • Support Area
At the end of each of your Shadow phases, spot a Man and an Elf or discard this condition.
Each minion counts as a minion and each minion counts as an minion.
DR127
Instead of "counts" I think it should be "may be spotted as". Also, you should probably put a comma between " minion" and "and each". Very unique idea.
BattleWarg wrote: Call for Aid
Condition • Support Area
To play, exert a Man and spot a minion.
Your cards are treated as cards for all purposes. Your cards are treated as cards for all purposes.
Discard this condition at the end of the turn.
"’Only from Rohan now will any men ride to us when we call.’"
DR135
Again, I think "may be spotted as" might be better, but I do like "are treated as" much more than "counts". |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
|
All times are UTC - 4
Page 1 of 4 [32 Posts] |
Goto page: 1, 2, 3, 4 Next |
|
|