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| bobtheorc | 
 Posted: Wed Apr 04, 2007 11:20 am | 
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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I am working on an complete   culture set.
 
 
I will know be posting all the Current Dcs here,
 
Please go to the last page if you want to review my newest ones,
 
these have already been reviewed.
 
 
 
1  
 
•  Lurtz, Hateful Minion  
 
Strength 13
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1. Fierce. Archer. Toil 2.
 
To play spot 2   minions.
 
 “Lurtz he was called, and he hated all living things...”
 
 
2.
 
•   Uruk Leader  
 
Strength 11
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1
 
While you control a site each other   minion is strength +2.
 
Skirmish Exert two   minions, or exert one   minion  once, to wound a companion skirmishing this minion.
 
..Strong leadership was bred into the Uruk-Hai.....
 
 
3.
 
  Uruk Fodder  
 
Strength 6
 
Vitality 2
 
Site Number 5
 
Minion • Uruk-hai
 
Hunter 1
 
Skirmish Discard this minion to make another   minion Strength +1 and Damage +1
 
 .......and some Uruk only purpose was to die for the others..
 
 
4.
 
  Tenacious Uruk  
 
Strength 8
 
Vitality 2
 
Site Number 5
 
Minion • Uruk-hai
 
 Hunter 2
 
While this minion is roaming it is Damage +2, and Fierce
 
  Fast Uruks were used as scouts...and to eliminate the foes who had fallen behind..
 
 
5.
 
  Uruk-Hai Company  
 
Strength 14
 
Vitality 4
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1
 
To play spot an   Minion. 
 
This minion is strength +1 for each site you control.
 
Regroup Exert this minion twice to take control of a site.
 
”“The Uruk companies control much of our land my lord, it will be hard to take it back..”“
 
 
6.
 
•  Uruk-hai Killer  
 
Strength 9
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
 
Hunter 2
 
 Skirmish  Exert this minion  and another   minion  to discard a follower attached to a companion
 
 And many Uruk-hai  preyed only on the weak and helpless.
 
 
7.
 
  Uruk-hai Guardian  
 
Strength 10
 
Vitality 2
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1
 
This minion gains Hunter X where X is the number of unbound   companions you can spot. 
 
  Merry and Pippin where guarded by Uruks day and night. 
 
 
8.
 
  White Hand Hunter  
 
Strength 7
 
Vitality 1
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1. Hunter 3
 
When you play this minion you may discard a   condition from play to play a Uruk-hai from your discard pile. Its twilight cost is -2.
 
 
9.
 
  Devastating Army  
 
Condition • Support Area
 
To play exert an   minion..
 
Each time a companion takes a wound in a skirmish involving a   minion, add a   token here.
 
Regroup Remove a   token from this card to draw a card (Limit 3)
 
 "The army from Isengard has destroyed all of our homes, we have nothing left ."
 
 
10.
 
•  Beserk Uruk, Insane Foe  
 
Strength 14
 
Vitality 1
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +2. Toil 2
 
This minion cannot takes wounds except during the Skirmish Phase.
 
.....The Beserkers get their strength from their insanity..
 
 
11.
 
  Uruk Swarmer   
 
Strength 5
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
 
Toil 3. Damage +1
 
 "And Uruks swarmed up the walls of helms deep, nothing could stop them.."
 
 
12.
 
  Burst of Strength  
 
Skirmish Exert a   minion twice to make it strength +3
 
and Damage +2.
 
Just when a Uruk seems tired, a new strength enters it.
 
 
13.
 
•    Army of Uruk-Hai, Bred for War [Uruk-hai\
 
Strength 20
 
Vitality 5
 
Site Number 5
 
Minion • [Uruk-Hai]
 
Damage +1
 
To play exert an   minion.
 
 Maneuver  Discard another [Uruk-ha]i minion to add 3
 
Skirmish Exert this minion and remove 2 to make another minion
 
strength +2 and Damage +1.
 
Regroup Exert this minion and discard 2 [Uruk-ha]i cards from play to discard a Free People Possession or Condition.
 
 
14.
 
•  Uruk Heavy Sword  
 
Possession • Hand Weapon
 
 Strength +3
 
Bearer must be a   minion..
 
When you play this possession exert bearer. 
 
 
15.
 
  Uruk Siege Worker  
 
Strength 7
 
Vitality 2
 
Site Number 5
 
Minion • Uruk-Hai
 
Damage +1.
 
When you play this minion you may play a Shadow condition from you draw deck.
 
 The Uruk Siege workers set-up the equipment that would devastate Helm’s Deep
 
 
16.
 
  Uruk Siege Warrior  
 
Strength 10
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-Hai
 
Damage +1. Fierce
 
To play spot a   condition.
 
 The siege ladders of the Uruks allowed then to quickly overwhelm the defenders
 
 
17.
 
  Uruk Siege Captain  
 
Strength 12
 
Vitality 4
 
Site Number 5
 
Minion • Uruk-Hai
 
Damage +1.
 
This minion is twilight cost -1 for each   token you can spot.
 
Skirmish Exert this minion to reinforce a   token.
 
 
 
18.
 
  Machines of Isengard  
 
Condition • Support Area.
 
When you play this card you may place a   token on it for each   minion you can spot.
 
Manuever Remove an   token from this card to add  .
 
 
19.
 
•  Uruk Archer Company  
 
Strength 8
 
Vitality 4
 
Site Number 5
 
Minion • Uruk-hai
 
Archer
 
Archery Exert this minion to wound an unbound companion.
 
 
20.
 
•   Uruk Support Archer  
 
Strength 7
 
Vitality 2
 
Site Number 5
 
Minion • Uruk-hai
 
Archer. Damage +1
 
When you play this minion you may reinforce a shadow token.
 
 
21.
 
  Uruk Heavy Crossbow  
 
Strength +2
 
Possession • Ranged Weapon
 
Bearer must be an   minion.
 
Bearer is an archer.
 
Skirmish Discard this possesion to wound an unbound companion.
 
 
22.
 
•  Advance Warrior, Pike-Bearer  
 
Strength 9
 
Vitality 4
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1
 
While skirmishing a mounted companion this minion is Strength +3 and Damage +1
 
While bearing a Hand Weapon this minion gains Fierce and Damage +!
 
While this minion is exhausted he cannot take wounds.
 
 
23.
 
  Uruk Grunt  
 
Strength 7
 
Vitality 1
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1
 
When you play this minion add   for each site you control.
 
.......like a multitude on the seashore,...
 
 
24.
 
  Warrior of Isengard   
 
Strength 8
 
Vitality 2
 
Site Number
 
Minion • Uruk-hai
 
Damage +1
 
When you play this minion add   for each Ring-Bound companion you can spot.
 
....a fierce army bent on war,.. 
 
 
25.
 
  Forward Soldier  
 
Strength 9
 
Vitality 3
 
Site Number
 
Minion • Uruk-hai
 
Damage +1
 
Shadow Exert this minion to make the Free Peoples player draw a card and add a threat.
 
 ...rushing onward tirelessly.. 
 
 
26.
 
  Isengard Lieutenant  
 
Strength 10
 
Vitality 4
 
Site Number
 
Minion • Uruk-hai
 
Damage +1, Lurker
 
Skirmish Exert this minion and another   minion to make that minion gain Fierce.
 
..goaded by their leaders into war...
 
 
27.
 
  Bred For War  
 
Event • Maneuver or Archery 
 
Add a threat for each Uruk-hai with strength 10 or more. The Free Peoples player must then wound an unbound companion for each threat added this way.
 
 All Uruks were bred for one purpose, War!
 
 
28.
 
  Uruk Vehemence   
 
Event • Skirmish
 
Make an Uruk-hai strength +2 (or strength +4 if you control a site)
 
 They hate their foes...
 
 
29.
 
  Uruk Broad Sword  
 
Possession • Hand Weapon
 
Strength +2
 
Bearer must be an Uruk-hai.
 
Bearer is Damage +1.
 
 
30.
 
  Backstabbing Uruk-hai  
 
Strength 6
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1. Lurker
 
Skirmish Exert this minion to make another Uruk-hai Fierce until the end of the turn.
 
 They crawled up the battlements and attacked from behind 
 
 
31.
 
•  Strong Beserker, First up the Ladder  
 
Strength 10
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1. Enduring
 
Each time Strong Beserker takes wound you may add a threat for each Uruk-hai you can spot.
 
The first ones one the wall were the strongest of all the Uruk-hai
 
 
32.
 
  Sweeping Invasion  
 
Condition • Support area
 
To play exert an Uruk-hai.
 
Manuever Discard two Uruk-hai to take control of a site.  The Free Peoples player may discard an Unbound companion to prevent this.
 
 
33.
 
  Ladder of Isengard  
 
Possession • Support Area
 
Machine
 
To play spot 2 Uruk-hai.
 
Each time an Uruk-hai takes a wound, add an   token here.
 
Regroup Remove 3   tokens from this card to take control of a site.
 
 The orc smiths made huge siege ladders for the taking of Helm’s Deep.
 
 
34.
 
•  Saruman’s Palantir, Revealing Stone  
 
Artifact • Support Area
 
To play spot an   wizard.
 
At the start of the Free People turn, discard two   cards from hand to reveal the Free Peoples hand.  
 
For each follower revealed, take a   card into hand from your discard pile.
 
For each condition revealed, add a threat.
 
For each companion revealed, add a burden.
 
  “The Palantirs showed Saruman many things...”
 
 
35.
 
  Saruman’s Knowledge  
 
Event • Maneuver 
 
When you play this event discard two   minions from play and add up to nine threats.
 
If you can spot more than 5 companions, make the free peoples player place a non-unique companion in the dead pile 
 
..Grima told him of a fatal weakness in the deeping wall.
 
 
36.
 
   Adept Tracker  
 
Strength 8
 
Vitality 2
 
Site Number 5
 
Minion • Uruk-hai
 
Hunter 3. Damage +1
 
Shadow Exert this minion and another   minion to take control 
 
of a site if you can spot 6 companions.
 
 Sarumans scouts roamed free and unhindered..
 
 
37.
 
   Halfing Pursuer  
 
Strength 10 
 
Vitality 2
 
Site Number 5
 
Minion • Uruk-hai
 
Hunter 2. Fierce
 
While you can spot a   companion, this minion cannot take wounds or be exerted.
 
 “Find the halfings!”
 
 
38.
 
  Common Uruk-hai  
 
Strength 4
 
Vitality 1
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1, Lurker
 
Skirmish Discard an   card from hand to make this minion strength +1 for each minion you can spot.
 
 The formed many ranks, beyond any measure. 
 
 
39.
 
•  Monstrous Uruk, Insane Fighter   
 
Strength 15
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
 
Hunter 4. Damage +1
 
Skirmish: Exert this minion. For each companion with resistance 3 or less, choose one: Monstrous Uruk is damage +1 or make another uruk strength +1 until the Regroup phase.
 
 Strong beyond any man.
 
 
40.
 
  Orc Workers  
 
Follower
 
Strength +1
 
Aid-  .
 
Bearer must be a   minion bearing a possession.
 
Bearer cannot be exerted, wounded, or overwhelmed.
 
 The Orcs of Isengard made armor, shields, and weapons for the Uruk-hai.
 
 
41.
 
   Saruman, Creator of the Uruk-hai  
 
Strength 8
 
Vitality 4
 
Site Number 3
 
Minion • Wizard
 
 Lurker.
 
Each Uruk-hai you play is twilight cost -1
 
Skirmish Exert Saruman to make an   minion gain Hunter 2.
 
 “The fire of industry burns in Isengard.”
 
 
42.
 
  Saruman, Creator of the Uruk-hai  
 
Follower
 
Vitality +2
 
Aid-Remove a threat 
 
Bearer must be a Uruk-hai.  
 
 Maneuver  Exert bearer to play an Uruk-hai minion.
 
It is twilight cost -1.
 
"They are artificial creations, mockery of men." 
 
 
43.
 
•  Monstrous Uruk-Hai, Slaughterer of Men    
 
Minion • Uruk-hai
 
Strength 15
 
Vitality 4
 
Site Number 5
 
Damage +1. Fierce
 
For each other Uruk-hai you can spot, this minion is strength +1.
 
Skirmish If skirmishing a Man or Elf, exert Monstrous Uruk-Hai to wound the companion he is skirmishing.
 
 Cleaving men and elves alike.
 
 
44.
 
   Terrorizing Horde  
 
Minion • Uruk-hai
 
Strength 13
 
Vitality 2
 
Site Number 5
 
Damage +1. Hunter 3
 
To play spot a hunter. 
 
If this minion is assigned to skirmish a Hunter companion, this minion cannot take wounds until the end of the turn.
 
 ..”They have destroyed our homes, lord Theoden.”
 
 
45.
 
  Uruk-hai Village Destroyers   
 
Minion • Uruk-hai
 
Strength 8
 
Vitality 3
 
Site Number 5
 
Hunter 3. Fierce
 
When you play this minion, exert a   Hunter to discard a follower from play.
 
 They killed any villager in their path.
 
 
46.
 
  Slaying Uruk-hai   
 
Minion • Uruk-hai
 
Strength 7
 
Vitality 2
 
Site Number 5 
 
Hunter 3. Damage +1
 
While you can spot another hunter Uruk-hai, this minion cannot take wounds or exertions except during the skirmish phase.
 
They killed all..
 
 
47.
 
  Weapons Smithies  
 
Follower 
 
Strength +1
 
Vitality +1
 
Aid-Remove a threat
 
Bearer must be a   minion with strength 10 or less.
 
Bearer gains Fierce and Damage +1 while bearing a   weapon.
 
”They have burned the forests to feed the fires of industry.”
 
 
48.
 
  Wrathful Uruk-hai  
 
Strength 12
 
Vitality 3
 
Site Number 5
 
Minion • Uruk-hai
 
Damage +1
 
To play spot an exhausted companion.
 
This minion cannot take wounds while you can spot a companion with Resistance 0.
 
They feed on their Hate 
 
 
49.
 
  Ravage of the Riddermark   
 
Event • Maneuver
 
To play spot a 3 hunter or   companions.
 
When you play this discard all Free Peoples allies, followers, and Conditions.
 
 “They have looted, ransacked and burned the plains of Rohan..”
 
 
50.
 
  Ravage of the Riddermark   
 
Event • Maneuver
 
To play spot an   minion and 3 hunter or   companions.
 
When you play this discard all Free Peoples allies, followers, and conditions.
 
 “They have looted, ransacked and burned the plains of Rohan..”
 
 
51.
 
•  Saruman , Master of the Uruk-hai  
 
Minion • Wizard
 
Strength 8
 
Vitality 4
 
Lurker.
 
Skirmish: Exert Saruman and spot another   minion to add  .
 
Skirmish:Remove   to make an   minion damage +1 until the end of the turn.
 
He made them the ultimate machine of war
 
 
52.
 
  Storm of Arrows   
 
Event • Archery
 
Make the minion archer total +2 (or +3 if you can spot 2   archers.
 
 Their arrows and bolts filled the air
 
 
53.
 
  Uruk-hai Crossbow Bearer  
 
Minion • Uruk-hai
 
Strength 7
 
Vitality 3
 
Site number 5
 
Archer.
 
Achery Spot another   minion and discard this minion to wound two unbound companions.
 
 
54.
 
•  Isengard Archer  
 
Minion • Uruk-hai
 
Strength 9
 
Vitality 3
 
Site number 5
 
Archer. Hunter 2.
 
Achery; While Isengard Archer is not exhausted, spot another   minion to add 2 to the minion archery total.
 
 They fired with a precision unheard of
 
 
55.
 
  Isengard Archer Group, Powerful Force  
 
Minion • Uruk-hai
 
Strength 14
 
Vitality 4
 
Site number 5
 
Archer. Hunter 2. Damage +1. Fierce.
 
While you can spot an   wizard, each   minion gains archer.
 
Countless foes streamed toward the Hornburg | 
 
Last edited by bobtheorc on Thu May 17, 2007 12:17 pm; edited 15 times in total  Ban the Overpowered Orcs 
 
"Don't panic, I have paper!" - Taipan  
 
 Is that Grima, Grief Counselor? - legolamb
 
Bobtheorcs Uruk-Hai Dcs
 
Bob’s wonderful !! updated !! Trade list | 
 
 
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| legoles3333 | 
 Posted: Wed Apr 04, 2007 11:31 am | 
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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| Uruk hai swarm, 4x Fat Uruk, 4x Uruk Fodder, and 1 Lurtz Hateful Minion | 
 
Here's My Trade List
 
I have taken an oath of poverty, to annoy me, send money
 
I am a trained assassin catcher | 
 
 
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| bobtheorc | 
 Posted: Wed Apr 04, 2007 11:34 am | 
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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| DáinIronfoot | 
 Posted: Wed Apr 04, 2007 11:35 am | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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bobtheorc wrote:   Lurtz, Hateful Minion   
Strength 13
 
Vitality 3
 
Site Number 5
 Damage +1, Fierce, Archer, Toil 2.
 
To play spot 2    minions.
  “Lurtz he was called, and he hated all living things...”“ 
 
If he had any abilities, he’d be too good. But as is, I think this is very, very good.   Just make sure to use periods instead of commas between the keywords.
 
 
bobtheorc wrote:   Uruk Leader   
Strength 11
 
Vitality 2
 
Site Number 5
 Damage +1
While you control a site each other    minion is strength +2.
 
While this minion is assigned to skirmish, each other    minion gains  Hunter 2.
 Skirmish Exert another    minion twice to wound a companion skirmishing this minion.
  Leadership was bred into the Uruk-Hai...” 
 
Yowch. He probably should be unique, lest you throw four out and have some insane strength +8 and/or hunter 8 pumps going around.
 
 
bobtheorc wrote:   Uruk Fodder [Uruk-Hai]
 
Strength 6
 
Vitality 2
 
Site Number 5
 Hunter 1
Skirmish Discard this minion to make another    minion Strength +1 and  Damage +1
 “.......and some Uruk only purpose was to die for the others..” 
 
Cool. I like cards with text like that.
 
 
bobtheorc wrote:   Fast Uruk
 
Strength 8
 
Vitality 2
 
Site Number 5
  Hunter 3
While this minion is roaming it gains  Damage +2, and Fierce
 “Fast Uruks were used as scouts...and to eliminate the foes who had fallen behind..” 
 
I think it should be "it is" instead of "it gains", and you can drop the comma between the damage and fierce bonuses. Oh, and don’t forget the culture icon.  
 
 
bobtheorc wrote:   Uruk-Hai Company   
Strength 14
 
Vitality 4
 
Site Number 5
 Damage +1
To play spot an    Minion. 
 
This minion is strength +1 for each site you control.
 Regroup Exert this minion twice to take control of a site.
 ”“The Uruk companies control much of our land my lord, it will be hard to take it back..”“ 
 
Cool! Has some decent double-move discouragement, too.
 
 
bobtheorc wrote:   Uruk-hai Killer   
Strength 9
 
Vitality 3
 
Site Number 5
 Hunter 2
 Skirmish  Exert this minion to discard a follower attached to a companion
  “And many Uruk-hai  preyed only on the weak and helpless.” 
 
Good, but I think he’d be better if he had to exert twice to use the ability, or was unique. Oh, and you could safely bring his cost down to   then. Maybe even  .
 
 
  for some neat ideas.   | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| Anonymous Prodigy | 
 Posted: Wed Apr 04, 2007 11:40 am | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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bobtheorc wrote:   Lurtz, Hateful Minion   
Strength 13
 
Vitality 3
 
Site Number 5
 Damage +1, Fierce, Archer, Toil 2.
 
To play spot 2    minions.
  “Lurtz he was called, and he hated all living things...”“ 
 
Cool, but the lore shouldn’t be in sets of quotation marks unless it’s from the books, which it isn’t, since Lurtz isn’t in the books.    
 
 
bobtheorc wrote:   Uruk Leader   
Strength 11
 
Vitality 2
 
Site Number 5
 Damage +1
While you control a site each other    minion is strength +2.
 
While this minion is assigned to skirmish, each other    minion gains  Hunter 2.
 Skirmish Exert another    minion twice to wound a companion skirmishing this minion.
  Leadership was bred into the Uruk-Hai...” 
 
I would raise the cost to  .
 
 
bobtheorc wrote:   Uruk Fodder   
Strength 6
 
Vitality 2
 
Site Number 5
 Hunter 1
Skirmish Discard this minion to make another    minion Strength +1 and  Damage +1
 “.......and some Uruk only purpose was to die for the others..” 
 
Nice swarm minion!  
 
 
bobtheorc wrote:   Fast Uruk   
Strength 8
 
Vitality 2
 
Site Number 5
  Hunter 3
While this minion is roaming it gains  Damage +2, and Fierce
 “Fast Uruks were used as scouts...and to eliminate the foes who had fallen behind..” 
 
I would drop the ability and give him damage +1.
 
 
bobtheorc wrote:   Uruk-Hai Company   
Strength 14
 
Vitality 4
 
Site Number 5
 Damage +1
To play spot an    Minion. 
 
This minion is strength +1 for each site you control.
 Regroup Exert this minion twice to take control of a site.
 ”“The Uruk companies control much of our land my lord, it will be hard to take it back..”“ 
 
Best card yet!    
 
 
bobtheorc wrote:   Uruk-hai Killer   
Strength 9
 
Vitality 3
 
Site Number 5
 Hunter 2
 Skirmish  Exert this minion to discard a follower attached to a companion
  “And many Uruk-hai  preyed only on the weak and helpless.” 
 
The Free Peoples player needs a way to stop it, or else he could easily discard 2 followers. How about, "The Free Peoples player may exert a companion to prevent this."    | 
 
| I had to put something here. | 
 
 
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| AnxiousChieftain | 
 Posted: Wed Apr 04, 2007 11:57 am | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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bobtheorc wrote:   Lurtz, Hateful Minion   
Strength 13
 
Vitality 3
 
Site Number 5
 Damage +1, Fierce, Archer, Toil 2.
 
To play spot 2    minions.
  “Lurtz he was called, and he hated all living things...”“ 
 
Sweet!
 
 
bobtheorc wrote:   Uruk Leader   
Strength 11
 
Vitality 2
 
Site Number 5
 Damage +1
While you control a site each other    minion is strength +2.
 
While this minion is assigned to skirmish, each other    minion gains  Hunter 2.
 Skirmish Exert another    minion twice to wound a companion skirmishing this minion.
  Leadership was bred into the Uruk-Hai...” 
 
I would drop the part that gives hunter.
 
 
bobtheorc wrote:   Uruk Fodder   
Strength 6
 
Vitality 2
 
Site Number 5
 Hunter 1
Skirmish Discard this minion to make another    minion Strength +1 and  Damage +1
 “.......and some Uruk only purpose was to die for the others..” 
 
Neat.
 
 
bobtheorc wrote:   Fast Uruk   
Strength 8
 
Vitality 2
 
Site Number 5
  Hunter 3
While this minion is roaming it gains  Damage +2, and Fierce
 “Fast Uruks were used as scouts...and to eliminate the foes who had fallen behind..” 
 
Abysmal title.  
 
 
It’s also way too good at early sites, especially since you can splash him into any deck. Drop the hunter bonus to 2, and drop damage +2 to damage +1.
 
 
bobtheorc wrote:   Uruk-Hai Company   
Strength 14
 
Vitality 4
 
Site Number 5
 Damage +1
To play spot an    Minion. 
 
This minion is strength +1 for each site you control.
 Regroup Exert this minion twice to take control of a site.
 ”“The Uruk companies control much of our land my lord, it will be hard to take it back..”“ 
 
I like it, except for the lore. I can’t recall ever seeing it in the books.
 
 
bobtheorc wrote:   Uruk-hai Killer   
Strength 9
 
Vitality 3
 
Site Number 5
 Hunter 2
 Skirmish  Exert this minion to discard a follower attached to a companion
  “And many Uruk-hai  preyed only on the weak and helpless.” 
 
No way! Followers shouldn’t be discarded so easily. It needs to be something like "Skirmish: Exert this minion and another   Uruk-hai to discard a follower."
 
 
Also, you have some issues with the lore. Check out the following cards to see how to make lore:
 
 
Someone Speaking in the Books or Movies: An Able Guide, All Thought Bent on It, All Veils Removed
 
 
From the Books (but not someone speaking): Ancient Chieftain, Aragorn’s Pipe, Armor
 
 
Made-up Lore: Ancient Emnity, Aragorn’s Bow, Arwen’s Fate
 
 
 - AC | 
 
| MODS RULE. - lem0nhead | 
 
 
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| sickofpalantirs | 
 Posted: Wed Apr 04, 2007 1:50 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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bobtheorc wrote: Here is a bunch of Uruk-hai Dcs I have made.
 
 when you were supposed to be doing homeschool ]-X   
  Lurtz, Hateful Minion   
Strength 13
 
Vitality 3
 
Site Number 5
 Damage +1, Fierce, Archer, Toil 2.
 
To play spot 2    minions.
  “Lurtz he was called, and he hated all living things...”“
 why not? 
  Uruk Leader   
Strength 11
 
Vitality 2
 
Site Number 5
 Damage +1
While you control a site each other    minion is strength +2.
 
While this minion is assigned to skirmish, each other    minion gains  Hunter 2.
 Skirmish Exert another    minion twice to wound a companion skirmishing this minion.
  Leadership was bred into the Uruk-Hai...”
 really I would knock both bonuses down 1. or do what AC said 
  Uruk Fodder   
Strength 6
 
Vitality 2
 
Site Number 5
 Hunter 1
Skirmish Discard this minion to make another    minion Strength +1 and  Damage +1
 “.......and some Uruk only purpose was to die for the others..”
 at least have you made up lore make sense. make it strength +2, 
  Fast Uruk   
Strength 8
 
Vitality 2
 
Site Number 5
  Hunter 3
While this minion is roaming it gains  Damage +2, and Fierce
 “Fast Uruks were used as scouts...and to eliminate the foes who had fallen behind..”
 yeah the title stinks  . make it to play spot a hunter uruk. and make it only damage +1. 
  Uruk-Hai Company   
Strength 14
 
Vitality 4
 
Site Number 5
 Damage +1
To play spot an    Minion. 
 
This minion is strength +1 for each site you control.
 Regroup Exert this minion twice to take control of a site.
 ”“The Uruk companies control much of our land my lord, it will be hard to take it back..”“
 cut cost to 7. 
  Uruk-hai Killer   
Strength 9
 
Vitality 3
 
Site Number 5
 Hunter 2
 Skirmish  Exert this minion to discard a follower attached to a companion
  “And many Uruk-hai  preyed only on the weak and helpless.”  
 
Ooo follower hate. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| bobtheorc | 
 Posted: Wed Apr 04, 2007 4:27 pm | 
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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Thanks for the info on quotes in lore AC
 
I actually made up all of them but I would like to keep a couple of the quotes  since it looks better that way IMHO.
 
I also noticed that Lurtz should be unique    
 
 
SO here are the revised cards.
 
How do they look?
 
 
Once these are "perfected" I will make another batch.
 
 
•  Lurtz, Hateful Minion  
 
Strength 13
 
Vitality 3
 
Site Number 5
 
Damage +1. Fierce. Archer. Toil 2.
 
To play spot 2   minions.
 
 “Lurtz he was called, and he hated all living things...”
 
 
•   Uruk Leader  
 
Strength 11
 
Vitality 3
 
Site Number 5
 
Damage +1
 
While you control a site each other   minion is strength +2.
 
Skirmish Exert two   minions, or exert one   minion  once, to wound a companion skirmishing this minion.
 
..Strong leadership was bred into the Uruk-Hai.....
 
 
  Uruk Fodder  
 
Strength 6
 
Vitality 2
 
Site Number 5
 
Hunter 1
 
Skirmish Discard this minion to make another   minion Strength +1 and Damage +1
 
 .......and some Uruk only purpose was to die for the others..
 
 
 
  Tenacious Uruk  
 
Strength 8
 
Vitality 2
 
Site Number 5
 
 Hunter 2
 
While this minion is roaming it is Damage +2, and Fierce
 
  Fast Uruks were used as scouts...and to eliminate the foes who had fallen behind..
 
 
  Uruk-Hai Company  
 
Strength 14
 
Vitality 4
 
Site Number 5
 
Damage +1
 
To play spot an   Minion. 
 
This minion is strength +1 for each site you control.
 
Regroup Exert this minion twice to take control of a site.
 
”“The Uruk companies control much of our land my lord, it will be hard to take it back..”“
 
 
•  Uruk-hai Killer  
 
Strength 9
 
Vitality 3
 
Site Number 5
 
Hunter 2
 
 Skirmish  Exert this minion  and another   minion  to discard a follower attached to a companion
 
 And many Uruk-hai  preyed only on the weak and helpless. | 
 
  Ban the Overpowered Orcs 
 
"Don't panic, I have paper!" - Taipan  
 
 Is that Grima, Grief Counselor? - legolamb
 
Bobtheorcs Uruk-Hai Dcs
 
Bob’s wonderful !! updated !! Trade list | 
 
 
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| bobtheorc | 
 Posted: Wed Apr 04, 2007 6:20 pm | 
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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Thought I make some more for you guys to review
 
 
 
 
  Uruk-hai Guardien  
 
Strength 10
 
Vitality 2
 
Site Number 5
 
Damage +1
 
This minion gains Hunter X where X is the number of unbound   companions you can spot. 
 
  Merry and Pippin where guarded by Uruks day and night. 
 
 
 
  White Hand Uruk-hai  
 
Strength 7
 
Vitality 1
 
Site Number 5
 
Damage +1. Hunter 3
 
Shadow When you play this minion you may discard a   condition from play to play a Uruk-hai from your discard pile. Its twilight cost is -2.
 
 
 
  Devastating Army  
 
Condition • Support Area
 
To play exert an   minion twice.
 
Skirmish Each time a companion takes a wound in a skirmish involving a   minion, add a   token here.
 
Regroup Remove a   token from this card to draw a card (Limit 4)
 
 "The army from Isengard has destroyed all of our homes, we have nothing left ."
 
 
 
Reviews will get          | 
 
  Ban the Overpowered Orcs 
 
"Don't panic, I have paper!" - Taipan  
 
 Is that Grima, Grief Counselor? - legolamb
 
Bobtheorcs Uruk-Hai Dcs
 
Bob’s wonderful !! updated !! Trade list | 
 
 
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| legoles3333 | 
 Posted: Wed Apr 04, 2007 6:25 pm | 
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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bobtheorc wrote: Thought I make some more for you guys to review
 
  Uruk-hai Guardien   
Strength 10
 
Vitality 2
 
Site Number 5
 Damage +1
This minion gains  Hunter X where X is the number of unbound    companions you can spot. 
   Merry and Pippin where guarded by Uruks day and night. 
say good-bye to hunter decks with wingfoot and dauntless hunter
   White Hand Uruk-hai   
Strength 7
 
Vitality 1
 
Site Number 5
 Damage +1. Hunter 3
Shadow When you play this minion you may discard a    condition from play to play a Uruk-hai from your discard pile. Its twilight cost is -2.
 
intruiguing idea
   Devastating Army   
Condition • Support Area
 
To play exert an    minion twice.
 Skirmish Each time a companion takes a wound in a skirmish involving a    minion, add a    token here.
 Regroup Remove a    token from this card to draw a card (Limit 4)
  "The army from Isengard has destroyed all of our homes, we have nothing left ."
well like the card but if you’ve play NPE extremists not a good idea
 
ANYWAY nice card i’d use it
 
Reviews will get           | 
 
Here's My Trade List
 
I have taken an oath of poverty, to annoy me, send money
 
I am a trained assassin catcher | 
 
 
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