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Celebrimbor
Posted: Tue Apr 10, 2007 9:13 pm
Joined: 12 Sep 2006 Posts: 953 Location: UNKNOWN
2 Armor of Khazad Dwarven
Possession • Armor
Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that.
Regroup: Discard this possession to take up 2 other Dwarven possessions into hand from your discard pile.
17U1

4 Balin Avenged Dwarven
Condition • Support Area
When you play this condition, you may add a Dwarven token here. While you can spot 4 Dwarven tokens and 2 Dwarves, each Orc Orc gains this text “To play, remove an Orc card from your discard pile from the game.”
Skirmish: Discard this condition to exert a minion for each Dwarf you can spot.
17R2

1 Dwarven Stratagem Dwarven
Event • Skirmish
Spot a Dwarf and choose one: exert a minion for each hunter you can spot or reinforce a Dwarven token for each hunter you can spot.
Always well armed, a Dwarf has many options in battle.
17U3

0 •Ring of Artifice Dwarven
Artifact • Ring
Bearer must be a Dwarf. Bearer is damage +1. Bearer is strength +1 for each Dwarven artifact in your discard pile.
Regroup: Discard this to take a non-event Dwarven card into hand from your discard pile.
“’Beyond the shadow it waits for you still…’”
17R4

1 Axe-Work Dwarven
Event • Skirmish
Make a Dwarf strength +2 (or if you can spot a threat, make that Dwarf +1 for each Dwarf you can spot.)
Brave in battle, Dwarven pride and will cannot be broken.
17U5

1 •Thorin III, Stonehelm Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck.
Veteran warrior and keen leader, Stonehelm drove the enemy from the land of Dale.
17R6

2 Elven Guardian Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1. While this companion is skirmishing a wounded minion, he is strength +2.
Maneuver: Exert this companion to heal another hunter.
“We are proud to fight alongside men, once more.”
17S7

3 Hearth and Hall Elven
Event • Regroup
Spot an Elven hunter and choose one: draw a card for each hunter you can spot or reinforce an Elven token for each hunter you can spot.
“Until at last our toil be past/our journey done, our errand sped.”
17U8

2 Lothlorien Guides Elven
Event • Maneuver
Spot 2 Elves (or an Elf and an Elven follower) to discard a condition (or discard two conditions if you can spot 4 or more Shadow conditions).
“The road is very dangerous.”
17U9

2 Namarie Elven
Event • Maneuver
When you play this, add an Elven token here for each hunter you can spot.
Maneuver: Discard this or remove a token from here and spot an Elven hunter to discard a condition.
“We shall not meet again, Elessar.”
17U10

2 •Orophin, Silvan Elf Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1. While Orophin is skirmishing a wounded minion, he is strength +3.
Archery: Exert another Elven hunter and add a threat to wound a minion.
Guardian of the Golden Wood.
17S11

2 •Rumil, Silvan Elf Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1. While you can spot a wounded minion, Rúmil is strength +1 and gains archer.
Archery: Exert another Elven hunter and add a threat to wound a minion.
Guardian of Nimrodel.
17S12

5 The World Ahead Elven
Condition • Support Area
To play, spot an Elf. Each time the fellowship moves to a region one site, add a threat. Each time the fellowship moves to a region two site, heal an Elf. Each time the fellowship moves to a region three site, draw a card.
17R13

1 Weapons of Lothlorien Elven
Event • Archery
Spot an archer and add a threat to wound a minion (or add three threats to exert three minions).
“Leithio l philinn!”
17U14

1 A New Light Gandalf
Event • Fellowship
Spell.
Spot a Gandalf Wizard to return a minion to its owner’s hand from its owner’s discard pile. Reveal that Shadow player’s hand and discard a minion from his or her hand.
“’I once knew every spell in all the tongues of Elves or Men or Orcs…’”
17U15

2 •Barliman Butterbur, Red-Faced Landlord Gandalf
Companion • Man
Strength: 4
Vitality: 3
Resistance: 6
Barliman Butterbur is strength +1 for each attached Gandalf follower.
Maneuver: Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any Gandalf cards revealed into hand and discard the rest.
“’Barliman Butterbur at your service!’”
17U16

4 •Gandalf, Returned Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
When you play Gandalf (except in your starting fellowship), you may play a Gandalf possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples Culture Token.
17U17

2 •Glamdring, Orc-Beater Gandalf
Strength: +2
Possession • Hand Weapon
Bearer must be Gandalf. Bearer is damage +1.
Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
“…in his other hand Glamdring gleamed, cold and white.”
17R18

1 Guidance of the Istari Gandalf
Event • Skirmish
Make a Gandalf companion strength +1 for each Gandalf Man you can spot
“Hold them back. Do not give in to fear! Stand to your posts! Fight!”
17U19

1 •Gwaihir, The Windlord Gandalf
Follower
Strength: +1
Resistance: +1
Aid-Add a threat.
If bearer is a Gandalf Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
“’…swiftest of the Great Eagles…’”
17R20

2 Long-stemmed Pipe Gandalf
Condition • Support Area
Pipeweed. When you play this, you may search your deck for a Gandalf card and place it in your discard pile.
Regroup: Discard another pipeweed from play to discard a condition. Discard this condition.
The smoke from his pipe drifted up, obscuring his face.
17U21

3 •Meneldor, Misty Mountain Eagle Gandalf
Follower
Aid-1.
To play, spot a Gandalf follower. Bearer is strength +1 for each other Gandalf follower you can spot.
To many he was known as the Swift.
17U22

1 Scintillating Bird Gandalf
Condition • Support Area
Spell. Fellowship: Exert your Wizard and choose an opponent to name either Free Peoples or Shadow. Reveal the top three cards of your deck. If you revealed at least two of the chosen type, take those cards into hand, otherwise, discard those cards.
17R23

2 •Shadowfax, Greatest of the Mearas Gandalf
Possession • Mount
Strength: +1
Vitality: +1
Resistance: +1
Bearer must be a Gandalf Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden.
“There are no horses like those that are bred in that great vale between the Misty Mountains and the White.”
17U24

2 The Sap is in the Bough Gandalf
Event • Skirmish
Discard a Gandalf companion from hand to make a companion strength +3 (or +4 if you can spot 3 Ents).
“’Together we will take the road that leads into the west/and far away, we’ll find a land where both our hearts may rest.’”
17U25

4 Woodland Onod Gandalf
Companion • Ent
Strength: 7
Vitality: 4
Resistance: 6
Skirmish: Discard a companion from hand to make an Ent strength +2.
“’Ent the earthborn, old as mountains…’”
17U26

3 •Anduril, Sword That Was Broken Gondor
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Aragorn. He is damage +1.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition born by a companion.
“It has been remade.”
17R27

3 •Faramir, Bearer of Quality Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: Ring 6
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a Gondor Man roaming until the end of the turn.
17R28

1 •Faramir’s Bow, Ithilien Longbow Gondor
Possession • Ranged Weapon
Bearer must be a Gondor Ranger. If bearer is Faramir, he is an archer.
The Site number of each minion skirmishing a Gondor ranger is +1.
Skirmish: Exert bearer twice to exhaust a minion Faramir is skirmishing.
“…great bows. Almost their own height…”
17R29

3 •Madril, Loyal Lieutenant Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Ranger. Hunter 1. While you can spot a roaming minion, your Gondor conditions cannot be discarded from play by Shadow cards.
Maneuver: Exert 2 rangers to make a minion’s site number +2 until the regroup phase.
17S30

3 •Narsil, Forged by Telchar Gondor
Artifact • Hand Weapon
Strength: +1
Bearer must be Elendil or Isildur. Bearer is damage +1.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession.
“…and the sword of Elendil filled Orcs and Men with fear…”
17R31

1 Nimble Attack Gondor
Event • Fellowship or Skirmish
Fellowshipor Skirmish: Spot 2 [gondor]companions and add a thread to discard a shadow possession.
“’We shall be pursued as soon as news of our deed reaches the enemy…’”
17U32

3 Ranger of the White Tree Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
Ranger. Hunter1.When this in your starting fellowship and you
can spot an unbound [gondor]companion with cost 3 or more, his twilight cost is -2.
Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase.
17S33

1 Spirit of the White Tree Gondor
Condition
Bearer must be a Gondor companion. An opponent can not play skirmish events or use skirmish special abilities during skirmishes involving bearer. Each time a Shadow player adds a burden, discard this condition.
A blossom of hope.
17U34

2 Soldier’s Cache Gondor
Condition • Support Area
Site Number: +3
Fortification.
At the start of your maneuver phase, you may spot 3 rangers or exert a Gondor Man to transfer this condition to a minion. Wound that minion.
Regroup: Exert a ranger to reinforce a Gondor token.
17S35

2 Throne of Minas Tirith Gondor
Artifact • Support Area
To play, spot Denethor (or 2 Gondor companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a Gondor token.
Skirmish: Remove 3 Gondor tokens to discard a possession.
17R36

3 •Saruman, Instigator of Insurrection Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.
17R37

1 •Saruman, Servant of Sauron Isengard
Follower
Strength: +2
Aid-1. (At the start of the maneuver phase, you may add 1 to transfer this to a minion.)
Each time bearer wins a skirmish, you may exert a companion.
“’I gave you the chance of aiding me willingly, but you elected the way of pain.’”
17R38

2 •Throne of Isengard Isengard
Artifact • Support Area
Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase.
Each Wizard is strength +3 and damage +1.
From the heights of Orthanc, Saruman spied on Middle-earth and plotted his rise to power.
17R39

3 Beast of War Men
Possession • Mount
Strength: +3
Bearer must be a Men Man.
While you can spot a threat, bearer is fierce.
While you can spot 3 threats, bearer is Damage +1.
While you can spot 5 threats, you may play this from your discard pile.
“…múmakil were bellowing as they were goaded to war.”
17U40

2 Ceremonial Armor Men
Possession • Support Area
Each time a Men minion is discarded during the maneuver phase, you may stack it here.
Response: Discard a Men minion staked here or discard this to prevent a wound to a Men minion.
Scarlet cloaks and bronze armor adorned the marching forces.
17R41

3 Easterling Dispatcher Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, you may spot 2 other Men Men to add 1 for each possession you spot.
The men of Rhún’s preparation for battle were second to none.
17U42

6 •Easterling Sneak Men
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each Men minion
is strength +1 and fierce.
“The dark is gathering all armies to him.”
17R43

1 •Grima’s Dagger Men
Possession • Hand Weapon
Strength: +1
Bearer must be a Men Man. If bearer is Grima, he is strength +1 for each Free Peoples culture you can spot over 2.
Response: If a skirmish event is played, discard this possession to cancel that event.
The blade of a pathetic creature.
17R44

1 In the Wild Men’s Wake Men
Event • Skirmish
Spot a Men possession in your support area and a Men minion. Make that minion strength +1 for each minion stacked on that possession. You may discard that possession to make that minion damage +1.
“Too long have these peasants stood against you.”
17R45

0 Pandemonium Men
Event • Shadow
Play a Men minion stacked on a Men possession as if from hand
Few could escape the oncoming pillage of the Dunlending’s savage stamped.
17C46

1 Primitive Brand Men
Possession • Hand Weapon
Strength: +2
Bearer must be a Men minion. Each time bearer wins a skirmish you may transfer this possession to another Men minion. If you do, stack a Men minion from play on a Men possession in your support area.
The men of Dunland took even the most basic of tools to be weapons against Rohan.
17U47

4 Saruman, Coldly Still Men
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Each minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a Men possession from your discard pile.
“Take back the lands they stole from you!”
17S48

8 •Stampeding Chief Men
Minion • Man
Strength: 17
Vitality: 4
Site Number: 4
Damage +1. Fierce.
If you play Stampeding Chief from your hand, Remove 3 and spot another Men minion or discard Stampeding Chief.
But no more would Rohan stand against his kind.
17R49

2 Stampeding Hillman Men
Minion • Man
Strength: 7
Vitality: 1
Site Number: 4
Regroup: Spot a Men minion in your discard pile and discard this minion to place that minion on your Men support area possession.
“Argh!!”
17U50

6 Stampeding Madman Men
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
To play, spot two Men Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
“’Death to the robbers of the North!’”
17C51

6 Stampeding Ransacker Men
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
To play, spot two Men Men. Each time this minion wins a skirmish, and you can spot a site you control, exhaust an unbound companion.
“Death to the Forgoil!”
17R52

3 Stampeding Savage Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Maneuver: Discard this minion and X minions stacked on a Men possession to play a Men minion from your discard pile. That minion is twilight cost –X.
“We will fight for you!”
17C53

5 Stampeding Shepherd Men
Minion • Man
Strength: 11
Vitality: 2
Site Number: 4
Fierce.
Maneuver: Discard this minion and a Men minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.
“We will die…for Saruman!”
17C54

3 Sunland Guard Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Maneuver: Exert this minion to play a Men minion (or 2 if you spot 6 companions) from a Men possession as if from hand.
They prepare for the last war.
17C55

4 Sunland Scout Men
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
This minion is strength +1 for each Men possession with a Men minion stacked on it.
Maneuver: Spot a Men possession and discard this minion from play to discard a condition.
The Southrons did not march into war blindly.
17R56

2 Sunland Skirmisher Men
Minion • Man
Strength: 6
Vitality: 1
Site Number: 4
This minion is strength +1 for each [men]minion stacked on a Men possession. At the start of your maneuver phase, you may play a Men minion stacked on a possession as if from hand.
Vile servants of Sauron marched to their master.
17C57

6 Sunland Sneak Men
Minion • Man
Strength: 14
Vitality: 3
Site Number: 4
This minion is twilight cost -1 for each Men minion stacked on a Men possession.
Southron men were always ready for war.
17R58

3 Sunland Trooper Men
Minion • Man
Strength: 9
Vitality: 2
Site Number: 4
This minion is strength +2 for each [men]possession with a [men]minion stacked on it.
Maneuver: Spot X Men minions stacked on a Men possession and discard this minion to add X.
“…legions of Haradrim from the South…”
17C59

3 Sunland Warrior Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Maneuver: Spot a Men possession and discard this minion this minion from play to make
each Men minion you spot strength +2 until the start of the regroup phase.
They were wicked men.
17C60

6 Sunland Weaponmaster Men
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
To play, spot 2 Men Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
“War will make corpses of us all”
17R61

4 Vengeful Savage Men
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Each time this minion wins a skirmish, you may stack a Men minion from your discard pile on a Men possession in your support area.
“’We will take their King.”’
17C62

2 Vengeful Wild Man Men
Minion • Man
Strength: 6
Vitality: 3
Site Number: 4
At the start of the maneuver phase, spot another Men Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
The pawns of Saruman are relentless in their tasks.
17C63

7 Vengeful Pillager Men
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
When you play this minion from your draw deck or from your Men possession, it is fierce until the regroup phase.
“Murderers!”
17C64

6 Vengeful Primitive Men
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
You may play this minion any time you could play a Maneuver event. When you play this minion in the Maneuver phase, you may discard X minions from play to add X.
Incited by Saruman, they created pandemonium in the land of Rohan.
17R65

2 Wildman’s Oath Men
Possession • Support Area
Each time a Men minion is discarded during the maneuver phase, you may stack it here.
Skirmish: Discard this possession to make a Men Man strength +2.
“Take back the lands they stole from you!”
17C66

2 A Defiled Charge Orc
Condition • Support Area
To play, exert your mounted Orc Orc. Each time the Free Peoples player
assigns a mounted Orc Orc to a companion, he or she must choose to either exert that
companion or add 2.
“The wolf snarled and sprang towards them with a great leap.”
17R67

0 Chaotic Clash Orc
Condition • Support Area To play, spot no minions. Each time you play a minion, it is twilight cost
+1. While you can spot an Orc minion, each companion is strength -1.
An orc often was spurred into battle as if death was preferable to the torment of its orkish life.
17C68

2 Cry and Panic Orc
Condition • Support Area
Each time a mounted Orc Orc wins a skirmish, the Free Peoples player must reveal his or her hand and place two Free Peoples revealed on the bottom of his or her deck.
“Wargs! We are under attack!”
17C69

1 Feral Ride Orc
Event • Skirmish
Make an Orc minion strength +2 (or +4 if it is mounted).
It was hard at times to tell who was truly the master, the warg or the Orc.
17C70

4 •Grishnakh, Treacherous Captain Orc
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
Hunter 2.
While you can spot an Uruk-hai minion, each Orc Orc gains hunter 1 (if that Uruk-hai minion is Ugluk, each Orc Orc gains an additional hunter 1).
Shadow: Exert Grishnakh twice to play an Uruk-hai hunter minion from your draw deck.
17U71

3 Orkish Assassin Orc
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While you can spot a follower attached to a companion, each Orc minion is strength +2.
17C72

Orkish Berserker Orc
Minion • Orc
Twilight Cost: 6
Strength: 17
Vitality: 2
Site Number: 4
When this minion wins a skirmish, discard an Orc minion from play.
The Orcs were fearsome warriors.
17R73

3 Orkish Cavalry Orc
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Each time you play an Orc mount, you may draw a card.
Assignment: If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
With speed and numbers, these feared riders were not easily avoided.
17R74

3 Orkish Dreg Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Each time you play this minion, you may spot another Orc minion to exert a companion for each Free Peoples culture you can spot over 2.
Under the cover of darkness the Orcs came.
17C75

8 Orkish Fiend Orc
Minion • Orc
Strength: 18
Vitality: 4
Site Number: 4
To play, spot an Orc Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
Dwellers of foul pits and tunnels.
17R76

4 Orkish Flanker Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Each time this minion wins a skirmish, if it is mounted, exert a companion.
Shadow: Exert 3 Orc minions and spot an Orc mount to discard a condition.
Quick to contain their fleeing victims, the Orkish riders were always feared.
17U77

3 Orkish Footman Orc
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
This minion is strength +1 for each twilight token you can spot.
They feared their master more than any enemy.
17C78

4 Orkish Invader Orc
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
At the start of each skirmish involving this minion, you may reveal an Orc condition from hand to wound the companion this minion is skirmishing twice and then discard this minion
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life.
17R79

1 Orkish Lackey Orc
Minion • Orc
Strength: 4
Vitality: 2
Site Number: 4
Maneuver: Spot 2 Orc conditions and discard this minion from play to wound an unbound companion.
They came from dark and vile places.
17C80

4 Orkish Marauder Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
This minion is strength +1 for each Orc condition in your discard pile.
As the Orcs silently approached, the fear they brought multiplied.
17C81

2 Orkish Rider Orc
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Each mounted Orc Orc is strength +1
Shadow: Discard an Orc card from your hand to play an Orc mount from your discard pile.
They formed the cavalry of the Orc legions.
17R82

3 Orkish Runner Orc
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Shadow: Exert this minion and spot another Orc minion to add X, where X is the number of the current region.
Orcs were kept in check by the light of the sun.
17C83

Orkish Scout Orc
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Shadow: Exert this minion to add X, where X is the current site’s shadow number.
Bred in dark sorcery
17R84

3 Orkish Traveler Orc
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Each Orc mount is twilight cost -1.
Skirmish: Remove 3 to make a mounted Orc strength +2.
There is not much that is fouler than Orcs.
17C85

4 Orkish Veteran Orc
Minion • Orc
Strength: 7
Vitality: 4
Site Number: 4
Each time you play an Orc mount, you may reinforce an Orc token.
Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
Skin as dark as wood that has been charred by flame.
17R86

3 •Orkish Warg-master Orc
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Each time a mounted Orc minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
Shadow: Exert bearer to play an Orc mount from your discard pile.
“Argh!!”
17R87

4 Orkish Warrior Orc
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 4
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time fellowship moves during the regroup phase, discard this minion.
These Orcs were loathsome as Elves were fair.
17U88

3 Relentless Warg Orc
Possession • Mount
Strength: +2
Vitality: +2
Bearer must be an Orc Orc with strength 10 or less. Bearer is fierce.
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and Damage +1.
“The wolves of Isengard will return.”
17R89

1 Rider’s Gear Orc
Possession • Armor
Strength: +2
Bearer must be an Orc Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase.
Foul of smell but light to bear, a warg would often allow its rider little leeway.
17U90

2 Threatening Warg Orc
Possession • Mount
Strength: +2
Vitality: +1
Bearer must be an Orc Orc with strength 10 or less. Bearer is fierce. When you play this, you may spot 2 Orc Orcs that are not bearing mounts to play a Orc mount from your draw deck.
“’The wolf that one hears is worse than the orc that one fears.’”
17U91

3 Vicious Warg Orc
Possession • Mount
Strength: +4
Vitality: +2
Bearer must be an Orc with strength 9 or less. Bearer is fierce.
“’…where the warg howls, there also the orc prowls.’”
17C92

4 •Aragorn, Defender of Rohan Rohan
Companion • Man
Strength: 8
Vitality: 4
Resistance: 6
Valiant. While the Ringbearer is assigned to a skirmish, each Rohan companion gains hunter 1.
“’No enemy has yet taken the Hornburg, Depart, or not one of you will be spared.’”
17R93

2 Dispatched with Haste Rohan
Condition • Support Area
While at a plains site each mounted Rohan companion is strength +1
Regroup: Spot 2 Rohan Men and discard a Rohan possession to discard a possession.
“Assemble the army at Dunharrow, as many men as can be found.”
17U94

3 •Eomer, Northman Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While the Ring-bearer is assigned to a skirmish, Eomer is strength +3.
Maneuver: If Eomer is mounted, exert him to make him defender +1 until the end of turn.
“We cannot achieve victory through strength of arms.”
17R95

2 •Eowyn, Northwoman Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ringbearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
17R96

3 Into the Caves Rohan
Condition • Support Area
While the RingBearer is assigned to a skirmish, each minion skirmishing a Rohan companion loses hunter and is unable to gain hunter.
Skirmish: Exert a Rohan companion to make that companion gain hunter 1 until the regroup phase.
17U97

2 Throne of the Golden Hall Rohan
Artifact • Support Area
To play, spot Theoden (or 2 Rohan companions). Saruman and Grima cannot be assigned to skirmishes.
Response: If a Rohan Man is about to take a wound, exert another Rohan Man and add 2 to prevent that.
17R98

2 •Hama, Northman Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While the Ringbearer is assigned to a skirmish, each minion skirmishing Hama loses strength bonuses and damage bonuses from possessions.
“Hail, Théoden King!”
17R99

1 For Death and Glory Rohan
Condition • Support Area
To play spot 3 Rohan companions.
Assignment: Assign a minion to Frodo to make that minion lose all keywords of your choice and unable to gain keywords until the regroup phase.
“Saruman’s arm will have grown long indeed if he thinks he can reach us here.”
17U100

2 Soldier of Rohan Rohan
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While the RingBearer is assigned to a skirmish, this companion is strength +2
For ages, the people of Rohan have been allied to Gondor.
17U101

1 Where Now the Horse Rohan
Even • Skirmish
Spot a Rohan companion to make Frodo strength +5. If Frodo loses the skirmish, discard that Rohan companion.
“’They have passed like rain in the mountains, like the wind in the meadow.’”
17U103

3 Warrior of Rohan Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Possessions cannot be transferred from this companion to another character.
Fellowship: Play a possession on this companion to liberate a site.
Rohirrim territories are not easily taken.
17U104

2 •Throne of the Dark Lord Sauron
Artifact • Support Area
To play, spot 2 minions. While you can spot Sauron, each other minion is Damage +1. While the fellowship is in the same region as Mount Doom, each companion is resistance -2.
“One for the Dark Lord on his dark throne.”
17R105

1 Halfling Leaf Shire
Condition • Support Area
Pipeweed. To play, spot a Hobbit.
Skirmish: Discard a pipeweed from play to cancel a skirmish involving an unbound Hobbit.
“’It feels good, and it smells good.’”
17U106

1 •Merry, In the Bloom of Health Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Add 1 to the number of Ents you can spot.
Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck.
“’I think we may have made a mistake leaving the Shire, Pippin.’”
17U107

1 Hornblower Leaf Shire
Condition • Support Area
Pipeweed. To play, spot an unbound Hobbit.
Regroup: Discard a pipeweed from play to remove a threat.
Regroup: Discard a pipeweed from play to discard a minion.
“There are the Hornblower brandmarks…”
17U108

1 •Pippin, In the Bloom of Health Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Add 1 to the number of Ents you can spot.
Maneuver: Discard 2 pipeweed cards from play to remove a burden.
“Ents are-well Ents are all different for one thing.”
17U109

1 Southfarthing Leaf Shire
Condition • Support Area
Pipeweed. To play, spot an unbound Hobbit.
Skirmish: Discard a pipeweed from play to make an unbound Hobbit strength +2.
Regroup: Discard this pipeweed from play to play a pipeweed from your draw deck. Reshuffle your draw deck.
17U110

1 Southlinch Leaf Shire
Condition • Support Area
Pipeweed. To play, spot a Hobbit.
Skirmish: Discard a pipeweed from play to prevent an unbound Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
“’How it came here, I can’t imagine. For Saruman’s private use, I fancy.’”
17U111

1 Blade of the White Hand Uruk-hai
Possession • Hand Weapon
Strength: +1
Bearer must be a Uruk-hai Uruk-hai. While you can spot 2 controlled sites, this minion is damage +1. While you can spot 4 controlled sites, this minion is Damage +3.
The servants of the white hand laid waste to the pride of Gondor.
17U112

2 Deathly Roar Uruk-hai
Condition • Support Area
Each time the Free Peoples player plays a possession or artifact, place a token here. Each time an Uruk-hai minion wins a skirmish, you may remove an Uruk-hai token to exert a companion.
The Uruk-hai assault on Helm’s Deep was relentless.
17C113

2 Land Had Changed Uruk-hai
Event • Skirmish
Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and
damage +1.
“’The Deeping Wall is taken, lord, and all the defense swept away…’”
17R114

4 •Saruman, Curunir Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Each time an Uruk-hai hunter wins a skirmish, heal a different Uruk-hai minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.
“’He has claimed lordship over all this land…’”
17S115

4 • Saruman, Master of the White Hand Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an Uruk-hai minion.
“A new power is rising. Its victory is at hand.”
17R116

0 Spear of the White Hand Uruk-hai
Possession • Hand Weapon
Strength: +1
Vitality: +1
Bearer must be an Uruk-hai Uruk-hai.
“We will drive the machine of war with the sword…”
17U117

2 •Vile Pit Uruk-hai
Possession • Support Area
To play, spot an Uruk-hai hunter. At the start of each Shadow phase, you may discard 2 Uruk-hai cards from hand to play an Uruk-hai hunter from your discard pile.
Regroup: Discard this condition to return an Uruk-hai hunter from play to your hand.
Saruman gazed on his creations with great pride.
17C118

5 White Hand Aggressor Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 1
Site Number: 5
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.
“It’s Saruman’s army! The war has started.”
17C119

3 White Hand Attacker Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
“You will taste Man flesh.”
17C120

4 White Hand Berserker Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 2
Site Number: 5
At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
“…there was a crash and a flash of flame and smoke.”
17R121

4 White Hand Butcher Uruk-hai
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Hunter 6.
“’Bring out your skulking king!’”
17C122

5 White Hand Captain Uruk-hai
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1.
They wore black armor and mail that was marked with the white hand of Saruman.
17R123

5 White Hand Destroyer Uruk-hai
Minion • Uruk-hai
Strength:10
Vitality: 3
Site Number: 5
Fierce. This minion gains hunter 3 for each site you control.
“’This is no parley. You have nothing to say.’”
17R124

3 White Hand Enforcer Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, you may liberate a site to add X, where X is the Shadow number of the liberated site.
The Uruks were tireless in the pursuit of their prey.
17C125

4 White Hand Guard Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Fierce. Hunter 1.
Skirmish: Exert this minion to make an Uruk-hai hunter minion strength +2.
Under the banner of the white hand, they came in great numbers.
17C126

4 White Hand Intruder Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
“March to Helm’s Deep!”
17C127

3 White Hand Invader Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
“There will be no dawn for men.”
17C128

6 White Hand Legion Uruk-hai
Minion • Uruk-hai
Strength: 17
Vitality: 3
Site Number: 5
Damage +1. To play, remove 2 threats.
“The Orcs yelled and jeered.”
17R129

2 White Hand Scout Uruk-hai
Minion • Uruk-hai
Strength: 5
Vitality: 3
Site Number: 5
Damage +1. Hunter 2.
The roaming penalty for each Uruk-hai minion you play is -1.
“’You’ve no guts outside your own sties.’”
17C130

3 White Hand Slayer Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
“’…and there has been war between us for many months.’”
17C131

4 White Hand Taskmaster Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Fierce. Hunter 1.
When you play this minion, you may spot another Uruk-hai minion to add a threat for each Free Peoples culture you can spot.
White hand warriors fell to evil deeds with a passion.
17R132

3 White Hand Trooper Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Fierce.
While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions skirmishes.
“…the West is no longer safe.”
17C133

4 •White Hand Vanquisher Uruk-hai
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Fierce. This minion is damage +1 for each Uruk-hai hunter assigned to a skirmish.
“’They have a blasting fire, and with it they took the Wall.’”
17C134

3 White Hand Veteran Uruk-hai
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, if you control a site, you may take an Uruk-hai event into hand from your discard pile.
“To War!!”
17R135

3 White Hand Warrior Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Fierce. Hunter 4.
Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
“Leave none alive!”
17C136

2 You Do Not Know Fear Uruk-hai
Event • Maneuver
Discard a condition for each Uruk-hai minion you can spot.
Endangering and entangling all those that stood before them, the Uruk-hai shrunk before none.
17R137

1 You Do Not Know Pain Uruk-hai
Condition • Support area
Each time you take control of a site, you may spot 3 Uruk-hai minions to exert an unbound companion.
Skirmish: Liberate a site to make an Uruk-hai minion damage +1.
“if the wall is breached, Helm’s Deep will fall.”
17U138

5 •Ulaire Cantea, Duplicitous Assassin Wraith
Minion • Nazgûl
Strength: 10
Vitality: 3
Site Number: 3
Fierce. Each unbound companion is resistance -1 for each card he or she bears.
Skirmish: Exert Ulaire Cantea to exert a companion with resistance 2 or less.
“Drawn to the power of the one. They will never stop hunting you.”
17R139


6 •Ulaire Enquea, Duplicitous Lieutenant Wraith
Minion • Nazgûl
Strength: 11
Vitality: 4
Site Number: 3
Fierce. Each time the Free Peoples player heals a companion, you may add a burden.
Maneuver: Exert Ulaire Enquea twice to discard a condition (or two conditions if you can spot 5 Free Peoples player’s conditions).
“At all times they feel the presence of the ring.”
17R140

4 •Ulaire Otsea, Duplicitous Specter Wraith
Minion • Nazgûl
Strength: 9
Vitality: 2
Site Number: 3
Fierce. When you play Ulaire Otsea, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup: Exert Ulaire Otsea and discard a Wraith card from hand to add a burden.
“Blinded by their greed, they took them without question.”
17R141

0 •Ring of Savagery Wraith
Artifact • Ring
Strength: +1
Bearer must be a Nazgul.
Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion.
Response: If a player reconciles, return bearer to his owner’s hand.
17R142

0 •Ring of Terror Wraith
Artifact • Ring
Bearer must be a Nazgûl. Bearer is damage +1.
When you play this artifact, you may remove two threats to take a Wraith card into hand from your discard pile.
Response: If a player reconciles, return bearer to his owner’s hand.
17R143

8 •The Witch-King, Conqueror of Arthedain Wraith
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.
17R144

Dol Guldur
Site
Regroup: Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions.
17U145

Falls of Rauros
Site
River. When the fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
17U146

Imladris
Site
River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.
17U147

Nurn
Site
Plains. While you control this site, each of your hunter minions is strength +1.
17U148
Last edited by Celebrimbor on Thu Apr 12, 2007 1:42 pm; edited 5 times in totalMy Trading List
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AnxiousChieftain
Posted: Wed Apr 11, 2007 6:50 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Awesome! Could you add the culture symbols for every card though? For example:

2 Armor of Khazâd

becomes

2 Armor of Khazâd Dwarven

- AC
MODS RULE. - lem0nhead
NBarden
Posted: Wed Apr 11, 2007 8:52 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Also, can you fix the font problems on Beast of War?

This is great! GP.
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sickofpalantirs
Posted: Wed Apr 11, 2007 12:52 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I wuv it GP Thumbs Up
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"DáinIronfoot"
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CarpeGuitarrem
Posted: Wed Apr 11, 2007 3:53 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Yeah, there’s a [b] tag that didn’t get closed properly.

Also, there’s some cases where you didn’t have a space after Gandalf, so it became something like [gandalf]man.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)
Celebrimbor
Posted: Wed Apr 11, 2007 4:16 pm
Joined: 12 Sep 2006 Posts: 953 Location: UNKNOWN
Thanks guys for pointing out the errors, as 148 cards is difficult to manage. Smile

Soon I’ll edit the culture symbol in for each card.
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bobtheorc
Posted: Wed Apr 11, 2007 6:19 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
Great job CB.
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corvus
Posted: Thu Apr 12, 2007 2:05 am
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
GP nough said.
Click here if you want to trade some foils away Wink
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Through grief and endless pain
TheJord
Posted: Thu Apr 12, 2007 4:51 am
Joined: 16 Feb 2007 Posts: 486 Location: UK
Thanks have a GP
Celebrimbor
Posted: Thu Apr 12, 2007 1:45 pm
Joined: 12 Sep 2006 Posts: 953 Location: UNKNOWN
All right! I just went through, and added the culture symbol to every card except for sites, which don’t have a symbol.

I like it; I’m the world’s first guy to post an error free version of this. Twisted Evil
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