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Celebrimbor |
Posted: Tue Apr 10, 2007 9:13 pm |
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Joined: 12 Sep 2006
Posts: 953
Location: UNKNOWN
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Armor of Khazad
Possession • Armor
Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that.
Regroup: Discard this possession to take up 2 other possessions into hand from your discard pile.
17U1
Balin Avenged
Condition • Support Area
When you play this condition, you may add a token here. While you can spot 4 tokens and 2 Dwarves, each Orc gains this text “To play, remove an card from your discard pile from the game.”
Skirmish: Discard this condition to exert a minion for each Dwarf you can spot.
17R2
Dwarven Stratagem
Event • Skirmish
Spot a Dwarf and choose one: exert a minion for each hunter you can spot or reinforce a token for each hunter you can spot.
Always well armed, a Dwarf has many options in battle.
17U3
•Ring of Artifice
Artifact • Ring
Bearer must be a Dwarf. Bearer is damage +1. Bearer is strength +1 for each artifact in your discard pile.
Regroup: Discard this to take a non-event card into hand from your discard pile.
“’Beyond the shadow it waits for you still…’”
17R4
Axe-Work
Event • Skirmish
Make a Dwarf strength +2 (or if you can spot a threat, make that Dwarf +1 for each Dwarf you can spot.)
Brave in battle, Dwarven pride and will cannot be broken.
17U5
•Thorin III, Stonehelm
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck.
Veteran warrior and keen leader, Stonehelm drove the enemy from the land of Dale.
17R6
Elven Guardian
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1. While this companion is skirmishing a wounded minion, he is strength +2.
Maneuver: Exert this companion to heal another hunter.
“We are proud to fight alongside men, once more.”
17S7
Hearth and Hall
Event • Regroup
Spot an hunter and choose one: draw a card for each hunter you can spot or reinforce an token for each hunter you can spot.
“Until at last our toil be past/our journey done, our errand sped.”
17U8
Lothlorien Guides
Event • Maneuver
Spot 2 Elves (or an Elf and an follower) to discard a condition (or discard two conditions if you can spot 4 or more Shadow conditions).
“The road is very dangerous.”
17U9
Namarie
Event • Maneuver
When you play this, add an token here for each hunter you can spot.
Maneuver: Discard this or remove a token from here and spot an hunter to discard a condition.
“We shall not meet again, Elessar.”
17U10
•Orophin, Silvan Elf
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1. While Orophin is skirmishing a wounded minion, he is strength +3.
Archery: Exert another hunter and add a threat to wound a minion.
Guardian of the Golden Wood.
17S11
•Rumil, Silvan Elf
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Hunter 1. While you can spot a wounded minion, Rúmil is strength +1 and gains archer.
Archery: Exert another hunter and add a threat to wound a minion.
Guardian of Nimrodel.
17S12
The World Ahead
Condition • Support Area
To play, spot an Elf. Each time the fellowship moves to a region one site, add a threat. Each time the fellowship moves to a region two site, heal an Elf. Each time the fellowship moves to a region three site, draw a card.
17R13
Weapons of Lothlorien
Event • Archery
Spot an archer and add a threat to wound a minion (or add three threats to exert three minions).
“Leithio l philinn!”
17U14
A New Light
Event • Fellowship
Spell.
Spot a Wizard to return a minion to its owner’s hand from its owner’s discard pile. Reveal that Shadow player’s hand and discard a minion from his or her hand.
“’I once knew every spell in all the tongues of Elves or Men or Orcs…’”
17U15
•Barliman Butterbur, Red-Faced Landlord
Companion • Man
Strength: 4
Vitality: 3
Resistance: 6
Barliman Butterbur is strength +1 for each attached follower.
Maneuver: Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any cards revealed into hand and discard the rest.
“’Barliman Butterbur at your service!’”
17U16
•Gandalf, Returned
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
When you play Gandalf (except in your starting fellowship), you may play a possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples Culture Token.
17U17
•Glamdring, Orc-Beater
Strength: +2
Possession • Hand Weapon
Bearer must be Gandalf. Bearer is damage +1.
Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
“…in his other hand Glamdring gleamed, cold and white.”
17R18
Guidance of the Istari
Event • Skirmish
Make a companion strength +1 for each Man you can spot
“Hold them back. Do not give in to fear! Stand to your posts! Fight!”
17U19
•Gwaihir, The Windlord
Follower
Strength: +1
Resistance: +1
Aid-Add a threat.
If bearer is a Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
“’…swiftest of the Great Eagles…’”
17R20
Long-stemmed Pipe
Condition • Support Area
Pipeweed. When you play this, you may search your deck for a card and place it in your discard pile.
Regroup: Discard another pipeweed from play to discard a condition. Discard this condition.
The smoke from his pipe drifted up, obscuring his face.
17U21
•Meneldor, Misty Mountain Eagle
Follower
Aid-.
To play, spot a follower. Bearer is strength +1 for each other follower you can spot.
To many he was known as the Swift.
17U22
Scintillating Bird
Condition • Support Area
Spell. Fellowship: Exert your Wizard and choose an opponent to name either Free Peoples or Shadow. Reveal the top three cards of your deck. If you revealed at least two of the chosen type, take those cards into hand, otherwise, discard those cards.
17R23
•Shadowfax, Greatest of the Mearas
Possession • Mount
Strength: +1
Vitality: +1
Resistance: +1
Bearer must be a Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden.
“There are no horses like those that are bred in that great vale between the Misty Mountains and the White.”
17U24
The Sap is in the Bough
Event • Skirmish
Discard a companion from hand to make a companion strength +3 (or +4 if you can spot 3 Ents).
“’Together we will take the road that leads into the west/and far away, we’ll find a land where both our hearts may rest.’”
17U25
Woodland Onod
Companion • Ent
Strength: 7
Vitality: 4
Resistance: 6
Skirmish: Discard a companion from hand to make an Ent strength +2.
“’Ent the earthborn, old as mountains…’”
17U26
•Anduril, Sword That Was Broken
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Aragorn. He is damage +1.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition born by a companion.
“It has been remade.”
17R27
•Faramir, Bearer of Quality
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a Man roaming until the end of the turn.
17R28
•Faramir’s Bow, Ithilien Longbow
Possession • Ranged Weapon
Bearer must be a Ranger. If bearer is Faramir, he is an archer.
The Site number of each minion skirmishing a ranger is +1.
Skirmish: Exert bearer twice to exhaust a minion Faramir is skirmishing.
“…great bows. Almost their own height…”
17R29
•Madril, Loyal Lieutenant
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Ranger. Hunter 1. While you can spot a roaming minion, your conditions cannot be discarded from play by Shadow cards.
Maneuver: Exert 2 rangers to make a minion’s site number +2 until the regroup phase.
17S30
•Narsil, Forged by Telchar
Artifact • Hand Weapon
Strength: +1
Bearer must be Elendil or Isildur. Bearer is damage +1.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession.
“…and the sword of Elendil filled Orcs and Men with fear…”
17R31
Nimble Attack
Event • Fellowship or Skirmish
Fellowshipor Skirmish: Spot 2 [gondor]companions and add a thread to discard a shadow possession.
“’We shall be pursued as soon as news of our deed reaches the enemy…’”
17U32
Ranger of the White Tree
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
Ranger. Hunter1.When this in your starting fellowship and you
can spot an unbound [gondor]companion with cost 3 or more, his twilight cost is -2.
Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase.
17S33
Spirit of the White Tree
Condition
Bearer must be a companion. An opponent can not play skirmish events or use skirmish special abilities during skirmishes involving bearer. Each time a Shadow player adds a burden, discard this condition.
A blossom of hope.
17U34
Soldier’s Cache
Condition • Support Area
Site Number: +3
Fortification.
At the start of your maneuver phase, you may spot 3 rangers or exert a Man to transfer this condition to a minion. Wound that minion.
Regroup: Exert a ranger to reinforce a token.
17S35
Throne of Minas Tirith
Artifact • Support Area
To play, spot Denethor (or 2 companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a token.
Skirmish: Remove 3 tokens to discard a possession.
17R36
•Saruman, Instigator of Insurrection
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.
17R37
•Saruman, Servant of Sauron
Follower
Strength: +2
Aid-. (At the start of the maneuver phase, you may add to transfer this to a minion.)
Each time bearer wins a skirmish, you may exert a companion.
“’I gave you the chance of aiding me willingly, but you elected the way of pain.’”
17R38
•Throne of Isengard
Artifact • Support Area
Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase.
Each Wizard is strength +3 and damage +1.
From the heights of Orthanc, Saruman spied on Middle-earth and plotted his rise to power.
17R39
Beast of War
Possession • Mount
Strength: +3
Bearer must be a Man.
While you can spot a threat, bearer is fierce.
While you can spot 3 threats, bearer is Damage +1.
While you can spot 5 threats, you may play this from your discard pile.
“…múmakil were bellowing as they were goaded to war.”
17U40
Ceremonial Armor
Possession • Support Area
Each time a minion is discarded during the maneuver phase, you may stack it here.
Response: Discard a minion staked here or discard this to prevent a wound to a minion.
Scarlet cloaks and bronze armor adorned the marching forces.
17R41
Easterling Dispatcher
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, you may spot 2 other Men to add for each possession you spot.
The men of Rhún’s preparation for battle were second to none.
17U42
•Easterling Sneak
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each minion
is strength +1 and fierce.
“The dark is gathering all armies to him.”
17R43
•Grima’s Dagger
Possession • Hand Weapon
Strength: +1
Bearer must be a Man. If bearer is Grima, he is strength +1 for each Free Peoples culture you can spot over 2.
Response: If a skirmish event is played, discard this possession to cancel that event.
The blade of a pathetic creature.
17R44
In the Wild Men’s Wake
Event • Skirmish
Spot a possession in your support area and a minion. Make that minion strength +1 for each minion stacked on that possession. You may discard that possession to make that minion damage +1.
“Too long have these peasants stood against you.”
17R45
Pandemonium
Event • Shadow
Play a minion stacked on a possession as if from hand
Few could escape the oncoming pillage of the Dunlending’s savage stamped.
17C46
Primitive Brand
Possession • Hand Weapon
Strength: +2
Bearer must be a minion. Each time bearer wins a skirmish you may transfer this possession to another minion. If you do, stack a minion from play on a possession in your support area.
The men of Dunland took even the most basic of tools to be weapons against Rohan.
17U47
Saruman, Coldly Still
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Each minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a possession from your discard pile.
“Take back the lands they stole from you!”
17S48
•Stampeding Chief
Minion • Man
Strength: 17
Vitality: 4
Site Number: 4
Damage +1. Fierce.
If you play Stampeding Chief from your hand, Remove and spot another minion or discard Stampeding Chief.
But no more would Rohan stand against his kind.
17R49
Stampeding Hillman
Minion • Man
Strength: 7
Vitality: 1
Site Number: 4
Regroup: Spot a minion in your discard pile and discard this minion to place that minion on your support area possession.
“Argh!!”
17U50
Stampeding Madman
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
To play, spot two Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
“’Death to the robbers of the North!’”
17C51
Stampeding Ransacker
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
To play, spot two Men. Each time this minion wins a skirmish, and you can spot a site you control, exhaust an unbound companion.
“Death to the Forgoil!”
17R52
Stampeding Savage
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Maneuver: Discard this minion and X minions stacked on a possession to play a minion from your discard pile. That minion is twilight cost –X.
“We will fight for you!”
17C53
Stampeding Shepherd
Minion • Man
Strength: 11
Vitality: 2
Site Number: 4
Fierce.
Maneuver: Discard this minion and a minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.
“We will die…for Saruman!”
17C54
Sunland Guard
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Maneuver: Exert this minion to play a minion (or 2 if you spot 6 companions) from a possession as if from hand.
They prepare for the last war.
17C55
Sunland Scout
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
This minion is strength +1 for each possession with a minion stacked on it.
Maneuver: Spot a possession and discard this minion from play to discard a condition.
The Southrons did not march into war blindly.
17R56
Sunland Skirmisher
Minion • Man
Strength: 6
Vitality: 1
Site Number: 4
This minion is strength +1 for each [men]minion stacked on a possession. At the start of your maneuver phase, you may play a minion stacked on a possession as if from hand.
Vile servants of Sauron marched to their master.
17C57
Sunland Sneak
Minion • Man
Strength: 14
Vitality: 3
Site Number: 4
This minion is twilight cost -1 for each minion stacked on a possession.
Southron men were always ready for war.
17R58
Sunland Trooper
Minion • Man
Strength: 9
Vitality: 2
Site Number: 4
This minion is strength +2 for each [men]possession with a [men]minion stacked on it.
Maneuver: Spot X minions stacked on a possession and discard this minion to add X.
“…legions of Haradrim from the South…”
17C59
Sunland Warrior
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Maneuver: Spot a possession and discard this minion this minion from play to make
each minion you spot strength +2 until the start of the regroup phase.
They were wicked men.
17C60
Sunland Weaponmaster
Minion • Man
Strength: 13
Vitality: 3
Site Number: 4
To play, spot 2 Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
“War will make corpses of us all”
17R61
Vengeful Savage
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Each time this minion wins a skirmish, you may stack a minion from your discard pile on a possession in your support area.
“’We will take their King.”’
17C62
Vengeful Wild Man
Minion • Man
Strength: 6
Vitality: 3
Site Number: 4
At the start of the maneuver phase, spot another Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
The pawns of Saruman are relentless in their tasks.
17C63
Vengeful Pillager
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
When you play this minion from your draw deck or from your possession, it is fierce until the regroup phase.
“Murderers!”
17C64
Vengeful Primitive
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
You may play this minion any time you could play a Maneuver event. When you play this minion in the Maneuver phase, you may discard X minions from play to add X.
Incited by Saruman, they created pandemonium in the land of Rohan.
17R65
Wildman’s Oath
Possession • Support Area
Each time a minion is discarded during the maneuver phase, you may stack it here.
Skirmish: Discard this possession to make a Man strength +2.
“Take back the lands they stole from you!”
17C66
A Defiled Charge
Condition • Support Area
To play, exert your mounted Orc. Each time the Free Peoples player
assigns a mounted Orc to a companion, he or she must choose to either exert that
companion or add .
“The wolf snarled and sprang towards them with a great leap.”
17R67
Chaotic Clash
Condition • Support Area To play, spot no minions. Each time you play a minion, it is twilight cost
+1. While you can spot an minion, each companion is strength -1.
An orc often was spurred into battle as if death was preferable to the torment of its orkish life.
17C68
Cry and Panic
Condition • Support Area
Each time a mounted Orc wins a skirmish, the Free Peoples player must reveal his or her hand and place two Free Peoples revealed on the bottom of his or her deck.
“Wargs! We are under attack!”
17C69
Feral Ride
Event • Skirmish
Make an minion strength +2 (or +4 if it is mounted).
It was hard at times to tell who was truly the master, the warg or the Orc.
17C70
•Grishnakh, Treacherous Captain
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
Hunter 2.
While you can spot an minion, each Orc gains hunter 1 (if that minion is Ugluk, each Orc gains an additional hunter 1).
Shadow: Exert Grishnakh twice to play an hunter minion from your draw deck.
17U71
Orkish Assassin
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While you can spot a follower attached to a companion, each minion is strength +2.
17C72
Orkish Berserker
Minion • Orc
Twilight Cost: 6
Strength: 17
Vitality: 2
Site Number: 4
When this minion wins a skirmish, discard an minion from play.
The Orcs were fearsome warriors.
17R73
Orkish Cavalry
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Each time you play an mount, you may draw a card.
Assignment: If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
With speed and numbers, these feared riders were not easily avoided.
17R74
Orkish Dreg
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Each time you play this minion, you may spot another minion to exert a companion for each Free Peoples culture you can spot over 2.
Under the cover of darkness the Orcs came.
17C75
Orkish Fiend
Minion • Orc
Strength: 18
Vitality: 4
Site Number: 4
To play, spot an Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
Dwellers of foul pits and tunnels.
17R76
Orkish Flanker
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Each time this minion wins a skirmish, if it is mounted, exert a companion.
Shadow: Exert 3 minions and spot an mount to discard a condition.
Quick to contain their fleeing victims, the Orkish riders were always feared.
17U77
Orkish Footman
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
This minion is strength +1 for each twilight token you can spot.
They feared their master more than any enemy.
17C78
Orkish Invader
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
At the start of each skirmish involving this minion, you may reveal an condition from hand to wound the companion this minion is skirmishing twice and then discard this minion
Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life.
17R79
Orkish Lackey
Minion • Orc
Strength: 4
Vitality: 2
Site Number: 4
Maneuver: Spot 2 conditions and discard this minion from play to wound an unbound companion.
They came from dark and vile places.
17C80
Orkish Marauder
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
This minion is strength +1 for each condition in your discard pile.
As the Orcs silently approached, the fear they brought multiplied.
17C81
Orkish Rider
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
Each mounted Orc is strength +1
Shadow: Discard an card from your hand to play an mount from your discard pile.
They formed the cavalry of the Orc legions.
17R82
Orkish Runner
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Shadow: Exert this minion and spot another minion to add X, where X is the number of the current region.
Orcs were kept in check by the light of the sun.
17C83
Orkish Scout
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Shadow: Exert this minion to add X, where X is the current site’s shadow number.
Bred in dark sorcery
17R84
Orkish Traveler
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Each mount is twilight cost -1.
Skirmish: Remove to make a mounted Orc strength +2.
There is not much that is fouler than Orcs.
17C85
Orkish Veteran
Minion • Orc
Strength: 7
Vitality: 4
Site Number: 4
Each time you play an mount, you may reinforce an token.
Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
Skin as dark as wood that has been charred by flame.
17R86
•Orkish Warg-master
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Each time a mounted minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
Shadow: Exert bearer to play an mount from your discard pile.
“Argh!!”
17R87
Orkish Warrior
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 4
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time fellowship moves during the regroup phase, discard this minion.
These Orcs were loathsome as Elves were fair.
17U88
Relentless Warg
Possession • Mount
Strength: +2
Vitality: +2
Bearer must be an Orc with strength 10 or less. Bearer is fierce.
When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and Damage +1.
“The wolves of Isengard will return.”
17R89
Rider’s Gear
Possession • Armor
Strength: +2
Bearer must be an Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase.
Foul of smell but light to bear, a warg would often allow its rider little leeway.
17U90
Threatening Warg
Possession • Mount
Strength: +2
Vitality: +1
Bearer must be an Orc with strength 10 or less. Bearer is fierce. When you play this, you may spot 2 Orcs that are not bearing mounts to play a mount from your draw deck.
“’The wolf that one hears is worse than the orc that one fears.’”
17U91
Vicious Warg
Possession • Mount
Strength: +4
Vitality: +2
Bearer must be an Orc with strength 9 or less. Bearer is fierce.
“’…where the warg howls, there also the orc prowls.’”
17C92
•Aragorn, Defender of Rohan
Companion • Man
Strength: 8
Vitality: 4
Resistance: 6
Valiant. While the Ringbearer is assigned to a skirmish, each companion gains hunter 1.
“’No enemy has yet taken the Hornburg, Depart, or not one of you will be spared.’”
17R93
Dispatched with Haste
Condition • Support Area
While at a plains site each mounted companion is strength +1
Regroup: Spot 2 Men and discard a possession to discard a possession.
“Assemble the army at Dunharrow, as many men as can be found.”
17U94
•Eomer, Northman
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While the Ring-bearer is assigned to a skirmish, Eomer is strength +3.
Maneuver: If Eomer is mounted, exert him to make him defender +1 until the end of turn.
“We cannot achieve victory through strength of arms.”
17R95
•Eowyn, Northwoman
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ringbearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
17R96
Into the Caves
Condition • Support Area
While the RingBearer is assigned to a skirmish, each minion skirmishing a companion loses hunter and is unable to gain hunter.
Skirmish: Exert a companion to make that companion gain hunter 1 until the regroup phase.
17U97
Throne of the Golden Hall
Artifact • Support Area
To play, spot Theoden (or 2 companions). Saruman and Grima cannot be assigned to skirmishes.
Response: If a Man is about to take a wound, exert another Man and add to prevent that.
17R98
•Hama, Northman
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While the Ringbearer is assigned to a skirmish, each minion skirmishing Hama loses strength bonuses and damage bonuses from possessions.
“Hail, Théoden King!”
17R99
For Death and Glory
Condition • Support Area
To play spot 3 companions.
Assignment: Assign a minion to Frodo to make that minion lose all keywords of your choice and unable to gain keywords until the regroup phase.
“Saruman’s arm will have grown long indeed if he thinks he can reach us here.”
17U100
Soldier of Rohan
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
While the RingBearer is assigned to a skirmish, this companion is strength +2
For ages, the people of Rohan have been allied to Gondor.
17U101
Where Now the Horse
Even • Skirmish
Spot a companion to make Frodo strength +5. If Frodo loses the skirmish, discard that companion.
“’They have passed like rain in the mountains, like the wind in the meadow.’”
17U103
Warrior of Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Possessions cannot be transferred from this companion to another character.
Fellowship: Play a possession on this companion to liberate a site.
Rohirrim territories are not easily taken.
17U104
•Throne of the Dark Lord
Artifact • Support Area
To play, spot 2 minions. While you can spot Sauron, each other minion is Damage +1. While the fellowship is in the same region as Mount Doom, each companion is resistance -2.
“One for the Dark Lord on his dark throne.”
17R105
Halfling Leaf
Condition • Support Area
Pipeweed. To play, spot a Hobbit.
Skirmish: Discard a pipeweed from play to cancel a skirmish involving an unbound Hobbit.
“’It feels good, and it smells good.’”
17U106
•Merry, In the Bloom of Health
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Add 1 to the number of Ents you can spot.
Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck.
“’I think we may have made a mistake leaving the Shire, Pippin.’”
17U107
Hornblower Leaf
Condition • Support Area
Pipeweed. To play, spot an unbound Hobbit.
Regroup: Discard a pipeweed from play to remove a threat.
Regroup: Discard a pipeweed from play to discard a minion.
“There are the Hornblower brandmarks…”
17U108
•Pippin, In the Bloom of Health
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Add 1 to the number of Ents you can spot.
Maneuver: Discard 2 pipeweed cards from play to remove a burden.
“Ents are-well Ents are all different for one thing.”
17U109
Southfarthing Leaf
Condition • Support Area
Pipeweed. To play, spot an unbound Hobbit.
Skirmish: Discard a pipeweed from play to make an unbound Hobbit strength +2.
Regroup: Discard this pipeweed from play to play a pipeweed from your draw deck. Reshuffle your draw deck.
17U110
Southlinch Leaf
Condition • Support Area
Pipeweed. To play, spot a Hobbit.
Skirmish: Discard a pipeweed from play to prevent an unbound Hobbit from being overwhelmed unless that Hobbit’s strength is tripled.
“’How it came here, I can’t imagine. For Saruman’s private use, I fancy.’”
17U111
Blade of the White Hand
Possession • Hand Weapon
Strength: +1
Bearer must be a Uruk-hai. While you can spot 2 controlled sites, this minion is damage +1. While you can spot 4 controlled sites, this minion is Damage +3.
The servants of the white hand laid waste to the pride of Gondor.
17U112
Deathly Roar
Condition • Support Area
Each time the Free Peoples player plays a possession or artifact, place a token here. Each time an minion wins a skirmish, you may remove an token to exert a companion.
The Uruk-hai assault on Helm’s Deep was relentless.
17C113
Land Had Changed
Event • Skirmish
Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and
damage +1.
“’The Deeping Wall is taken, lord, and all the defense swept away…’”
17R114
•Saruman, Curunir
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Each time an hunter wins a skirmish, heal a different minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.
“’He has claimed lordship over all this land…’”
17S115
• Saruman, Master of the White Hand
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an minion.
“A new power is rising. Its victory is at hand.”
17R116
Spear of the White Hand
Possession • Hand Weapon
Strength: +1
Vitality: +1
Bearer must be an Uruk-hai.
“We will drive the machine of war with the sword…”
17U117
•Vile Pit
Possession • Support Area
To play, spot an hunter. At the start of each Shadow phase, you may discard 2 cards from hand to play an hunter from your discard pile.
Regroup: Discard this condition to return an hunter from play to your hand.
Saruman gazed on his creations with great pride.
17C118
White Hand Aggressor
Minion • Uruk-hai
Strength: 13
Vitality: 1
Site Number: 5
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.
“It’s Saruman’s army! The war has started.”
17C119
White Hand Attacker
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
“You will taste Man flesh.”
17C120
White Hand Berserker
Minion • Uruk-hai
Strength: 10
Vitality: 2
Site Number: 5
At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
“…there was a crash and a flash of flame and smoke.”
17R121
White Hand Butcher
Minion • Uruk-hai
Strength: 5
Vitality: 2
Site Number: 5
Hunter 6.
“’Bring out your skulking king!’”
17C122
White Hand Captain
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 5
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1.
They wore black armor and mail that was marked with the white hand of Saruman.
17R123
White Hand Destroyer
Minion • Uruk-hai
Strength:10
Vitality: 3
Site Number: 5
Fierce. This minion gains hunter 3 for each site you control.
“’This is no parley. You have nothing to say.’”
17R124
White Hand Enforcer
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, you may liberate a site to add X, where X is the Shadow number of the liberated site.
The Uruks were tireless in the pursuit of their prey.
17C125
White Hand Guard
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Fierce. Hunter 1.
Skirmish: Exert this minion to make an hunter minion strength +2.
Under the banner of the white hand, they came in great numbers.
17C126
White Hand Intruder
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
“March to Helm’s Deep!”
17C127
White Hand Invader
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 5
Damage +1.
“There will be no dawn for men.”
17C128
White Hand Legion
Minion • Uruk-hai
Strength: 17
Vitality: 3
Site Number: 5
Damage +1. To play, remove 2 threats.
“The Orcs yelled and jeered.”
17R129
White Hand Scout
Minion • Uruk-hai
Strength: 5
Vitality: 3
Site Number: 5
Damage +1. Hunter 2.
The roaming penalty for each minion you play is -1.
“’You’ve no guts outside your own sties.’”
17C130
White Hand Slayer
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
“’…and there has been war between us for many months.’”
17C131
White Hand Taskmaster
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Fierce. Hunter 1.
When you play this minion, you may spot another minion to add a threat for each Free Peoples culture you can spot.
White hand warriors fell to evil deeds with a passion.
17R132
White Hand Trooper
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Fierce.
While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions skirmishes.
“…the West is no longer safe.”
17C133
•White Hand Vanquisher
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Fierce. This minion is damage +1 for each hunter assigned to a skirmish.
“’They have a blasting fire, and with it they took the Wall.’”
17C134
White Hand Veteran
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 5
Damage +1.
When you play this minion, if you control a site, you may take an event into hand from your discard pile.
“To War!!”
17R135
White Hand Warrior
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Fierce. Hunter 4.
Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
“Leave none alive!”
17C136
You Do Not Know Fear
Event • Maneuver
Discard a condition for each minion you can spot.
Endangering and entangling all those that stood before them, the Uruk-hai shrunk before none.
17R137
You Do Not Know Pain
Condition • Support area
Each time you take control of a site, you may spot 3 minions to exert an unbound companion.
Skirmish: Liberate a site to make an minion damage +1.
“if the wall is breached, Helm’s Deep will fall.”
17U138
•Ulaire Cantea, Duplicitous Assassin
Minion • Nazgûl
Strength: 10
Vitality: 3
Site Number: 3
Fierce. Each unbound companion is resistance -1 for each card he or she bears.
Skirmish: Exert Ulaire Cantea to exert a companion with resistance 2 or less.
“Drawn to the power of the one. They will never stop hunting you.”
17R139
•Ulaire Enquea, Duplicitous Lieutenant
Minion • Nazgûl
Strength: 11
Vitality: 4
Site Number: 3
Fierce. Each time the Free Peoples player heals a companion, you may add a burden.
Maneuver: Exert Ulaire Enquea twice to discard a condition (or two conditions if you can spot 5 Free Peoples player’s conditions).
“At all times they feel the presence of the ring.”
17R140
•Ulaire Otsea, Duplicitous Specter
Minion • Nazgûl
Strength: 9
Vitality: 2
Site Number: 3
Fierce. When you play Ulaire Otsea, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup: Exert Ulaire Otsea and discard a card from hand to add a burden.
“Blinded by their greed, they took them without question.”
17R141
•Ring of Savagery
Artifact • Ring
Strength: +1
Bearer must be a Nazgul.
Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion.
Response: If a player reconciles, return bearer to his owner’s hand.
17R142
•Ring of Terror
Artifact • Ring
Bearer must be a Nazgûl. Bearer is damage +1.
When you play this artifact, you may remove two threats to take a card into hand from your discard pile.
Response: If a player reconciles, return bearer to his owner’s hand.
17R143
•The Witch-King, Conqueror of Arthedain
Minion • Nazgûl
Strength: 14
Vitality: 4
Site Number: 3
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.
17R144
Dol Guldur
Site
Regroup: Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions.
17U145
Falls of Rauros
Site
River. When the fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
17U146
Imladris
Site
River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens.
17U147
Nurn
Site
Plains. While you control this site, each of your hunter minions is strength +1.
17U148 |
Last edited by Celebrimbor on Thu Apr 12, 2007 1:42 pm; edited 5 times in totalMy Trading List
Popcorn is not gooey like fat, and also not crunchy like potato chips, but crispy like lettuce which makes it a healthy snack. |
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AnxiousChieftain |
Posted: Wed Apr 11, 2007 6:50 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Awesome! Could you add the culture symbols for every card though? For example:
Armor of Khazâd
becomes
Armor of Khazâd
- AC |
MODS RULE. - lem0nhead |
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NBarden |
Posted: Wed Apr 11, 2007 8:52 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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sickofpalantirs |
Posted: Wed Apr 11, 2007 12:52 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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I wuv it |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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CarpeGuitarrem |
Posted: Wed Apr 11, 2007 3:53 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Yeah, there’s a [b] tag that didn’t get closed properly.
Also, there’s some cases where you didn’t have a space after , so it became something like [gandalf]man. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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Celebrimbor |
Posted: Wed Apr 11, 2007 4:16 pm |
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Joined: 12 Sep 2006
Posts: 953
Location: UNKNOWN
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Thanks guys for pointing out the errors, as 148 cards is difficult to manage.
Soon I’ll edit the culture symbol in for each card. |
My Trading List
Popcorn is not gooey like fat, and also not crunchy like potato chips, but crispy like lettuce which makes it a healthy snack. |
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bobtheorc |
Posted: Wed Apr 11, 2007 6:19 pm |
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Joined: 19 Mar 2006
Posts: 1218
Location: Wow, its hot in Iowa
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corvus |
Posted: Thu Apr 12, 2007 2:05 am |
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Joined: 13 Oct 2006
Posts: 1696
Location: Roaming, but dangerous!!!
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GP nough said. |
Click here if you want to trade some foils away
Far, Far beyond the island we dwelt in shapes of twilight
Through draught and weary days
Through grief and endless pain |
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TheJord |
Posted: Thu Apr 12, 2007 4:51 am |
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Joined: 16 Feb 2007
Posts: 486
Location: UK
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Celebrimbor |
Posted: Thu Apr 12, 2007 1:45 pm |
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Joined: 12 Sep 2006
Posts: 953
Location: UNKNOWN
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All right! I just went through, and added the culture symbol to every card except for sites, which don’t have a symbol.
I like it; I’m the world’s first guy to post an error free version of this. |
My Trading List
Popcorn is not gooey like fat, and also not crunchy like potato chips, but crispy like lettuce which makes it a healthy snack. |
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