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DáinIronfoot |
Posted: Mon Apr 09, 2007 1:49 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Okay, for those who haven’t been keeping up, we’ve got a change of plans. Originally, according to the poll that led to being the last Duo topic, the Shadow side of the culture was going to be next. However, in another poll conducted just this morning, I surmised (and the populace agreed) that we should probably follow up with the two cultures closely tied to it in Lasting Alliances--those being the and cultures--and THEN move on to Shadow stuff. In the end, by a 4-3 margin, came out on top.
So, all that leads up to...this!
Dáin’s DC Duos #141
The Lasting Alliances culture, like , is spread across a couple events that are thousands of years apart. Much of it comes from their golden age during the wars of the Last Alliance, side-by-side with their Númenórean allies. But there is also a big chunk that comes from their brief but important support to Thorin’s company during their stop in Rivendell during the Quest of Erebor. Not surprisingly, their Last Alliance-cenetered cards are, like their counterparts, powerful beatdown machines. The Rivendell side from the time of The Hobbit is more "typically" , with healing and similiar support cards.
Since we’re doing Elves now as a direct follow-up to Gondor, we’ll start with the Last Alliance stuff. And since we started with the top commanders of the Númenóreans, we’ll start the culture the same way. You may want to cross-reference the cards in the following Duos with the side of the Last Alliance, as you’ll notice some direct corrolations as we move through. Enjoy!
•Gil-galad, High-King of the Noldor
Companion • Elf
Strength: 9
Vitality: 4
Signet: Elrond
To play, spot 2 Elves (or an Elf and a Man).
Maneuver: Exert Gil-galad twice and exert another Elf or a Man to liberate a site.
Each time Gil-galad takes a wound, each Elf is strength +1 until the regroup phase.
“‘Gil-Galad was the last of the great Elf-Kings of Middle-Earth....’”
•Elrond, Vice-regent of Eriador
Companion • Elf
Strength: 8
Vitality: 4
Signet: Elrond
To play, spot a unique Elf and a non-Elf companion.
At the start of each fellowship phase, you may add to heal another or character.
Skirmish: Exert Elrond twice to play an tale or skirmish event from your draw deck.
“‘I was the herald of Gil-galad and marched with his host. I was at the Battle of Dagorlad before the Black Gate of Mordor, where we had the mastery....’”
•Thranduil, The Elvenking
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
While you can spot a Elf, Thranduil is also a Elf.
Thranduil is strength +1 for each Free Peoples culture you can spot (limit +3).
Each archery and skirmish event of the same culture as Thranduil is twilight cost -1.
“‘Our advantage in numbers will be enough, if in the end it must come to unhappy blows.’”
This last one’s kind of a "bonus" card. We covered him as we moved through the Wood-elves, but I figured he deserved a second posting here.
EDIT: Oh, and as always, with this being a new thread, your first review gets you an automatic, authentic, and autographed ! |
Last edited by DáinIronfoot on Fri Apr 13, 2007 6:49 pm; edited 19 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Apr 09, 2007 1:54 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
 • Gil-galad, High-King of the Noldor
Companion • Elf
Strength: 9
Vitality: 4
Signet: Elrond
To play, spot 2 Elves (or an Elf and a  Man).
Maneuver: Exert Gil-galad and another 2 Elves or exert Gil-galad, another Elf, and a  Man to liberate a site.
Each time Gil-galad takes a wound, each  Elf is strength +1 until the regroup phase.
“‘Gil-Galad was the last of the great Elf-Kings of Middle-Earth....’”
make it exert him twice or exert him and a gondor man. it is to complicated it as it is now.sweet!
 • Elrond, Vice-regent of Eriador
Companion • Elf
Strength: 8
Vitality: 4
Signet: Elrond
To play, spot a unique Elf and a non-Elf companion.
At the start of each fellowship phase, you may add  to heal another companion or ally.
Skirmish: Exert Elrond twice to play an  tale or  skirmish event from your draw deck.
“‘I was the herald of Gil-galad and marched with his host. I was at the Battle of Dagorlad before the Black Gate of Mordor, where we had the mastery....’”
make it add 2 to heal A companion or ally IMO
 • Thranduil, The Elvenking
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
While you can spot a  Elf, Thranduil is also a  Elf.
Thranduil is strength +1 for each Free Peoples culture you can spot (limit +3).
All archery and skirmish events of the same culture as Thranduil are twilight cost -1.
“‘Our advantage in numbers will be enough, if in the end it must come to unhappy blows.’”
seen before. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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NBarden |
Posted: Mon Apr 09, 2007 2:59 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: Okay, for those who haven’t been keeping up, we’ve got a change of plans. Originally, according to the poll that led to  being the last Duo topic, the Shadow side of the  culture was going to be next. However, in another poll conducted just this morning, I surmised (and the populace agreed) that we should probably follow up  with the two cultures closely tied to it in Lasting Alliances--those being the  and  cultures--and THEN move on to  Shadow stuff. In the end, by a 4-3 margin,  came out on top.
So, all that leads up to...this!
Dáin’s DC Duos #141
The Lasting Alliances  culture, like  , is spread across a couple events that are thousands of years apart. Much of it comes from their golden age during the wars of the Last Alliance, side-by-side with their Númenórean allies. But there is also a big chunk that comes from their brief but important support to Thorin’s company during their stop in Rivendell during the Quest of Erebor. Not surprisingly, their Last Alliance-cenetered cards are, like their  counterparts, powerful beatdown machines. The Rivendell side from the time of The Hobbit is more "typically"  , with healing and similiar support cards.
Since we’re doing Elves now as a direct follow-up to Gondor, we’ll start with the Last Alliance stuff. And since we started  with the top commanders of the Númenóreans, we’ll start the  culture the same way. You may want to cross-reference the cards in the following Duos with the side of the Last Alliance, as you’ll notice some direct corrolations as we move through. Enjoy!
 • Gil-galad, High-King of the Noldor
Companion • Elf
Strength: 9
Vitality: 4
Signet: Elrond
To play, spot 2 Elves (or an Elf and a  Man).
Maneuver: Exert Gil-galad and another 2 Elves or exert Gil-galad, another Elf, and a  Man to liberate a site.
Each time Gil-galad takes a wound, each  Elf is strength +1 until the regroup phase.
“‘Gil-Galad was the last of the great Elf-Kings of Middle-Earth....’”
Interesting. Kinda specific.
 • Elrond, Vice-regent of Eriador
Companion • Elf
Strength: 8
Vitality: 4
Signet: Elrond
To play, spot a unique Elf and a non-Elf companion.
At the start of each fellowship phase, you may add  to heal another companion or ally.
Skirmish: Exert Elrond twice to play an  tale or  skirmish event from your draw deck.
“‘I was the herald of Gil-galad and marched with his host. I was at the Battle of Dagorlad before the Black Gate of Mordor, where we had the mastery....’”
And rather powerful. Any multiculture deck with an elf can benefit. Or any elf deck with a splash companion.
 • Thranduil, The Elvenking
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
While you can spot a  Elf, Thranduil is also a  Elf.
Thranduil is strength +1 for each Free Peoples culture you can spot (limit +3).
Each archery and skirmish event of the same culture as Thranduil is twilight cost -1.
“‘Our advantage in numbers will be enough, if in the end it must come to unhappy blows.’”
Interesting...
This last one’s kind of a "bonus" card. We covered him as we moved through the  Wood-elves, but I figured he deserved a second posting here.
EDIT: Oh, and as always, with this being a new thread, your first review gets you an automatic, authentic, and autographed  !
Cool! Can you just put DI under the head? Thanks! |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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macheteman |
Posted: Mon Apr 09, 2007 3:27 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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DáinIronfoot wrote:
 • Gil-galad, High-King of the Noldor
Companion • Elf
Strength: 9
Vitality: 4
Signet: Elrond
To play, spot 2 Elves (or an Elf and a  Man).
Maneuver: Exert Gil-galad and another 2 Elves or exert Gil-galad, another Elf, and a  Man to liberate a site.
Each time Gil-galad takes a wound, each  Elf is strength +1 until the regroup phase.
“‘Gil-Galad was the last of the great Elf-Kings of Middle-Earth....’”
cool, gil-galad is always cool because he has 9 strength and 5 vitality. but this one is really neat.
 • Elrond, Vice-regent of Eriador
Companion • Elf
Strength: 8
Vitality: 4
Signet: Elrond
To play, spot a unique Elf and a non-Elf companion.
At the start of each fellowship phase, you may add  to heal another companion or ally.
Skirmish: Exert Elrond twice to play an  tale or  skirmish event from your draw deck.
“‘I was the herald of Gil-galad and marched with his host. I was at the Battle of Dagorlad before the Black Gate of Mordor, where we had the mastery....’”
cool, i think the healing should be annother or companion.
 • Thranduil, The Elvenking
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
While you can spot a  Elf, Thranduil is also a  Elf.
Thranduil is strength +1 for each Free Peoples culture you can spot (limit +3).
Each archery and skirmish event of the same culture as Thranduil is twilight cost -1.
“‘Our advantage in numbers will be enough, if in the end it must come to unhappy blows.’”
interesting, i don’t know what to say. i’d probably just make him .
good job! i’ll be looking forward to that autographed
-mm |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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DáinIronfoot |
Posted: Mon Apr 09, 2007 3:34 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thanks, guys! Autographed s as soon as I can...uh...find a pen.
I made some changes. Any better now? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Mon Apr 09, 2007 3:43 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: Thanks, guys! Autographed  s as soon as I can...uh...find a pen.
I made some changes. Any better now?
I guess elrond i OK, I still think G_G should be changed like I recommanded |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Mon Apr 09, 2007 8:44 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Okay, I changed Gil-galad to ALMOST what you recommended, SoP.
Dáin’s DC Duos #142
We’re not done with characters, but before we move too far away from Gil-galad, I wanted to get to his famous spear, as well as a spear for Elves in general. Enjoy!
•Aiglos, Spear of Ereinion
Artifact • Hand Weapon
Strength +1
Vitality +1
Resistance +1
Bearer must be an Elf.
If bearer is Gil-galad, he is strength +1 for each wound on him.
Skirmish: Exert bearer twice to wound a minion skirmishing bearer X times, where X is the strength bonus of Aiglos.
“‘Against Aeglos the spear of Gil-galad none could stand....’”
Very similar to this set’s Narsil, just like Gil-galad is very similar to Elendil. But that’s not a bad thing, right?
Elven Polearm
Possession • Hand Weapon
Strength +1
Pike. Bearer must be an Elf.
If bearer is skirmishing an Orc or a wounded minion, bearer is strength +1.
The spears of the Elves were long and somewhat curved, excellent for broad, devestating sweeps.
For those who A.) have forgotten or B.) haven’t seen yet, pike is a new unloaded keyword in my sets. There’re not a whole lot of them, but there are a handful of hand weapons that have the word and a handful of cards that reference such weapons. If it’s too confusing, just ignore the pike part for now.  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Mon Apr 09, 2007 8:56 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: Okay, I changed Gil-galad to ALMOST what you recommended, SoP.
Dáin’s DC Duos #142
We’re not done with  characters, but before we move too far away from Gil-galad, I wanted to get to his famous spear, as well as a spear for Elves in general. Enjoy!
 • Aiglos, Spear of Ereinion
Artifact • Hand Weapon
Strength +1
Vitality +1
Resistance +1
Bearer must be an Elf.
If bearer is Gil-galad, he is strength +1 for each wound on him.
Skirmish: Exert bearer twice to wound a minion skirmishing bearer X times, where X is the strength bonus of Aiglos.
“‘Against Aeglos the spear of Gil-galad none could stand....’”
Nice. Spelling error in the lore.
Very similar to this set’s Narsil, just like Gil-galad is very similar to Elendil. But that’s not a bad thing, right?
Elven Polearm
Possession • Hand Weapon
Strength +1
Pike. Bearer must be an Elf.
If bearer is skirmishing an Orc or a wounded minion, bearer is strength +1.
The spears of the Elves were long and somewhat curved, excellent for broad, devestating sweeps.
Hm...refresh me with pikes. Mechanics that go with them. I know they’re unloaded, but what’s their theme?
For those who A.) have forgotten or B.) haven’t seen yet, pike is a new unloaded keyword in my sets. There’re not a whole lot of them, but there are a handful of hand weapons that have the word and a handful of cards that reference such weapons. If it’s too confusing, just ignore the pike part for now.  |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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macheteman |
Posted: Tue Apr 10, 2007 9:48 am |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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DáinIronfoot wrote: Okay, I changed Gil-galad to ALMOST what you recommended, SoP.
Dáin’s DC Duos #142
We’re not done with  characters, but before we move too far away from Gil-galad, I wanted to get to his famous spear, as well as a spear for Elves in general. Enjoy!
 • Aiglos, Spear of Ereinion
Artifact • Hand Weapon
Strength +1
Vitality +1
Resistance +1
Bearer must be an Elf.
If bearer is Gil-galad, he is strength +1 for each wound on him.
Skirmish: Exert bearer twice to wound a minion skirmishing bearer X times, where X is the strength bonus of Aiglos.
“‘Against Aeglos the spear of Gil-galad none could stand....’”
whoa, this is over powered compared to the other aiglos. no need for the strength and resistance boost, though the add an extremely cool feel. i’d keep them and reduce the wounding ability a lot.
Very similar to this set’s Narsil, just like Gil-galad is very similar to Elendil. But that’s not a bad thing, right?
Elven Polearm
Possession • Hand Weapon
Strength +1
Pike. Bearer must be an Elf.
If bearer is skirmishing an Orc or a wounded minion, bearer is strength +1.
The spears of the Elves were long and somewhat curved, excellent for broad, devestating sweeps.
neato!
For those who A.) have forgotten or B.) haven’t seen yet, pike is a new unloaded keyword in my sets. There’re not a whole lot of them, but there are a handful of hand weapons that have the word and a handful of cards that reference such weapons. If it’s too confusing, just ignore the pike part for now. 
good job.
-mm |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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DáinIronfoot |
Posted: Tue Apr 10, 2007 12:48 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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NBarden wrote: DáinIronfoot wrote:  • Aiglos, Spear of Ereinion
Artifact • Hand Weapon
Strength +1
Vitality +1
Resistance +1
Bearer must be an Elf.
If bearer is Gil-galad, he is strength +1 for each wound on him.
Skirmish: Exert bearer twice to wound a minion skirmishing bearer X times, where X is the strength bonus of Aiglos.
“‘Against Aeglos the spear of Gil-galad none could stand....’”
Nice. Spelling error in the lore.
Actually, it’s not. It’s spelled "Aeglos" in that lore.
NBarden wrote: DáinIronfoot wrote: Elven Polearm
Possession • Hand Weapon
Strength +1
Pike. Bearer must be an Elf.
If bearer is skirmishing an Orc or a wounded minion, bearer is strength +1.
The spears of the Elves were long and somewhat curved, excellent for broad, devestating sweeps.
Hm...refresh me with pikes. Mechanics that go with them. I know they’re unloaded, but what’s their theme?
Certain characters key off them, especially, getting extra boosts from them. Certain events/conditions spot them to do nasty things to the opponent. It’s not a big theme, but an interesting one, especially in later sets.
macheteman wrote: DáinIronfoot wrote:  • Aiglos, Spear of Ereinion
Artifact • Hand Weapon
Strength +1
Vitality +1
Resistance +1
Bearer must be an Elf.
If bearer is Gil-galad, he is strength +1 for each wound on him.
Skirmish: Exert bearer twice to wound a minion skirmishing bearer X times, where X is the strength bonus of Aiglos.
“‘Against Aeglos the spear of Gil-galad none could stand....’”
whoa, this is over powered compared to the other aiglos. no need for the strength and resistance boost, though the add an extremely cool feel. i’d keep them and reduce the wounding ability a lot.
I respectfully disagree. The original can get as much as a +6 strength boost, and can have as big (if not bigger) a direct wounding ability (as high as 9, or higher if you add in Elf allies!). Granted, with this new version, a fully-loaded Gil-galad (bearing this, The Tale of Gil-galad, Vilya, Ring of Air, and Ent Draught), the strength bonus is higher than the original (+7 on an exahusted Gil-galad, by my count), but I still think it’s comparable to the original Aiglos. It’s actually a little inferior except for the resistance boost, IMO. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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