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Message |
Anonymous Prodigy |
Posted: Mon Apr 16, 2007 1:16 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Man of South Harad
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While at a plains or battleground site, this minion gains hunter 1.
C170
Bow of Harad
Possession • Ranged Weapon
Bearer must be a Man.
Archery: Exert bearer and discard this possession (or exert bearer and remove ) to make the minion archery total +1.
U171
Stampeding Mumak
Possession • Mount
Strength +3
Vitality +1
Bearer must be a Man.
Bearer is damage +1.
Skirmish: Exert bearer twice to discard a mount for each plains site you can spot on the adventure path (limit 2).
C172
Variag of Khand
Minion • Man
Strength: 9
Vitality: 2
Site Number: 4
While you can spot another Man, this minion is strength +1.
C173
Horses Would Not Go
Condition
Strength +1
Bearer must be a Man bearing a mount. Limit 1 per bearer.
Each time bearer is assigned to skirmish a mounted companion, the Free Peoples player must choose to either exert that companion twice or discard that mount.
R174
Archer of South Harad
Minion • Man
Strength: 7
Vitality: 2
Site Number: 4
Archer.
When you play this minion, you may remove to play a possession from your draw deck.
U175
Haradrim Legion
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Hunter 2.
To play, spot a Man.
C176
Armor of Harad
Possession • Armor
Vitality +1
Bearer must be a Man.
Each time bearer wins a skirmish, add .
U177
• Grima, Witless Worm
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Lurker.
The twilight cost of each Free Peoples skirmish event is +1.
R178
Archer Troop of Harad
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Archer.
While you can spot another minion, the minion archery total is +1.
U179
Charge of the Mumakil
Event • Maneuver
Spot a mount to make the Free Peoples player discard a Free Peoples mount or add .
C180
• Haradrim Lieutenant
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Hunter 1.
To play, spot a Man.
Each time Haradrim Lieutenant wins a skirmish, you may reinforce a token or add .
R181
• Regiment of Harad
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
To play, spot a Man.
Assignment: Exert this minion twice to assign it to a companion. The Free Peoples player may add to prevent this.
U182
Haradrim Gauntlets
Possession • Gauntlets
Strength +1
Bearer must be a Man.
Skirmish: If the Free Peoples player plays an event in a skirmish involving bearer, discard this possession to cancel all effects of that event.
C183
Charging Mumak
Possession • Mount
Strength +4
Bearer must be a Man.
Each time bearer wins a skirmish, you may discard a Free Peoples mount or exert a companion.
C184
Legions from the South
Event • Shadow
Spot X minions to play a minion from your draw deck or discard pile. That minion’s twilight cost is -X.
R185 |
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Anonymous Prodigy |
Posted: Mon Apr 16, 2007 3:51 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Goblin Hunter
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may discard 2 cards from hand to draw a card.
C186
Goblin Follower
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Hunter 1.
C187
• Goblin Regiment
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
To play, spot a minion.
Assignment: Exert Goblin Regiment to assign it to an unbound companion. The Free Peoples player may add 3 burdens to prevent this.
R188
Goblin Blade
Possession • Hand Weapon
Strength +2
Bearer must be a Orc.
If the fellowship has moved more than once this turn, bearer is fierce.
U189
Swarming with Orcs
Event • Shadow
If you cannot spot any minions, play a minion from your discard pile. That minion’s twilight cost is -X, where X is the current region number.
R190
Goblin Attacker
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may add to draw a card.
C191
Goblin Forger
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may take a possession from your draw deck or discard pile into hand.
U192
Goblin Bow
Possession • Ranged Weapon
Strength +1
Bearer must be a minion.
While you can spot 6 companions, bearer is an archer.
U193
Some Are Large and Evil
Condition • Support Area
Each minion with strength 8 or less is strength -1.
Each minion with strength 9 or more is strength +1.
Discard this condition at the start of the regroup phase.
R194
Goblin Stalker
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, if you can spot less than 4 burdens, add a burden.
C195
• Goblin Blademaster
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Hunter 1.
While Goblin Blademaster bears a possession, he is strength +2.
R196
We Cannot Get Out
Event • Maneuver
Spot 3 minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
U197
Moria Patrol Troop
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
Hunter 1.
C198
• The Balrog, Bred by Morgoth
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +2.
At the start of the regroup phase, you may spot an exhausted companion to discard that companion or make the move limit -1. The Free Peoples player may exert each companion and add 2 burdens to prevent this.
R199
Goblin Armor
Possession • Armor
Strength +1
Bearer must be a Orc.
When you play this possession, you may spot a possession to draw a card.
C200
Goblin Axe
Possession • Hand Weapon
Strength +2
Bearer must be a Orc.
Each time bearer wins a skirmish, you may add .
C201
Goblin Scout
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 2.
When you play this minion, if you can spot 6 companions and another minion, you may exert a companion.
C202
• Let the Ring-bearer Decide
Condition • Support Area
To play, spot a minion.
If the fellowship moves during the regroup phase, you may exert each companion or add 3 burdens. Discard this condition at the start of the Shadow phase.
R203 |
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Anonymous Prodigy |
Posted: Wed Apr 18, 2007 7:54 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Orkish Patroller
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, you may remove to make the Free Peoples player choose to either add a burden or discard 2 cards from hand.
C204
Orkish Forger
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
At the start of the maneuver phase, you may spot 3 minions and remove to play an possession from your draw deck or discard pile.
U205
Orkish Pillager
Minion • Orc
Strength: 10
Vitality: 1
Site Number: 4
Each time this minion wins a skirmish, you may remove to discard a card borne by a companion (except the Ring-bearer). The Free Peoples player may add a burden to prevent this.
C206
• Grishnakh’s Scimitar, Blade of Barad-dur
Possession • Hand Weapon
Strength +2
Bearer must be an minion.
If bearer is Grishnakh, he is damage +1.
R207
• Grishnakh, Hideous Orc
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
Hunter 2.
To play, spot an condition.
Maneuver: Exert Grishnakh twice to add a burden for each companion over 4 you can spot.
R208
Orkish Blademaster
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
While this minion is bearing a possession, it is strength +2.
C209
Stop Your Squealing!
Event • Maneuver
Spot an card to heal the Ring-bearer and add a burden.
C210
Like A Stuck Pig
Event • Skirmish
Make an minion skirmishing a companion strength +1 for each wound on that companion (or +2 if bearing a possession).
C211
Orkish Officer
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
While you can spot another minion, this minion gains hunter 2.
U212
• They Took The Ring!
Condition • Support Area
To play, spot 2 minions.
Each time the Ring-bearer takes off The One Ring, add a burden.
R213
Get Him to the Tower!
Event • Maneuver
Spot 2 minions (or 1 if the the fellowship is at a mountain site) to play the fellowship’s next site (replacing an opponent’s site if necessary).
U214
Preparing for War
Event • Shadow
Spot X minions to play an minion from your draw deck. That minion’s twilight cost is -X.
R215
Pursuing Warg
Possession • Mount
Strength +3
Vitality +1
Bearer must be an Orc with strength 10 or less.
Each time bearer wins a skirmish, you may remove a threat to exert a companion.
C216
Send Out Your Warg-riders!
Event • Shadow
Exert 2 minions (or Saruman) to play an mount from your draw deck or discard pile.
C217
Brutal Clash
Event • Skirmish
Spot 2 mounts to discard a mount. The Free Peoples player may add a threat to prevent this.
U218
• Gorbag, Orc Captain
Minion • Orc
Strength: 13
Vitality: 3
Site Number: 4
To play, spot an condition.
Each time Gorbag wins a skirmish, you may exert him to discard a possession borne by a Ring-bound companion (or exert him twice to discard a possession borne by an unbound companion). The Free Peoples player may add 2 burdens to prevent this.
R219
Let Us Ease Their Pain
Event • Skirmish
Make an minion strength +1. Then you may remove 2 threats to make that minion strength +4.
C220
• Gothmog, Orc Commander
Minion • Orc
Strength: 13
Vitality: 3
Site Number: 4
Lurker. Toil 1.
To play, spot an Orc.
Skirmish: Exert Gothmog twice to make an minion strength +1 for each condition you can spot (limit +5).
R221 |
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Anonymous Prodigy |
Posted: Thu Apr 19, 2007 3:13 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Black Sails on the Anduin
Event • Shadow
Spot X corsairs to play a corsair from your draw deck or discard pile. That minion’s twilight cost is -X.
R222
Corsair Pillager
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Corsair.
While you can spot 4 possessions, this minion gains hunter 1.
C223
Corsair Craftsman
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Corsair.
When you play this minion, you may remove to play a possession from your draw deck.
U224
• Corsair Captain
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Enduring. Hunter 1.
To play, spot a Man.
While you can spot 6 culture tokens, Corsair Captain is fierce.
R225
Corsair Gauntlets
Possession • Gauntlets
Strength +1
Bearer must be a corsair.
While you can spot 5 culture tokens, bearer gains hunter 1.
C226
• Easterling Swordsman
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
While Easterling Swordsman is bearing a possession and you can spot another minion, he is strength +2.
U227
Burning on the Anduin
Event • Maneuver
Spot 3 minions to discard a Free Peoples condition.
U228
Mercenaries from the South
Event • Skirmish
Make a Man strength +1 for each non- minion you can spot.
C229
Easterling Blade
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
While you can spot a culture token, bearer is strength +1 while skirmishing a Man.
C230
Easterling Linebreaker
Minion • Man
Strength: 13
Vitality: 1
Site Number: 4
Easterling. Hunter 1.
To play, spot a Man.
C231
• Corsair Commander
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Corsair. Enduring. Hunter 1.
To play, spot a Man.
Each time Corsair Commander wins a skirmish, you may remove to reinforce a token.
R232
Easterling Spy
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
To play, spot a card.
While this minion is roaming, it gains hunter 3.
U233
Easterling Spear
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
Skirmish: Discard this possession and add to exert a companion bearer is skirmishing.
C234
• Mumak Commander, Great Warrior
Minion • Man
Strength: 14
Vitality: 4
Site Number: 4
Southron.
Assignment: Exert Mumak Commander twice to make each minion gain ambush 2 until the regroup phase.
R235 |
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Anonymous Prodigy |
Posted: Sun Apr 22, 2007 1:40 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Mordor Ransacker
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 5
Besieger. Hunter 1.
When you play this minion, you may spot another minion and remove to wound an unbound companion bearing a possession.
U236
Gorgoroth Overseer
Minion • Orc
Strength: 14
Vitality: 2
Site Number: 5
Besieger. Hunter 2.
To play, spot a minion and remove a threat.
C237
They Will Catch You!
Event • Maneuver
Spot 3 minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
R238
Mordor Invader
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 5
Besieger. Fierce.
Shadow: Exert this minion and spot another minion to add .
C239
• Shagrat, Uruk Captain
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 6
Damage +1. Hunter 2.
Skirmish: Exert Shagrat and remove to make a minion strength +2.
R240
Mordor Swarmer
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 5
Besieger.
When you play this minion, you may spot 5 burdens to add .
C241
Cirith Ungol Scout
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 6
Damage +1.
While this minion is roaming, it gains hunter 2.
U242
• Saruman, Pawn of the Dark Lord
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Saruman cannot be assigned to a skirmish.
When you play Saruman, if you can spot Sauron, you may add 2 burdens.
Maneuver: Exert Saruman twice and remove X burdens or X threats to discard X cards at random from the Free Peoples player’s hand.
R243
Mordor Butcher
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 5
Besieger.
When you play this minion, you may spot 2 engines to exert a companion.
C244
Grond Will Breach It
Event • Maneuver
Spot 3 minions and a engine to take control of a site.
U245
Bring Up The Wolf’s Head
Event • Response
If a Free Peoples event is played, spot 3 engines to cancel all effects of that event.
R246
Gorgoroth Rampager
Minion • Orc
Strength: 12
Vitality: 1
Site Number: 5
Besieger. Hunter 1.
To play, spot a minion.
When you play this minion, add a threat.
C247
Mordor Pursuer
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 5
Tracker.
Maneuver: Exert this minion to make it gain hunter 2 until the regroup phase.
U248
Mordor Blademaster
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 5
Besieger.
While this minion is bearing a hand weapon and you can spot another minion, it is strength +2.
U249
Mordor Archer
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Archer. Besieger.
While you can spot another minion, this minion gains hunter 1.
U250
Blade of Mordor
Possession • Hand Weapon
Strength +2
Bearer must be a Orc.
While bearer is at a battleground site, bearer gains hunter 1.
C251
Gorgoroth Swarmer
Minion • Orc
Strength: 5.
Vitality: 2
Site Number: 5
Besieger. Hunter 1.
The site number of each Orc is -1.
C252
Mordor Slaughterer
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 5
Besieger.
While you can spot 2 engines, this minion is fierce.
C253
• Mordor Forger
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 5
When you play Mordor Forger, you may exert him to play a possession from your draw deck or discard pile (except an engine).
U254
Mordor Scout
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 5
While this minion is roaming, it gains hunter 1.
Each roaming minion is strength +1.
U255
• Sauron, The Deceiver
Minion • Maia
Strength: 24
Vitality: 5
Site Number: 6
Damage +2. Enduring.
Sauron’s twilight cost is -1 for each minion you can spot.
Each time Sauron wins a skirmish, you may discard 2 cards at random from the Free Peoples player’s hand and add 2 burdens.
R256
• Shelob, His Cat
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Each Man or Elf skirmishing Shelob is strength -2.
R257
• Grond, Breacher of the Gate
Possession • Support Area
Engine.
To play, spot 2 minions (or a besieger).
Each time the Free Peoples player plays a companion or possession, add a token here.
Maneuver: Remove 6 tokens from here to wound every companion. The Free Peoples player may add 3 burdens to prevent this. Discard this condition.
R258
Hammerstroke Will Fall Hardest
Event • Maneuver
Spot 3 minions (or exert 2 minions) to make each companion of the culture with the most companions strength -1 until the regroup phase.
R259 |
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Anonymous Prodigy |
Posted: Wed Apr 25, 2007 7:13 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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White Hand Stormer
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may remove to reinforce an token.
C260
Uruk Longsword
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
Skirmish: Exert bearer to make a wounded companion strength -1 (limit -2).
C261
White Hand Rampager
Minion • Uruk-hai
Strength: 12
Vitality: 1
Site Number: 5
Damage +1.
While you can spot another minion, this minion cannot take wounds during the archery phase.
C262
• White Hand Pillager
Minion • Uruk-hai
Strength: 9
Vitality: 1
Site Number: 5
Damage +1.
When you play this minion, you may exert an minion and spot X Free Peoples cultures to add [X].
U263
So It Begins
Event • Maneuver
Spot 3 Uruk-hai to make each minion strength +1 until the regroup phase.
R264
White Hand Swarmer
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
While you can spot another minion, this minion is strength +1.
C265
White Hand Plunderer
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may remove to discard a possession borne by an unbound companion. The Free Peoples player may exert a companion to prevent this.
C266
Arrows over the Battlements
Event • Archery
Spot 2 minions to make the minion archery total +X, where is X is the number of Free Peoples cultures you can spot.
R267
White Hand Ransacker
Minion • Uruk-hai
Strength: 9
Vitality: 1
Site Number: 5
Damage +1.
While you can another minion, this minion gains hunter 1.
C268
Bow of Isengard
Possession • Ranged Weapon
Bearer must be an hunter.
Bearer is an archer. Bearer gains hunter 1.
C269
His Arm Has Grown Long
Event • Regroup
Exert Saruman and spot another minion to make the move limit for this turn -1.
U270
• White Hand Marauder
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
This minion gains hunter 1 for each token you can spot (limit 3).
U271
White Hand Blademaster
Minion • Uruk-hai
Strength: 10
Vitality: 2
Site Number: 5
Damage +1.
While this minion bears a possession and you can spot another minion, this minion is strength +2.
C272
• Raging Berserker
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1. Enduring. Fierce.
Raging Berserker gains hunter 1 for each exhausted companion you can spot.
R273
• Ugluk, Leader of the Isengarders
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Hunter 2.
Shadow: Exert Ugluk twice to add [X], where X is the number of non-hunter companions you can spot (limit ).
R274
• Saruman, Tree-killer
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Lurker.
When you play Saruman, you may exert each companion (except Men). If you cannot spot a companion (except Men), exert the Ring-bearer instead.
R275 |
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Anonymous Prodigy |
Posted: Thu Apr 26, 2007 9:22 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Ulaire Lemenya, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
When you play Ulaire Lemenya, you may spot another Nazgul and remove a threat to add a burden.
U276
• Ulaire Otsea, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Lurker.
Skirmish: Exert Ulaire Otsea to make a Nazgul strength +X, where X is the number of companions you can spot over 4 (limit once per skirmish).
U277
• Ulaire Nelya, Slave of Sauron
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Fierce.
Maneuver: Exert Ulaire Nelya to play a possession from your draw deck or discard pile.
R278
• Ulaire Attea, Slave of Sauron
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
When you play Ulaire Attea, you may spot another minion and remove to draw a card. If that card is a card, you may add a burden or a threat.
U279
• Ulaire Cantea, Slave of Sauron
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Muster.
While Ulaire Cantea is mounted, he is fierce and gains hunter 1.
U280
• Ulaire Toldea, Slave of Sauron
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Assignment: Exert Ulaire Toldea twice and spot another Nazgul to assign Ulaire Toldea to an unbound companion. The Free Peoples player may add 2 burdens to prevent this.
R281
• Ulaire Nertea, Slave of Sauron
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Hunter 1. Muster.
Skirmish: Exert Ulaire Nertea to make another Nazgul strength +2.
C282
• Ulaire Enquea, Slave of Sauron
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
Maneuver: Exert Ulaire Enquea three times and spot another Nazgul to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens and a threat to prevent this.
R283
• The Witch-king, Greatest of Sauron’s Servants
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
When you play The Witch-king, you may remove to add a burden and make each Nazgul strength +1 until the regroup phase.
R284
Morgul Blademaster
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
While this minion bears a possession and you can spot another minion, this minion is strength +2.
C285
Blade of Minas Morgul
Possession • Hand Weapon
Strength +2
Bearer must be a minion.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286
Morgul Pursuer
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While you can spot another minion, this minion gains hunter 2.
U287
Morgul Attacker
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 1.
When you play this minion, you may spot another minion to draw a card.
C288
Morgul Scout
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot another card, this minion gains hunter 2.
C289
• Guise of Riders in Black
Condition • Support Area
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290
This Is My Hour
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291
Open, In The Name of Mordor
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292
Feast On His Flesh
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on each character in that skirmish.
R293 |
I had to put something here. |
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Anonymous Prodigy |
Posted: Thu Apr 26, 2007 11:18 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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The Old Forest [Site]
Forest.
The twilight cost of the first Wraith played at the Old Forest is -4.
----->
U294
The House of Tom Bomadil [Site]
Dwelling.
When the fellowship moves to this site, the Free Peoples player may choose to either remove a burden or heal 2 companions.
<-----
U295
Shelob’s Lair [Site]
Mountain.
Shelob’s twilight cost is -3.
----->
U296
Tower of Cirith Ungol [Site]
Battleground.
Each Orc is strength +1.
<-----
U297
Isengard Gates [Site]
Battleground.
While you can spot Saruman, each Uruk-hai is twilight cost -1.
----->
U298
Silent Street [Site]
Dwelling.
Each unbound companion is resistance -1.
<-----
U299
The Grey Havens [Site]
River.
When the fellowship moves to this site, you may remove 2 burdens or 2 threats.
----->
U300
The Field of Cormallen [Site]
Dwelling.
When the fellowship moves to this site, you may heal each companion.
----->
U301 |
I had to put something here. |
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