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Anonymous Prodigy
Posted: Mon Apr 16, 2007 1:16 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 Man of South Harad Men
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
While at a plains or battleground site, this minion gains hunter 1.
C170

1 Bow of Harad Men
Possession • Ranged Weapon
Bearer must be a Men Man.
Archery: Exert bearer and discard this possession (or exert bearer and remove 2) to make the minion archery total +1.
U171

4 Stampeding Mumak Men
Possession • Mount
Strength +3
Vitality +1
Bearer must be a Men Man.
Bearer is damage +1.
Skirmish: Exert bearer twice to discard a mount for each plains site you can spot on the adventure path (limit 2).
C172

3 Variag of Khand Men
Minion • Man
Strength: 9
Vitality: 2
Site Number: 4
While you can spot another Men Man, this minion is strength +1.
C173

1 Horses Would Not Go Men
Condition
Strength +1
Bearer must be a Men Man bearing a mount. Limit 1 per bearer.
Each time bearer is assigned to skirmish a mounted companion, the Free Peoples player must choose to either exert that companion twice or discard that mount.
R174

3 Archer of South Harad Men
Minion • Man
Strength: 7
Vitality: 2
Site Number: 4
Archer.
When you play this minion, you may remove 2 to play a Men possession from your draw deck.
U175

6 Haradrim Legion Men
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Hunter 2.
To play, spot a Men Man.
C176

2 Armor of Harad Men
Possession • Armor
Vitality +1
Bearer must be a Men Man.
Each time bearer wins a skirmish, add 1.
U177

2 • Grima, Witless Worm Men
Minion • Man
Strength: 4
Vitality: 3
Site Number: 3
Lurker.
The twilight cost of each Free Peoples skirmish event is +1.
R178

5 Archer Troop of Harad Men
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Archer.
While you can spot another Men minion, the minion archery total is +1.
U179

0 Charge of the Mumakil
Event • Maneuver
Spot a Men mount to make the Free Peoples player discard a Free Peoples mount or add 3.
C180

4 • Haradrim Lieutenant Men
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Hunter 1.
To play, spot a Men Man.
Each time Haradrim Lieutenant wins a skirmish, you may reinforce a Men token or add 2.
R181

5 • Regiment of Harad Men
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
To play, spot a Men Man.
Assignment: Exert this minion twice to assign it to a companion. The Free Peoples player may add 3 to prevent this.
U182

0 Haradrim Gauntlets Men
Possession • Gauntlets
Strength +1
Bearer must be a Men Man.
Skirmish: If the Free Peoples player plays an event in a skirmish involving bearer, discard this possession to cancel all effects of that event.
C183

4 Charging Mumak Men
Possession • Mount
Strength +4
Bearer must be a Men Man.
Each time bearer wins a skirmish, you may discard a Free Peoples mount or exert a companion.
C184

3 Legions from the South Men
Event • Shadow
Spot X minions to play a Men minion from your draw deck or discard pile. That minion’s twilight cost is -X.
R185
I had to put something here.
Anonymous Prodigy
Posted: Mon Apr 16, 2007 3:51 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 Goblin Hunter Moria
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may discard 2 cards from hand to draw a card.
C186

1 Goblin Follower Moria
Minion • Orc
Strength: 4
Vitality: 1
Site Number: 4
Hunter 1.
C187

4 • Goblin Regiment Moria
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
To play, spot a Moria minion.
Assignment: Exert Goblin Regiment to assign it to an unbound companion. The Free Peoples player may add 3 burdens to prevent this.
R188

1 Goblin Blade Moria
Possession • Hand Weapon
Strength +2
Bearer must be a Moria Orc.
If the fellowship has moved more than once this turn, bearer is fierce.
U189

1 Swarming with Orcs Moria
Event • Shadow
If you cannot spot any minions, play a Moria minion from your discard pile. That minion’s twilight cost is -X, where X is the current region number.
R190

3 Goblin Attacker Moria
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may add 1 to draw a card.
C191

3 Goblin Forger Moria
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, you may take a Moria possession from your draw deck or discard pile into hand.
U192

0 Goblin Bow Moria
Possession • Ranged Weapon
Strength +1
Bearer must be a Moria minion.
While you can spot 6 companions, bearer is an archer.
U193

1 Some Are Large and Evil Moria
Condition • Support Area
Each Moria minion with strength 8 or less is strength -1.
Each Moria minion with strength 9 or more is strength +1.
Discard this condition at the start of the regroup phase.
R194

3 Goblin Stalker Moria
Minion • Orc
Strength: 8
Vitality: 1
Site Number: 4
Hunter 1.
When you play this minion, if you can spot less than 4 burdens, add a burden.
C195

4 • Goblin Blademaster Moria
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Hunter 1.
While Goblin Blademaster bears a possession, he is strength +2.
R196

3 We Cannot Get Out Moria
Event • Maneuver
Spot 3 Moria minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
U197

5 Moria Patrol Troop Moria
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
Hunter 1.
C198

14 • The Balrog, Bred by Morgoth Moria
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Damage +2.
At the start of the regroup phase, you may spot an exhausted companion to discard that companion or make the move limit -1. The Free Peoples player may exert each companion and add 2 burdens to prevent this.
R199

1 Goblin Armor Moria
Possession • Armor
Strength +1
Bearer must be a Moria Orc.
When you play this possession, you may spot a Moria possession to draw a card.
C200

0 Goblin Axe Moria
Possession • Hand Weapon
Strength +2
Bearer must be a Moria Orc.
Each time bearer wins a skirmish, you may add 1.
C201

3 Goblin Scout Moria
Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Hunter 2.
When you play this minion, if you can spot 6 companions and another Moria minion, you may exert a companion.
C202

3 • Let the Ring-bearer Decide Moria
Condition • Support Area
To play, spot a Moria minion.
If the fellowship moves during the regroup phase, you may exert each companion or add 3 burdens. Discard this condition at the start of the Shadow phase.
R203
I had to put something here.
Anonymous Prodigy
Posted: Wed Apr 18, 2007 7:54 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 Orkish Patroller Orc
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
When you play this minion, you may remove 2 to make the Free Peoples player choose to either add a burden or discard 2 cards from hand.
C204

2 Orkish Forger Orc
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 4
At the start of the maneuver phase, you may spot 3 Orc minions and remove 1 to play an Orc possession from your draw deck or discard pile.
U205

3 Orkish Pillager Orc
Minion • Orc
Strength: 10
Vitality: 1
Site Number: 4
Each time this minion wins a skirmish, you may remove 2 to discard a card borne by a companion (except the Ring-bearer). The Free Peoples player may add a burden to prevent this.
C206

1 • Grishnakh’s Scimitar, Blade of Barad-dur Orc
Possession • Hand Weapon
Strength +2
Bearer must be an Orc minion.
If bearer is Grishnakh, he is damage +1.
R207

4 • Grishnakh, Hideous Orc Orc
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
Hunter 2.
To play, spot an Orc condition.
Maneuver: Exert Grishnakh twice to add a burden for each companion over 4 you can spot.
R208

3 Orkish Blademaster Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
While this minion is bearing a possession, it is strength +2.
C209

1 Stop Your Squealing! Orc
Event • Maneuver
Spot an Orc card to heal the Ring-bearer and add a burden.
C210

0 Like A Stuck Pig Orc
Event • Skirmish
Make an Orc minion skirmishing a companion strength +1 for each wound on that companion (or +2 if bearing a possession).
C211

3 Orkish Officer Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
While you can spot another Orc minion, this minion gains hunter 2.
U212

1 • They Took The Ring! Orc
Condition • Support Area
To play, spot 2 Orc minions.
Each time the Ring-bearer takes off The One Ring, add a burden.
R213

1 Get Him to the Tower! Orc
Event • Maneuver
Spot 2 Orc minions (or 1 if the the fellowship is at a mountain site) to play the fellowship’s next site (replacing an opponent’s site if necessary).
U214

3 Preparing for War Orc
Event • Shadow
Spot X Orc minions to play an Orc minion from your draw deck. That minion’s twilight cost is -X.
R215

3 Pursuing Warg Orc
Possession • Mount
Strength +3
Vitality +1
Bearer must be an Orc Orc with strength 10 or less.
Each time bearer wins a skirmish, you may remove a threat to exert a companion.
C216

1 Send Out Your Warg-riders! Orc
Event • Shadow
Exert 2 Orc minions (or Saruman) to play an Orc mount from your draw deck or discard pile.
C217

1 Brutal Clash Orc
Event • Skirmish
Spot 2 Orc mounts to discard a mount. The Free Peoples player may add a threat to prevent this.
U218

6 • Gorbag, Orc Captain Orc
Minion • Orc
Strength: 13
Vitality: 3
Site Number: 4
To play, spot an Orc condition.
Each time Gorbag wins a skirmish, you may exert him to discard a possession borne by a Ring-bound companion (or exert him twice to discard a possession borne by an unbound companion). The Free Peoples player may add 2 burdens to prevent this.
R219

1 Let Us Ease Their Pain Orc
Event • Skirmish
Make an Orc minion strength +1. Then you may remove 2 threats to make that minion strength +4.
C220

7 • Gothmog, Orc Commander Orc
Minion • Orc
Strength: 13
Vitality: 3
Site Number: 4
Lurker. Toil 1.
To play, spot an Orc Orc.
Skirmish: Exert Gothmog twice to make an Orc minion strength +1 for each Orc condition you can spot (limit +5).
R221
I had to put something here.
Anonymous Prodigy
Posted: Thu Apr 19, 2007 3:13 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 Black Sails on the Anduin Raider
Event • Shadow
Spot X corsairs to play a corsair from your draw deck or discard pile. That minion’s twilight cost is -X.
R222

3 Corsair Pillager Raider
Minion • Man
Strength: 8
Vitality: 2
Site Number: 4
Corsair.
While you can spot 4 possessions, this minion gains hunter 1.
C223

4 Corsair Craftsman Raider
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Corsair.
When you play this minion, you may remove 2 to play a Raider possession from your draw deck.
U224

5 • Corsair Captain Raider
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Enduring. Hunter 1.
To play, spot a Raider Man.
While you can spot 6 culture tokens, Corsair Captain is fierce.
R225

1 Corsair Gauntlets Raider
Possession • Gauntlets
Strength +1
Bearer must be a corsair.
While you can spot 5 culture tokens, bearer gains hunter 1.
C226

4 • Easterling Swordsman Raider
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
While Easterling Swordsman is bearing a possession and you can spot another Raider minion, he is strength +2.
U227

2 Burning on the Anduin Raider
Event • Maneuver
Spot 3 Raider minions to discard a Free Peoples condition.
U228

2 Mercenaries from the South Raider
Event • Skirmish
Make a Raider Man strength +1 for each non-Raider minion you can spot.
C229

1 Easterling Blade Raider
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
While you can spot a culture token, bearer is strength +1 while skirmishing a Man.
C230

4 Easterling Linebreaker Raider
Minion • Man
Strength: 13
Vitality: 1
Site Number: 4
Easterling. Hunter 1.
To play, spot a Raider Man.
C231

5 • Corsair Commander Raider
Minion • Man
Strength: 11
Vitality: 3
Site Number: 4
Corsair. Enduring. Hunter 1.
To play, spot a Raider Man.
Each time Corsair Commander wins a skirmish, you may remove 2 to reinforce a Raider token.
R232

3 Easterling Spy Raider
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Easterling.
To play, spot a Raider card.
While this minion is roaming, it gains hunter 3.
U233

2 Easterling Spear Raider
Possession • Hand Weapon
Strength +2
Bearer must be an Easterling.
Skirmish: Discard this possession and add 1 to exert a companion bearer is skirmishing.
C234

8 • Mumak Commander, Great Warrior Raider
Minion • Man
Strength: 14
Vitality: 4
Site Number: 4
Southron.
Assignment: Exert Mumak Commander twice to make each Raider minion gain ambush 2 until the regroup phase.
R235
I had to put something here.
Anonymous Prodigy
Posted: Sun Apr 22, 2007 1:40 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 Mordor Ransacker Sauron
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 5
Besieger. Hunter 1.
When you play this minion, you may spot another Sauron minion and remove 2 to wound an unbound companion bearing a possession.
U236

4 Gorgoroth Overseer Sauron
Minion • Orc
Strength: 14
Vitality: 2
Site Number: 5
Besieger. Hunter 2.
To play, spot a Sauron minion and remove a threat.
C237

1 They Will Catch You! Sauron
Event • Maneuver
Spot 3 Sauron minions to choose a companion. That companion may not be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens to prevent this.
R238

4 Mordor Invader Sauron
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 5
Besieger. Fierce.
Shadow: Exert this minion and spot another Sauron minion to add 1.
C239

5 • Shagrat, Uruk Captain Sauron
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 6
Damage +1. Hunter 2.
Skirmish: Exert Shagrat and remove 2 to make a Sauron minion strength +2.
R240

2 Mordor Swarmer Sauron
Minion • Orc
Strength: 6
Vitality: 1
Site Number: 5
Besieger.
When you play this minion, you may spot 5 burdens to add 1.
C241

3 Cirith Ungol Scout Sauron
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 6
Damage +1.
While this minion is roaming, it gains hunter 2.
U242

4 • Saruman, Pawn of the Dark Lord Sauron
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Saruman cannot be assigned to a skirmish.
When you play Saruman, if you can spot Sauron, you may add 2 burdens.
Maneuver: Exert Saruman twice and remove X burdens or X threats to discard X cards at random from the Free Peoples player’s hand.
R243

4 Mordor Butcher Sauron
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 5
Besieger.
When you play this minion, you may spot 2 Sauron engines to exert a companion.
C244

2 Grond Will Breach It Sauron
Event • Maneuver
Spot 3 Sauron minions and a Sauron engine to take control of a site.
U245

1 Bring Up The Wolf’s Head Sauron
Event • Response
If a Free Peoples event is played, spot 3 Sauron engines to cancel all effects of that event.
R246

4 Gorgoroth Rampager Sauron
Minion • Orc
Strength: 12
Vitality: 1
Site Number: 5
Besieger. Hunter 1.
To play, spot a Sauron minion.
When you play this minion, add a threat.
C247

3 Mordor Pursuer Sauron
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 5
Tracker.
Maneuver: Exert this minion to make it gain hunter 2 until the regroup phase.
U248

5 Mordor Blademaster Sauron
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 5
Besieger.
While this minion is bearing a hand weapon and you can spot another Sauron minion, it is strength +2.
U249

3 Mordor Archer Sauron
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
Archer. Besieger.
While you can spot another Sauron minion, this minion gains hunter 1.
U250

1 Blade of Mordor Sauron
Possession • Hand Weapon
Strength +2
Bearer must be a Sauron Orc.
While bearer is at a battleground site, bearer gains hunter 1.
C251

2 Gorgoroth Swarmer Sauron
Minion • Orc
Strength: 5.
Vitality: 2
Site Number: 5
Besieger. Hunter 1.
The site number of each Sauron Orc is -1.
C252

4 Mordor Slaughterer Sauron
Minion • Orc
Strength: 12
Vitality: 2
Site Number: 5
Besieger.
While you can spot 2 Sauron engines, this minion is fierce.
C253

4 • Mordor Forger Sauron
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 5
When you play Mordor Forger, you may exert him to play a Sauron possession from your draw deck or discard pile (except an engine).
U254

2 Mordor Scout Sauron
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 5
While this minion is roaming, it gains hunter 1.
Each roaming minion is strength +1.
U255

18 • Sauron, The Deceiver Sauron
Minion • Maia
Strength: 24
Vitality: 5
Site Number: 6
Damage +2. Enduring.
Sauron’s twilight cost is -1 for each Sauron minion you can spot.
Each time Sauron wins a skirmish, you may discard 2 cards at random from the Free Peoples player’s hand and add 2 burdens.
R256

6 • Shelob, His Cat Sauron
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Each Man or Elf skirmishing Shelob is strength -2.
R257

3 • Grond, Breacher of the Gate Sauron
Possession • Support Area
Engine.
To play, spot 2 Sauron minions (or a Sauron besieger).
Each time the Free Peoples player plays a companion or possession, add a Sauron token here.
Maneuver: Remove 6 tokens from here to wound every companion. The Free Peoples player may add 3 burdens to prevent this. Discard this condition.
R258

1 Hammerstroke Will Fall Hardest Sauron
Event • Maneuver
Spot 3 Sauron minions (or exert 2 Sauron minions) to make each companion of the culture with the most companions strength -1 until the regroup phase.
R259
I had to put something here.
Anonymous Prodigy
Posted: Wed Apr 25, 2007 7:13 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 White Hand Stormer Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may remove 1 to reinforce an Uruk-hai token.
C260

2 Uruk Longsword Uruk-hai
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai Uruk-hai.
Skirmish: Exert bearer to make a wounded companion strength -1 (limit -2).
C261

4 White Hand Rampager Uruk-hai
Minion • Uruk-hai
Strength: 12
Vitality: 1
Site Number: 5
Damage +1.
While you can spot another Uruk-hai minion, this minion cannot take wounds during the archery phase.
C262

3 • White Hand Pillager Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 1
Site Number: 5
Damage +1.
When you play this minion, you may exert an Uruk-hai minion and spot X Free Peoples cultures to add [X].
U263

3 So It Begins Uruk-hai
Event • Maneuver
Spot 3 Uruk-hai Uruk-hai to make each Uruk-hai minion strength +1 until the regroup phase.
R264

2 White Hand Swarmer Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
While you can spot another Uruk-hai minion, this minion is strength +1.
C265

4 White Hand Plunderer Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
Each time this minion wins a skirmish, you may remove 2 to discard a possession borne by an unbound companion. The Free Peoples player may exert a companion to prevent this.
C266

2 Arrows over the Battlements Uruk-hai
Event • Archery
Spot 2 Uruk-hai minions to make the minion archery total +X, where is X is the number of Free Peoples cultures you can spot.
R267

3 White Hand Ransacker Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 1
Site Number: 5
Damage +1.
While you can another Uruk-hai minion, this minion gains hunter 1.
C268

1 Bow of Isengard Uruk-hai
Possession • Ranged Weapon
Bearer must be an Uruk-hai hunter.
Bearer is an archer. Bearer gains hunter 1.
C269

2 His Arm Has Grown Long Uruk-hai
Event • Regroup
Exert Saruman and spot another Uruk-hai minion to make the move limit for this turn -1.
U270

4 • White Hand Marauder Uruk-hai
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
This minion gains hunter 1 for each Uruk-hai token you can spot (limit 3).
U271

4 White Hand Blademaster Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 2
Site Number: 5
Damage +1.
While this minion bears a possession and you can spot another Uruk-hai minion, this minion is strength +2.
C272

6 • Raging Berserker Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site Number: 5
Damage +1. Enduring. Fierce.
Raging Berserker gains hunter 1 for each exhausted companion you can spot.
R273

4 • Ugluk, Leader of the Isengarders Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site Number: 5
Hunter 2.
Shadow: Exert Ugluk twice to add [X], where X is the number of non-hunter companions you can spot (limit 4).
R274

4 • Saruman, Tree-killer Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Lurker.
When you play Saruman, you may exert each Gandalf companion (except Men). If you cannot spot a Gandalf companion (except Men), exert the Ring-bearer instead.
R275
I had to put something here.
Anonymous Prodigy
Posted: Thu Apr 26, 2007 9:22 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
4 • Ulaire Lemenya, Slave of Sauron Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Fierce.
When you play Ulaire Lemenya, you may spot another Nazgul and remove a threat to add a burden.
U276

4 • Ulaire Otsea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 9
Vitality: 3
Site Number: 3
Lurker.
Skirmish: Exert Ulaire Otsea to make a Nazgul strength +X, where X is the number of companions you can spot over 4 (limit once per skirmish).
U277

5 • Ulaire Nelya, Slave of Sauron Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Fierce.
Maneuver: Exert Ulaire Nelya to play a Wraith possession from your draw deck or discard pile.
R278

6 • Ulaire Attea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
When you play Ulaire Attea, you may spot another Wraith minion and remove 1 to draw a card. If that card is a Wraith card, you may add a burden or a threat.
U279

5 • Ulaire Cantea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 3
Muster.
While Ulaire Cantea is mounted, he is fierce and gains hunter 1.
U280

6 • Ulaire Toldea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Assignment: Exert Ulaire Toldea twice and spot another Nazgul to assign Ulaire Toldea to an unbound companion. The Free Peoples player may add 2 burdens to prevent this.
R281

4 • Ulaire Nertea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 9
Vitality: 2
Site Number: 3
Hunter 1. Muster.
Skirmish: Exert Ulaire Nertea to make another Nazgul strength +2.
C282

6 • Ulaire Enquea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Fierce.
Maneuver: Exert Ulaire Enquea three times and spot another Nazgul to spot a companion. That companion cannot be assigned to a skirmish until the regroup phase. The Free Peoples player may add 2 burdens and a threat to prevent this.
R283

8 • The Witch-king, Greatest of Sauron’s Servants Wraith
Minion • Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Fierce.
When you play The Witch-king, you may remove 1 to add a burden and make each Nazgul strength +1 until the regroup phase.
R284

5 Morgul Blademaster Wraith
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 4
While this minion bears a possession and you can spot another Wraith minion, this minion is strength +2.
C285

1 Blade of Minas Morgul Wraith
Possession • Hand Weapon
Strength +2
Bearer must be a Wraith minion.
While you can spot a companion in the dead pile, bearer gains hunter 1.
U286

3 Morgul Pursuer Wraith
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
While you can spot another Wraith minion, this minion gains hunter 2.
U287

4 Morgul Attacker Wraith
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Hunter 1.
When you play this minion, you may spot another Wraith minion to draw a card.
C288

2 Morgul Scout Wraith
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
While this minion is roaming and you can spot another Wraith card, this minion gains hunter 2.
C289

1 • Guise of Riders in Black Wraith
Condition • Support Area
While you can spot 3 Nazgul, each Nazgul is strength +1.
While you can spot 4 Nazgul, each unbound companion is resistance -1.
R290

1 This Is My Hour Wraith
Event • Skirmish
Discard 2 cards from hand to make a Nazgul strength +3 (or +4 if that Nazgul is The Witch-king).
R291

0 Open, In The Name of Mordor Wraith
Event • Maneuver
Spot 2 Nazgul to play the fellowship’s next site (replacing an opponent’s site if necessary). The Free Peoples player may add a burden to prevent this.
R292

2 Feast On His Flesh Wraith
Event • Skirmish
Make a Nazgul skirmishing a companion strength +1 for each wound on each character in that skirmish.
R293
I had to put something here.
Anonymous Prodigy
Posted: Thu Apr 26, 2007 11:18 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
0 The Old Forest [Site]
Forest.
The twilight cost of the first Wraith played at the Old Forest is -4.
----->
U294

3 The House of Tom Bomadil [Site]
Dwelling.
When the fellowship moves to this site, the Free Peoples player may choose to either remove a burden or heal 2 companions.
<-----
U295

1 Shelob’s Lair [Site]
Mountain.
Shelob’s twilight cost is -3.
----->
U296

1 Tower of Cirith Ungol [Site]
Battleground.
Each Orc is strength +1.
<-----
U297

0 Isengard Gates [Site]
Battleground.
While you can spot Saruman, each Uruk-hai is twilight cost -1.
----->
U298

1 Silent Street [Site]
Dwelling.
Each unbound companion is resistance -1.
<-----
U299

3 The Grey Havens [Site]
River.
When the fellowship moves to this site, you may remove 2 burdens or 2 threats.
----->
U300

3 The Field of Cormallen [Site]
Dwelling.
When the fellowship moves to this site, you may heal each companion.
----->
U301
I had to put something here.

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