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DáinIronfoot |
Posted: Tue Apr 17, 2007 1:12 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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A long while back, we covered the Free Peoples side of the new (Mirkwood) culture, and it was pretty well-recieved. Filled with a slew of Elves, Eagles, a brown Wizard and a grumpy shape-shifter, Free Peoples were pretty varied, yet all still managed to work together pretty well thanks to a wide variety of possessions, events, conditions, and other support cards.
Now we come to the darker, scarier side of Mirkwood...the Shadow side. It’s a little smaller than the FP side, but what it lacks in size, it makes up in power. Spiders become a race much larger and scarier than just Shelob, with a whole army of anrgy, hissing, enduring arachnids crawling after the fellowship. Orcs from Dol Guldur follow the orders of their Nazgûl (yes, I said Nazgûl ) and track the fellowship’s movements, harrassing them if they stray too close to their shadowy realm. And Sauron himself manipulates events from the background...or swoops in to wreak havoc himself when the time is right.
Many evil creatures reside in the former Greenwood the Great. Like the Haunted Forest in The Wizard of Oz, I’d turn back if I were you.
Dáin’s DC Duos #161
So...how should we start? Spiders? Orcs? Nazgûl? Hmmm.
I think we’ll start with the big boys. The REALLY big boys. Enjoy!
•Sauron, The Necromancer
Minion • Maia
Strength: 16
Vitality: 5
Site: 6
Sauron may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Sauron, you may take control of a site.
At the start of each skirmish involving a or minion (except Spiders), you may exert Sauron twice to make that minion strength +X (limit +4), where X is the number of burdens or threats you can spot.
“‘...even you, Bilbo, won’t need me to tell you tales of that black sorcerer.’”
This is actually one of TWO versions of Sauron found in the set. (For those who have been following recently-covered cultures, I bet you can figure out what culture and time period the other is from. ) He’s certainly different, eh? Following Menace64’s suggestion, I changed him from a pretty tough skirmisher to a powerful supporter of his minions. How does he look now?
•Úlairë Khamûl, Master of Dol Guldur
Minion • Nazgûl
Strength: 10
Vitality: 4
Site: 3
Lurker. Fierce. Hunter 2.
While you can spot 3 burdens or 3 threats, Úlairë Khamûl is strength +1 and damage +1.
Response: If the Ring-bearer is about to take a wound, exert Úlairë Khamûl to add a burden or a threat instead.
“Now at that time the Chieftain of the Ringwraiths dwelt in Minas Morgul with six companions, while the second to the Chief, Khamûl the Shadow of the East, abode in Dol Guldur as Sauron’s lieutenant....”
Úlairë...who? I don’t expect bringing a brand new Nazgûl into the mix will sit too well with some reviewers, and though I try to be open to reviewer’s opinions, it will take a lot to make me budge on this one. I think Khamûl, the ONLY named Nazgûl in Tolkien’s works, deserves a place in the card game based on those works. Decipher decided to give some of this character’s material to Úlairë Attëa, and while I think that, in general, their naming of the Nazgûl is fine, Khamûl should have been part of it from the beginning. And since every other Nazgûl has "Úlairë" (for "number") in front of its name, I decided to keep it here (even though it doesn’t make a ton of sense).
Anyway, as the Witch-king’s right hand...uh, wraith, Khamûl is a major character in my sets, with three versions (combined) in the first and second sets alone. His versions have varying abilities, of course, but they usually revolve around a specific theme or two. What those themes are, you’ll just have to wait and see when I post other versions of him.
So, again, unless the whole forum turns around and tells me I’m nuts, the chaarcter (and his name) stick. I ask you to judge his stats and text, not his name. Thanks!
Oh, and of course, the s are back on with this being a new thread. Yoru first review nets you a ...no questions asked.  |
Last edited by DáinIronfoot on Tue May 01, 2007 9:12 am; edited 37 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Tue Apr 17, 2007 1:19 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote:   • Sauron, The Necromancer
Minion • Maia
Strength: 18
Vitality: 5
Site: 6
Lurker. Damage +1. Enduring. Fierce. Hunter 1.
For each  and  Shadow card you spot, Sauron’s twilight cost is -1.
When you play Sauron, you may take control of a site.
At the start of each skirmish involving Sauron, you may exert him to make him strength +X, where X is the number of burdens or threats you can spot.
“‘...even you, Bilbo, won’t need me to tell you tales of that black sorcerer.’”
Wow! Very powerful, but a bit overpowered. I would raise his cost to  . I think I have made a Sauron with this subtitle, but that was back in the day... before I was a mod, even. Cool card!
DáinIronfoot wrote:  • Úlairë Khamûl, Master of Dol Guldur
Minion • Nazgûl
Strength: 10
Vitality: 4
Site: 3
Lurker. Fierce. Hunter 2.
While you can spot 3 burdens or 3 threats, Úlairë Khamûl is strength +1 and damage +1.
Response: If the Ring-bearer is about to take a wound, exert Úlairë Khamûl to add a burden or a threat instead.
“Now at that time the Chieftain of the Ringwraiths dwelt in Minas Morgul with six companions, while the second to the Chief, Khamûl the Shadow of the East, abode in Dol Guldur as Sauron’s lieutenant....”
I would make it just hunter 1, but he is awesome! These cards deserve a , hands down.  |
I had to put something here. |
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sickofpalantirs |
Posted: Tue Apr 17, 2007 1:22 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
  • Sauron, The Necromancer
Minion • Maia
Strength: 18
Vitality: 5
Site: 6
Lurker. Damage +1. Enduring. Fierce. Hunter 1.
For each  and  Shadow card you spot, Sauron’s twilight cost is -1.
When you play Sauron, you may take control of a site.
At the start of each skirmish involving Sauron, you may exert him to make him strength +X, where X is the number of burdens or threats you can spot.
“‘...even you, Bilbo, won’t need me to tell you tales of that black sorcerer.’”
nice!
 • Úlairë Khamûl, Master of Dol Guldur
Minion • Nazgûl
Strength: 10
Vitality: 4
Site: 3
Lurker. Fierce. Hunter 2.
While you can spot 3 burdens or 3 threats, Úlairë Khamûl is strength +1 and damage +1.
Response: If the Ring-bearer is about to take a wound, exert Úlairë Khamûl to add a burden or a threat instead.
“Now at that time the Chieftain of the Ringwraiths dwelt in Minas Morgul with six companions, while the second to the Chief, Khamûl the Shadow of the East, abode in Dol Guldur as Sauron’s lieutenant....”
sweet! why not keep the original stats? 12 strength and 3 vitality IMHO or 11 strength and 4 vitality.
nice cards! gp. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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DáinIronfoot |
Posted: Tue Apr 17, 2007 1:23 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Anonymous Prodigy wrote: DáinIronfoot wrote:   • Sauron, The Necromancer
Minion • Maia
Strength: 18
Vitality: 5
Site: 6
Lurker. Damage +1. Enduring. Fierce. Hunter 1.
For each  and  Shadow card you spot, Sauron’s twilight cost is -1.
When you play Sauron, you may take control of a site.
At the start of each skirmish involving Sauron, you may exert him to make him strength +X, where X is the number of burdens or threats you can spot.
“‘...even you, Bilbo, won’t need me to tell you tales of that black sorcerer.’”
Wow!  Very powerful, but a bit overpowered. I would raise his cost to   .  I think I have made a Sauron with this subtitle, but that was back in the day... before I was a mod, even.  Cool card! 
Yeah, I guess that’s probably best. Done.
Anonymous Prodigy wrote: DáinIronfoot wrote:  • Úlairë Khamûl, Master of Dol Guldur
Minion • Nazgûl
Strength: 10
Vitality: 4
Site: 3
Lurker. Fierce. Hunter 2.
While you can spot 3 burdens or 3 threats, Úlairë Khamûl is strength +1 and damage +1.
Response: If the Ring-bearer is about to take a wound, exert Úlairë Khamûl to add a burden or a threat instead.
“Now at that time the Chieftain of the Ringwraiths dwelt in Minas Morgul with six companions, while the second to the Chief, Khamûl the Shadow of the East, abode in Dol Guldur as Sauron’s lieutenant....”
I would make it just hunter 1, but he is awesome!  These cards deserve a  , hands down. 
Actually, I should have said so before, but his strength (on other versions) is normally 11 (same cost and stats as Enquëa). So I’d rather keep the hunter 2 as a little extra incentive for using him. If someone else agrees, though, I’ll certainly lower it.
Thanks for the kind words!  |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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menace64 |
Posted: Tue Apr 17, 2007 3:01 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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All I can really say is that I’m not sure Sauron should be a minion at all during this point in the story. He was still too weak to take form, and was little more than an evil spirit watching over his domain. In fact, he was so unlike anything he’d been before that the White Council didn’t even think it was him.
So, in my opinion (and if you don’t want to change him that’s still perfectly fine), if Sauron is to be a minion, he should be a weak non-fighter that supports, not destroys. |
Riddle 9
When I came to Abraham I let him live just a moment longer. When I came to Moses I saved his life more than once. But the salmon... I regret to say I had a hand in its death.
Who am I? |
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DáinIronfoot |
Posted: Tue Apr 17, 2007 3:05 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Hmmm. You make an excellent point...I AM being pretty liberal with the story there.
What does everyone else think? Anybody have any good ideas for how to do that? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Tue Apr 17, 2007 3:14 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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menace has a point, but... he’s just so awesome!
Alright, alright. I’ll let go.
Maybe a follower?  |
I had to put something here. |
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elf lvr |
Posted: Tue Apr 17, 2007 3:44 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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DáinIronfoot wrote: A long while back, we covered the Free Peoples side of the new  (Mirkwood) culture, and it was pretty well-recieved. Filled with a slew of  Elves, Eagles, a brown Wizard and a grumpy shape-shifter,  Free Peoples were pretty varied, yet all still managed to work together pretty well thanks to a wide variety of possessions, events, conditions, and other support cards.
Now we come to the darker, scarier side of Mirkwood...the Shadow side. It’s a little smaller than the FP side, but what it lacks in size, it makes up in power. Spiders become a race much larger and scarier than just Shelob, with a whole army of anrgy, hissing, enduring arachnids crawling after the fellowship. Orcs from Dol Guldur follow the orders of their  Nazgûl (yes, I said Nazgûl  ) and track the fellowship’s movements, harrassing them if they stray too close to their shadowy realm. And Sauron himself manipulates events from the background...or swoops in to wreak havoc himself when the time is right.
Many evil creatures reside in the former Greenwood the Great. Like the Haunted Forest in The Wizard of Oz, I’d turn back if I were you.
Dáin’s DC Duos #161
So...how should we start? Spiders? Orcs? Nazgûl? Hmmm.
I think we’ll start with the big boys. The REALLY big boys.  Enjoy!
  • Sauron, The Necromancer
Minion • Maia
Strength: 18
Vitality: 5
Site: 6
Lurker. Damage +1. Enduring. Fierce. Hunter 1.
For each  and  Shadow card you spot, Sauron’s twilight cost is -1.
When you play Sauron, you may take control of a site.
At the start of each skirmish involving Sauron, you may exert him to make him strength +X, where X is the number of burdens or threats you can spot.
“‘...even you, Bilbo, won’t need me to tell you tales of that black sorcerer.’”
Wow. I mean, wow. WOW. Lots of abilites there. Drop lurker, IMO, it does you no good (so far), and it seems like a lot of keywords already. The twilight reduction is cool, and so is the start of skirmish ability. It’s balanced, though, since it has 6 less strength than our usual dark lord.
This is actually one of TWO versions of Sauron found in the set. (For those who have been following recently-covered cultures, I bet you can figure out what culture and time period the other is from.  ) I didn’t intend for him to have every concievable keyword you can fit on one character, it just kind of worked out that way.  He’s pretty weak (for Sauron), but with that skirmish ability, he can actually exceed his normal 24 strength in the right circumstances.
 • Úlairë Khamûl, Master of Dol Guldur
Minion • Nazgûl
Strength: 10
Vitality: 4
Site: 3
Lurker. Fierce. Hunter 2.
While you can spot 3 burdens or 3 threats, Úlairë Khamûl is strength +1 and damage +1.
Response: If the Ring-bearer is about to take a wound, exert Úlairë Khamûl to add a burden or a threat instead.
“Now at that time the Chieftain of the Ringwraiths dwelt in Minas Morgul with six companions, while the second to the Chief, Khamûl the Shadow of the East, abode in Dol Guldur as Sauron’s lieutenant....”
I love the extra nazzie. LOVE. Anyways, on to the card. The strength is balanced, with hunter and the ability. Lurker makes sense here, since he has an exerting ability. Reminds me a bit of the MoM Nelya. It’d be great for nazgul strategies, old and new. GP.
Úlairë...who? I don’t expect bringing a brand new Nazgûl into the mix will sit too well with some reviewers, and though I try to be open to reviewer’s opinions, it will take a lot to make me budge on this one. I think Khamûl, the ONLY named Nazgûl in Tolkien’s works, deserves a place in the card game based on those works. Decipher decided to give some of this character’s material to Úlairë Attëa, and while I think that, in general, their naming of the Nazgûl is fine, Khamûl should have been part of it from the beginning. And since every other Nazgûl has "Úlairë" (for "number") in front of its name, I decided to keep it here (even though it doesn’t make a ton of sense).
Anyway, as the Witch-king’s right hand...uh, wraith, Khamûl is a major character in my sets, with three versions (combined) in the first and second sets alone. His versions have varying abilities, of course, but they usually revolve around a specific theme or two. What those themes are, you’ll just have to wait and see when I post other versions of him.
So, again, unless the whole forum turns around and tells me I’m nuts, the chaarcter (and his name) stick. I ask you to judge his stats and text, not his name.  Thanks!
Oh, and of course, the  s are back on with this being a new thread. Yoru first review nets you a  ...no questions asked.  |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
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NBarden |
Posted: Tue Apr 17, 2007 4:39 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: A long while back, we covered the Free Peoples side of the new  (Mirkwood) culture, and it was pretty well-recieved. Filled with a slew of  Elves, Eagles, a brown Wizard and a grumpy shape-shifter,  Free Peoples were pretty varied, yet all still managed to work together pretty well thanks to a wide variety of possessions, events, conditions, and other support cards.
Now we come to the darker, scarier side of Mirkwood...the Shadow side. It’s a little smaller than the FP side, but what it lacks in size, it makes up in power. Spiders become a race much larger and scarier than just Shelob, with a whole army of anrgy, hissing, enduring arachnids crawling after the fellowship. Orcs from Dol Guldur follow the orders of their  Nazgûl (yes, I said Nazgûl  ) and track the fellowship’s movements, harrassing them if they stray too close to their shadowy realm. And Sauron himself manipulates events from the background...or swoops in to wreak havoc himself when the time is right.
Many evil creatures reside in the former Greenwood the Great. Like the Haunted Forest in The Wizard of Oz, I’d turn back if I were you.
Dáin’s DC Duos #161
So...how should we start? Spiders? Orcs? Nazgûl? Hmmm.
I think we’ll start with the big boys. The REALLY big boys.  Enjoy!
  • Sauron, The Necromancer
Minion • Maia
Strength: 18
Vitality: 5
Site: 6
Lurker. Damage +1. Enduring. Fierce. Hunter 1.
For each  and  Shadow card you spot, Sauron’s twilight cost is -1.
When you play Sauron, you may take control of a site.
At the start of each skirmish involving Sauron, you may exert him to make him strength +X, where X is the number of burdens or threats you can spot.
“‘...even you, Bilbo, won’t need me to tell you tales of that black sorcerer.’”
To powerful. See Sauron, dark Lord of Mordor and Sauron, The lord of the Rings. Don’t give him any twilight reduction, especially since you can throw in Some Secret Art of Flame or random conditions like that to kill with. Just cut the twilight reduction period, he’s good enough to be used without it. Or significantly reduce it, like while you spot a or card, he is twilight cost -5 or something like that. Also, self-exerting an enduring minion is BAD. Really bad. Oh yeah, he’s site 5. Period.
This is actually one of TWO versions of Sauron found in the set. (For those who have been following recently-covered cultures, I bet you can figure out what culture and time period the other is from.  ) I didn’t intend for him to have every concievable keyword you can fit on one character, it just kind of worked out that way.  He’s pretty weak (for Sauron), but with that skirmish ability, he can actually exceed his normal 24 strength in the right circumstances.
 • Úlairë Khamûl, Master of Dol Guldur
Minion • Nazgûl
Strength: 10
Vitality: 4
Site: 3
Lurker. Fierce. Hunter 2.
While you can spot 3 burdens or 3 threats, Úlairë Khamûl is strength +1 and damage +1.
Response: If the Ring-bearer is about to take a wound, exert Úlairë Khamûl to add a burden or a threat instead.
“Now at that time the Chieftain of the Ringwraiths dwelt in Minas Morgul with six companions, while the second to the Chief, Khamûl the Shadow of the East, abode in Dol Guldur as Sauron’s lieutenant....”
That makes a potential of 15 Nazgul in a Forestgul deck. Well...that’s fine. Just don’t go slapping toil on any version or making non-unique Nazzies left and right.
Úlairë...who? I don’t expect bringing a brand new Nazgûl into the mix will sit too well with some reviewers, and though I try to be open to reviewer’s opinions, it will take a lot to make me budge on this one. I think Khamûl, the ONLY named Nazgûl in Tolkien’s works, deserves a place in the card game based on those works. Decipher decided to give some of this character’s material to Úlairë Attëa, and while I think that, in general, their naming of the Nazgûl is fine, Khamûl should have been part of it from the beginning. And since every other Nazgûl has "Úlairë" (for "number") in front of its name, I decided to keep it here (even though it doesn’t make a ton of sense).
Anyway, as the Witch-king’s right hand...uh, wraith, Khamûl is a major character in my sets, with three versions (combined) in the first and second sets alone. His versions have varying abilities, of course, but they usually revolve around a specific theme or two. What those themes are, you’ll just have to wait and see when I post other versions of him.
So, again, unless the whole forum turns around and tells me I’m nuts, the chaarcter (and his name) stick. I ask you to judge his stats and text, not his name.  Thanks!
Oh, and of course, the  s are back on with this being a new thread. Yoru first review nets you a  ...no questions asked.  |
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Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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DáinIronfoot |
Posted: Wed Apr 18, 2007 8:42 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Okay, okay. I completely revamped Sauron, as per Menace’s suggestion. How’s he look now, boys and girls? If he’s bad, s for any suggestions on how to make him better (and an extra to Menace for speaking out in the first place). |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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