Author |
Message |
How playable is The Faithful Stone?
5 (Best) |
[ 13 ] 65% |
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4 |
[ 1 ] 5% |
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3 |
[ 2 ] 10% |
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2 |
[ 0 ] 0% |
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1 (Worst) |
[ 4 ] 20% |
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Total Votes : 20 |
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AnxiousChieftain |
Posted: Sun Apr 29, 2007 5:20 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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AHHHH! BROKEN!!!
Okay, if your opponent focuses on fighting and has no way to discard conditions, then they are screwed. For every 3 minions that are played, one won’t fight. And then add in crazy token reinforcement like Guarded City and Throne of Minas Tirith, and it just explodes! And it’s non-unique too! And you can use it with Rohan and Gandalf Men! And heck, you can spot your OPPONENT’S MEN!
This is just dumb. It’ll get X-ed fast... and if it doesn’t, my group will outlaw it anyways.
5 for playability, 0 for playtesting. Maybe Decipher shouldn’t have dropped those playtesters... |
MODS RULE. - lem0nhead |
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menace64 |
Posted: Sun Apr 29, 2007 5:22 pm |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Yeah, this has ZERO cultural reinforcement... |
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Anonymous Prodigy |
Posted: Sun Apr 29, 2007 5:23 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Ick. Way overpowered.
1. |
I had to put something here. |
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bibfortuna25 |
Posted: Sun Apr 29, 2007 5:25 pm |
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Joined: 05 Apr 2006
Posts: 615
Location: Springfield, OR
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It’s not that bad. Most decks these days should pack condition removal anyway. |
All cards do what they say. |
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anonymous22 |
Posted: Sun Apr 29, 2007 5:36 pm |
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Joined: 15 Feb 2007
Posts: 58
Location:
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man... it’s broken. Gondor has so many ways to reinforce tokens that’s it not even funny. Guarded City, Throne of Minas Tirith, and that merchant dude. |
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elf lvr |
Posted: Sun Apr 29, 2007 8:53 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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BROKEN.
Almost more broken than Fruit Loops.
1! 1! 1!
I REFUSE to play against anyone that uses this card! |
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Cobra |
Posted: Mon Apr 30, 2007 12:35 am |
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Joined: 12 Jul 2005
Posts: 1202
Location: Austin, TX, USA
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Personally I agree that this card shouldn’t have seen print. The concept of one in three minions being safely ignored is just too powerful.
But in practice, I think Bib is right. Conditions are very easily discarded. And certain decktypes, like Wraiths and any sort of Shadow archery, won’t even flinch at this card.
The Faithful Stone is a bad idea, but certainly not the apocalypse. |
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lem0nhead |
Posted: Mon Apr 30, 2007 3:42 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Voted 5 as its still a question of how playable. Answer - extremely. No culture enforcement and the fact its non unique means broken. Swarm will never work again and bomb gets shafted. I too will join the lobby to never play anyone using this. I hate to keep moaning on but im gonna say this again... Escalation. Buy these new cards from us or your old decks wont win anymore.... |
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Apopatos |
Posted: Mon Apr 30, 2007 5:00 am |
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Joined: 10 Mar 2007
Posts: 629
Location: Hellas
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No culturally enforced? 5 because it’s extra playable! |
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AgentDrake |
Posted: Mon Apr 30, 2007 1:40 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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So every third minion can’t be assigned? And its non-unique. Easily shuts down just about every swarm once you have one or two out, and three means that for every three minions played, none of those three may be assigned. (get a 3 tokens on each when three minons are played, use each one to prevent a different one of the three from being assigned.) Except against , in which case its useless.
That’s pretty broken.
Playability, a 5. Balance, a 0 |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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