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Foresight |
Posted: Sun May 06, 2007 7:34 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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•Gollum, Eternally Vigilant
Follower
Strength +2
Aid:
Skirmish: Spot 2 burdens or 2 threats and exert bearer to make another minion strength +2.
Skirmish: Spot 4 burdens or 4 threats and exert bearer to make another minion strength +4.
When the free people’s player reconciles, shuffle Gollum back into your draw deck.
R
•Grima, Ill Guest
Follower
Strength +2
Aid: To play, spot a Man.
You may transfer this follower to a companion.
If bearer is a companion, bearer is strength -3 and loses all strength and damage bonuses from possessions.
"...an ill guest with ill news..."
R
Orkish Reinforcement
Follower
Strength +1
Aid: To play, spot an Orc.
Each time you transfer this follower to a minion, except an minion, exert bearer.
When you transfer this follower, you may play an weapon from your discard pile. If you do this, you cannot play events until the regroup phase.
"In times of war, it paid off to be well-armed."
U
•Lurtz, Watchful Eye
Follower
Strength +3
Aid: To play, spot an Uruk-hai.
Bearer must be an Uruk-hai.
Bearer is damage +1.
Each time bearer wins a skirmish, you may spot an exhausted companion to make another minion strength +2 until the regroup phase.
"He stood over watch of his Orc men, and took great pride in it."
R |
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DáinIronfoot |
Posted: Sun May 06, 2007 8:51 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote:  •Gollum, Eternally Vigilant
Follower
Strength +2
Aid:
Skirmish: Spot 2 burdens or 2 threats and exert bearer to make another minion strength +2.
Skirmish: Spot 4 burdens or 4 threats and exert bearer to make another minion strength +4.
When the free people’s player reconciles, shuffle Gollum back into your draw deck.
R
I think it would be cooler if he costed more (like or ) and removed a burden or threat as the aid cost. If you leave it as is (which would, of course, be fine), I’d still recommend raising the intial cost to .
Foresight wrote:  •Grima, Ill Guest
Follower
Strength +2
Aid:  To play, spot a  Man.
You may transfer this follower to a companion.
If bearer is a companion, bearer is strength -3 and loses all strength and damage bonuses from possessions.
"...an ill guest with ill news..."
R
Interesting. I think that a resistance reduction (when borne by a companion, of course) would be most appropriate also.
Foresight wrote:  Orkish Reinforcement
Follower
Strength +1
Aid:  To play, spot an  Orc.
Each time you transfer this follower to a minion, except an  minion, exert bearer.
When you transfer this follower, you may play an  weapon from your discard pile. If you do this, you cannot play  events until the regroup phase.
"In times of war, it paid off to be well-armed."
U
Nice and simple.
Foresight wrote:  •Lurtz, Watchful Eye
Follower
Strength +3
Aid:  To play, spot an  Uruk-hai.
Bearer must be an  Uruk-hai.
Bearer is damage +1.
Each time bearer wins a skirmish, you may spot an exhausted companion to make another  minion strength +2 until the regroup phase.
"He stood over watch of his Orc men, and took great pride in it."
R
Wow, huge follower, but I think it’s costed okay. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Sun May 06, 2007 12:49 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote:  •Gollum, Eternally Vigilant
Follower
Strength +2
Aid:
Skirmish: Spot 2 burdens or 2 threats and exert bearer to make another minion strength +2.
Skirmish: Spot 4 burdens or 4 threats and exert bearer to make another minion strength +4.
When the free people’s player reconciles, shuffle Gollum back into your draw deck.
R
should be each time the free peoples player reconciles
 •Grima, Ill Guest
Follower
Strength +2
Aid:  To play, spot a  Man.
You may transfer this follower to a companion.
If bearer is a companion, bearer is strength -3 and loses all strength and damage bonuses from possessions.
"...an ill guest with ill news..."
R
nice
 Orkish Reinforcement
Follower
Strength +1
Aid:  To play, spot an  Orc.
Each time you transfer this follower to a minion, except an  minion, exert bearer.
When you transfer this follower, you may play an  weapon from your discard pile. If you do this, you cannot play  events until the regroup phase.
"In times of war, it paid off to be well-armed."
U
sweet
 •Lurtz, Watchful Eye
Follower
Strength +3
Aid:  To play, spot an  Uruk-hai.
Bearer must be an  Uruk-hai.
Bearer is damage +1.
Each time bearer wins a skirmish, you may spot an exhausted companion to make another  minion strength +2 until the regroup phase.
"He stood over watch of his Orc men, and took great pride in it."
R
sweet DC’s! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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