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DáinIronfoot
Posted: Tue May 22, 2007 8:38 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
2 *The Ulumuri, Sea-horns White
Artifact * Support Area
To play, spot Ulmo (or spot 2 White companions and add a burden).
Skirmish: Discard a non-exhausted companion from play to make another companion strength +4.
...and there make music upon his great horns, the Ulumúri, that are wrought of white shell; and those to whom that music comes hear it ever after in their hearts, and longing for the sea never leaves them again.

Very, very interesting. I think you can bring the cost down to 1 or maybe even 0 since you have to discard a companion.

elf lvr wrote:
2 *The Valaroma, Hunter’s Horn White
Artifact * Support Area
To play, spot Orome (or spot 2 White companions and add a burden).
Skirmish: Discard a follower from your support area to make a companion strength +4.
The Valaróma is the name of his great horn, the sound of which is like the upgoing of the Sun in scarlet, or the sheer lightning cleaving the clouds.

Better. I still think this could cost 1, though.

elf lvr wrote:
0 *The Ring of Doom White
Condition * Support Area
To play, spot 4 White cards (or 2 White characters or followers).
Each time you play a unique White card, that card’s twilight cost is -X, where X is the number of cards you can spot in the discard pile with the same title as the card played.
It is told that after the flight of Melkor the Valar sat long unmoved upon their thrones in the Ring of Doom; but they were not idle...

Oh, I forgot about this. Razz Okay, leave the cost of the second horn at 2, but still take the first one down to 1.

elf lvr wrote:
4 *Manwe, Lord of Arda White
Follower
Aid – 2
To play, spot a White companion.
Bearer gains captain.
When Manwe is discarded, you may heal a companion.
Response: If bearer wins a skirmish, you may transfer Manwe to your support area to remove a threat.
’This kingdom thou shalt not take for thine own, wrongfully, for many others have laboured here do less than thou.’

Wow. Powerful, but I think he’s balanced enough. Good stuff.

elf lvr wrote:
2 *Varda, Wife of Manwe White
Follower
Aid – 2
While you can spot 2 other White followers, each White follower is twilight cost -1.
Skirmish: Discard Varda to heal bearer twice.
…and if Manwë is with her, Varda hears more clearly than all other ears the sound of voices that cry from east to west, from the hills and the valleys, and from the dark places that Melkor has made upon Earth.

I’d make her cost 3, especially since she reduces the cost of others.

elf lvr wrote:
2 *Ulmo, Wanderer of Waves White
Follower
Aid – 2
Bearer must be a White companion.
While at a river site, bearer is strength +1 and damage +1.
When Ulmo is discarded, you may play the fellowship’s next site.
For he kept all Arda in thought, and he has no need of any resting-place.

Good. This one’s pretty well-balanced.

elf lvr wrote:
2 *Aule, Master of Crafts White
Follower
Aid – 2
To play, spot 2 White companions or followers.
When Aule is discarded, you may play an artifact from your draw deck.
Skirmish: Exert bearer to make him strength +1 for each White artifact you can spot.
He is a smith and a master of all crafts, and he delights in works of skill, however small, as much as in the mighty building of old.

Good. I also like how you get a bonus when they’re discarded, by the way. Thumbs Up

elf lvr wrote:
1 *Yavanna, Giver of Fruits White
Follower
Aid – 2
To play, spot a White card.
Each time Yavanna is transferred to a companion, you may heal that companion.
Regroup: If the fellowship is at a forest site, you may discard Yavanna to remove 2 threats.
She is the lover of all things that grow in the earth, and all their countless forms she holds in her mind, from the trees like towers in forests long ago to the moss upon stones or the small and secret things in the mould.

I think she should cost 2.

Very well done overall, my friend. Good job! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed May 23, 2007 1:22 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
elf lvr wrote:
Well, I’ll go ahead and post the next few, just because I have them done. Feel free to review the last few, though.

4 *Manwe, Lord of Arda White
Follower
Aid – 2
To play, spot a White companion.
Bearer gains captain.
When Manwe is discarded, you may heal a companion.
Response: If bearer wins a skirmish, you may transfer Manwe to your support area to remove a threat.
’This kingdom thou shalt not take for thine own, wrongfully, for many others have laboured here do less than thou.’
IMHO slightly underpowered cut base cost to 3

3 *Varda, Wife of Manwe White
Follower
Aid – 2
While you can spot 2 other White followers, each White follower is twilight cost -1.
Skirmish: Discard Varda to heal bearer twice.
…and if Manwë is with her, Varda hears more clearly than all other ears the sound of voices that cry from east to west, from the hills and the valleys, and from the dark places that Melkor has made upon Earth.
way underpowered cut cost to 2, and aid to 1 maybe add a resistance boost too

2 *Ulmo, Wanderer of Waves White
Follower
Aid – 2
Bearer must be a White companion.
While at a river site, bearer is strength +1 and damage +1.
When Ulmo is discarded, you may play the fellowship’s next site.
For he kept all Arda in thought, and he has no need of any resting-place.
sure. give a resistance boost as well

2 *Aule, Master of Crafts White
Follower
Aid – 2
To play, spot 2 White companions or followers.
When Aule is discarded, you may play an artifact from your draw deck.
Skirmish: Exert bearer to make him strength +1 for each White artifact you can spot.
He is a smith and a master of all crafts, and he delights in works of skill, however small, as much as in the mighty building of old.
make it or discard pile for the artifact playing thing

2 *Yavanna, Giver of Fruits White
Follower
Aid – 2
To play, spot a White card.
Each time Yavanna is transferred to a companion, you may heal that companion.
Regroup: If the fellowship is at a forest site, you may discard Yavanna to remove 2 threats.
She is the lover of all things that grow in the earth, and all their countless forms she holds in her mind, from the trees like towers in forests long ago to the moss upon stones or the small and secret things in the mould.

give some stat boost
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Wed May 23, 2007 3:33 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
2 *Namo, Mandos White
Follower
Strength: +1
Aid - 2
To play, spot a White companion.
When Namo is transfered to a companion or discarded, you may reveal a shadow player’s hand.
He forgets nothing; and he knows all things that shall be, save only those that lie still in the freedom of Ilúvatar.

We need some common cards in this set. This is one. But it’s still decent.

2 *Irmo, Feanturi White
Follower
Aid - 2
Bearer must be a White companion.
While bearer is at a forest site, bearer is strength +2.
If Irmo is discarded, you may play another White follower from your discard pile.
In Lórien are his gardens in the land of the Valar, and they are the fairest of all places in the world, filled with many spirits.

2 *Vaire, The Weaver White
Follower
Aid - 1
To play, spot a White companion.
Each Spider is strength -1.
Each minion skirmishing bearer is strength -1.
Who weaves all things that have ever been in Time into her storied webs, and the halls of Mandos that ever widen as the ages pass are clothed with them.

2 *Este, The Gentle White
Follower
Aid - 2
Bearer must be a White companion.
Each time Este is transfered to a companion at a forest site, heal that companion.
Response: If bearer is about to take a wound, transfer Irmo to your support area to prevent that.
From the fountains of Irmo and Estë all those who dwell in Valinor draw refreshment; and often the Valar come themselves to Lórien and there find repose and easing of the burden of Arda.
Last edited by elf lvr on Wed May 23, 2007 7:28 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Thranduil
Posted: Wed May 23, 2007 5:31 pm
Joined: 01 May 2007 Posts: 2256 Location:
elf lvr wrote:
2 *Namo, Mandos White
Follower
Strength: +1
Aid - 1
To play, spot a White companion.
When Namo is transfered to a companion or discarded, you may reveal a shadow player’s hand.
He forgets nothing; and he knows all things that shall be, save only those that lie still in the freedom of Ilúvatar.

Very nice, but I’d increase his aid to 2 - Mandos isn’t that willing to go out of his way to help people!

We need some common cards in this set. This is one. But it’s still decent.

2 *Irmo, Feanturi White
Follower
Aid - 1
Bearer must be a White companion.
While bearer is at a forest site, bearer is strength +2.
If Irmo is discarded, you may play another White follower from your discard pile.
In Lórien are his gardens in the land of the Valar, and they are the fairest of all places in the world, filled with many spirits.

Is ’Feanturi’ not the plural? Surely the singular is ’Feantur’? Nice, but again I’d consider raising the aid cost.

2 *Vaire, The Weaver White
Follower
Aid - 1
To play, spot a White companion.
Each Spider is strength -1.
Each minion skirmishing bearer is strength -1.
Who weaves all things that have ever been in Time into her storied webs, and the halls of Mandos that ever widen as the ages pass are clothed with them.

A shame there’s no discarding thing like there was on the others. Nice.

2 *Este, The Gentle White
Follower
Aid - 1
Bearer must be a White companion.
Each time bearer moves to a forest site, heal bearer.
Response: If bearer is about to take a wound, transfer Irmo to your support area to prevent that.
From the fountains of Irmo and Estë all those who dwell in Valinor draw refreshment; and often the Valar come themselves to Lórien and there find repose and easing of the burden of Arda.

Very nice, but I’d again consider increasing the aid cost and it’s still a shame the discarding theme isn’t present.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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elf lvr
Posted: Wed May 23, 2007 6:52 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Thanks for the cost suggestions; I’ve never been very good at costing followers.

I didn’t want to put the discarding theme on EVERY follower, lest the culture become major OP. But don’t wory, most of the last few will have some discarding action thrown in.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Wed May 23, 2007 7:14 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
2 *Namo, Mandos White
Follower
Strength: +1
Aid - 1
To play, spot a White companion.
When Namo is transfered to a companion or discarded, you may reveal a shadow player’s hand.
He forgets nothing; and he knows all things that shall be, save only those that lie still in the freedom of Ilúvatar.

I actually think he’d be better with the aid 2, as Thranduil suggested, but only 1 for the initial cost.

elf lvr wrote:
2 *Irmo, Feanturi White
Follower
Aid - 1
Bearer must be a White companion.
While bearer is at a forest site, bearer is strength +2.
If Irmo is discarded, you may play another White follower from your discard pile.
In Lórien are his gardens in the land of the Valar, and they are the fairest of all places in the world, filled with many spirits.

Yeah, here the aid cost should definately be 2.

elf lvr wrote:
2 *Vaire, The Weaver White
Follower
Aid - 1
To play, spot a White companion.
Each Spider is strength -1.
Each minion skirmishing bearer is strength -1.
Who weaves all things that have ever been in Time into her storied webs, and the halls of Mandos that ever widen as the ages pass are clothed with them.

Good.

elf lvr wrote:
2 *Este, The Gentle White
Follower
Aid - 1
Bearer must be a White companion.
Each time bearer moves to a forest site, heal bearer.
Response: If bearer is about to take a wound, transfer Irmo to your support area to prevent that.
From the fountains of Irmo and Estë all those who dwell in Valinor draw refreshment; and often the Valar come themselves to Lórien and there find repose and easing of the burden of Arda.

I don’t think the moving thing will ever come into play, because you transfer followers back to the support area before you move, don’t you? Maybe change it to "When you transfer this to a companion, if the fellowship is at a forest site, heal bearer." I think a 2 aid cost is good here, especially since it’s basically a vitality booster.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Wed May 23, 2007 7:27 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
DáinIronfoot wrote:
I don’t think the moving thing will ever come into play, because you transfer followers back to the support area before you move, don’t you?


Actually, they transfer back at the end of the turn.

But yeah, I’ll make the suggested changes. Thumbs Up
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Wed May 23, 2007 7:33 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
DáinIronfoot wrote:
I don’t think the moving thing will ever come into play, because you transfer followers back to the support area before you move, don’t you?

Actually, they transfer back at the end of the turn.

But yeah, I’ll make the suggested changes. Thumbs Up

Ah. Still familiarizing myself with followers a bit. I haven’t made many, so they’re still a wee bit foreign to me.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
elf lvr
Posted: Wed May 23, 2007 8:00 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
I really feel like getting White done with soon. So here’s a few more followers.

2 *Nienna, the Griever White
Follower
Resistance: +2
Aid - 2
Bearer must be a White companion.
Each time bearer exerts or takes a wound, you may add 1 to remove a threat.
If Nienna is discarded, you may exert 2 minions.
So great was her sorrow, as the Music unfolded, that her song turned to lamentation long before its end, and the sound of mourning was woven into the themes of the World before it began.

2 *Tulkas, The Tireless White
Follower
Strength: +2
Aid - 4
To play, spot a White companion.
If Tulkas is discarded, the move limit for this turn is +1.
Skirmish: Exert bearer to make him or her damage +1.
He delights in wrestling and in contests of strength; and he rides no steed, for he can outrun all things that go on feet, and he is tireless.

2 *Nessa, Fleetfooted White
Follower
Resistance: +1
Aid - 2
To play, spot a White follower.
Each time the fellowship moves during the regroup phase, heal bearer.
If Nessa is discarded, remove 3.
Deer she loves, and they follow her train whenever she goes in the wild; but she can outrun them, swift as an arrow with the wind in her hair.

2 *Orome, The Hunter White
Follower
Aid - 2
Bearer gains Hunter 2.
If Orome is discarded, each minion loses hunter and cannot gain hunter until the end of the turn.
Regroup: Exert bearer to take a White event from your discard pile into hand. Then, discard a card from hand.
Oromë loved the lands of Middle-earth, and he left them unwillingly and came last to Valinor; and often of old he passed back east over the mountains and returned with his host to the hills and the plains.

2 *Vana, The Ever-Young White
Follower
Vitality: +1
Aid - 2
Bearer must be a White companion.
Skirmish: Exert bearer to remove [X], where X is the number of White followers you can spot (limit 5).
All flowers spring as she passes and open if she glances upon them; and all birds sing at her coming.

Only five followers left, and then some support cards.
Last edited by elf lvr on Wed May 23, 2007 8:40 pm; edited 1 time in totalHappy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
DáinIronfoot
Posted: Wed May 23, 2007 8:34 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
elf lvr wrote:
I really feel like getting White done with soon. So here’s a few more followers.

Well hats off to you, because while it may seem a little repetitive, it’s been a pretty good journey. Thumbs Up

elf lvr wrote:
2 *Nienna, the Griever White
Follower
Resistance: +2
Aid - 2
Bearer must be a White companion.
Each time bearer exerts or takes a wound, you may remove a threat.
If Nienna is discarded, you may exert 2 minions.
So great was her sorrow, as the Music unfolded, that her song turned to lamentation long before its end, and the sound of mourning was woven into the themes of the World before it began.

That first ability is VERY powerful. I’d do something like AT LEAST add 1 to remove that threat.

elf lvr wrote:
2 *Tulkas, The Tireless White
Follower
Strength: +2
Aid - 4
To play, spot a White companion.
If Tulkas is discarded, the move limit for this turn is +1.
Skirmish: Exert bearer to make bearer damage +1.
He delights in wrestling and in contests of strength; and he rides no steed, for he can outrun all things that go on feet, and he is tireless.

I think I’d reword the skirmish ability to "exert bearer to make him or her damage +1".

elf lvr wrote:
1 *Nessa, Fleetfooted White
Follower
Resistance: +1
Aid - 1
To play, spot a White follower.
Each time the fellowship moves during the regroup phase, heal bearer.
If Nessa is discarded, remove 3.
Deer she loves, and they follow her train whenever she goes in the wild; but she can outrun them, swift as an arrow with the wind in her hair.

Needs to be a 2/2 follower, I think. Not so much because of the stat boost, but the text is pretty good.

elf lvr wrote:
2 *Orome, The Hunter White
Follower
Aid - 2
Bearer gains Hunter 2.
If Orome is discarded, each minion loses hunter and cannot gain hunter until the end of the turn.
Regroup: Exert bearer to take a White event from your discard pile into hand. Then, discard a card from hand.
Oromë loved the lands of Middle-earth, and he left them unwillingly and came last to Valinor; and often of old he passed back east over the mountains and returned with his host to the hills and the plains.

Neat.

elf lvr wrote:
2 *Vana, The Ever-Young White
Follower
Vitality: +1
Aid - 1
Bearer must be a White companion.
Skirmish: Exert bearer to remove [X], where X is the number of White followers you can spot (limit 5).
All flowers spring as she passes and open if she glances upon them; and all birds sing at her coming.

Again, I’d make the aid cost 2.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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