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Foresight |
Posted: Sun May 06, 2007 10:19 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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•Frodo, Enduring Adventurer
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed-Resistance: 10
Muster.
While you can spot 2 minions, Frodo is strength +1.
While you can spot 4 minions, Frodo is damage +1.
While you can spot 6 minions, Frodo loses Muster.
While you can spot 7 minions, Frodo loses his gametext.
U
•Sam, Enduring Sidekick
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Muster.
If Sam bears a possession, he is resistance +1 and strength +1 for each minion over 3 you can spot.
If Frodo is killed, make Sam the ring-bearer. (Resistance 5)
"Po-ta-toes!"
U
•Bilbo, Enduring Bag
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Muster.
At the start of each skirmish involving Bilbo, exert X companions where X = the number of minions - the number of companions you can spot.
At the start of each skirmish involving Bilbo, you may remove X burdens where X = the number of companions you can spot - the number of minions you can spot.
R
•Shirefolk About
Condition • Support Area
Play this condition as if it were a maneuver event. When you play this condition, add a token here for each minion you can spot.
Regroup: Spot two companions and remove X tokens from this card to discard a minion, where X = the number of minions you can spot. Discard this condition.
tokens on this card cannot be reinforced.
Adrenaline Rush
Event • Skirmish
Make a hobbit strength +X, where X = the number of minions you can spot. (Limit +3)
•Gimli, Battle Hungry
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of each skirmish involving Gimli, he is damage +X, where X = the number of companions you can spot - the number of minions you can spot.
"There is still a dwarf in moria who draws breath!"
C
Dwarven Comrade
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
While you can spot 3 minions and 2 other companions, the shadow player cannot prevent wounds.
"Even in the most remote of areas, dwarves seem to turn up anywhere."
C
Moria’s Undeniable Riches
Condition • Support Area
At the start of each fellowship phase, add a token here for each wounded companion you can spot. (Limit twice per phase)
Maneuver: Spot X tokens on this card to play X possessions from your discard pile, where X = the number of tokens on this card - the number of minions you can spot. Discard this condition.
tokens on this card cannot be reinforced.
C
Axe of Darrowdelf
Possession • Hand Weapon
Resistance -1
Bearer must be a dwarf.
At the start of each skirmish involving bearer, bearer is resistance -X and strength +X, where X = the number of minions you can spot. (Limit 3.)
C
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That’s it for now, Gondor and the rest of the freeps cultures are next! |
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TheHobbit13 |
Posted: Sun May 06, 2007 12:00 pm |
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Joined: 27 Jul 2006
Posts: 1303
Location: minnesota
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well these cards would pwn a swarm deck |
If you like LOTR then maybe you would like redemption ccg PM me for more info |
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sickofpalantirs |
Posted: Sun May 06, 2007 12:40 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote:  •Frodo, Enduring Adventurer
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed-Resistance: 10
Muster.
While you can spot 2 minions, Frodo is strength +1.
While you can spot 4 minions, Frodo is damage +1.
While you can spot 6 minions, Frodo loses Muster.
While you can spot 7 minions, Frodo loses his gametext.
U
[n] interesting make the first ability +2 [/n]
 •Sam, Enduring Sidekick
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Muster.
If Sam bears a possession, he is resistance +1 and strength +1 for each minion over 3 you can spot.
If Frodo is killed, make Sam the ring-bearer. (Resistance 5)
"Po-ta-toes!"
U
hilarious subtitle. give him resistance 9
 •Bilbo, Enduring Bag
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Muster.
At the start of each skirmish involving Bilbo, exert X companions where X = the number of minions - the number of  companions you can spot.
At the start of each skirmish involving Bilbo, you may remove X burdens where X = the number of  companions you can spot - the number of minions you can spot.
R
enduring bag? otherwise cool, took me a few read-through to grasp it though
 •Shirefolk About
Condition • Support Area
Play this condition as if it were a maneuver event. When you play this condition, add a  token here for each minion you can spot.
Regroup: Spot two  companions and remove X  tokens from this card to discard a minion, where X = the number of minions you can spot. Discard this condition.
 tokens on this card cannot be reinforced.
sweet
 Adrenaline Rush
Event • Skirmish
Make a hobbit strength +X, where X = the number of minions you can spot. (Limit +3)
horrible title
 •Gimli, Battle Hungry
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of each skirmish involving Gimli, he is damage +X, where X = the number of  companions you can spot - the number of minions you can spot.
"There is still a dwarf in moria who draws breath!"
C
it should be vice versa IMHO
 Dwarven Comrade
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
While you can spot 3 minions and 2 other  companions, the shadow player cannot prevent wounds.
"Even in the most remote of areas, dwarves seem to turn up anywhere."
C
to minions.
 Moria’s Undeniable Riches
Condition • Support Area
At the start of each fellowship phase, add a  token here for each wounded  companion you can spot. (Limit twice per phase)
Maneuver: Spot X  tokens on this card to play X  possessions from your discard pile, where X = the number of  tokens on this card - the number of minions you can spot. Discard this condition.
 tokens on this card cannot be reinforced.
C
make it riches of moria. cut the limit. it doesn’t need it. ok second ability can be slimmed down to
Play X possessions from your discard pile, where X = the number of tokens on this card - the number of minions you can spot. Discard this condition.
 Axe of Darrowdelf
Possession • Hand Weapon
Resistance -1
Bearer must be a dwarf.
At the start of each skirmish involving bearer, bearer is resistance -X and strength +X, where X = the number of minions you can spot. (Limit 3.)
C
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make it give base strength +1 and cost 2 IMHO |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Sun May 06, 2007 9:52 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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•Aragorn, Crowned Royal Blood
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
To play, spot a artifact.
Maneuver: Exert Aragorn to add 1 to the number of minions you can spot for each artifact you can spot. If you do this, discard a artifact or wound Aragorn at the start of the regroup phase.
While you can spot 4 minions, Aragorn is strength +2 and resistance +2.
"There he knelt, being crowned before middle earth."
R
•Faramir, Stealthy Shadow
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Ranger. To play, spot a companion.
While you can spot 3 minions, you may play this companion as a skirmish event.
While you can spot 4 minions, Faramir is an archer.
When you play Faramir, you may spot 4 minions to discard a minion skirmishing a companion.
R
•Boromir, Honorable Warrior
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
While you can spot 4 minions, at the start of each skirmish involving Boromir, each minion skirmishing him must exert.
Each time a minion exerts while skirmishing Boromir, if you can spot 6 minions, you may exert each minion skirmishing Boromir again.
If a minion does not exert while skirmishing Boromir, exert Boromir. You may spot 3 minions to prevent this.
U
•The Faithful Inhabitants
Condition • Support Area
When you play this, add a token here for each companion you can spot.
Skirmish: Remove 3 tokens here to add 1 to the number of minions you can spot until the regroup phase.
Each time a companion kills a minion during a skirmish, add a token here.
tokens on this card cannot be reinforced.
"With great bravery, the knights of the white city stood their ground against impossible odds."
C
Clenched Blow
Event • Response
If a card adds strength to a minion, you may spot 5 minions and a companion with resistance 6 or more to prevent that and discard that card.
"With a fist clenched tightly around the sword, a harsh blow was given to the opposition."
U
Sword of the White City
Possession • Hand Weapon
Play this card only as a skirmish event.
Bearer must be a man.
Bearer is strength +1 for each minion you can spot.
Discard this possession if you cannot spot a minion.
"In times of emergency, swords were thrust from the armories."
C
•Eomer, Slayer of Invaders
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot a man, Eomer’s twilight cost is -1.
Skrimish: Spot 3 minions and exert Eomer to make a minion skirmishing Eomer strength -2.
Skirmish: Spot 5 minions and exert Eomer to make a minion skirmishing Eomer strength -3.
If you can spot more than 5 minions, Eomer is strength -1.
"Orcs bearing the white hand run freely across our lands!"
R
•Eowyn, Resistant to Homebound
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While you cannot spot a man, Eowyn’s twilight cost is +1.
While you can spot 3 minions and another man, Eowyn is strength +2.
While you can spot 5 minions and another man, Eowyn is damage +1.
While you can spot more than 5 minions, at the start of each skirmish involving Eowyn, Eowyn must exert.
U
•Theoden, Returned from the Shadow
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
At the end of any phase, if you cannot spot another companion, place Theoden in the dead pile.
At the start of each skirmish involving Theoden, he is strength +X until the end of that skirmish, where X = the number of minions you can spot. (Limit +4)
"I recognize that face..."
R
Rohan Commoner
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While you can spot 2 minions, this companion gains Valiant.
While you can spot 4 minions, this companion is strength +2.
"A common rider of rohan, the one of many."
C
•Vantage Point
Condition • Support Area
Play this condition as a maneuver event only. When you play this condition, add a token here for each minion you can spot.
Skirmish: Remove 3 tokens from here to add 1 to the number of minions you can spot.
Skirmish: Remove 3 tokens from here to subtract 1 from the number of minions you can spot.
Each time a companion kills a minion in a skirmish, add a token here.
tokens on this card cannot be reinforced.
C
Stablehorse
Possession • Mount
Bearer must be a companion.
Add 1 to the number of minions you can spot.
While you can spot 2 minions, bearer is resistance -1.
"Not yet battle-tested, stable horses needed much training before entering the battlefield."
C
Villager’s Pride
Event • Skirmish
Add 1 to the number of minions you can spot for each mounted companion you can spot.
R
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Thanks for any reviews! More freeps cultures to come... |
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Foresight |
Posted: Mon May 07, 2007 11:16 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Well, even if my cards don’t get reviewed, I’m still gonna make em’! I’ve decided to cut out lore from my cards, though I may bring back lore if I decide to make a DC set!
•Legolas, Keen Eye
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
While you can spot 2 minions, the fellowship archery total is +1.
While you can spot 4 minions and another companion, the fellowship archery total is +2.
While you can spot 6 minions and two other companions, the fellowship archery total is +3.
U
•Arwen, Femme Fatale
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Arwen to reinforce an token. You may only do this once each turn.
Maneuver: Spot Aragorn or 2 minions and exert Arwen to reinforce an token.
Assignment: Spot 3 minions and remove an token to assign a minion to Arwen. That minion is strength -2 and cannot use skirmish special abilities until the regroup phase.
U
•Rumil, Woodland Spectre
Companion • Elf
Strength: 0
Vitality: 3
Resistance: 6
At the start of the maneuver phase, Rumil is strength +X, where X = 2 + the number of minions you can spot until the regroup phase.
At the start of the archery phase, you may spot 5 minions and another companion to exert a minion.
At the start of each skirmish involving Rumil, if you cannot spot another companion, he is strength -3 until the regroup phase.
C
•Orophin, Woodland Wisp
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot another elf, add 1 to the number of minions you can spot.
While you can spot 3 other elves, add 2 to the number of minions you can spot.
While you can spot 6 minions, Orophin is an archer and cannot take wounds (Except during skirmish phases).
C
Wonders Untold
Event • Maneuver
Spot 3 companions and more minions than elves to make each minion strength -1 until the regroup phase.
U
•Disabled Enemies
Condition • Support Area
Play this condition as an archery event. When you play this condition, add an token here for each archer you can spot.
Skirmish: Remove 3 tokens from this card to add 1 to the number of minions you can spot.
At the start of the regroup phase, if there are no tokens on this card, discard it.
Each time an companion kills a minion during the archery or skirmish phase, reinforce an token on this card.
R
•Smeagol, Fine Diner
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Maneuver: Remove a token to add 1 to the number of minions you can spot until the regroup phase.
Skirmish: Remove 3 tokens and spot 5 minions to take a event into hand from your discard pile.
At the start of the regroup phase, if you cannot spot a minion, discard Smeagol.
U
•Catch of the Day (FP)
Condition • Support Area
When you play this condition, add a token on here for each River and each Marsh on the adventure path.
Each time Smeagol wins a skirmish or Gollum loses a skirmish, add a token here.
At the start of the skirmish phase, if you can spot more tokens on here than minions, add 1 to the number of minions you can spot.
At the end of the regroup phase, if you can spot 9 minions, you may play Smeagol from your discard pile to discard all minions in play. Remove this condition from the game and discard Smeagol.
R
Leave Now, and Never Come Back! (FP)
Event • Regroup
Discard Smeagol to remove Gollum from the game. (Or if you cannot spot Gollum, play Smeagol from your discard pile)
C
Craving of the Ring
Event • Skirmish
Make Smeagol strength +2. (Or +4 if you can spot more minions than companions)
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Last but not least, is next! |
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Anonymous Prodigy |
Posted: Mon May 07, 2007 11:26 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Foresight wrote:  •Legolas, Keen Eye
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
While you can spot 2 minions, the fellowship archery total is +1.
While you can spot 4 minions and another  companion, the fellowship archery total is +2.
While you can spot 6 minions and two other  companions, the fellowship archery total is +3.
U
Overpowered. Just keep the first line of the text, but make it spot 3 minions.
Foresight wrote:  •Arwen, Femme Fatale
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Arwen to reinforce an  token. You may only do this once each turn.
Maneuver: Spot Aragorn or 2 minions and exert Arwen to reinforce an  token.
Assignment: Spot 3 minions and remove an  token to assign a minion to Arwen. That minion is strength -2 and cannot use skirmish special abilities until the regroup phase.
U
The subtitle is revolting, and you should drop the maneuver ability. Plus, it shoulb be "(limit once per turn)."
Foresight wrote:  •Rumil, Woodland Spectre
Companion • Elf
Strength: 0
Vitality: 3
Resistance: 6
At the start of the maneuver phase, Rumil is strength +X, where X = 2 + the number of minions you can spot until the regroup phase.
At the start of the archery phase, you may spot 5 minions and another  companion to exert a minion.
At the start of each skirmish involving Rumil, if you cannot spot another  companion, he is strength -3 until the regroup phase.
C
Good.
Foresight wrote:  •Orophin, Woodland Wisp
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot another  elf, add 1 to the number of minions you can spot.
While you can spot 3 other  elves, add 2 to the number of minions you can spot.
While you can spot 6 minions, Orophin is an archer and cannot take wounds (Except during skirmish phases).
C
Drop the second sentence of his text.
Foresight wrote:  Wonders Untold
Event • Maneuver
Spot 3  companions and more minions than elves to make each minion strength -1 until the regroup phase.
U
Good.
Foresight wrote:  •Disabled Enemies
Condition • Support Area
Play this condition as an archery event. When you play this condition, add an  token here for each  archer you can spot.
Skirmish: Remove 3  tokens from this card to add 1 to the number of minions you can spot.
At the start of the regroup phase, if there are no  tokens on this card, discard it.
Each time an  companion kills a minion during the archery or skirmish phase, reinforce an  token on this card.
R
Neat.
Foresight wrote:  •Smeagol, Fine Diner
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Maneuver: Remove a  token to add 1 to the number of minions you can spot until the regroup phase.
Skirmish: Remove 3  tokens and spot 5 minions to take a  event into hand from your discard pile.
At the start of the regroup phase, if you cannot spot a minion, discard Smeagol.
U
The subtitle is strange, and the maneuver ability could get way out of hand with cards like New Fish (limit it to twice per turn). Plus, he should be Ring-bound.
Foresight wrote:  •Catch of the Day  (FP)
Condition • Support Area
When you play this condition, add a  token on here for each River and each Marsh on the adventure path.
Each time Smeagol wins a skirmish or Gollum loses a skirmish, add a  token here.
At the start of the skirmish phase, if you can spot more  tokens on here than minions, add 1 to the number of minions you can spot.
At the end of the regroup phase, if you can spot 9 minions, you may play Smeagol from your discard pile to discard all minions in play. Remove this condition from the game and discard Smeagol.
R
The title is weird, and I think would lower the cost to .
Foresight wrote:  Leave Now, and Never Come Back!  (FP)
Event • Regroup
Discard Smeagol to remove Gollum from the game. (Or if you cannot spot Gollum, play Smeagol from your discard pile)
C
The title is a bit too long, but the text is nice.
Foresight wrote:  Craving of the Ring
Event • Skirmish
Make Smeagol strength +2. (Or +4 if you can spot more minions than companions)
Good.  |
I had to put something here. |
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sickofpalantirs |
Posted: Mon May 07, 2007 2:19 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote:  •Aragorn, Crowned Royal Blood
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
To play, spot a  artifact.
Maneuver: Exert Aragorn to add 1 to the number of minions you can spot for each  artifact you can spot. If you do this, discard a  artifact or wound Aragorn at the start of the regroup phase.
While you can spot 4 minions, Aragorn is strength +2 and resistance +2.
"There he knelt, being crowned before middle earth."
R
sweet.
 •Faramir, Stealthy Shadow
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Ranger. To play, spot a  companion.
While you can spot 3 minions, you may play this companion as a skirmish event.
While you can spot 4 minions, Faramir is an archer.
When you play Faramir, you may spot 4 minions to discard a minion skirmishing a  companion.
R
make it unbound gondor companion
 •Boromir, Honorable Warrior
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
While you can spot 4 minions, at the start of each skirmish involving Boromir, each minion skirmishing him must exert.
Each time a minion exerts while skirmishing Boromir, if you can spot 6 minions, you may exert each minion skirmishing Boromir again.
If a minion does not exert while skirmishing Boromir, exert Boromir. You may spot 3 minions to prevent this.
U
the last ability’s wording if a little iffy. I think it should be At the start of each skirmish involving boromir if the minion in that skirmish did not exert, exert boromir...
 •The Faithful Inhabitants
Condition • Support Area
When you play this, add a  token here for each  companion you can spot.
Skirmish: Remove 3  tokens here to add 1 to the number of minions you can spot until the regroup phase.
Each time a  companion kills a minion during a skirmish, add a  token here.
 tokens on this card cannot be reinforced.
"With great bravery, the knights of the white city stood their ground against impossible odds."
C
cut cost to 1-2
 Clenched Blow
Event • Response
If a card adds strength to a minion, you may spot 5 minions and a  companion with resistance 6 or more to prevent that and discard that card.
"With a fist clenched tightly around the sword, a harsh blow was given to the opposition."
U
nice
 Sword of the White City
Possession • Hand Weapon
Play this card only as a skirmish event.
Bearer must be a  man.
Bearer is strength +1 for each minion you can spot.
Discard this possession if you cannot spot a minion.
"In times of emergency, swords were thrust from the armories."
C
it sucks. cut cost to 1. it is like a skirmish event essentially.
 •Eomer, Slayer of Invaders
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot a  man, Eomer’s twilight cost is -1.
Skrimish: Spot 3 minions and exert Eomer to make a minion skirmishing Eomer strength -2.
Skirmish: Spot 5 minions and exert Eomer to make a minion skirmishing Eomer strength -3.
If you can spot more than 5 minions, Eomer is strength -1.
"Orcs bearing the white hand run freely across our lands!"
R
again nice
 •Eowyn, Resistant to Homebound
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While you cannot spot a  man, Eowyn’s twilight cost is +1.
While you can spot 3 minions and another  man, Eowyn is strength +2.
While you can spot 5 minions and another  man, Eowyn is damage +1.
While you can spot more than 5 minions, at the start of each skirmish involving Eowyn, Eowyn must exert.
U
the sub-title stinks. make her cost 2.
 •Theoden, Returned from the Shadow
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
At the end of any phase, if you cannot spot another  companion, place Theoden in the dead pile.
At the start of each skirmish involving Theoden, he is strength +X until the end of that skirmish, where X = the number of minions you can spot. (Limit +4)
"I recognize that face..."
R
nice
 Rohan Commoner
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While you can spot 2 minions, this companion gains Valiant.
While you can spot 4 minions, this companion is strength +2.
"A common rider of rohan, the one of many."
C
again nice
 •Vantage Point
Condition • Support Area
Play this condition as a maneuver event only. When you play this condition, add a  token here for each minion you can spot.
Skirmish: Remove 3  tokens from here to add 1 to the number of minions you can spot.
Skirmish: Remove 3  tokens from here to subtract 1 from the number of minions you can spot.
Each time a  companion kills a minion in a skirmish, add a  token here.
 tokens on this card cannot be reinforced.
C
I love it
 Stablehorse
Possession • Mount
Bearer must be a  companion.
Add 1 to the number of minions you can spot.
While you can spot 2 minions, bearer is resistance -1.
"Not yet battle-tested, stable horses needed much training before entering the battlefield."
C
give it the exert ability and it is cool
 Villager’s Pride
Event • Skirmish
Add 1 to the number of minions you can spot for each mounted  companion you can spot.
R
Thanks for any reviews! More freeps cultures to come...
sweet |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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sickofpalantirs |
Posted: Mon May 07, 2007 2:25 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Well, even if my cards don’t get reviewed, I’m still gonna make em’! I’ve decided to cut out lore from my cards, though I may bring back lore if I decide to make a DC set!
please wait a little longer(or make smaller batches of cards) it really helps getting reviews, in fact if you want reviews fast make batches about a third of the size of what yours have been
 •Legolas, Keen Eye
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
While you can spot 2 minions, the fellowship archery total is +1.
While you can spot 4 minions and another  companion, the fellowship archery total is +2.
While you can spot 6 minions and two other  companions, the fellowship archery total is +3.
U
cut his archery keyword and he is good. you forgot the abilities stack which is why you have to do that IMHO.
 •Arwen, Femme Fatale
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Arwen to reinforce an  token. You may only do this once each turn.
Maneuver: Spot Aragorn or 2 minions and exert Arwen to reinforce an  token.
Assignment: Spot 3 minions and remove an  token to assign a minion to Arwen. That minion is strength -2 and cannot use skirmish special abilities until the regroup phase.
U
I love the sub-title Gp for that. just make it limit once per turn. nice
 •Rumil, Woodland Spectre
Companion • Elf
Strength: 0
Vitality: 3
Resistance: 6
At the start of the maneuver phase, Rumil is strength +X, where X = 2 + the number of minions you can spot until the regroup phase.
At the start of the archery phase, you may spot 5 minions and another  companion to exert a minion.
At the start of each skirmish involving Rumil, if you cannot spot another  companion, he is strength -3 until the regroup phase.
C
give him base strength 2 and cut the 2.
 •Orophin, Woodland Wisp
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot another  elf, add 1 to the number of minions you can spot.
While you can spot 3 other  elves, add 2 to the number of minions you can spot.
While you can spot 6 minions, Orophin is an archer and cannot take wounds (Except during skirmish phases).
C
nice
 Wonders Untold
Event • Maneuver
Spot 3  companions and more minions than elves to make each minion strength -1 until the regroup phase.
U
again cool could cut cost to 1.
 •Disabled Enemies
Condition • Support Area
Play this condition as an archery event. When you play this condition, add an  token here for each  archer you can spot.
Skirmish: Remove 3  tokens from this card to add 1 to the number of minions you can spot.
At the start of the regroup phase, if there are no  tokens on this card, discard it.
Each time an  companion kills a minion during the archery or skirmish phase, reinforce an  token on this card.
R
kewl
 •Smeagol, Fine Diner
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Maneuver: Remove a  token to add 1 to the number of minions you can spot until the regroup phase.
Skirmish: Remove 3  tokens and spot 5 minions to take a  event into hand from your discard pile.
At the start of the regroup phase, if you cannot spot a minion, discard Smeagol.
U
I like how you could remove shadow gollum tokens
 •Catch of the Day  (FP)
Condition • Support Area
When you play this condition, add a  token on here for each River and each Marsh on the adventure path.
Each time Smeagol wins a skirmish or Gollum loses a skirmish, add a  token here.
At the start of the skirmish phase, if you can spot more  tokens on here than minions, add 1 to the number of minions you can spot.
At the end of the regroup phase, if you can spot 9 minions, you may play Smeagol from your discard pile to discard all minions in play. Remove this condition from the game and discard Smeagol.
R
make it then remove both of them from the game.
 Leave Now, and Never Come Back!  (FP)
Event • Regroup
Discard Smeagol to remove Gollum from the game. (Or if you cannot spot Gollum, play Smeagol from your discard pile)
C
nice
 Craving of the Ring
Event • Skirmish
Make Smeagol strength +2. (Or +4 if you can spot more minions than companions)
---
Last but not least,  is next!
kewl |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Foresight |
Posted: Mon May 07, 2007 8:09 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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•Gandalf, Greybeard
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Gandalf is twilight cost -1 for each man you can spot. (Limit -2)
While you can spot 3 minions, each companion gains muster.
While you can spot 5 minions, each companion is strength +2.
While you can spot more than 5 minions, each companion loses all keywords and is unable to gain keywords.
•Brand, Dwarven Ally
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
While you can spot 2 minions, Brand is strength +2.
While you can spot a Dwarf and 4 minions, Brand is strength +2.
While you can spot another man, a Dwarf , and 5 minions, Brand cannot be overwhelmed unless his strength is tripled.
While you can spot more than 5 minions, Brand loses all strength bonuses from companions.
•Gandalf’s Staff, Gnarled Stave
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
While you can spot more minions than companions, Gandalf is defender +1.
While you can spot more companions than minions, Gandalf is resistance +1.
While the number of companions and minions are equal, Gandalf is strength +2.
•Cutoff at the Pass
Condition • Support Area
To play, spot two men.
Play only as a skirmish event. When you play this condition, add a token here for each minion you can spot.
Skirmish: Remove 5 tokens from this condition, spot 2 men, a Dwarf, and discard this condition from play to choose a number. You spot that number of minions until the regroup phase.
Each time a dwarf or man wins a skirmish, add a token here.
tokens on this card cannot be reinforced.
Air Grew Suddenly Dark
Event • Response
Spell. If a minion just replaced the fellowship’s current site, spot Gandalf to replace the fellowship’s current site. (Or if you can spot 4 minions, spot Gandalf to discard that minion)
Gandalf’s Study [Site]
Dwelling. Underground. When the fellowship moves to this site, the free people’s player may spot Gandalf to take a spell from his or her draw deck into hand. |
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NBarden |
Posted: Mon May 07, 2007 8:18 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Foresight wrote:  •Gandalf, Greybeard
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Gandalf is twilight cost -1 for each  man you can spot. (Limit -2)
While you can spot 3 minions, each  companion gains muster.
While you can spot 5 minions, each  companion is strength +2.
While you can spot more than 5 minions, each  companion loses all keywords and is unable to gain keywords.
You mean minions skirmishing a companion, right?
 •Brand, Dwarven Ally
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
While you can spot 2 minions, Brand is strength +2.
While you can spot a Dwarf and 4 minions, Brand is strength +2.
While you can spot another  man, a Dwarf , and 5 minions, Brand cannot be overwhelmed unless his strength is tripled.
While you can spot more than 5 minions, Brand loses all strength bonuses from companions.
Oh, okay. So if there’s more than 5 minions, you’re dead.
 •Gandalf’s Staff, Gnarled Stave
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
While you can spot more minions than companions, Gandalf is defender +1.
While you can spot more companions than minions, Gandalf is resistance +1.
While the number of companions and minions are equal, Gandalf is strength +2.
Interesting, but cool. I like.
 •Cutoff at the Pass
Condition • Support Area
To play, spot two  men.
Play only as a skirmish event. When you play this condition, add a  token here for each minion you can spot.
Skirmish: Remove 5  tokens from this condition, spot 2  men, a Dwarf, and discard this condition from play to choose a number. You spot that number of minions until the regroup phase.
Each time a dwarf or  man wins a skirmish, add a  token here.
 tokens on this card cannot be reinforced.
Interesting. Kind of a spin off of my cards. But the ability to choose exactly how many is cool.
 Air Grew Suddenly Dark
Event • Response
Spell. If a minion just replaced the fellowship’s current site, spot Gandalf to replace the fellowship’s current site. (Or if you can spot 4 minions, spot Gandalf to discard that minion)
You mean shadow player
 Gandalf’s Study [Site]
Dwelling. Underground. When the fellowship moves to this site, the free people’s player may spot Gandalf to take a  spell from his or her draw deck into hand.
[b]Cool. It should be a  site, not  . |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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