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Foresight
Posted: Sun May 06, 2007 10:19 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
0 •Frodo, Enduring Adventurer Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed-Resistance: 10
Muster.
While you can spot 2 minions, Frodo is strength +1.
While you can spot 4 minions, Frodo is damage +1.
While you can spot 6 minions, Frodo loses Muster.
While you can spot 7 minions, Frodo loses his gametext.
U

2 •Sam, Enduring Sidekick Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Muster.
If Sam bears a possession, he is resistance +1 and strength +1 for each minion over 3 you can spot.
If Frodo is killed, make Sam the ring-bearer. (Resistance 5)
"Po-ta-toes!"
U

2 •Bilbo, Enduring Bag Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Muster.
At the start of each skirmish involving Bilbo, exert X companions where X = the number of minions - the number of Shire companions you can spot.
At the start of each skirmish involving Bilbo, you may remove X burdens where X = the number of Shire companions you can spot - the number of minions you can spot.
R

2 •Shirefolk About Shire
Condition • Support Area
Play this condition as if it were a maneuver event. When you play this condition, add a Shire token here for each minion you can spot.
Regroup: Spot two Shire companions and remove X Shire tokens from this card to discard a minion, where X = the number of minions you can spot. Discard this condition.
Shire tokens on this card cannot be reinforced.

1 Adrenaline Rush Shire
Event • Skirmish
Make a hobbit strength +X, where X = the number of minions you can spot. (Limit +3)

2 •Gimli, Battle Hungry Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of each skirmish involving Gimli, he is damage +X, where X = the number of Dwarven companions you can spot - the number of minions you can spot.
"There is still a dwarf in moria who draws breath!"
C

2 Dwarven Comrade Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
While you can spot 3 minions and 2 other Dwarven companions, the shadow player cannot prevent wounds.
"Even in the most remote of areas, dwarves seem to turn up anywhere."
C

2 Moria’s Undeniable Riches Dwarven
Condition • Support Area
At the start of each fellowship phase, add a Dwarven token here for each wounded Dwarven companion you can spot. (Limit twice per phase)
Maneuver: Spot X Dwarven tokens on this card to play X Dwarven possessions from your discard pile, where X = the number of Dwarven tokens on this card - the number of minions you can spot. Discard this condition.
Dwarven tokens on this card cannot be reinforced.
C

1 Axe of Darrowdelf Dwarven
Possession • Hand Weapon
Resistance -1
Bearer must be a dwarf.
At the start of each skirmish involving bearer, bearer is resistance -X and strength +X, where X = the number of minions you can spot. (Limit 3.)
C
---

That’s it for now, Gondor and the rest of the freeps cultures are next!
TheHobbit13
Posted: Sun May 06, 2007 12:00 pm
Joined: 27 Jul 2006 Posts: 1303 Location: minnesota
well these cards would pwn a swarm deck
If you like LOTR then maybe you would like redemption ccg PM me for more info
sickofpalantirs
Posted: Sun May 06, 2007 12:40 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
0 •Frodo, Enduring Adventurer Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Ringed-Resistance: 10
Muster.
While you can spot 2 minions, Frodo is strength +1.
While you can spot 4 minions, Frodo is damage +1.
While you can spot 6 minions, Frodo loses Muster.
While you can spot 7 minions, Frodo loses his gametext.
U
[n] interesting make the first ability +2 [/n]

2 •Sam, Enduring Sidekick Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Muster.
If Sam bears a possession, he is resistance +1 and strength +1 for each minion over 3 you can spot.
If Frodo is killed, make Sam the ring-bearer. (Resistance 5)
"Po-ta-toes!"
U
hilarious subtitle. give him resistance 9

2 •Bilbo, Enduring Bag Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Muster.
At the start of each skirmish involving Bilbo, exert X companions where X = the number of minions - the number of Shire companions you can spot.
At the start of each skirmish involving Bilbo, you may remove X burdens where X = the number of Shire companions you can spot - the number of minions you can spot.
R
enduring bag? otherwise cool, took me a few read-through to grasp it though

2 •Shirefolk About Shire
Condition • Support Area
Play this condition as if it were a maneuver event. When you play this condition, add a Shire token here for each minion you can spot.
Regroup: Spot two Shire companions and remove X Shire tokens from this card to discard a minion, where X = the number of minions you can spot. Discard this condition.
Shire tokens on this card cannot be reinforced.
sweet

1 Adrenaline Rush Shire
Event • Skirmish
Make a hobbit strength +X, where X = the number of minions you can spot. (Limit +3)
horrible title

2 •Gimli, Battle Hungry Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of each skirmish involving Gimli, he is damage +X, where X = the number of Dwarven companions you can spot - the number of minions you can spot.
"There is still a dwarf in moria who draws breath!"
C
it should be vice versa IMHO

2 Dwarven Comrade Dwarven
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
While you can spot 3 minions and 2 other Dwarven companions, the shadow player cannot prevent wounds.
"Even in the most remote of areas, dwarves seem to turn up anywhere."
C
to minions.

2 Moria’s Undeniable Riches Dwarven
Condition • Support Area
At the start of each fellowship phase, add a Dwarven token here for each wounded Dwarven companion you can spot. (Limit twice per phase)
Maneuver: Spot X Dwarven tokens on this card to play X Dwarven possessions from your discard pile, where X = the number of Dwarven tokens on this card - the number of minions you can spot. Discard this condition.
Dwarven tokens on this card cannot be reinforced.
C
make it riches of moria. cut the limit. it doesn’t need it. ok second ability can be slimmed down to
Play X Dwarven possessions from your discard pile, where X = the number of Dwarven tokens on this card - the number of minions you can spot. Discard this condition.


1 Axe of Darrowdelf Dwarven
Possession • Hand Weapon
Resistance -1
Bearer must be a dwarf.
At the start of each skirmish involving bearer, bearer is resistance -X and strength +X, where X = the number of minions you can spot. (Limit 3.)
C
---

make it give base strength +1 and cost 2 IMHO
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Sun May 06, 2007 9:52 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
4 •Aragorn, Crowned Royal Blood Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
To play, spot a Gondor artifact.
Maneuver: Exert Aragorn to add 1 to the number of minions you can spot for each Gondor artifact you can spot. If you do this, discard a Gondor artifact or wound Aragorn at the start of the regroup phase.
While you can spot 4 minions, Aragorn is strength +2 and resistance +2.
"There he knelt, being crowned before middle earth."
R

3 •Faramir, Stealthy Shadow Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Ranger. To play, spot a Gondor companion.
While you can spot 3 minions, you may play this companion as a skirmish event.
While you can spot 4 minions, Faramir is an archer.
When you play Faramir, you may spot 4 minions to discard a minion skirmishing a Gondor companion.
R

3 •Boromir, Honorable Warrior Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
While you can spot 4 minions, at the start of each skirmish involving Boromir, each minion skirmishing him must exert.
Each time a minion exerts while skirmishing Boromir, if you can spot 6 minions, you may exert each minion skirmishing Boromir again.
If a minion does not exert while skirmishing Boromir, exert Boromir. You may spot 3 minions to prevent this.
U

3 •The Faithful Inhabitants Gondor
Condition • Support Area
When you play this, add a Gondor token here for each Gondor companion you can spot.
Skirmish: Remove 3 Gondor tokens here to add 1 to the number of minions you can spot until the regroup phase.
Each time a Gondor companion kills a minion during a skirmish, add a Gondor token here.
Gondor tokens on this card cannot be reinforced.
"With great bravery, the knights of the white city stood their ground against impossible odds."
C

2 Clenched Blow Gondor
Event • Response
If a card adds strength to a minion, you may spot 5 minions and a Gondor companion with resistance 6 or more to prevent that and discard that card.
"With a fist clenched tightly around the sword, a harsh blow was given to the opposition."
U

2 Sword of the White City Gondor
Possession • Hand Weapon
Play this card only as a skirmish event.
Bearer must be a Gondor man.
Bearer is strength +1 for each minion you can spot.
Discard this possession if you cannot spot a minion.
"In times of emergency, swords were thrust from the armories."
C

3 •Eomer, Slayer of Invaders Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot a Rohan man, Eomer’s twilight cost is -1.
Skrimish: Spot 3 minions and exert Eomer to make a minion skirmishing Eomer strength -2.
Skirmish: Spot 5 minions and exert Eomer to make a minion skirmishing Eomer strength -3.
If you can spot more than 5 minions, Eomer is strength -1.
"Orcs bearing the white hand run freely across our lands!"
R

1 •Eowyn, Resistant to Homebound Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While you cannot spot a Rohan man, Eowyn’s twilight cost is +1.
While you can spot 3 minions and another Rohan man, Eowyn is strength +2.
While you can spot 5 minions and another Rohan man, Eowyn is damage +1.
While you can spot more than 5 minions, at the start of each skirmish involving Eowyn, Eowyn must exert.
U

3 •Theoden, Returned from the Shadow Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
At the end of any phase, if you cannot spot another Rohan companion, place Theoden in the dead pile.
At the start of each skirmish involving Theoden, he is strength +X until the end of that skirmish, where X = the number of minions you can spot. (Limit +4)
"I recognize that face..."
R

2 Rohan Commoner Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While you can spot 2 minions, this companion gains Valiant.
While you can spot 4 minions, this companion is strength +2.
"A common rider of rohan, the one of many."
C

2 •Vantage Point Rohan
Condition • Support Area
Play this condition as a maneuver event only. When you play this condition, add a Rohan token here for each minion you can spot.
Skirmish: Remove 3 Rohan tokens from here to add 1 to the number of minions you can spot.
Skirmish: Remove 3 Rohan tokens from here to subtract 1 from the number of minions you can spot.
Each time a Rohan companion kills a minion in a skirmish, add a Rohan token here.
Rohan tokens on this card cannot be reinforced.
C

1 Stablehorse Rohan
Possession • Mount
Bearer must be a Rohan companion.
Add 1 to the number of minions you can spot.
While you can spot 2 minions, bearer is resistance -1.
"Not yet battle-tested, stable horses needed much training before entering the battlefield."
C

3 Villager’s Pride Rohan
Event • Skirmish
Add 1 to the number of minions you can spot for each mounted Rohan companion you can spot.
R

---

Thanks for any reviews! More freeps cultures to come...
Foresight
Posted: Mon May 07, 2007 11:16 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Well, even if my cards don’t get reviewed, I’m still gonna make em’! I’ve decided to cut out lore from my cards, though I may bring back lore if I decide to make a DC set! Very Happy

2 •Legolas, Keen Eye Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
While you can spot 2 minions, the fellowship archery total is +1.
While you can spot 4 minions and another Elven companion, the fellowship archery total is +2.
While you can spot 6 minions and two other Elven companions, the fellowship archery total is +3.
U

2 •Arwen, Femme Fatale Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Arwen to reinforce an Elven token. You may only do this once each turn.
Maneuver: Spot Aragorn or 2 minions and exert Arwen to reinforce an Elven token.
Assignment: Spot 3 minions and remove an Elven token to assign a minion to Arwen. That minion is strength -2 and cannot use skirmish special abilities until the regroup phase.
U

2 •Rumil, Woodland Spectre Elven
Companion • Elf
Strength: 0
Vitality: 3
Resistance: 6
At the start of the maneuver phase, Rumil is strength +X, where X = 2 + the number of minions you can spot until the regroup phase.
At the start of the archery phase, you may spot 5 minions and another Elven companion to exert a minion.
At the start of each skirmish involving Rumil, if you cannot spot another Elven companion, he is strength -3 until the regroup phase.
C

2 •Orophin, Woodland Wisp Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot another Elven elf, add 1 to the number of minions you can spot.
While you can spot 3 other Elven elves, add 2 to the number of minions you can spot.
While you can spot 6 minions, Orophin is an archer and cannot take wounds (Except during skirmish phases).
C

2 Wonders Untold Elven
Event • Maneuver
Spot 3 Elven companions and more minions than elves to make each minion strength -1 until the regroup phase.
U

3 •Disabled Enemies Elven
Condition • Support Area
Play this condition as an archery event. When you play this condition, add an Elven token here for each Elven archer you can spot.
Skirmish: Remove 3 Elven tokens from this card to add 1 to the number of minions you can spot.
At the start of the regroup phase, if there are no Elven tokens on this card, discard it.
Each time an Elven companion kills a minion during the archery or skirmish phase, reinforce an Elven token on this card.
R

0 •Smeagol, Fine Diner Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Maneuver: Remove a Gollum token to add 1 to the number of minions you can spot until the regroup phase.
Skirmish: Remove 3 Gollum tokens and spot 5 minions to take a Gollum event into hand from your discard pile.
At the start of the regroup phase, if you cannot spot a minion, discard Smeagol.
U

2 •Catch of the Day Gollum(FP)
Condition • Support Area
When you play this condition, add a Gollum token on here for each River and each Marsh on the adventure path.
Each time Smeagol wins a skirmish or Gollum loses a skirmish, add a Gollum token here.
At the start of the skirmish phase, if you can spot more Gollum tokens on here than minions, add 1 to the number of minions you can spot.
At the end of the regroup phase, if you can spot 9 minions, you may play Smeagol from your discard pile to discard all minions in play. Remove this condition from the game and discard Smeagol.
R

2 Leave Now, and Never Come Back! Gollum(FP)
Event • Regroup
Discard Smeagol to remove Gollum from the game. (Or if you cannot spot Gollum, play Smeagol from your discard pile)
C

1 Craving of the Ring Gollum
Event • Skirmish
Make Smeagol strength +2. (Or +4 if you can spot more minions than companions)

---

Last but not least, Gandalf is next!
Anonymous Prodigy
Posted: Mon May 07, 2007 11:26 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Foresight wrote:
2 •Legolas, Keen Eye Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
While you can spot 2 minions, the fellowship archery total is +1.
While you can spot 4 minions and another Elven companion, the fellowship archery total is +2.
While you can spot 6 minions and two other Elven companions, the fellowship archery total is +3.
U

Overpowered. Just keep the first line of the text, but make it spot 3 minions. Thumbs Up

Foresight wrote:
2 •Arwen, Femme Fatale Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Arwen to reinforce an Elven token. You may only do this once each turn.
Maneuver: Spot Aragorn or 2 minions and exert Arwen to reinforce an Elven token.
Assignment: Spot 3 minions and remove an Elven token to assign a minion to Arwen. That minion is strength -2 and cannot use skirmish special abilities until the regroup phase.
U

The subtitle is revolting, and you should drop the maneuver ability. Plus, it shoulb be "(limit once per turn)." Smile

Foresight wrote:
2 •Rumil, Woodland Spectre Elven
Companion • Elf
Strength: 0
Vitality: 3
Resistance: 6
At the start of the maneuver phase, Rumil is strength +X, where X = 2 + the number of minions you can spot until the regroup phase.
At the start of the archery phase, you may spot 5 minions and another Elven companion to exert a minion.
At the start of each skirmish involving Rumil, if you cannot spot another Elven companion, he is strength -3 until the regroup phase.
C

Good. Thumbs Up

Foresight wrote:
2 •Orophin, Woodland Wisp Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot another Elven elf, add 1 to the number of minions you can spot.
While you can spot 3 other Elven elves, add 2 to the number of minions you can spot.
While you can spot 6 minions, Orophin is an archer and cannot take wounds (Except during skirmish phases).
C

Drop the second sentence of his text.

Foresight wrote:
2 Wonders Untold Elven
Event • Maneuver
Spot 3 Elven companions and more minions than elves to make each minion strength -1 until the regroup phase.
U

Good. Smile

Foresight wrote:
3 •Disabled Enemies Elven
Condition • Support Area
Play this condition as an archery event. When you play this condition, add an Elven token here for each Elven archer you can spot.
Skirmish: Remove 3 Elven tokens from this card to add 1 to the number of minions you can spot.
At the start of the regroup phase, if there are no Elven tokens on this card, discard it.
Each time an Elven companion kills a minion during the archery or skirmish phase, reinforce an Elven token on this card.
R

Neat. Smile

Foresight wrote:
0 •Smeagol, Fine Diner Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Maneuver: Remove a Gollum token to add 1 to the number of minions you can spot until the regroup phase.
Skirmish: Remove 3 Gollum tokens and spot 5 minions to take a Gollum event into hand from your discard pile.
At the start of the regroup phase, if you cannot spot a minion, discard Smeagol.
U

The subtitle is strange, and the maneuver ability could get way out of hand with cards like New Fish (limit it to twice per turn). Plus, he should be Ring-bound.

Foresight wrote:
2 •Catch of the Day Gollum(FP)
Condition • Support Area
When you play this condition, add a Gollum token on here for each River and each Marsh on the adventure path.
Each time Smeagol wins a skirmish or Gollum loses a skirmish, add a Gollum token here.
At the start of the skirmish phase, if you can spot more Gollum tokens on here than minions, add 1 to the number of minions you can spot.
At the end of the regroup phase, if you can spot 9 minions, you may play Smeagol from your discard pile to discard all minions in play. Remove this condition from the game and discard Smeagol.
R

The title is weird, and I think would lower the cost to 1.

Foresight wrote:
2 Leave Now, and Never Come Back! Gollum(FP)
Event • Regroup
Discard Smeagol to remove Gollum from the game. (Or if you cannot spot Gollum, play Smeagol from your discard pile)
C

The title is a bit too long, but the text is nice. Thumbs Up

Foresight wrote:
1 Craving of the Ring Gollum
Event • Skirmish
Make Smeagol strength +2. (Or +4 if you can spot more minions than companions)

Good. Smile
I had to put something here.
sickofpalantirs
Posted: Mon May 07, 2007 2:19 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
4 •Aragorn, Crowned Royal Blood Gondor
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
To play, spot a Gondor artifact.
Maneuver: Exert Aragorn to add 1 to the number of minions you can spot for each Gondor artifact you can spot. If you do this, discard a Gondor artifact or wound Aragorn at the start of the regroup phase.
While you can spot 4 minions, Aragorn is strength +2 and resistance +2.
"There he knelt, being crowned before middle earth."
R
sweet.

3 •Faramir, Stealthy Shadow Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Ranger. To play, spot a Gondor companion.
While you can spot 3 minions, you may play this companion as a skirmish event.
While you can spot 4 minions, Faramir is an archer.
When you play Faramir, you may spot 4 minions to discard a minion skirmishing a Gondor companion.
R
make it unbound gondor companion

3 •Boromir, Honorable Warrior Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
While you can spot 4 minions, at the start of each skirmish involving Boromir, each minion skirmishing him must exert.
Each time a minion exerts while skirmishing Boromir, if you can spot 6 minions, you may exert each minion skirmishing Boromir again.
If a minion does not exert while skirmishing Boromir, exert Boromir. You may spot 3 minions to prevent this.
U
the last ability’s wording if a little iffy. I think it should be At the start of each skirmish involving boromir if the minion in that skirmish did not exert, exert boromir...

3 •The Faithful Inhabitants Gondor
Condition • Support Area
When you play this, add a Gondor token here for each Gondor companion you can spot.
Skirmish: Remove 3 Gondor tokens here to add 1 to the number of minions you can spot until the regroup phase.
Each time a Gondor companion kills a minion during a skirmish, add a Gondor token here.
Gondor tokens on this card cannot be reinforced.
"With great bravery, the knights of the white city stood their ground against impossible odds."
C
cut cost to 1-2

2 Clenched Blow Gondor
Event • Response
If a card adds strength to a minion, you may spot 5 minions and a Gondor companion with resistance 6 or more to prevent that and discard that card.
"With a fist clenched tightly around the sword, a harsh blow was given to the opposition."
U
nice

2 Sword of the White City Gondor
Possession • Hand Weapon
Play this card only as a skirmish event.
Bearer must be a Gondor man.
Bearer is strength +1 for each minion you can spot.
Discard this possession if you cannot spot a minion.
"In times of emergency, swords were thrust from the armories."
C
it sucks. cut cost to 1. it is like a skirmish event essentially.

3 •Eomer, Slayer of Invaders Rohan
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
While you can spot a Rohan man, Eomer’s twilight cost is -1.
Skrimish: Spot 3 minions and exert Eomer to make a minion skirmishing Eomer strength -2.
Skirmish: Spot 5 minions and exert Eomer to make a minion skirmishing Eomer strength -3.
If you can spot more than 5 minions, Eomer is strength -1.
"Orcs bearing the white hand run freely across our lands!"
R
again nice

1 •Eowyn, Resistant to Homebound Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While you cannot spot a Rohan man, Eowyn’s twilight cost is +1.
While you can spot 3 minions and another Rohan man, Eowyn is strength +2.
While you can spot 5 minions and another Rohan man, Eowyn is damage +1.
While you can spot more than 5 minions, at the start of each skirmish involving Eowyn, Eowyn must exert.
U
the sub-title stinks. make her cost 2.

3 •Theoden, Returned from the Shadow Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
At the end of any phase, if you cannot spot another Rohan companion, place Theoden in the dead pile.
At the start of each skirmish involving Theoden, he is strength +X until the end of that skirmish, where X = the number of minions you can spot. (Limit +4)
"I recognize that face..."
R
nice

2 Rohan Commoner Rohan
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
While you can spot 2 minions, this companion gains Valiant.
While you can spot 4 minions, this companion is strength +2.
"A common rider of rohan, the one of many."
C
again nice

2 •Vantage Point Rohan
Condition • Support Area
Play this condition as a maneuver event only. When you play this condition, add a Rohan token here for each minion you can spot.
Skirmish: Remove 3 Rohan tokens from here to add 1 to the number of minions you can spot.
Skirmish: Remove 3 Rohan tokens from here to subtract 1 from the number of minions you can spot.
Each time a Rohan companion kills a minion in a skirmish, add a Rohan token here.
Rohan tokens on this card cannot be reinforced.
C
I love it

1 Stablehorse Rohan
Possession • Mount
Bearer must be a Rohan companion.
Add 1 to the number of minions you can spot.
While you can spot 2 minions, bearer is resistance -1.
"Not yet battle-tested, stable horses needed much training before entering the battlefield."
C
give it the exert ability and it is cool
3 Villager’s Pride Rohan
Event • Skirmish
Add 1 to the number of minions you can spot for each mounted Rohan companion you can spot.
R
Thanks for any reviews! More freeps cultures to come...

sweet
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Mon May 07, 2007 2:25 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Foresight wrote:
Well, even if my cards don’t get reviewed, I’m still gonna make em’! I’ve decided to cut out lore from my cards, though I may bring back lore if I decide to make a DC set! Very Happy
please wait a little longer(or make smaller batches of cards) it really helps getting reviews, in fact if you want reviews fast make batches about a third of the size of what yours have been

2 •Legolas, Keen Eye Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
While you can spot 2 minions, the fellowship archery total is +1.
While you can spot 4 minions and another Elven companion, the fellowship archery total is +2.
While you can spot 6 minions and two other Elven companions, the fellowship archery total is +3.
U
cut his archery keyword and he is good. you forgot the abilities stack which is why you have to do that IMHO.

2 •Arwen, Femme Fatale Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Arwen to reinforce an Elven token. You may only do this once each turn.
Maneuver: Spot Aragorn or 2 minions and exert Arwen to reinforce an Elven token.
Assignment: Spot 3 minions and remove an Elven token to assign a minion to Arwen. That minion is strength -2 and cannot use skirmish special abilities until the regroup phase.
U
I love the sub-title Wink Gp for that. just make it limit once per turn. nice

2 •Rumil, Woodland Spectre Elven
Companion • Elf
Strength: 0
Vitality: 3
Resistance: 6
At the start of the maneuver phase, Rumil is strength +X, where X = 2 + the number of minions you can spot until the regroup phase.
At the start of the archery phase, you may spot 5 minions and another Elven companion to exert a minion.
At the start of each skirmish involving Rumil, if you cannot spot another Elven companion, he is strength -3 until the regroup phase.
C
give him base strength 2 and cut the 2.

2 •Orophin, Woodland Wisp Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
While you can spot another Elven elf, add 1 to the number of minions you can spot.
While you can spot 3 other Elven elves, add 2 to the number of minions you can spot.
While you can spot 6 minions, Orophin is an archer and cannot take wounds (Except during skirmish phases).
C
nice

2 Wonders Untold Elven
Event • Maneuver
Spot 3 Elven companions and more minions than elves to make each minion strength -1 until the regroup phase.
U
again cool could cut cost to 1.

3 •Disabled Enemies Elven
Condition • Support Area
Play this condition as an archery event. When you play this condition, add an Elven token here for each Elven archer you can spot.
Skirmish: Remove 3 Elven tokens from this card to add 1 to the number of minions you can spot.
At the start of the regroup phase, if there are no Elven tokens on this card, discard it.
Each time an Elven companion kills a minion during the archery or skirmish phase, reinforce an Elven token on this card.
R
kewl

0 •Smeagol, Fine Diner Gollum
Companion
Strength: 3
Vitality: 4
Resistance: 5
To play, add a burden.
Maneuver: Remove a Gollum token to add 1 to the number of minions you can spot until the regroup phase.
Skirmish: Remove 3 Gollum tokens and spot 5 minions to take a Gollum event into hand from your discard pile.
At the start of the regroup phase, if you cannot spot a minion, discard Smeagol.
U
I like how you could remove shadow gollum tokens Wink

2 •Catch of the Day Gollum(FP)
Condition • Support Area
When you play this condition, add a Gollum token on here for each River and each Marsh on the adventure path.
Each time Smeagol wins a skirmish or Gollum loses a skirmish, add a Gollum token here.
At the start of the skirmish phase, if you can spot more Gollum tokens on here than minions, add 1 to the number of minions you can spot.
At the end of the regroup phase, if you can spot 9 minions, you may play Smeagol from your discard pile to discard all minions in play. Remove this condition from the game and discard Smeagol.
R
make it then remove both of them from the game.

2 Leave Now, and Never Come Back! Gollum(FP)
Event • Regroup
Discard Smeagol to remove Gollum from the game. (Or if you cannot spot Gollum, play Smeagol from your discard pile)
C
nice
1 Craving of the Ring Gollum
Event • Skirmish
Make Smeagol strength +2. (Or +4 if you can spot more minions than companions)

---

Last but not least, Gandalf is next!

kewl
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Foresight
Posted: Mon May 07, 2007 8:09 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
4 •Gandalf, Greybeard Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Gandalf is twilight cost -1 for each Gandalf man you can spot. (Limit -2)
While you can spot 3 minions, each Gandalf companion gains muster.
While you can spot 5 minions, each Gandalf companion is strength +2.
While you can spot more than 5 minions, each Gandalf companion loses all keywords and is unable to gain keywords.

2 •Brand, Dwarven Ally Gandalf
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
While you can spot 2 minions, Brand is strength +2.
While you can spot a Dwarf and 4 minions, Brand is strength +2.
While you can spot another Gandalf man, a Dwarf , and 5 minions, Brand cannot be overwhelmed unless his strength is tripled.
While you can spot more than 5 minions, Brand loses all strength bonuses from companions.

2 •Gandalf’s Staff, Gnarled Stave Gandalf
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
While you can spot more minions than companions, Gandalf is defender +1.
While you can spot more companions than minions, Gandalf is resistance +1.
While the number of companions and minions are equal, Gandalf is strength +2.

2 •Cutoff at the Pass Gandalf
Condition • Support Area
To play, spot two Gandalf men.
Play only as a skirmish event. When you play this condition, add a Gandalf token here for each minion you can spot.
Skirmish: Remove 5 Gandalf tokens from this condition, spot 2 Gandalf men, a Dwarf, and discard this condition from play to choose a number. You spot that number of minions until the regroup phase.
Each time a dwarf or Gandalf man wins a skirmish, add a Gandalf token here.
Gandalf tokens on this card cannot be reinforced.

3 Air Grew Suddenly Dark Gandalf
Event • Response
Spell. If a minion just replaced the fellowship’s current site, spot Gandalf to replace the fellowship’s current site. (Or if you can spot 4 minions, spot Gandalf to discard that minion)

0 Gandalf’s Study [Site]
Dwelling. Underground. When the fellowship moves to this site, the free people’s player may spot Gandalf to take a Gandalf spell from his or her draw deck into hand.
NBarden
Posted: Mon May 07, 2007 8:18 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Foresight wrote:
4 •Gandalf, Greybeard Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Gandalf is twilight cost -1 for each Gandalf man you can spot. (Limit -2)
While you can spot 3 minions, each Gandalf companion gains muster.
While you can spot 5 minions, each Gandalf companion is strength +2.
While you can spot more than 5 minions, each Gandalf companion loses all keywords and is unable to gain keywords.

You mean minions skirmishing a Gandalf companion, right?

2 •Brand, Dwarven Ally Gandalf
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
While you can spot 2 minions, Brand is strength +2.
While you can spot a Dwarf and 4 minions, Brand is strength +2.
While you can spot another Gandalf man, a Dwarf , and 5 minions, Brand cannot be overwhelmed unless his strength is tripled.
While you can spot more than 5 minions, Brand loses all strength bonuses from companions.

Oh, okay. So if there’s more than 5 minions, you’re dead.

2 •Gandalf’s Staff, Gnarled Stave Gandalf
Artifact • Staff
Vitality +1
Bearer must be Gandalf.
While you can spot more minions than companions, Gandalf is defender +1.
While you can spot more companions than minions, Gandalf is resistance +1.
While the number of companions and minions are equal, Gandalf is strength +2.

Interesting, but cool. I like.

2 •Cutoff at the Pass Gandalf
Condition • Support Area
To play, spot two Gandalf men.
Play only as a skirmish event. When you play this condition, add a Gandalf token here for each minion you can spot.
Skirmish: Remove 5 Gandalf tokens from this condition, spot 2 Gandalf men, a Dwarf, and discard this condition from play to choose a number. You spot that number of minions until the regroup phase.
Each time a dwarf or Gandalf man wins a skirmish, add a Gandalf token here.
Gandalf tokens on this card cannot be reinforced.

Interesting. Kind of a spin off of my cards. But the ability to choose exactly how many is cool.

3 Air Grew Suddenly Dark Gandalf
Event • Response
Spell. If a minion just replaced the fellowship’s current site, spot Gandalf to replace the fellowship’s current site. (Or if you can spot 4 minions, spot Gandalf to discard that minion)

You mean shadow player

0 Gandalf’s Study [Site]
Dwelling. Underground. When the fellowship moves to this site, the free people’s player may spot Gandalf to take a Gandalf spell from his or her draw deck into hand.

[b]Cool. It should be a 3 site, not 0.
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