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sickofpalantirs |
Posted: Tue May 15, 2007 12:35 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
Grim Servants of Barad-dûr
Condition • Support Area
To play, spot 3 Orcs.
Skirmish: Discard a , , or skirmish event from hand to make each Orc strength +1 until the regroup phase.
At the start of the regroup phase, discard each Orc or this condition.
“There was not only cunning in the attack, but fierce and relentless hatred.”
using the orc culture naughty dain...nice but cut cost to 1.
Orcish War-cries
Event • Assignment
Toil 1.
Remove a threat to make each Orc at a battleground or mountain gain hunter 1 and fierce until the regroup phase.
“Suddenly as the sun plunged into cloud they heard the hideous cries of Orcs, and saw them issuing from the Forest and moving down the slopes....”
nice |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Tue May 15, 2007 2:48 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I reduced the cost of Grim Servants of Barad-dûr a bit.
Anybody else have opinions on these? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Tue May 15, 2007 3:11 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Grim Servants of Barad-dûr
Condition • Support Area
To play, spot 3 Orcs.
Skirmish: Discard a , , or skirmish event from hand to make each Orc strength +1 until the regroup phase.
At the start of the regroup phase, discard each Orc or this condition.
“There was not only cunning in the attack, but fierce and relentless hatred.”
I think it is ever so slightly undercosted. So slightly, in fact, that it’s perfect.
DáinIronfoot wrote: Orcish War-cries
Event • Assignment
Toil 1.
Remove a threat to make each Orc at a battleground or mountain gain hunter 1 and fierce until the regroup phase.
“Suddenly as the sun plunged into cloud they heard the hideous cries of Orcs, and saw them issuing from the Forest and moving down the slopes....”
Awesome, except "Orcish should be Orkish. |
I had to put something here. |
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lem0nhead |
Posted: Wed May 16, 2007 4:21 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
Grim Servants of Barad-dûr
Condition • Support Area
To play, spot 3 Orcs.
Skirmish: Discard a , , or skirmish event from hand to make each Orc strength +1 until the regroup phase.
At the start of the regroup phase, discard each Orc or this condition.
“There was not only cunning in the attack, but fierce and relentless hatred.”
Cool enough. Costed right i reckon.
Orkish War-cries
Event • Assignment
Toil 1.
Remove a threat to make each Orc at a battleground or mountain gain hunter 1 and fierce until the regroup phase.
“Suddenly as the sun plunged into cloud they heard the hideous cries of Orcs, and saw them issuing from the Forest and moving down the slopes....”
Ouchey. Nasty but good.
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Wed May 16, 2007 9:04 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Dáin’s DC Duos #220
Nothing too special this time: just a couple simple Orcs. But try to enjoy anyway!
Morgul Taunter
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Lurker.
This minion is strength +1 for each companion that is not assigned to a skirmish.
Orcs who lived long enough would hurl insults at their foes until a Man or Elf took the time to silence them.
Morgul Vermin
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Skirmish: Exert this minion to wound a character it is skirmishing.
Even Orcs that fell quickly on the Dagorland were often able to draw blood. |
Last edited by DáinIronfoot on Wed May 16, 2007 9:13 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Wed May 16, 2007 9:06 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
Morgul Taunter
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Hunter 1.
This minion is strength +1 for each companion that is not assigned to a skirmish.
Orcs who lived long enough would hurl insults at their foes until a Man or Elf took the time to silence them.
Why not make him a lurker then?
Morgul Vermin
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Skirmish: Exert this minion to wound a character it is skirmishing.
Even Orcs that fell quickly on the Dagorland were often able to draw blood.
Fair enough not much to argue with there!
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Wed May 16, 2007 9:09 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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lem0nhead wrote: DáinIronfoot wrote: Morgul Taunter
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Hunter 1.
This minion is strength +1 for each companion that is not assigned to a skirmish.
Orcs who lived long enough would hurl insults at their foes until a Man or Elf took the time to silence them.
Why not make him a lurker then?
Well, I didn’t want it to be TOO easy.
You think I should do that, though? |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Wed May 16, 2007 9:10 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Morgul Taunter
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Hunter 1.
This minion is strength +1 for each companion that is not assigned to a skirmish.
Orcs who lived long enough would hurl insults at their foes until a Man or Elf took the time to silence them.
I agree with lem0n; he should be a lurker.
DáinIronfoot wrote: Morgul Vermin
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Skirmish: Exert this minion to wound a character it is skirmishing.
Even Orcs that fell quickly on the Dagorland were often able to draw blood.
Nifty! |
I had to put something here. |
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DáinIronfoot |
Posted: Wed May 16, 2007 9:13 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Then a lurker he is! Thanks, boys.
Dáin’s DC Duos #221
Here’s a couple more interesting Orcs as a reward for the quick reviews. Enjoy!
Morgul Defender
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Fierce. Hunter 1.
Each time this minion wins a skirmish, you may exert it to wound a character in that skirmish.
Though most of Sauron’s defenders were little more than an army of pests, the Dark Lord’s protection became more and more difficult the farther the Last Alliance advanced.
•Morgul Champion
Minion • Orc
Strength: 12
Vitality: 3
Site: 6
Damage +1. Hunter 1.
While Morgul Champion is the only minion assigned to a skirmish, he is strength +4 (and fierce until the regroup phase)
Veterans of combat were few in the days of the Last Alliance, but those who had seem combat with men and elves and dwarves still lived for good reason. |
Last edited by DáinIronfoot on Thu May 17, 2007 8:38 am; edited 4 times in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Anonymous Prodigy |
Posted: Wed May 16, 2007 9:45 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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DáinIronfoot wrote: Morgul Defender
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Fierce.
Each time this minion wins a skirmish, you may exert it to wound a character in that skirmish.
Though most of Sauron’s defenders were little more than an army of pests, the Dark Lord’s protection became more and more difficult the farther the Last Alliance advanced.
I would drop his strength to 9 and give him hunter 1.
DáinIronfoot wrote: • Morgul Champion
Minion • Orc
Strength: 12
Vitality: 3
Site: 6
Damage +1. Fierce.
While Morgul Champion is the only minion in a skirmish, he is strength +4.
Veterans of combat were few in the days of the Last Alliance, but those who had seem combat with men and elves and dwarves still lived for good reason.
I think it should be "only minion assigned to a skirmish", but I’m not sure. Sweet card! |
I had to put something here. |
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