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Thranduil
Posted: Wed May 16, 2007 9:46 am
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
Then a lurker he is! Thanks, boys. Thumbs Up

I agree with them, for what it’s worth.

Dáin’s DC Duos #221

Here’s a couple more interesting Orcs as a reward for the quick reviews. Smile Enjoy!

4 Morgul Defender Orc
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Fierce.
Each time this minion wins a skirmish, you may exert it to wound a character in that skirmish.
Though most of Sauron’s defenders were little more than an army of pests, the Dark Lord’s protection became more and more difficult the farther the Last Alliance advanced.

Like it. Effective damage bonus.

6Morgul Champion Orc
Minion • Orc
Strength: 12
Vitality: 3
Site: 6
Damage +1. Fierce.
While Morgul Champion is the only minion in a skirmish, he is strength +4.
Veterans of combat were few in the days of the Last Alliance, but those who had seem combat with men and elves and dwarves still lived for good reason.

Like that idea, and fits brilliantly with the title. Nice job.


Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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WeyounsLastClone
Posted: Wed May 16, 2007 11:08 am
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
DáinIronfoot wrote:

4 Morgul Defender Orc
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Fierce. Hunter 1.
Each time this minion wins a skirmish, you may exert it to wound a character in that skirmish.
Though most of Sauron’s defenders were little more than an army of pests, the Dark Lord’s protection became more and more difficult the farther the Last Alliance advanced.

Nice!

DáinIronfoot wrote:

6Morgul Champion Orc
Minion • Orc
Strength: 12
Vitality: 3
Site: 6
Damage +1. Fierce.
While Morgul Champion is the only minion in a skirmish, he is strength +4.
Veterans of combat were few in the days of the Last Alliance, but those who had seem combat with men and elves and dwarves still lived for good reason.

Love it. Elegant. Simple but very interesting game text, promoting defender +1.
lem0nhead
Posted: Wed May 16, 2007 11:14 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:


4 Morgul Defender Orc
Minion • Orc
Strength: 9
Vitality: 3
Site: 6
Fierce. Hunter 1.
Each time this minion wins a skirmish, you may exert it to wound a character in that skirmish.
Though most of Sauron’s defenders were little more than an army of pests, the Dark Lord’s protection became more and more difficult the farther the Last Alliance advanced.

Excellent minion DI.

6Morgul Champion Orc
Minion • Orc
Strength: 12
Vitality: 3
Site: 6
Damage +1. Fierce.
While Morgul Champion is the only minion in a skirmish, he is strength +4.
Veterans of combat were few in the days of the Last Alliance, but those who had seem combat with men and elves and dwarves still lived for good reason.

Wow ouch OP as hell. Drop his strength to start with. Even if you had defender plus one youre not gonna win it (unless its anarion) with a 12 strength guy PLUS someone else, you’d get caned. He’ll always be a 16 dmg+1 and fierce for 6? Wo. Sorry Dain. At least im the only one who thinks so but just my 2 cents.

Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
NBarden
Posted: Wed May 16, 2007 11:19 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
I agree with Lemon, up his twilight to 8.
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As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
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DáinIronfoot
Posted: Wed May 16, 2007 11:42 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
I agree with Lemon, up his twilight to 8.

I respectfully disagree with both of you. My justification? Advancing Horde, which can get bigger and only costs 6.

However, I think I have a solution that may make everyone happy. Check it again in a second.

EDIT: Tweaked. How’s Morgul Champion look now?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Wed May 16, 2007 12:06 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Fierce?
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
DáinIronfoot
Posted: Wed May 16, 2007 12:11 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
Fierce?

Uh...it had fierce already. I dropped the strength by 2 and slapped a hunter 2 on instead.

What, you think it’s still too good? There are no other minions in the game that have 3 vitality and 10 or less strength, and only 4 such minions with even 11 strength, three of which are archers.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Wed May 16, 2007 1:07 pm
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Advancing horde wont be a 16 fierce minion straight off the bat you have to take at least a site and to match your guy you have to take 4! This guy could be dropped at site 2 and kick off there and then. Sorry Dain but the only way to stop this guy is to assign 2 minions to one guy. And thats suicide cos hes hard enough as it is AND damage +1. Its a great idea dont get me wrong kinda like the uruk rogue but this guy is OP by a long way.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Wed May 16, 2007 1:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
DáinIronfoot wrote:

4 Morgul Defender Orc
Minion • Orc
Strength: 10
Vitality: 3
Site: 6
Fierce.
Each time this minion wins a skirmish, you may exert it to wound a character in that skirmish.
Though most of Sauron’s defenders were little more than an army of pests, the Dark Lord’s protection became more and more difficult the farther the Last Alliance advanced.

hum...sure

6Morgul Champion Orc
Minion • Orc
Strength: 12
Vitality: 3
Site: 6
Damage +1. Fierce.
While Morgul Champion is the only minion in a skirmish, he is strength +4.
Veterans of combat were few in the days of the Last Alliance, but those who had seem combat with men and elves and dwarves still lived for good reason.

do you mean assigned to a skirmish? cause if he was skirmishing he would be the only one in a skirmish
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(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Wed May 16, 2007 3:04 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
lem0nhead wrote:
Advancing horde wont be a 16 fierce minion straight off the bat you have to take at least a site and to match your guy you have to take 4! This guy could be dropped at site 2 and kick off there and then. Sorry Dain but the only way to stop this guy is to assign 2 minions to one guy. And thats suicide cos hes hard enough as it is AND damage +1. Its a great idea dont get me wrong kinda like the uruk rogue but this guy is OP by a long way.

*sigh* Alright, alright.

So what stats would you suggest I go with, then?
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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