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Lost Heir |
Posted: Fri May 18, 2007 9:32 am |
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Joined: 01 May 2007
Posts: 225
Location: Ohio
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Here are the first 2 Shadow Gollum cards.
Bloodlust X: While skirmishing a wounded character, this character is strength +X.
•Gollum, Friend of Her - S
Minion
Strength: 5
Vitality: 4
Site Number: 3
Bloodlust 1.
Shelob is not roaming.
While you can spot Shelob, Gollum is strength +2.
LG R 46
•Shelob, Weaver of Darkness - S
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce. Bloodlust 3.
Each time Shelob wins a skirmish, spot Gollum to exert a companion.
LG R 47 |
Last edited by Lost Heir on Fri May 18, 2007 4:54 pm; edited 4 times in totalCheck out my Trade List!
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Thranduil |
Posted: Fri May 18, 2007 9:34 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Lost Heir wrote: Here are the first 2 Shadow Gollum cards.
 •Gollum, Friend of Her  - S
Minion
Strength: 5
Vitality: 4
Site Number: 3
Shelob’s twilight cost is -1.
While you can spot Shelob, Gollum is strength +2.
LG R 46
 •Shelob, Weaver of Darkness  - S
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce. Bloodlust 2.
LG R 47
Good ideas, but they both need more. Maybe Gollum should say ’Shelob is not roaming’, and maybe Shelob should have higher bloodlust (I wouldn’t use this one over eater of light).
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
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DáinIronfoot |
Posted: Fri May 18, 2007 9:37 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I agree with Thranduil. Perhaps Shelob could have higher bloodlust (or some other boost) while you can spot Gollum, so they both play well with the other. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
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WeyounsLastClone |
Posted: Fri May 18, 2007 10:50 am |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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Lost Heir wrote:
 •Gollum, Friend of Her  - S
Minion
Strength: 5
Vitality: 4
Site Number: 3
Shelob is not roaming.
While you can spot Shelob, Gollum is strength +2.
LG R 46
Nice idea, decent card. I don’t have a real ’rare’ feeling with it, though.
Lost Heir wrote:
 •Shelob, Weaver of Darkness  - S
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce. Bloodlust 3.
LG R 47
Cool. Love it! |
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Aragorn, King in Exile |
Posted: Fri May 18, 2007 10:55 am |
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Joined: 26 Mar 2007
Posts: 302
Location: Weare, NH
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The gollum is...okay, to say the least. But the Shelob definately needs something more. Right now, I definately don’t feel motivated to use her over any of the other Shelob for any strategy what so ever. Maybe you could make it something like, when you play Shelob, exert X companions where X is the number of possessions you can spot, or each time Shelob wins a skirmish, you may exert her to exert an unwounded companion. Just some ideas.  |
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sickofpalantirs |
Posted: Fri May 18, 2007 4:28 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Lost Heir wrote: Here are the first 2 Shadow Gollum cards.
Bloodlust X: While skirmishing a wounded character, this character is strength +X.
 •Gollum, Friend of Her  - S
Minion
Strength: 5
Vitality: 4
Site Number: 3
Shelob is not roaming.
While you can spot Shelob, Gollum is strength +2.
LG R 46
sweet! give him a minor bloodlust bonus
 •Shelob, Weaver of Darkness  - S
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce. Bloodlust 3.
Each time Shelob wins a skirmish, spot Gollum to exert a companion.
LG R 47
nice |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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Lost Heir |
Posted: Sun May 20, 2007 11:16 am |
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Joined: 01 May 2007
Posts: 225
Location: Ohio
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The last 2 cards.
•On the Hunt - S
Condition • Support Area
To play spot a minion.
If the Free Peoples player plays a possession, discard this condition to discard that possession. The Free Peoples player may add 2 threats to take that possession into hand instead.
LG U 48
She Could Do It - S
Condition • Support Area
Maneuver: Exert Gollum twice and spot Shelob to add 2 threats.
Skirmish: Remove 2 threats to make a minion strength +2 (or +3 if skirmishing a Ring-bound companion.
LG C 49 |
Last edited by Lost Heir on Mon May 21, 2007 3:20 pm; edited 2 times in totalCheck out my Trade List!
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elf lvr |
Posted: Sun May 20, 2007 11:23 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Lost Heir wrote: The last 2  cards.
 On the Hunt  - S
Condition • Support Area
If the Free Peoples player plays a possession, discard this condition to discard that possession. The Free Peoples player may add 2 threats to take that possession into hand.
LG U 48
Nice. Maybe unique, though?
 She Could Do It  - S
Condition • Support Area
Maneuver: Exert Gollum twice and spot Shelob to add 2 threats.
Skirmish: Remove 2 threats to make a  minion strength +2 (or +3 if skirmishing a Ring-bound companion.
LG C 49
Cool. |
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Foresight |
Posted: Sun May 20, 2007 11:30 am |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Lost Heir wrote:  On the Hunt  - S
Condition • Support Area
If the Free Peoples player plays a possession, discard this condition to discard that possession. The Free Peoples player may add 2 threats to take that possession into hand.
LG U 48
Nice! It’s a great combo with A Dark Shape Sprang!
Lost Heir wrote:  She Could Do It  - S
Condition • Support Area
Maneuver: Exert Gollum twice and spot Shelob to add 2 threats.
Skirmish: Remove 2 threats to make a  minion strength +2 (or +3 if skirmishing a Ring-bound companion.
LG C 49
Neat. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.  |
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Thranduil |
Posted: Sun May 20, 2007 11:42 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Lost Heir wrote: The last 2  cards.
 On the Hunt  - S
Condition • Support Area
If the Free Peoples player plays a possession, discard this condition to discard that possession. The Free Peoples player may add 2 threats to take that possession into hand.
LG U 48
Yes, this should definitely be unique, otherwise threats could easily be maxed with one possession. Great idea though.
 She Could Do It  - S
Condition • Support Area
Maneuver: Exert Gollum twice and spot Shelob to add 2 threats.
Skirmish: Remove 2 threats to make a  minion strength +2 (or +3 if skirmishing a Ring-bound companion.
LG C 49
Good stuff!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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