LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

 
Cobra Cards Player Community Forum Index
 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
Author Message
Lost Heir
Posted: Tue May 15, 2007 10:33 am
Joined: 01 May 2007 Posts: 225 Location: Ohio
I’ve started on the Uruk-hai culture.

A new keyword, Bloodlust X: While skirmishing a wounded character, this character is Strength +X.

2 Swarthy Uruk Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Bloodlust 2.
Skirmish: Exert this minion to exert a companion it is skirmishing.
LG C 23

3 Champion Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Bloodlust 2. Damage +1.
LG U 24

3 •Saruman’s Wrath Uruk-hai
Condition • Support Area
While in region 1, each Uruk-hai minion’s twilight cost is -1.
While in region 2, each Uruk-hai minion gains bloodlust 1.
While in region 3, each Uruk-hai minion is strength +1.
LG U 25

0 War Chant Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +2 (or +3 if it has bloodlust).
LG C 26

7 •Lurtz, Uruk Leader Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Bloodlust 3. Damage +1.
At the start of the maneuver phase, you may spot another Uruk-hai minion to make that minion gain bloodlust 1 until the regroup phase.
LG R 27

4 •Saruman, Cast from the Council Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Maneuver: Exert Saruman and remove a threat to reveal the top card of an opponents draw deck, add [X] where X equals the twilight cost of the card revealed. The Free Peoples player may exert 2 companions to prevent this.
LG R 28

2 Uruk Blade Uruk-hai
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains muster.
LG C 29

1 Uruk Armor Uruk-hai
Possession • Armor
Bearer must be an Uruk-hai Uruk-hai.
Regroup: Discard this possession to draw a card and reinforce an Uruk-hai token.
LG U 30
Last edited by Lost Heir on Tue May 15, 2007 1:42 pm; edited 10 times in totalCheck out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
Anvar
Posted: Tue May 15, 2007 10:39 am
Joined: 28 Jun 2006 Posts: 251 Location:
A couple of thoughts on the keyword:

1] I like the idea, but not the name - infuriated just sounds like they being annoyed. How about Berserk? Bloodlust? Bloodthirst?

2] It is always worth making keywords that a) scale, and b) can be used with FP and Shadow cards. What I therefore suggest is something more like:

Bloodlust X: While skirmishing a wounded character, this character is Strength +X.

3] Or you could even give different bonuses (though this is something that LotR doesn’t usually do), make more like a callout keyword from Star Trek or Magic:

Bloodlust - Strength +X: While skirmishing a wounded character, this character is Strength +X.
Bloodlust - Damage +1
Bloodlust - Cannot take wounds

etc.

Hope that helps,
Anvar
DáinIronfoot
Posted: Tue May 15, 2007 11:10 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anvar has some good ideas. Thumbs Up I like your idea, and the cards look pretty good, but I’ll wait and see if you make any changes before reviewing.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Lost Heir
Posted: Tue May 15, 2007 12:00 pm
Joined: 01 May 2007 Posts: 225 Location: Ohio
Thanks for the ideas Anvar. Thumbs Up

GP to you.
Check out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
Thranduil
Posted: Tue May 15, 2007 12:24 pm
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
I’ve started on the Uruk-hai culture.

A new keyword, Bloodlust X: While skirmishing a wounded character, this character is Strength +X.

Anvar’s got the right idea, but I’d be tempted to use this keyword like the old beserker mechanic, something like ’for each wound in this skirmish, this character is strength +X’ or ’for each wound on each character they are skirmsihing’ if you don’t want to count wounds on themselves. Nevertheless, it has a nice Uruk feel to it.

2 Swarthy Uruk Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Bloodlust 2.
Skirmish: Exert this minion to exert a companion it is skirmishing.
LG C 23

Nice and simple. Would be even funnier with my beserker suggestion above.

3 Champion Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Bloodlust 2. Damage +1.
LG U 24

Simple and solid, but I’d be tempted to reduce his strength to 8.

3 •Saruman’s Wrath Uruk-hai
Condition • Support Area
While in region 1, each Uruk-hai minion’s twilight cost is -1.
While in region 2, each Uruk-hai minion is strength +1.
While in region 3, each Uruk-hai minion is damage +1.
LG U 25

In region 3 this card is unbelievable! Fine the rest of the time, but needs toning down (maybe it should add bloodlust instead?).

1 War Chant Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +2 (or +3 if it has bloodlust).
LG C 26

I’d be tempted to make this basically an alternate reprint of violent hurl.

7 •Lurtz, Uruk Leader Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Bloodlust 3. Damage +1.
At the start of the maneuver phase, you may spot an Uruk-hai minion to make that minion gain bloodlust 1 until the regroup phase.
LG R 27

Maybe you should say ’another Uruk-hai minion’, otherwise he may as well have bloodlust 4.

4 •Saruman, Cast from the Council Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Maneuver: Exert Saruman to reveal the top card of an opponents draw deck, add X where X equals the twilight cost of the card revealed. The Free Peoples player may exert 2 companions to prevent this.
LG R 28

When you say X, do you mean twilight? If so, I need a good reason to be adding twilight in the maneuver phase to use this guy.

1 Uruk Blade Uruk-hai
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains muster.
LG C 29

Very uruk-hai.

1 Uruk Armor Uruk-hai
Possession • Armor
Regroup: Discard this possession to draw a card and reinforce an Uruk-hai token.
LG U 30

This one needs a bearer. Good, but for the shadow player to draw a card in the regroup phase is pretty useless given that they reconcile every site.


Nice stuff.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Tue May 15, 2007 12:29 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Lost Heir wrote:
A new keyword, Bloodlust X: While skirmishing a wounded character, this character is Strength +X.

Yep, that works. Thumbs Up

Lost Heir wrote:
2 Swarthy Uruk Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Bloodlust 2.
Skirmish: Exert this minion to exert a companion it is skirmishing.
LG C 23

I like how his ability helps his bloodlust. Good stuff.

Lost Heir wrote:
3 Champion Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Bloodlust 2. Damage +1.
LG U 24

Good.

Lost Heir wrote:
3 •Saruman’s Wrath Uruk-hai
Condition • Support Area
While in region 1, each Uruk-hai minion’s twilight cost is -1.
While in region 2, each Uruk-hai minion is strength +1.
While in region 3, each Uruk-hai minion is damage +1.
LG U 25

Okay, though you could work bloodlust in there instead of what you currently have for either region 2 or region 3.

Lost Heir wrote:
1 War Chant Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +2 (or +3 if it has bloodlust).
LG C 26

Neat.

Lost Heir wrote:
7 •Lurtz, Uruk Leader Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Bloodlust 3. Damage +1.
At the start of the maneuver phase, you may spot an Uruk-hai minion to make that minion gain bloodlust 1 until the regroup phase.
LG R 27

I think it might be cooler if you did that ability when he wins a skirmish. Then you have some nice incentive to try and make him fierce, too. Twisted Evil Okay as is, though.

Lost Heir wrote:
4 •Saruman, Cast from the Council Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Maneuver: Exert Saruman to reveal the top card of an opponents draw deck, add X where X equals the twilight cost of the card revealed. The Free Peoples player may exert 2 companions to prevent this.
LG R 28

I like the subtitle! Thumbs Up The first X needs to be in ()s or []s, but otherwise this is a great card.

Lost Heir wrote:
1 Uruk Blade Uruk-hai
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains muster.
LG C 29

Hmmm. Perhaps make it cost 2, since mass muster like that could get out of hand.

Lost Heir wrote:
1 Uruk Armor Uruk-hai
Possession • Armor
Regroup: Discard this possession to draw a card and reinforce an Uruk-hai token.
LG U 30

I think it should have a stat boost or ability of some kind so you aren’t so tempted to discard it.

Actually, scratch that. It’s in regroup, so I guess it works as is. Nice. Thumbs Up

Good batch! GP
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Tue May 15, 2007 12:38 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Lost Heir wrote:
I’ve started on the Uruk-hai culture.

2 Swarthy Uruk Uruk-hai
Minion • Uruk-hai
Strength: 6
Vitality: 2
Site Number: 5
Bloodlust 2.
Skirmish: Exert this minion to exert a companion it is skirmishing.
LG C 23
sure

3 Champion Uruk Uruk-hai
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site Number: 5
Bloodlust 2. Damage +1.
LG U 24
make it cost 4

3 •Saruman’s Wrath Uruk-hai
Condition • Support Area
While in region 1, each Uruk-hai minion’s twilight cost is -1.
While in region 2, each Uruk-hai minion is strength +1.
While in region 3, each Uruk-hai minion is damage +1.
LG U 25
bloodlust should be in there somewhere...

1 War Chant Uruk-hai
Event • Skirmish
Make an Uruk-hai minion strength +2 (or +3 if it has bloodlust).
LG C 26
cut cost to 0

7 •Lurtz, Uruk Leader Uruk-hai
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site Number: 5
Bloodlust 3. Damage +1.
At the start of the maneuver phase, you may spot an Uruk-hai minion to make that minion gain bloodlust 1 until the regroup phase.
LG R 27
nice

4 •Saruman, Cast from the Council Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Muster.
Maneuver: Exert Saruman to reveal the top card of an opponents draw deck, add X where X equals the twilight cost of the card revealed. The Free Peoples player may exert 2 companions to prevent this.
LG R 28
it could really hurt, make it exert him twice or exert him and remove a threat

1 Uruk Blade Uruk-hai
Possession • Hand Weapon
Strength +2
Bearer must be an Uruk-hai Uruk-hai.
Bearer gains muster.
LG C 29
simple

1 Uruk Armor Uruk-hai
Possession • Armor
Regroup: Discard this possession to draw a card and reinforce an Uruk-hai token.
LG U 30

make it give SOME bonus. say vitality +1.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Lost Heir
Posted: Tue May 15, 2007 1:39 pm
Joined: 01 May 2007 Posts: 225 Location: Ohio
Thranduil wrote:
When you say X, do you mean twilight? If so, I need a good reason to be adding twilight in the maneuver phase to use this guy.


It can help if you have some high costing skirmish events to use. Or you can stick it in a Raider deck that has high costing skirmish events such as Red Wrath or Whirling Strike.
Check out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
Thranduil
Posted: Tue May 15, 2007 1:42 pm
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
Thranduil wrote:
When you say X, do you mean twilight? If so, I need a good reason to be adding twilight in the maneuver phase to use this guy.


It can help if you have some high costing skirmish events to use. Or you can stick it in a Raider deck that has high costing skirmish events such as Red Wrath or Whirling Strike.

I accept that, but I was wondering if you had any Uruk-hai DCs that use it. Though now you’ve pointed out that he isn’t cultural specific, it makes him a lot better!

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Lost Heir
Posted: Wed May 16, 2007 8:24 am
Joined: 01 May 2007 Posts: 225 Location: Ohio
The last 2 Uruk-hai cards.

1 Uruk Supporter Uruk-hai
Minion • Uruk-hai
Strength: 4
Vitality: 1
Site Number: 5
Bloodlust 2.
The roaming penalty for each Uruk-hai minion you play is -1.
LG C 31

0 Man Flesh! Uruk-hai
Event • Shadow
Exert 3 Uruk-hai minions to make the Free Peoples player choose to exert 2 companions or add 3.
LG R 32
Last edited by Lost Heir on Wed May 16, 2007 2:30 pm; edited 2 times in totalCheck out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf

Display posts from previous:  

 Forum index » Lord of the Rings TCG » LOTR TCG Dream Cards
All times are UTC - 4
Page 1 of 2 [20 Posts]   Goto page: 1, 2 Next
View previous topic   View next topic