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Lost Heir
Posted: Fri May 18, 2007 7:20 am
Joined: 01 May 2007 Posts: 225 Location: Ohio
Here are the newest TLoG cards. The Hobbits mostly try to pump up Smeagol to win his skirmish which can bring about healing and burden removal and such.

2 •Sam, The Stout-hearted Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, remove a burden.
Skirmish: Exert Sam to make Smeagol strength +2.
LG R 33

2 •Frodo, Famousest of the Hobbits Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, reinforce a Shire token.
Skirmish: Add a burden to heal a Ring-bound companion.
LG R 34

1 •Sting, Elven Blade Shire
Possession • Hand Weapon
Strength +2
Bearer must be Frodo or Sam.
Skirmish: Exert bearer and add a threat to cancel a skirmish involving bearer. Any Shadow player may remove 2 to prevent this.
LG R 35

1 •There’s a Tunnel Shire
Condition • Support Area
When you play this condition, spot 2 Ring-bound Hobbits to add 2 Shire tokens here.
Skirmish: Discard this condition or remove a Shire token from here to make a Ring-bound companion strength +1.
LG C 36

1 Sudden Violence Shire
Event • Skirmish
Make a Ring-bound Hobbit strength +X, where X is his vitality (limit +4).
LG C 37

2 •Travelers We Are Shire
Condition • Support Area
While you can spot a Ring-bound Hobbit, Smeagol is strength +1.
While you can spot Sam, Frodo is resistance +1.
While you can spot Frodo, Sam is vitality +1.
LG U 38

0 •Phial of Galadriel, Rising Star Shire
Artifact • Phial
Resistance +1
Bearer must be a Ring-bound Hobbit.
Skirmish: Remove 2 Shire tokens to make a Ring-bound companion strength +3.
LG R 39

1 Sheltered Spot Shire
Event • Fellowship
Remove 3 Shire tokens to heal 2 Ring-bound companions.
LG C 40

0 •Smeagol, Treacherous Creature Gollum - FP
Companion
Strength: 3
Vitality: 4
Ring Resistance: 6
Ring-bound. To play add a burden.
Each time Smeagol wins a skirmish, heal a Ring-bound companion.
Each time Smeagol loses a skirmish, wound a Ring-bound companion.
LG R 41

0 So Lonely Gollum - FP
Condition
Bearer must be Smeagol.
Fellowship: Discard this condition to heal a Ring-bound companion.
LG C 42

0 Mastering Desire Gollum - FP
Condition
Strength +3
Vitality -1
Bearer must be Smeagol.
Discard this condition at the end of your turn.
LG U 43

1 Nice Hobbitses Gollum - FP
Condition • Support Area
To play spot a Ring-bound Hobbit.
Each time the fellowship moves during the regroup phase, heal Smeagol.
LG C 44

0 Stagnant Meres Gollum - FP
Condition • Support Area
To play spot Smeagol.
Skirmish: Make Smeagol strength +X, where X is the number of marshes on the site path. Discard this condition.
LG R 45
Last edited by Lost Heir on Fri May 18, 2007 4:58 pm; edited 2 times in totalCheck out my Trade List!
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Foresight
Posted: Fri May 18, 2007 8:00 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Lost Heir wrote:
2 •Sam, The Stouthearted Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, remove a burden.
Skirmish: Exert Sam to make Smeagol strength +2.
LG R 33


Hmm, neat!

Lost Heir wrote:
2 •Frodo, Famousest of the Hobbits Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, reinforce a Shire token.
Skirmish: Add a burden to heal a Ring-bound companion.
LG R 34


Not a big fan of the subtitle. This one definatley has advantages over Frodo, Frenzied Fighter. Healing on a whim seems to be a bit powerful (especially with Bilbo, Aged Ring-bearer on the loose) I’d make it: "Add 2 burdens to heal a ring-bound companion."

Lost Heir wrote:
1 •Sting, Elven Blade Shire
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be Frodo or Sam.
LG R 35


This sting would be an uncommon. However, if you gave it a special ability, it might be a rare then. Thumbs Up

Lost Heir wrote:
1 •There’s a Tunnel Shire
Condition • Support Area
When you play this condition, spot 2 Ring-bound Hobbits to add 2 Shire tokens to it.
Skirmish: Discard this condition or remove a Shire token from it to make a Ring-bound companion strength +1.
LG U 36


Cool, but I’m not sure if it’s deserving of being an uncommon, it sounds more like a common to me.

Lost Heir wrote:
1 Sudden Violence Shire
Event • Skirmish
Make a Ring-bound Hobbit strength +X, where X is his vitality (limit +4).
LG C 37


Cool.

Lost Heir wrote:
2 •Travelers We Are Shire
Condition • Support Area
Smeagol is strength +1.
Frodo is resistance +1.
Sam is vitality +1.
LG U 38


Woah, good thing it’s unique!

Lost Heir wrote:
0 •Phial of Galadriel, Rising Star Shire
Artifact • Phial
Resistance +1
Bearer must be a Ring-bound Hobbit.
Skirmish: Remove 2 Shire tokens to make a Ring-bound companion strength +3.
LG R 39


I’d make it remove 3 tokens instead of 2. Otherwise Sudden Fury FTW!

Lost Heir wrote:
2 Sheltered Spot Shire
Event • Maneuver
Remove 3 Shire tokens to heal 2 Ring-bound companions.
LG C 40


I’d make it a fellowship event.

Lost Heir wrote:
0 •Smeagol, Treacherous Creature Gollum - FP
Companion
Strength: 3
Vitality: 4
Ring Resistance: 7
Ring-bound. To play add a burden.
Each time Smeagol wins a skirmish, heal a Ring-bound companion.
Each time Smeagol loses a skirmish, wound a Ring-bound companion.
LG R 41


Has neat text, the same drawback of the new T & D Isildur!

Lost Heir wrote:
1 So Lonely Gollum - FP
Condition
Bearer must be Smeagol.
Fellowship: Discard this condition to heal a Ring-bound companion.
LG C 42


I’d make it cost 0.

Lost Heir wrote:
0 •Mastering Desire Gollum - FP
Condition
Strength +3
Vitality -1
Bearer must be Smeagol.
Discard this condition at the end of your turn.
LG U 43


Awesome!

Lost Heir wrote:
2 Nice Hobbitses Gollum - FP
Condition • Support Area
To play spot Smeagol.
Each time the fellowship moves during the regroup phase, heal Smeagol.
LG C 44


Hmm...looks good!

Lost Heir wrote:
1 Stagnant Meres Gollum - FP
Condition • Support Area
To play spot Smeagol.
Skirmish: Make Smeagol strength +X where X is the number of marshes on the site path. Discard this condition.
LG R 45


I’d make it a skirmish event, and also cost 0.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
Thranduil
Posted: Fri May 18, 2007 8:06 am
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
Here are the newest TLoG cards. The Hobbits mostly try to pump up Smeagol to win his skirmish which can bring about healing and burden removal and such.

2 •Sam, The Stouthearted Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, remove a burden.
Skirmish: Exert Sam to make Smeagol strength +2.
LG R 33

Hyphenate ’Stout-hearted’, otherwise it looks weird! Nice card.

2 •Frodo, Famousest of the Hobbits Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, reinforce a Shire token.
Skirmish: Add a burden to heal a Ring-bound companion.
LG R 34

Love the synergy with sam, and another frodo non-ring-bearer which is always interesting.

1 •Sting, Elven Blade Shire
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be Frodo or Sam.
LG R 35

Not a big fan. Take out the vitality and give it an ability.

1 •There’s a Tunnel Shire
Condition • Support Area
When you play this condition, spot 2 Ring-bound Hobbits to add 2 Shire tokens to it.
Skirmish: Discard this condition or remove a Shire token from it to make a Ring-bound companion strength +1.
LG U 36

Good stuff. Possibly doesn’t need to be unique, but I’m not sure.

1 Sudden Violence Shire
Event • Skirmish
Make a Ring-bound Hobbit strength +X, where X is his vitality (limit +4).
LG C 37

I see the point of the sting now, but I’d still rather have an ability. Interesting. I’d make it ’Ring-bound companion’.

2 •Travelers We Are Shire
Condition • Support Area
Smeagol is strength +1.
Frodo is resistance +1.
Sam is vitality +1.
LG U 38

Too good and too similar to herbs and stewed rabbits. Maybe make it a sort of opposite to herbs and stewed rabbits, so make frodo, bilbo and sam harder for having something with smeagol.

0 •Phial of Galadriel, Rising Star Shire
Artifact • Phial
Resistance +1
Bearer must be a Ring-bound Hobbit.
Skirmish: Remove 2 Shire tokens to make a Ring-bound companion strength +3.
LG R 39

Good.

2 Sheltered Spot Shire
Event • Maneuver
Remove 3 Shire tokens to heal 2 Ring-bound companions.
LG C 40

Doesn’t need to cost 2. Good card.

0 •Smeagol, Treacherous Creature Gollum - FP
Companion
Strength: 3
Vitality: 4
Ring Resistance: 7
Ring-bound. To play add a burden.
Each time Smeagol wins a skirmish, heal a Ring-bound companion.
Each time Smeagol loses a skirmish, wound a Ring-bound companion.
LG R 41

Nice, but both should be ’another companion’. Also, it would be really cool if you made an extra effect for losing/winning against Gollum!

1 So Lonely Gollum - FP
Condition
Bearer must be Smeagol.
Fellowship: Discard this condition to heal a Ring-bound companion.
LG C 42

I’d make it regroup. Good.

0 •Mastering Desire Gollum - FP
Condition
Strength +3
Vitality -1
Bearer must be Smeagol.
Discard this condition at the end of your turn.
LG U 43

Make it non-unique - it’ll be more entertaining!

2 Nice Hobbitses Gollum - FP
Condition • Support Area
To play spot Smeagol.
Each time the fellowship moves during the regroup phase, heal Smeagol.
LG C 44

Now this has to be unique and needs a bigger spotting requirement. For example, while you cannot spot an unbound companion.

1 Stagnant Meres Gollum - FP
Condition • Support Area
To play spot Smeagol.
Skirmish: Make Smeagol strength +X where X is the number of marshes on the site path. Discard this condition.
LG R 45

Good. Nice cards.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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DáinIronfoot
Posted: Fri May 18, 2007 8:45 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
In the future, I’d recommend not posting so many cards at once, as it can be quite intimidating to see such a long list at once. But I’ll give this a go....

Lost Heir wrote:
2 •Sam, The Stouthearted Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, remove a burden.
Skirmish: Exert Sam to make Smeagol strength +2.
LG R 33

With his subtitle, you’d think he’d work with Frodo. MAYBE change the first ability to Frodo instead, though it’s alright either way.

Lost Heir wrote:
2 •Frodo, Famousest of the Hobbits Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, reinforce a Shire token.
Skirmish: Add a burden to heal a Ring-bound companion.
LG R 34

Looks good to me.

Lost Heir wrote:
1 •Sting, Elven Blade Shire
Possession • Hand Weapon
Strength +2
Vitality +1
Bearer must be Frodo or Sam.
LG R 35

Nice! Thumbs Up

Lost Heir wrote:
1 •There’s a Tunnel Shire
Condition • Support Area
When you play this condition, spot 2 Ring-bound Hobbits to add 2 Shire tokens to it.
Skirmish: Discard this condition or remove a Shire token from it to make a Ring-bound companion strength +1.
LG U 36

"here" instead of "to it", and "from here" instead of "from it". Otherwise looks good, though you could probably get away with making it non-unique.

Lost Heir wrote:
1 Sudden Violence Shire
Event • Skirmish
Make a Ring-bound Hobbit strength +X, where X is his vitality (limit +4).
LG C 37

Good!

Lost Heir wrote:
2 •Travelers We Are Shire
Condition • Support Area
Smeagol is strength +1.
Frodo is resistance +1.
Sam is vitality +1.
LG U 38

I think this might be better if there was some spotting in there, like this:

2Travelers We Are Shire
Condition • Support Area
While you can spot a Ring-bound Hobbit, Smeagol is strength +1.
While you can spot Sam or Smeagol, Frodo is resistance +1.
While you can spot Frodo or Smeagol, Sam is vitality +1.

Lost Heir wrote:
0 •Phial of Galadriel, Rising Star Shire
Artifact • Phial
Resistance +1
Bearer must be a Ring-bound Hobbit.
Skirmish: Remove 2 Shire tokens to make a Ring-bound companion strength +3.
LG R 39

Pretty neat. Maybe require spotting an Elven card to play it.

Lost Heir wrote:
2 Sheltered Spot Shire
Event • Maneuver
Remove 3 Shire tokens to heal 2 Ring-bound companions.
LG C 40

Fellowship would probably be better.

Lost Heir wrote:
0 •Smeagol, Treacherous Creature Gollum - FP
Companion
Strength: 3
Vitality: 4
Ring Resistance: 7
Ring-bound. To play add a burden.
Each time Smeagol wins a skirmish, heal a Ring-bound companion.
Each time Smeagol loses a skirmish, wound a Ring-bound companion.
LG R 41

I think he should have 6 resistance max, and probably even just 5. But I do like it. Thumbs Up

Lost Heir wrote:
1 So Lonely Gollum - FP
Condition
Bearer must be Smeagol.
Fellowship: Discard this condition to heal a Ring-bound companion.
LG C 42

That works.

Lost Heir wrote:
0 •Mastering Desire Gollum - FP
Condition
Strength +3
Vitality -1
Bearer must be Smeagol.
Discard this condition at the end of your turn.
LG U 43

Cool.

Lost Heir wrote:
2 Nice Hobbitses Gollum - FP
Condition • Support Area
To play spot Smeagol.
Each time the fellowship moves during the regroup phase, heal Smeagol.
LG C 44

I’d make it spot a couple Hobbits (or a Ring-bound Hobbit).

Lost Heir wrote:
1 Stagnant Meres Gollum - FP
Condition • Support Area
To play spot Smeagol.
Skirmish: Make Smeagol strength +X where X is the number of marshes on the site path. Discard this condition.
LG R 45

Needs a comma after the "strength +X", but good otherwise.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

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Lost Heir
Posted: Fri May 18, 2007 9:20 am
Joined: 01 May 2007 Posts: 225 Location: Ohio
I made several changes to the cards, thanks for the tips! Thumbs Up
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sickofpalantirs
Posted: Fri May 18, 2007 4:31 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Lost Heir wrote:
Here are the newest TLoG cards. The Hobbits mostly try to pump up Smeagol to win his skirmish which can bring about healing and burden removal and such.

2 •Sam, The Stout-hearted Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, remove a burden.
Skirmish: Exert Sam to make Smeagol strength +2.
LG R 33
cool!

2 •Frodo, Famousest of the Hobbits Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound.
Each time Smeagol wins a skirmish, reinforce a Shire token.
Skirmish: Add a burden to heal a Ring-bound companion.
LG R 34
change subtitle to most famous of the hobbits. cool

1 •Sting, Elven Blade Shire
Possession • Hand Weapon
Strength +2
Bearer must be Frodo or Sam.
Skirmish: Exert bearer twice to cancel a skirmish involving bearer. Any Shadow player may remove 2 to prevent this.
LG R 35
since you can’t cancel skirmishes if you are the ring bearer cut it to 1 exertion IMHO.

1 •There’s a Tunnel Shire
Condition • Support Area
When you play this condition, spot 2 Ring-bound Hobbits to add 2 Shire tokens here.
Skirmish: Discard this condition or remove a Shire token from here to make a Ring-bound companion strength +1.
LG C 36
hum...I guess maybe add a + 2 if resistance X or more

1 Sudden Violence Shire
Event • Skirmish
Make a Ring-bound Hobbit strength +X, where X is his vitality (limit +4).
LG C 37
cool!

2 •Travelers We Are Shire
Condition • Support Area
While you can spot a Ring-bound Hobbit, Smeagol is strength +1.
While you can spot Sam, Frodo is resistance +1.
While you can spot Frodo, Sam is vitality +1.
LG U 38
cool!

0 •Phial of Galadriel, Rising Star Shire
Artifact • Phial
Resistance +1
Bearer must be a Ring-bound Hobbit.
Skirmish: Remove 2 Shire tokens to make a Ring-bound companion strength +3.
LG R 39
hum...sure

1 Sheltered Spot Shire
Event • Fellowship
Remove 3 Shire tokens to heal 2 Ring-bound companions.
LG C 40
I guess

0 •Smeagol, Treacherous Creature Gollum - FP
Companion
Strength: 3
Vitality: 4
Ring Resistance: 6
Ring-bound. To play add a burden.
Each time Smeagol wins a skirmish, heal a Ring-bound companion.
Each time Smeagol loses a skirmish, wound a Ring-bound companion.
LG R 41
isn’t his normal resistance 5?

1 So Lonely Gollum - FP
Condition
Bearer must be Smeagol.
Fellowship: Discard this condition to heal a Ring-bound companion.
LG C 42
nigh on worthless. stack on a resistance boost.

0 Mastering Desire Gollum - FP
Condition
Strength +3
Vitality -1
Bearer must be Smeagol.
Discard this condition at the end of your turn.
LG U 43
cool! add a resistance -

1 Nice Hobbitses Gollum - FP
Condition • Support Area
To play spot a Ring-bound Hobbit.
Each time the fellowship moves during the regroup phase, heal Smeagol.
LG C 44
cool

0 Stagnant Meres Gollum - FP
Condition • Support Area
To play spot Smeagol.
Skirmish: Make Smeagol strength +X, where X is the number of marshes on the site path. Discard this condition.
LG R 45

weird nvm i thought it said markers IE player markers Wink
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Lost Heir
Posted: Fri May 18, 2007 5:02 pm
Joined: 01 May 2007 Posts: 225 Location: Ohio
Lost Heir wrote:
0 •Smeagol, Treacherous Creature Gollum - FP
Companion
Strength: 3
Vitality: 4
Ring Resistance: 6
Ring-bound. To play add a burden.
Each time Smeagol wins a skirmish, heal a Ring-bound companion.
Each time Smeagol loses a skirmish, wound a Ring-bound companion.
LG R 41

sickofpalantirs wrote:
isn’t his normal resistance 5?


Smeagol, Bearer of Great Secrets has 7 Resistance, so mine doesn’t have as much.
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sickofpalantirs
Posted: Sat May 19, 2007 11:04 am
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
while he is the ringbearer, scout and guide has 5
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Lost Heir
Posted: Sun May 20, 2007 8:56 am
Joined: 01 May 2007 Posts: 225 Location: Ohio
sickofpalantirs wrote:
while he is the ringbearer, scout and guide has 5


Scout and Guide isn’t a ring-bearer. Do you mean Bearer of Great Secrets? If so he has 7 resistance unless I am missing a rule that makes him 5. Think
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Thranduil
Posted: Sun May 20, 2007 11:49 am
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
sickofpalantirs wrote:
while he is the ringbearer, scout and guide has 5


Scout and Guide isn’t a ring-bearer. Do you mean Bearer of Great Secrets? If so he has 7 resistance unless I am missing a rule that makes him 5. Think

SoP was simply saying that most smeagols have resistance 5. The ’he’ in that sentence refers to bearer of great secrets, methinks, not scout and guide.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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