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| Lost Heir | 
 Posted: Wed May 23, 2007 12:17 pm | 
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Joined: 01 May 2007
Posts: 225
Location: Ohio
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Here are the first of my   cards. They stack   Orcs on conditions then either play them later or use them to boost other   Orcs.
 
 
Enjoy  
 
 
Bloodlust X: While skirmishing a wounded character, this character is strength +X.
 
 
  Red Eye Destroyer  
 
Minion • Orc
 
Strength: 6
 
Vitality: 2
 
Site Number: 4
 
Bloodlust 2.
 
Each time this minion loses a skirmish, you may stack him on an   condition.
 
LG C 59
 
 
  Orc Pit  
 
Condition • Support Area
 
To play exert an   Orc.
 
Regroup: Spot an   Orc stacked on this condition to add [X], where X is his twilight cost. Discard that   Orc.
 
LG U 60
 
 
  Red Eye Breeding Grounds  
 
Condition • Support Area
 
Regroup: Spot an   Orc and remove   or discard 3 cards from hand to stack that   Orc here. 
 
Shadow: Play an   Orc stacked here as if played from hand.
 
LG C 61
 
 
  Red Eye Patrol  
 
Minion • Orc
 
Strength: 9
 
Vitality: 2
 
Site Number: 4
 
Maneuver: Exert this minion and discard an   Orc stacked on a condition to make this minion strength +3 and fierce until the regroup phase.
 
LG R 62 | 
 
Last edited by Lost Heir on Thu May 24, 2007 2:29 pm; edited 3 times in totalCheck out my Trade List! 
 
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| legoles3333 | 
 Posted: Wed May 23, 2007 12:25 pm | 
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Lost Heir wrote: Here are the first of my    cards. They stack    Orcs on conditions then either play them later or use them to boost other    Orcs.
 
Enjoy   
  Red Eye Destroyer   
Minion • Orc
 
Strength: 6
 
Vitality: 2
 
Site Number: 4
 Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an    condition.
 
LG C 59
 
wow, nice,
   Orc Pit   
Condition • Support Area
 
To play spot an    Orc.
 Regroup: Spot an    Orc stacked on this condition to add X, where X is his twilight cost. Discard that    Orc.
 
LG U 60
 
hmmm,, interesting
   Red Eye Armory   
Condition • Support Area
 Regroup: Spot an    Orc and remove    or discard 3 cards from hand to stack that    Orc here. 
 Shadow: Play an    Orc stacked here as if played from hand.
 
LG C 61
 
reminds me of things like Biting, Gnawing, Hacking, Burning
   Red Eye Patrol   
Minion • Orc
 
Strength: 9
 
Vitality: 2
 
Site Number: 4
 Maneuver: Exert this minion and discard an    Orc stacked on a condition to make this minion strength +3 and  damage +1 until the regroup phase.
 
LG R 62  
 
 
sweet | 
 
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I am a trained assassin catcher | 
 
 
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| DáinIronfoot | 
 Posted: Wed May 23, 2007 12:26 pm | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Lost Heir wrote:   Red Eye Destroyer   
Minion • Orc
 
Strength: 6
 
Vitality: 2
 
Site Number: 4
 Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an    condition.
 
LG C 59  
 
Looks good to me.  
 
 
Lost Heir wrote:   Orc Pit   
Condition • Support Area
 
To play spot an    Orc.
 Regroup: Spot an    Orc stacked on this condition to add X, where X is his twilight cost. Discard that    Orc.
 
LG U 60  
 
Add X...what? Twilight? Threats? Need to make that clear. If it’s twilight (which I suspect it is), put the X in []s or ()s.
 
 
Lost Heir wrote:   Red Eye Armory   
Condition • Support Area
 Regroup: Spot an    Orc and remove    or discard 3 cards from hand to stack that    Orc here. 
 Shadow: Play an    Orc stacked here as if played from hand.
 
LG C 61  
 
Good. Helps bring any ol’   Orc into your strategy, and does it in a balanced way.  
 
 
Lost Heir wrote:   Red Eye Patrol   
Minion • Orc
 
Strength: 9
 
Vitality: 2
 
Site Number: 4
 Maneuver: Exert this minion and discard an    Orc stacked on a condition to make this minion strength +3 and  damage +1 until the regroup phase.
 
LG R 62  
 
Yeah, I think that’s balanced since his vitality is so low. | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| Foresight | 
 Posted: Wed May 23, 2007 1:05 pm | 
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Lost Heir wrote:   Red Eye Destroyer   
Minion • Orc
 
Strength: 6
 
Vitality: 2
 
Site Number: 4
 Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an    condition.
 
LG C 59  
 
 
Practical.
 
 
Lost Heir wrote:   Orc Pit   
Condition • Support Area
 
To play spot an    Orc.
 Regroup: Spot an    Orc stacked on this condition to add X, where X is his twilight cost. Discard that    Orc.
 
LG U 60  
 
 
Sounds good!
 
 
Lost Heir wrote:   Red Eye Armory   
Condition • Support Area
 Regroup: Spot an    Orc and remove    or discard 3 cards from hand to stack that    Orc here. 
 Shadow: Play an    Orc stacked here as if played from hand.
 
LG C 61  
 
 
Armory that has racks of...minions?  I’d change the name to "Breeding Pit" or "Brood Pit" or something along those lines.  Definately not an armory unless you’re going to stack possessions on the card instead of minions. (Idea?  )
 
 
Lost Heir wrote:   Red Eye Patrol   
Minion • Orc
 
Strength: 9
 
Vitality: 2
 
Site Number: 4
 Maneuver: Exert this minion and discard an    Orc stacked on a condition to make this minion strength +3 and  damage +1 until the regroup phase.
 
LG R 62  
 
 
I’d change the damage +1 to fierce.  Great cards, I’m looking forward to some more!   | 
 
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies.   | 
 
 
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| sickofpalantirs | 
 Posted: Wed May 23, 2007 1:08 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Lost Heir wrote: Here are the first of my    cards. They stack    Orcs on conditions then either play them later or use them to boost other    Orcs.
 
Enjoy   
  Red Eye Destroyer   
Minion • Orc
 
Strength: 6
 
Vitality: 2
 
Site Number: 4
 Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an    condition.
 
LG C 59
  would it be if he survived the wounds? or before he takes wounds? 
  Orc Pit   
Condition • Support Area
 
To play spot an    Orc.
 Regroup: Spot an    Orc stacked on this condition to add X, where X is his twilight cost. Discard that    Orc.
 
LG U 60
  nice 
  Red Eye Armory   
Condition • Support Area
 Regroup: Spot an    Orc and remove    or discard 3 cards from hand to stack that    Orc here. 
 Shadow: Play an    Orc stacked here as if played from hand.
 
LG C 61
 make its twilight cost -1-2 
  Red Eye Patrol   
Minion • Orc
 
Strength: 9
 
Vitality: 2
 
Site Number: 4
 Maneuver: Exert this minion and discard an    Orc stacked on a condition to make this minion strength +3 and  damage +1 until the regroup phase.
 
LG R 62  
 
nice! | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Thranduil | 
 Posted: Wed May 23, 2007 5:49 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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Lost Heir wrote: Here are the first of my    cards. They stack    Orcs on conditions then either play them later or use them to boost other    Orcs.
 
Enjoy   
  Red Eye Destroyer   
Minion • Orc
 
Strength: 6
 
Vitality: 2
 
Site Number: 4
 Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an    condition.
 
LG C 59
 Fun.
  Orc Pit   
Condition • Support Area
 
To play spot an    Orc.
 Regroup: Spot an    Orc stacked on this condition to add X, where X is his twilight cost. Discard that    Orc.
 
LG U 60
 Make the first X bold or [X] just to make it clear that you mean twilight. Possibly too cheap. Maybe it should play for an exertion?
  Red Eye Armory   
Condition • Support Area
 Regroup: Spot an    Orc and remove    or discard 3 cards from hand to stack that    Orc here. 
 Shadow: Play an    Orc stacked here as if played from hand.
 
LG C 61
 Good.
  Red Eye Patrol   
Minion • Orc
 
Strength: 9
 
Vitality: 2
 
Site Number: 4
 Maneuver: Exert this minion and discard an    Orc stacked on a condition to make this minion strength +3 and  damage +1 until the regroup phase.
 
LG R 62  
 
Sounds like a group of opticians! Very nice cards.
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
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| Lost Heir | 
 Posted: Wed May 23, 2007 6:32 pm | 
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Joined: 01 May 2007
Posts: 225
Location: Ohio
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sickofpalantirs wrote: 
 
 would it be if he survived the wounds? or before he takes wounds?   
 
 
I think the way it works is that he loses the skirmish, then he takes the wounds, so you could stack him before he dies. | 
 
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| Lost Heir | 
 Posted: Thu May 24, 2007 2:30 pm | 
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Joined: 01 May 2007
Posts: 225
Location: Ohio
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A couple more   cards.
 
 
Bloodlust X: While skirmishing a wounded character, this character is strength +X.
 
 
  •Gorbag, Red Eye Captain  
 
Minion • Orc
 
Strength: 14
 
Vitality: 3
 
Site Number: 4
 
Bloodlust 2.
 
Regroup: Exert Gorbag twice to stack an   Orc on your   condition.
 
LG R 63
 
 
  Orc Blade  
 
Possession • Hand Weapon
 
Strength +1
 
Bearer must be an   Orc.
 
Bearer is strength +1 for each   condition with an   Orc stacked on it.
 
LG U 64 | 
 
Last edited by Lost Heir on Fri May 25, 2007 1:19 pm; edited 2 times in totalCheck out my Trade List! 
 
View the newest culture in my DC set, The Lords of Gondor: Gandalf | 
 
 
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| sickofpalantirs | 
 Posted: Thu May 24, 2007 3:55 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Lost Heir wrote: A couple more    cards.
 Bloodlust X: While skirmishing a wounded character, this character is strength +X.
 THANK YOU! 
  •Gorbag, Red Eye Captain   
Minion • Orc
 
Strength: 14
 
Vitality: 3
 
Site Number: 4
 Bloodlust 2.
Regroup: Exert Gorbag twice to stack an    Orc on your    condition.
 
LG R 63
  nice! 
  Orc Blade   
Possession • Hand Weapon
 
Bearer must be an    minion.
 
Bearer is strength +1 for each    condition with an    minion stacked on it.
 
LG U 64  
 
I guess. but an orc blade borne by any minion? yeah I know goblin spear and all but still | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Thranduil | 
 Posted: Thu May 24, 2007 5:04 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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Lost Heir wrote: A couple more    cards.
 Bloodlust X: While skirmishing a wounded character, this character is strength +X.
  •Gorbag, Red Eye Captain   
Minion • Orc
 
Strength: 14
 
Vitality: 3
 
Site Number: 4
 Bloodlust 2.
Regroup: Exert Gorbag twice to stack an    Orc on your    condition.
 
LG R 63
 Cool. I like it.
  Orc Blade   
Possession • Hand Weapon
 
Bearer must be an    minion.
 
Bearer is strength +1 for each    condition with an    minion stacked on it.
 
LG U 64  
 
SoP’s got a point. Nice card though.
 
 
Thranduil | 
 
Last edited by Thranduil on Thu May 24, 2007 5:37 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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