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Lost Heir
Posted: Wed May 23, 2007 12:17 pm
Joined: 01 May 2007 Posts: 225 Location: Ohio
Here are the first of my Orc cards. They stack Orc Orcs on conditions then either play them later or use them to boost other Orc Orcs.

Enjoy Very Happy

Bloodlust X: While skirmishing a wounded character, this character is strength +X.

2 Red Eye Destroyer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an Orc condition.
LG C 59

1 Orc Pit Orc
Condition • Support Area
To play exert an Orc Orc.
Regroup: Spot an Orc Orc stacked on this condition to add [X], where X is his twilight cost. Discard that Orc Orc.
LG U 60

1 Red Eye Breeding Grounds Orc
Condition • Support Area
Regroup: Spot an Orc Orc and remove 3 or discard 3 cards from hand to stack that Orc Orc here.
Shadow: Play an Orc Orc stacked here as if played from hand.
LG C 61

4 Red Eye Patrol Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Maneuver: Exert this minion and discard an Orc Orc stacked on a condition to make this minion strength +3 and fierce until the regroup phase.
LG R 62
Last edited by Lost Heir on Thu May 24, 2007 2:29 pm; edited 3 times in totalCheck out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
legoles3333
Posted: Wed May 23, 2007 12:25 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
Lost Heir wrote:
Here are the first of my Orc cards. They stack Orc Orcs on conditions then either play them later or use them to boost other Orc Orcs.

Enjoy Very Happy

2 Red Eye Destroyer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an Orc condition.
LG C 59

wow, nice,

1 Orc Pit Orc
Condition • Support Area
To play spot an Orc Orc.
Regroup: Spot an Orc Orc stacked on this condition to add X, where X is his twilight cost. Discard that Orc Orc.
LG U 60

hmmm,, interesting

2 Red Eye Armory Orc
Condition • Support Area
Regroup: Spot an Orc Orc and remove 3 or discard 3 cards from hand to stack that Orc Orc here.
Shadow: Play an Orc Orc stacked here as if played from hand.
LG C 61

reminds me of things like Biting, Gnawing, Hacking, Burning

4 Red Eye Patrol Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Maneuver: Exert this minion and discard an Orc Orc stacked on a condition to make this minion strength +3 and damage +1 until the regroup phase.
LG R 62


sweet
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I am a trained assassin catcher
DáinIronfoot
Posted: Wed May 23, 2007 12:26 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Lost Heir wrote:
2 Red Eye Destroyer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an Orc condition.
LG C 59

Looks good to me. Thumbs Up

Lost Heir wrote:
1 Orc Pit Orc
Condition • Support Area
To play spot an Orc Orc.
Regroup: Spot an Orc Orc stacked on this condition to add X, where X is his twilight cost. Discard that Orc Orc.
LG U 60

Add X...what? Twilight? Threats? Need to make that clear. If it’s twilight (which I suspect it is), put the X in []s or ()s.

Lost Heir wrote:
2 Red Eye Armory Orc
Condition • Support Area
Regroup: Spot an Orc Orc and remove 3 or discard 3 cards from hand to stack that Orc Orc here.
Shadow: Play an Orc Orc stacked here as if played from hand.
LG C 61

Good. Helps bring any ol’ Orc Orc into your strategy, and does it in a balanced way. Thumbs Up

Lost Heir wrote:
4 Red Eye Patrol Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Maneuver: Exert this minion and discard an Orc Orc stacked on a condition to make this minion strength +3 and damage +1 until the regroup phase.
LG R 62

Yeah, I think that’s balanced since his vitality is so low.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Foresight
Posted: Wed May 23, 2007 1:05 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Lost Heir wrote:
2 Red Eye Destroyer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an Orc condition.
LG C 59


Practical.

Lost Heir wrote:
1 Orc Pit Orc
Condition • Support Area
To play spot an Orc Orc.
Regroup: Spot an Orc Orc stacked on this condition to add X, where X is his twilight cost. Discard that Orc Orc.
LG U 60


Sounds good!

Lost Heir wrote:
2 Red Eye Armory Orc
Condition • Support Area
Regroup: Spot an Orc Orc and remove 3 or discard 3 cards from hand to stack that Orc Orc here.
Shadow: Play an Orc Orc stacked here as if played from hand.
LG C 61


Armory that has racks of...minions? I’d change the name to "Breeding Pit" or "Brood Pit" or something along those lines. Definately not an armory unless you’re going to stack possessions on the card instead of minions. (Idea? Wink)

Lost Heir wrote:
4 Red Eye Patrol Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Maneuver: Exert this minion and discard an Orc Orc stacked on a condition to make this minion strength +3 and damage +1 until the regroup phase.
LG R 62


I’d change the damage +1 to fierce. Great cards, I’m looking forward to some more! Applause
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men
sickofpalantirs
Posted: Wed May 23, 2007 1:08 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Lost Heir wrote:
Here are the first of my Orc cards. They stack Orc Orcs on conditions then either play them later or use them to boost other Orc Orcs.

Enjoy Very Happy

2 Red Eye Destroyer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an Orc condition.
LG C 59
would it be if he survived the wounds? or before he takes wounds?

1 Orc Pit Orc
Condition • Support Area
To play spot an Orc Orc.
Regroup: Spot an Orc Orc stacked on this condition to add X, where X is his twilight cost. Discard that Orc Orc.
LG U 60
nice

2 Red Eye Armory Orc
Condition • Support Area
Regroup: Spot an Orc Orc and remove 3 or discard 3 cards from hand to stack that Orc Orc here.
Shadow: Play an Orc Orc stacked here as if played from hand.
LG C 61
make its twilight cost -1-2

4 Red Eye Patrol Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Maneuver: Exert this minion and discard an Orc Orc stacked on a condition to make this minion strength +3 and damage +1 until the regroup phase.
LG R 62

nice!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Wed May 23, 2007 5:49 pm
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
Here are the first of my Orc cards. They stack Orc Orcs on conditions then either play them later or use them to boost other Orc Orcs.

Enjoy Very Happy

2 Red Eye Destroyer Orc
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Bloodlust 2.
Each time this minion loses a skirmish, you may stack him on an Orc condition.
LG C 59

Fun.

1 Orc Pit Orc
Condition • Support Area
To play spot an Orc Orc.
Regroup: Spot an Orc Orc stacked on this condition to add X, where X is his twilight cost. Discard that Orc Orc.
LG U 60

Make the first X bold or [X] just to make it clear that you mean twilight. Possibly too cheap. Maybe it should play for an exertion?

2 Red Eye Armory Orc
Condition • Support Area
Regroup: Spot an Orc Orc and remove 3 or discard 3 cards from hand to stack that Orc Orc here.
Shadow: Play an Orc Orc stacked here as if played from hand.
LG C 61

Good.

4 Red Eye Patrol Orc
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 4
Maneuver: Exert this minion and discard an Orc Orc stacked on a condition to make this minion strength +3 and damage +1 until the regroup phase.
LG R 62

Sounds like a group of opticians! Very nice cards.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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Lost Heir
Posted: Wed May 23, 2007 6:32 pm
Joined: 01 May 2007 Posts: 225 Location: Ohio
sickofpalantirs wrote:

would it be if he survived the wounds? or before he takes wounds?


I think the way it works is that he loses the skirmish, then he takes the wounds, so you could stack him before he dies.
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View the newest culture in my DC set, The Lords of Gondor: Gandalf
Lost Heir
Posted: Thu May 24, 2007 2:30 pm
Joined: 01 May 2007 Posts: 225 Location: Ohio
A couple more Orc cards.

Bloodlust X: While skirmishing a wounded character, this character is strength +X.

6 •Gorbag, Red Eye Captain Orc
Minion • Orc
Strength: 14
Vitality: 3
Site Number: 4
Bloodlust 2.
Regroup: Exert Gorbag twice to stack an Orc Orc on your Orc condition.
LG R 63

1 Orc Blade Orc
Possession • Hand Weapon
Strength +1
Bearer must be an Orc Orc.
Bearer is strength +1 for each Orc condition with an Orc Orc stacked on it.
LG U 64
Last edited by Lost Heir on Fri May 25, 2007 1:19 pm; edited 2 times in totalCheck out my Trade List!
View the newest culture in my DC set, The Lords of Gondor: Gandalf
sickofpalantirs
Posted: Thu May 24, 2007 3:55 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Lost Heir wrote:
A couple more Orc cards.

Bloodlust X: While skirmishing a wounded character, this character is strength +X.
THANK YOU!

6 •Gorbag, Red Eye Captain Orc
Minion • Orc
Strength: 14
Vitality: 3
Site Number: 4
Bloodlust 2.
Regroup: Exert Gorbag twice to stack an Orc Orc on your Orc condition.
LG R 63
nice!

1 Orc Blade Orc
Possession • Hand Weapon
Bearer must be an Orc minion.
Bearer is strength +1 for each Orc condition with an Orc minion stacked on it.
LG U 64

I guess. but an orc blade borne by any minion? yeah I know goblin spear and all but still
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Thu May 24, 2007 5:04 pm
Joined: 01 May 2007 Posts: 2256 Location:
Lost Heir wrote:
A couple more Orc cards.

Bloodlust X: While skirmishing a wounded character, this character is strength +X.

6 •Gorbag, Red Eye Captain Orc
Minion • Orc
Strength: 14
Vitality: 3
Site Number: 4
Bloodlust 2.
Regroup: Exert Gorbag twice to stack an Orc Orc on your Orc condition.
LG R 63

Cool. I like it.

1 Orc Blade Orc
Possession • Hand Weapon
Bearer must be an Orc minion.
Bearer is strength +1 for each Orc condition with an Orc minion stacked on it.
LG U 64

SoP’s got a point. Nice card though.

Thranduil
Last edited by Thranduil on Thu May 24, 2007 5:37 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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