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NBarden
Posted: Sun May 27, 2007 2:03 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
--- description ---
An Refuge Rainbow with Eowyn wounding deck and crazy healing and cycling.
--- end description ---

(40 cards)


Frodo, Weary from the Journey
The One Ring, The Ring of Doom

Eowyn, Lady of Ithilien
Legolas, Fearless Marksman

Aragorn, Thorongil x 4
Tolman Cotton, Farmer of Bywater x 4
Gandalf, Returned x 4
Woodland Onod x 4
Eomer, Horsemaster x 4

Shadowplay x 4
Refuge x 2
Long Live the Halflings x 2

Glamdring, Orc Beater
Coif
Rohirrim Mount
Aragorn’s Bow, Ranger’s Longbow
Anduril, Sword That Was Broken
Eowyn’s Sword, Dernhelm’s Blade

For the Mark x 2

Alatar, Final Envoy
Pallando, Far-travelling One


Wound like crazy with Aragorn, Shadowplay and Legolas, and then finish everything up with Eowyn. Heal everyone in the fellowship phase with Refuge and repeat procedure. Eomer and Legolas cycle like crazy, Refuge heals like crazy, Tolman Cotton stops corruption, For the Mark kills possessions, and Pallando and Anduril trash conditions.

Shoot ’em up, beat ’em up, patch ’em up. Repeat.
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Foresight
Posted: Sun May 27, 2007 2:16 pm
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
Why not remove Legolas, Fearless Marksman for a copy of Pippin, Wearer of Black and Silver? You get benefits of Shadowplay right from the start, as well as most minions being roaming so you can keep wounding with Pippin early in the game after Shadowplay. Anything that survives gets Eowyn’d. I’d also remove a copy of Tolman Cotton for Legolas, Fearless Marksman if you decide to do that. It just seems more effective to Shadowplay/Pippin early in the game, and draw your elf cards later. Your deck looks good otherwise.
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Anautikus
Posted: Mon May 28, 2007 4:42 am
Joined: 28 Mar 2007 Posts: 687 Location:
how do u remove the threats of aragorn. or is ability not used much?
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NBarden
Posted: Mon May 28, 2007 7:08 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Not used much. Kill a companion off?

Wink

I like Legolas, Fearless Marksman because he cycles well. That’s why he’s in there. Along with an archer, and spotting an elf for refuge.
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Anonymous Prodigy
Posted: Mon May 28, 2007 7:15 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
I’d put in Hearts Raised or Citadel To Gate to make the most of Aragorn and his bow. Thumbs Up
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NBarden
Posted: Mon May 28, 2007 7:41 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Hearts raised is a good idea, I’ll incorporate it later.
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TheShyzle
Posted: Tue Jun 05, 2007 8:15 pm
Joined: 19 May 2006 Posts: 289 Location: Grand Blanc, MI
40 Cards is too many. You should drop to 33 or 35 and add 2 more refuge. Plus you could mix up the companions a little bit. Add different ones more Rohan and hobbits so you can get shadowplay to work.
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