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Thranduil |
Posted: Tue Jun 05, 2007 12:04 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: • Isengard Tactition
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1. Lurker.
Shadow: Exert this minion and spot an minion. That minion loses lurker and is aggressive until the regroup phase.
Shadow: Exert this minion and spot an minion. That minion loses aggressive and is a lurker until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
That raises an interesting question. What happens if you have a minion that is BOTH a lurker, and aggressive?
Unphased by Sun
Condition
Strength: +1
Bearer must be an Uruk-hai.
Bearer’s strength cannot be lowered by Free Peoples cards.
I’d replace ’lowered’ with ’reduced.’ Fun.
Relentless Marauder
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
At the start of the maneuver phase, if you can spot an exhausted companion, this minion is aggressive until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
Fine.
• Instigated Avalanche
Condition • Support Area
Each time an weather condition is played, you may exert a companion.
Each companion is twilight cost +1 at a site that bears an weather condition.
Upkeep - Spot an Wizard. ( At the start of the regroup phase, you must spot an Wizard or discard this condition.)
Yep, raise its cost to . It’s second ability might not see much use, though.
• Harsh Blizzard
Condition
Weather. To play, spot an Wizard. Plays on a site.
Each time a companion exerts at this site, exert it again.
Hilarious!
Done with ! The new keywords do open up some interesting possibilities!
That they certainly do. Good job!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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Foresight |
Posted: Tue Jun 05, 2007 12:34 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Thranduil wrote: Foresight wrote: • Isengard Tactition
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1. Lurker.
Shadow: Exert this minion and spot an minion. That minion loses lurker and is aggressive until the regroup phase.
Shadow: Exert this minion and spot an minion. That minion loses aggressive and is a lurker until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
That raises an interesting question. What happens if you have a minion that is BOTH a lurker, and aggressive?
Not possible; a lurker minion is stealthy and collected enough to wait for the perfect moment (or time) to strike. On the other hand, an aggressive minion can’t wait to tear into its enemy, fueled by bloodlust and hate. |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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Thranduil |
Posted: Tue Jun 05, 2007 12:36 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Then you should specify in the keyword rules that if a minion gains aggressive it loses lurker and vice versa, and then get rid of half of the text of that card.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Tue Jun 05, 2007 12:42 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Or they just nullify each other. After all, they’re absolute opposites. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
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Foresight |
Posted: Tue Jun 05, 2007 12:43 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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I see what you mean now, with my Blood-Rusted Shank card it could get confusing. Removed the lurker from Isengard Tactition. Nice catch! |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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sickofpalantirs |
Posted: Tue Jun 05, 2007 1:19 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: • Isengard Tactition
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Shadow: Exert this minion and spot an minion. That minion loses lurker and is aggressive until the regroup phase.
Shadow: Exert this minion and spot an minion. That minion loses aggressive and is a lurker until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
cool!
Unphased by Sun
Condition
Strength: +1
Bearer must be an Uruk-hai.
Bearer’s strength cannot be lowered by Free Peoples cards.
cool! could change to the current site gains battleground
Relentless Marauder
Minion • Uruk-hai
Strength: 11
Vitality: 2
Site Number: 5
Damage +1.
At the start of the maneuver phase, if you can spot an exhausted companion, this minion is aggressive until the regroup phase. ( Skirmishes involving aggressive minions must be resolved before any others.)
oh I almost forgot GP as soon as possible for including the definition
• Instigated Avalanche
Condition • Support Area
Each time an weather condition is played, you may exert a companion.
Each companion is twilight cost +1 at a site that bears an weather condition.
Upkeep - Spot an Wizard. ( At the start of the regroup phase, you must spot an Wizard or discard this condition.)
cool
• Harsh Blizzard
Condition
Weather. To play, spot an Wizard. Plays on a site.
Each time a companion exerts at this site, exert it again.
exert it? I see what you mean but it is kinda funny. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Foresight |
Posted: Tue Jun 05, 2007 8:25 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Gandalf time!
•Gandalf, Maia of Valinor
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Upkeep - Spot 3 Free Peoples cultures. (At the start of the regroup phase, you must spot 3 Free Peoples cultures or discard Gandalf.)
Skirmish: Exert Gandalf to make another companion strength +2.
Mastery of the Sacred Fire
Event • Regroup
Spot a Wizard and remove 3 cards in your discard pile from the game to discard a minion.
You may exert a Wizard twice to play this event during the skirmish phase.
Unshakable Loyalty
Condition • Support Area
Upkeep - Add a burden. (At the start of the regroup phase, you must add a burden or discard this condition.)
Response: If Gandalf is about to exert as part of the cost of a card, discard 2 cards from hand to pay that cost instead.
•Glamdring, Adversary Cleaver
Possession • Hand Weapon
Strength: +2
Upkeep - Discard a card from hand. (At the start of the regroup phase, you must discard a card from hand or discard Glamdring.)
Bearer must be Gandalf.
He is damage +2.
Each time Gandalf wins a skirmish, you may draw a card.
•Released From Shadow
Condition
Resistance: +1
Spell. To play, spot a Wizard.
Bearer must be a non-Wizard companion.
Discard all Shadow cards on bearer and Shadow cards may not be borne by bearer.
Response: If any number of twilight tokens are about to be added by a Shadow card during a skirmish involving bearer, exert a Wizard to prevent that. |
Last edited by Foresight on Wed Jun 06, 2007 12:42 pm; edited 2 times in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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CarpeGuitarrem |
Posted: Tue Jun 05, 2007 8:50 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Foresight wrote: Gandalf time!
• Gandalf, Maiar of Valinor
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Upkeep - Spot 3 Free Peoples cultures. ( At the start of the regroup phase, you must spot 3 Free Peoples cultures or discard Gandalf.)
Skirmish: Exert Gandalf to make another companion strength +2.
I love it! Except...his ability is not really powerful. How about a damage +1 thrown in there? The Upkeep is great.
Quote: Mastery of the Sacred Fire
Event • Regroup
Spot a Wizard and remove 3 cards in your discard pile from the game to discard a minion.
You may exert a Wizard twice to play this event during the skirmish phase.
Too powerful. Removing cards in your discard from the game? How many cards can recurse? And you could just dump useless ones. Now, a threat addition or something would go nicely...I do like the second part.
Quote: Unshakable Loyalty
Condition • Support Area
Upkeep - Add a burden. ( At the start of the regroup phase, you must add a burden or discard this condition.)
Response: If Gandalf is about to exert as part of the cost of a card, discard 2 cards from hand to pay that cost instead.
Just say "discard 2 cards from hand instead." Good card.
Quote: • Glamdring, Adversary Cleaver
Possession • Hand Weapon
Strength: +2
Upkeep - Discard a card from hand. ( At the start of the regroup phase, you must discard a card from hand or discard Glamdring.)
Bearer must be Gandalf.
He is damage +2.
Each time Gandalf wins a skirmish, you may draw a card.
Very nice, I like. Powerful, but balanced.
Quote: • Released From Shadow
Condition
Resistance: +1
To play, spot a Wizard.
Bearer must be a non-Wizard companion.
Discard all Shadow cards on bearer and Shadow cards may not be borne by bearer.
Response: If any number of twilight tokens are about to be added by a Shadow card during a skirmish involving bearer, exert a Wizard to prevent that.
Very good! Like Hearken to Me, but for everyone. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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elf lvr |
Posted: Tue Jun 05, 2007 8:56 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Foresight wrote: Gandalf time!
• Gandalf, Maiar of Valinor
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Upkeep - Spot 3 Free Peoples cultures. ( At the start of the regroup phase, you must spot 3 Free Peoples cultures or discard Gandalf.)
Skirmish: Exert Gandalf to make another companion strength +2.
Neat. I could see this being used in a mono- deck, too. Just play Gandy, get +6 on other companions, and discard him at the end...
Quote: Mastery of the Sacred Fire
Event • Regroup
Spot a Wizard and remove 3 cards in your discard pile from the game to discard a minion.
You may exert a Wizard twice to play this event during the skirmish phase.
Sweet.
Quote: Unshakable Loyalty
Condition • Support Area
Upkeep - Add a burden. ( At the start of the regroup phase, you must add a burden or discard this condition.)
Response: If Gandalf is about to exert as part of the cost of a card, discard 2 cards from hand to pay that cost instead.
Interesting... wording’s a bit shaky, but I get the gist of it. I’m not much one for wordings, though, so leave it as-is until someone gives you a better suggestion.
Quote: • Glamdring, Adversary Cleaver
Possession • Hand Weapon
Strength: +2
Upkeep - Discard a card from hand. ( At the start of the regroup phase, you must discard a card from hand or discard Glamdring.)
Bearer must be Gandalf.
He is damage +2.
Each time Gandalf wins a skirmish, you may draw a card.
I think with that upkeep cost, the cost would be okay at the normal . I mean, an extra Damage bonus is all this card gets different from most other Glamdrings, (most are strength +2, d+1, and some ability) and the Upkeep pays for that.
Quote: • Released From Shadow
Condition
Resistance: +1
To play, spot a Wizard.
Bearer must be a non-Wizard companion.
Discard all Shadow cards on bearer and Shadow cards may not be borne by bearer.
Response: If any number of twilight tokens are about to be added by a Shadow card during a skirmish involving bearer, exert a Wizard to prevent that.
Nice one. I like it. Maybe make it a spell, though, for flavor. =D |
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Foresight |
Posted: Tue Jun 05, 2007 9:11 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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elf lvr wrote: Foresight wrote: • Gandalf, Maiar of Valinor
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Upkeep - Spot 3 Free Peoples cultures. ( At the start of the regroup phase, you must spot 3 Free Peoples cultures or discard Gandalf.)
Skirmish: Exert Gandalf to make another companion strength +2.
Neat. I could see this being used in a mono- deck, too. Just play Gandy, get +6 on other companions, and discard him at the end...
Or any deck; they can choose to pay or to not pay the Upkeep cost. But then if you don’t have another Gandalf in the hand, you’re screwed (Equally as screwed in a mono deck if they choose not to play any minions and Gandalf gets discarded without being used). |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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