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Thranduil |
Posted: Sun Jun 10, 2007 4:04 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: It is a Tomb
Condition
Plays on a site.
Limit 1 per site.
This site is an underground.
Each time you reveal the top card of the Free Peoples player’s draw deck at this site, you may exert an unwounded companion.
Why exert? Why not wound? If they’re unwounded, what’s the point of only exerting them - you can’t kill them. And should require orcs to play, but it’s very nice.
Foresight wrote: Arrows Aplenty
Event • Archery
Spot a Orc to add 1 to the minion archery total (Or 2 if you have revealed the top card of the Free Peoples player’s draw deck this turn).
Was it you who made a card ’Fireworks Aplenty’? Nice, and a hell of a lot more balanced than Frenzy of Arrows. Should spot a archer like Dain said.
Foresight wrote: Rid Us of Yourself
Event • Shadow
Spot a Orc to reveal the top card of the Free Peoples player’s draw deck. If that card is a copy of a unique companion you can spot (Except the ring-bearer), you may discard both cards.
Very very weird. I prefer Dain’s title, but this card is really cool!
Foresight wrote: • The Balrog, Ancient Evil
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 5
Damage +2. Fierce. Toil 2. When you play this minion, if the fellowship has moved more than once this turn, this minion’s twilight cost is -6.
If at an underground site, each time a card revealed from the top of the Free Peoples player’s draw deck is about to be discarded, you may remove it from the game instead.
You don’t need ’when you play this minion’ - changes to twilight costs only take effect when you play them. Really cool addition to the strategy. Nice one.
Foresight wrote: • The Balrog’s Sword, Unquenchable Flame
Artifact • Hand Weapon
Strength: +3
Bearer must be The Balrog.
When you play this possession, you may reveal the top 4 cards of the Free Peoples player’s draw deck. Then, replace them back on top of their draw deck in any order.
Should cost or give the Balrog an additional bonus for carrying it and should be borne in addition to 1 other hand weapon, but very very nice.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Sun Jun 10, 2007 1:32 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Since these cards seem to be good, why don’t we churn out another batch, eh?
It is a Tomb
Condition
Plays on a site.
Limit 1 per site.
This site is an underground.
Each time you reveal the top card of the Free Peoples player’s draw deck at this site, you may exert an unwounded companion.
cool! but the limit is worthless. underground doesn’t stack, and you can only exert unwounded companions.
Arrows Aplenty
Event • Archery
Spot a Orc to add 1 to the minion archery total (Or 2 if you have revealed the top card of the Free Peoples player’s draw deck this turn).
cool!
Rid Us of Yourself
Event • Shadow
Spot a Orc to reveal the top card of the Free Peoples player’s draw deck. If that card is a copy of a unique companion you can spot (Except the ring-bearer), you may discard both cards.
make it cost 2
• The Balrog, Ancient Evil
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 5
Damage +2. Fierce. Toil 2. When you play this minion, if the fellowship has moved more than once this turn, this minion’s twilight cost is -6.
If at an underground site, each time a card revealed from the top of the Free Peoples player’s draw deck is about to be discarded, you may remove it from the game instead.
cut the toil to 1, or cut it entirely and he is good. I think.
• The Balrog’s Sword, Unquenchable Flame
Artifact • Hand Weapon
Strength: +3
Bearer must be The Balrog.
When you play this possession, you may reveal the top 4 cards of the Free Peoples player’s draw deck. Then, replace them back on top of their draw deck in any order.
cool! cut cost to 1 |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Foresight |
Posted: Sun Jun 10, 2007 8:59 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Last set of cards!
Goblin Desecrator
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, if you can spot a Free Peoples card that has an upkeep cost, you may add (Or if you have revealed the top card of the Free Peoples player’s draw deck this turn).
•Dwarf Corpse
Condition • Support Area
Upkeep - Spot a Orc. (At the start of the regroup phase, you must spot a Orc or discard this condition.)
Each time you reveal the top card of the Free Peoples player’s draw deck, if that card is a Free Peoples card that matches the culture of a companion in the dead pile, you may exert a companion of that culture.
Presence Known
Condition
Plays on a card.
This card cannot gain an upkeep cost.
Bearer loses all upkeep costs and cannot gain upkeep costs.
Each time you reveal the top card of the Free Peoples player’s draw deck and it has a twilight cost greater than the number of cards in your hand, discard this condition.
No Escape
Event • Regroup
Spot more Orcs than companions to make the move limit -1 for this turn (And exert a companion if you have revealed the top card of the Free Peoples player’s draw deck this turn).
Goblin Rager
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Each time you reveal the top card of the Free Peoples player’s draw deck, you may make this minion strength +2 until the regroup phase. (Limit +6) |
Last edited by Foresight on Mon Jun 11, 2007 5:15 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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DáinIronfoot |
Posted: Sun Jun 10, 2007 9:35 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Foresight wrote: Goblin Desecrator
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, if you can spot a Free Peoples card that has an upkeep cost, you may add (Or if you have revealed the top card of the Free Peoples player’s draw deck this turn).
Good title, good minion.
Foresight wrote: • Dwarf Corpse
Condition • Support Area
Upkeep - Spot a Orc. ( At the start of the regroup phase, you must spot a Orc or discard this condition.)
Each time you reveal the top card of the Free Peoples player’s draw deck, if that card is a Free Peoples card that matches the culture of a companion in the dead pile, you may exert a companion of that culture.
Not so fond of the title here, but the rest looks okay. This is shaping up to be a mighty powerful strategy!
Foresight wrote: Presence Known
Condition
Plays on a card.
This card cannot gain an upkeep cost.
Bearer loses all upkeep costs and cannot gain upkeep costs.
Each time you reveal the top card of the Free Peoples player’s draw deck and it has a twilight cost greater than the number of cards in your hand, discard this condition.
A little complicated, but I think it’s good.
Foresight wrote: No Escape
Event • Regroup
Spot more Orcs than companions to make the move limit -1 for this turn (And exert a companion if you have revealed the top card of the Free Peoples player’s draw deck this turn).
Yowch! Okay, though this REALLY hurts small (or solo) fellowships.
Foresight wrote: Goblin Rager
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Each time you reveal the top card of the Free Peoples player’s draw deck, you may make this minion strength +2 until the regroup phase.
I’d do +1, but it MIGHT be okay as is since it costs . Perhaps put a cap on it. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Mon Jun 11, 2007 6:06 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: Goblin Desecrator
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, if you can spot a Free Peoples card that has an upkeep cost, you may add (Or if you have revealed the top card of the Free Peoples player’s draw deck this turn).
Nasty. Seems a lot better than Moria scout, maybe you should tone it down (like take out the bit).
Foresight wrote: • Dwarf Corpse
Condition • Support Area
Upkeep - Spot a Orc. ( At the start of the regroup phase, you must spot a Orc or discard this condition.)
Each time you reveal the top card of the Free Peoples player’s draw deck, if that card is a Free Peoples card that matches the culture of a companion in the dead pile, you may exert a companion of that culture.
I think there are far too many cards that say: ’Each time you reveal the top card of the Free Peoples player’s draw deck’. It looks to me that each time you do it, you get to do a dozen different and powerful effects, and it will be very complicated to keep up with all of them. I think there should be more cards that actually reveal the cards. Also, I think this card has too much text so I’d cut out one of the clauses in there.
Foresight wrote: Presence Known
Condition
Plays on a card.
This card cannot gain an upkeep cost.
Bearer loses all upkeep costs and cannot gain upkeep costs.
Each time you reveal the top card of the Free Peoples player’s draw deck and it has a twilight cost greater than the number of cards in your hand, discard this condition.
I’d probably get rid of the second line of this card’s text - it doesn’t seem necessary to me. Interesting card though.
Foresight wrote: No Escape
Event • Regroup
Spot more Orcs than companions to make the move limit -1 for this turn (And exert a companion if you have revealed the top card of the Free Peoples player’s draw deck this turn).
Make it cost or . Good.
Foresight wrote: Goblin Rager
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Each time you reveal the top card of the Free Peoples player’s draw deck, you may make this minion strength +2 until the regroup phase.
Put a cap on it, otherwise this guy is too huge.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Mon Jun 11, 2007 10:40 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Last set of cards!
Goblin Desecrator
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
When you play this minion, if you can spot a Free Peoples card that has an upkeep cost, you may add (Or if you have revealed the top card of the Free Peoples player’s draw deck this turn).
cool misspelled desecrater
• Dwarf Corpse
Condition • Support Area
Upkeep - Spot a Orc. ( At the start of the regroup phase, you must spot a Orc or discard this condition.)
Each time you reveal the top card of the Free Peoples player’s draw deck, if that card is a Free Peoples card that matches the culture of a companion in the dead pile, you may exert a companion of that culture.
of EACH regroup phase in upkeep.
Presence Known
Condition
Plays on a card.
This card cannot gain an upkeep cost.
Bearer loses all upkeep costs and cannot gain upkeep costs.
Each time you reveal the top card of the Free Peoples player’s draw deck and it has a twilight cost greater than the number of cards in your hand, discard this condition.
cool
No Escape
Event • Regroup
Spot more Orcs than companions to make the move limit -1 for this turn (And exert a companion if you have revealed the top card of the Free Peoples player’s draw deck this turn).
my question is if you had more orcs then companions why would you want them to stop?
Goblin Rager
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Each time you reveal the top card of the Free Peoples player’s draw deck, you may make this minion strength +2 until the regroup phase.
cool |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Thranduil |
Posted: Mon Jun 11, 2007 12:01 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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No, it’s definitely ’Desecrator’! Or at least, it is in real English.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Mon Jun 11, 2007 1:46 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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fine. be that way |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Foresight |
Posted: Mon Jun 11, 2007 5:11 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Thranduil wrote: Foresight wrote: • Dwarf Corpse
Condition • Support Area
Upkeep - Spot a Orc. ( At the start of the regroup phase, you must spot a Orc or discard this condition.)
Each time you reveal the top card of the Free Peoples player’s draw deck, if that card is a Free Peoples card that matches the culture of a companion in the dead pile, you may exert a companion of that culture.
I think there are far too many cards that say: ’Each time you reveal the top card of the Free Peoples player’s draw deck’. It looks to me that each time you do it, you get to do a dozen different and powerful effects, and it will be very complicated to keep up with all of them. I think there should be more cards that actually reveal the cards. Also, I think this card has too much text so I’d cut out one of the clauses in there.
Complicated gameplay intrigues and interests me. If you haven’t noticed by now I make some of my cards VERY complicated (do more than simple) but that’s because I have this fetish for complex cards. Cards that have more options, and cards that leave options open instead of doing one thing, wins me over. With all of these cards that trigger off of the top card of the deck being revealed, it makes the new theme really go here, because it gives them options. in the past has had really only 4 decktypes: Swarm, Archery, Watcher in the Water/Tentacles, and The Balrog (Or any combination of these). But with my theme, I hoped to open up even MORE deck possibilities with the minions. I’m sorry if my tastes seem out-of-place to your purist way of thinking, but that’s how I do my cards. I still enjoy getting reviews from you, Thran, and I’ll give you a for some in-depth reviews. DI, you’ll get one as well, since it’s really been you and Thranduil that’s been faithfully reviewing my topic.
Thranduil wrote: Foresight wrote: Presence Known
Condition
Plays on a card.
This card cannot gain an upkeep cost.
Bearer loses all upkeep costs and cannot gain upkeep costs.
Each time you reveal the top card of the Free Peoples player’s draw deck and it has a twilight cost greater than the number of cards in your hand, discard this condition.
I’d probably get rid of the second line of this card’s text - it doesn’t seem necessary to me. Interesting card though.
Well the whole point of the card is to eliminate the upkeep cost of a card entirely. What would cancel the whole point of it would be if the Free Peoples player gives Presence Known an upkeep cost of ITS OWN. Which is why the second sentence is needed. Up next, will be...! |
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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Foresight |
Posted: Tue Jun 12, 2007 8:35 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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•Frodo, Trustful
Companion • Hobbit
Strength: 3
Vitality: 4
Signet: Smeagol
Ring-bearer (Resistance 10). While you can spot Smeagol with 0 resistance, he gains: "If Frodo dies, make Smeagol the Ring-bearer (Resistance 4)."
Skirmish: Discard a card from hand to make a companion who has the Smeagol signet strength +1.
I understand what you may think with the above sentence: "Smeagol’s got 0 resistance, he’s auto-corrupted after he gets the ring!" That’s not the case, since burdens are removed after Frodo dies. So unless you’re using Smeagol, Simple Stoor or the opponent has resistance-lowering cards on Smeagol, it works.
•Sam, Untrustful
Companion • Hobbit
Strength: 3
Vitality: 4
Signet: Smeagol
Ring-bound. While you can spot Gollum or Smeagol, Sam cannot become the Ring-bearer.
Regroup: Exert a companion who has the Smeagol signet twice to discard an exhausted minion.
If Frodo dies, make Sam the Ring-bearer (Resistance 5).
Needed Guide
Event • Skirmish
Spot Smeagol to make a companion who has the Smeagol signet strength +2 (Or +4 if that companion is Frodo or Sam).
•The Long Stairs
Condition • Support Area
Upkeep - Exert a companion who has the Smeagol signet. (At the start of the regroup phase, you must exert a companion who has the Smeagol signet or discard this condition.)
Each companion who has the Smeagol signet is strength +1 (Or +2 if at a mountain),
Questioning Aggrivation
Event • Maneuver
Spot a companion who has the Smeagol signet to reveal the top card of your draw deck. If that card is a card, you may discard it to heal Smeagol. If that card is a card, you may discard it to remove a burden. |
Last edited by Foresight on Wed Jun 13, 2007 10:27 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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