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Foresight |
Posted: Fri Jun 15, 2007 2:53 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Few negative comments, so we’ll trudge on ahead with some more.
Risky Ventures
Event • Maneuver
Shuffle your draw deck, then make a Shadow player reveal the top card of your draw deck. If that card is a Shadow card, wound a companion. If that card is a or card, you may discard it and spot a companion who has the Smeagol signet to remove a burden.
Stout Heart
Condition
Vitality: +1
Bearer must be a Hobbit.
Limit 1 per bearer.
Upkeep - Bearer must have won a skirmish this turn. (At the start of the regroup phase, bearer must have won a skirmish this turn or discard this condition.)
Skirmish: Exert bearer to make him or her strength +3 (Limit +3).
For this card, I’ll give a to anyone who can come up with 3 or more cards that can be retrieved with this Bilbo without using any cards from my topic. PM me your 3 cards.
•Bilbo, Birthday Host
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound. Bilbo is strength +1 for each unwounded Hobbit you can spot.
Fellowship: Remove 2 tokens to take a card into hand from your discard pile that has "Firework" in the lore or card title of that card.
•Forthcomming Disaster
Condition • Support Area
To play, add a threat.
If you can spot 4 or more threats at the end of any phase, discard this condition.
At the start of the regroup phase, you may exert a companion who has the Smeagol signet twice to examine the top 4 cards of a Shadow player’s draw deck. Place on the bottom of that Shadow player’s draw deck any cards examined that match the culture of a card you can spot and add a threat for each such card.
•Relinquish the Ring
Condition
Resistance: -4
This condition cannot leave play.
Bearer must be a Ring-bound companion.
When this condition is played, transfer The One Ring and all burdens to bearer. |
Last edited by Foresight on Sat Jun 16, 2007 8:56 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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AgentDrake |
Posted: Fri Jun 15, 2007 10:00 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Foresight wrote: Few negative comments, so we’ll trudge on ahead with some more.
Risky Ventures
Event • Maneuver
Shuffle your draw deck, then make a Shadow player reveal the top card of your draw deck. If that card is a Shadow card, wound a companion. If that card is a or card, you may discard it and spot a companion who has the Smeagol signet to remove a burden.
Is the burden removal intended to work with both FP and Shadow cards, or just FP?
Stout Heart
Condition
Vitality: +1
Bearer must be a Hobbit.
Limit 1 per bearer.
Upkeep - Bearer must have won a skirmish this turn. ( At the start of the regroup phase, bearer must have won a skirmish this turn or discard this condition.)
Skirmish: Exert bearer to make him or her strength +3 (And damage +1 if bearer has the Smeagol signet).
I would make it limit +3 strength, or else it could be pretty BA9 on the RB. Nice idea, though.
For this card, I’ll give a to anyone who can come up with 3 or more cards that can be retrieved with this Bilbo without using any cards from my topic. PM me your 3 cards.
• Bilbo, Birthday Host
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound. Bilbo is strength +1 for each unwounded Hobbit you can spot.
Fellowship: Remove 2 tokens to take a card into hand from your discard pile that has "Firework" in the lore or card title of that card.
Certainly interesting... I’ll get a PM sent when I can. Soon, I hope....
• Forthcomming Disaster
Condition • Support Area
To play, add a threat.
If you can spot 4 or more threats at the end of any phase, discard this condition.
At the start of the regroup phase, you may exert a companion who has the Smeagol signet twice to examine the top 4 cards of a Shadow player’s draw deck. Place on the bottom of that Shadow player’s draw deck any cards examined that match the culture of a card you can spot and add a threat for each such card.
"Forthcoming" only has 1 "m." A bit of an awkward wording. Could change to "At the start of the Regroup phase, you may exert a companion with the Smeagol signet twice to examine the top 4 cards of any Shadow player’s draw deck. You may spot a culture and reveal X cards of that culture which you are examining, to add X threats and place those cards on the bottom of their owner’s draw deck."
• Relinquish the Ring
Condition
Resistance: -4
This condition cannot leave play.
Bearer must be a Ring-bound companion.
When this condition is played, transfer The One Ring and all burdens to bearer.
You beat me to it. I kept meaning to make this same card myself eventually. Different title, but...
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Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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NBarden |
Posted: Fri Jun 15, 2007 10:11 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Foresight wrote: Few negative comments, so we’ll trudge on ahead with some more.
Risky Ventures
Event • Maneuver
Shuffle your draw deck, then make a Shadow player reveal the top card of your draw deck. If that card is a Shadow card, wound a companion. If that card is a or card, you may discard it and spot a companion who has the Smeagol signet to remove a burden.
Sure. Complete chance, though and I don’t really like that...why Shadow player, BTW?
Stout Heart
Condition
Vitality: +1
Bearer must be a Hobbit.
Limit 1 per bearer.
Upkeep - Bearer must have won a skirmish this turn. ( At the start of the regroup phase, bearer must have won a skirmish this turn or discard this condition.)
Skirmish: Exert bearer to make him or her strength +3 (And damage +1 if bearer has the Smeagol signet).
Nice. Upkeep is good. Hobbit Vitality FTW!
For this card, I’ll give a to anyone who can come up with 3 or more cards that can be retrieved with this Bilbo without using any cards from my topic. PM me your 3 cards.
• Bilbo, Birthday Host
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound. Bilbo is strength +1 for each unwounded Hobbit you can spot.
Fellowship: Remove 2 tokens to take a card into hand from your discard pile that has "Firework" in the lore or card title of that card.
Okay, this is creeping me out. Lore? That’s not part of the game! Erm....
• Forthcomming Disaster
Condition • Support Area
To play, add a threat.
If you can spot 4 or more threats at the end of any phase, discard this condition.
At the start of the regroup phase, you may exert a companion who has the Smeagol signet twice to examine the top 4 cards of a Shadow player’s draw deck. Place on the bottom of that Shadow player’s draw deck any cards examined that match the culture of a card you can spot and add a threat for each such card.
Weird, but works.
• Relinquish the Ring
Condition
Resistance: -4
This condition cannot leave play.
Bearer must be a Ring-bound companion.
When this condition is played, transfer The One Ring and all burdens to bearer.
Um...okay. I like it. So, not culturally enforced, I can transfer this to Faramir, Son of Denethor. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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sickofpalantirs |
Posted: Sat Jun 16, 2007 10:13 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Few negative comments, so we’ll trudge on ahead with some more.
Risky Ventures
Event • Maneuver
Shuffle your draw deck, then make a Shadow player reveal the top card of your draw deck. If that card is a Shadow card, wound a companion. If that card is a or card, you may discard it and spot a companion who has the Smeagol signet to remove a burden.
make it and heal the R-B
Stout Heart
Condition
Vitality: +1
Bearer must be a Hobbit.
Limit 1 per bearer.
Upkeep - Bearer must have won a skirmish this turn. ( At the start of the regroup phase, bearer must have won a skirmish this turn or discard this condition.)
Skirmish: Exert bearer to make him or her strength +3 (And damage +1 if bearer has the Smeagol signet).
OK way to good. with the crazy healing hobbits have. give it limit 1
• Bilbo, Birthday Host
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound. Bilbo is strength +1 for each unwounded Hobbit you can spot.
Fellowship: Remove 2 tokens to take a card into hand from your discard pile that has "Firework" in the lore or card title of that card.
needs to be hobbit companion IMHO or ally
• Forthcomming Disaster
Condition • Support Area
To play, add a threat.
If you can spot 4 or more threats at the end of any phase, discard this condition.
At the start of the regroup phase, you may exert a companion who has the Smeagol signet twice to examine the top 4 cards of a Shadow player’s draw deck. Place on the bottom of that Shadow player’s draw deck any cards examined that match the culture of a card you can spot and add a threat for each such card.
cool
• Relinquish the Ring
Condition
Resistance: -4
This condition cannot leave play.
Bearer must be a Ring-bound companion.
When this condition is played, transfer The One Ring and all burdens to bearer.
cut cost to 1. and the - to 2-3 |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Foresight |
Posted: Sun Jun 17, 2007 10:26 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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I appreciate the reviews! The return of lore in my DCs! If my lore stinks, oh well. At least you can give me an -A- for effort.
Back you!
Event • Response
If a minion was just played, exert a Hobbit twice (Or Sam once) to return that minion to its owner’s hand.
"Back you!...You have a stout heart, lad."
•Serving the Master
Condition • Support Area
Each time a companion who has the Smeagol signet wins a skirmish, you may add a token here.
Assignment: Remove 2 tokens from here and spot Smeagol to assign a minion to Smeagol. That minion is strength -2 and cannot use skirmish special abilities during a skirmish involving Smeagol until the regroup phase.
"We swore to serve the master of the precious!"
Had Another Name
Event • Regroup
Spot Smeagol to heal a companion who has the Smeagol signet.
"You used to be called Smeagol, didn’t you?"
Neverending Marshland
Condition • Support Area
When you play this condition, you may exert Frodo, Sam, or Smeagol to make this condition twilight cost -X, where X is the current region number.
While the fellowship is at a site, that site gains marsh.
Regroup: Exert Smeagol and spot 2 companions who have the Smeagol signet to play the fellowship’s next site (That site must be a marsh).
Festering, stinking mudpools as far as the eye could see.
Pity
Event • Fellowship
Spot Frodo and Smeagol to heal both. Then, you may reinforce a or token.
"Now that you mention it...I do pity him." |
Last edited by Foresight on Tue Jun 19, 2007 12:50 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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legoles3333 |
Posted: Mon Jun 18, 2007 3:48 am |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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Foresight wrote: I appreciate the reviews! The return of lore in my DCs! If my lore stinks, oh well. At least you can give me an -A- for effort.
Back you!
Event • Response
If a minion was just played, exert a Hobbit twice (Or Sam once) to return that minion to its owner’s hand.
"Back you!...You have a stout heart, lad."
weird title but nice ability, give it a cost of
• Serving the Master
Condition • Support Area
Each time a companion who has the Smeagol signet wins a skirmish, you may add a token here.
Assignment: Remove 2 tokens from here and spot Smeagol to assign a minion to Smeagol. That minion is strength -2 and cannot use skirmish special abilities during a skirmish involving Smeagol until the regroup phase.
"We swore to serve the master of the precious!"
nice
Had Another Name
Event • Regroup
Spot Smeagol to heal a companion who has the Smeagol signet.
"You used to be called Smeagol, didn’t you?"
cool
Neverending Marshland
Condition • Support Area
When you play this condition, you may exert Frodo, Sam, or Smeagol to make this condition twilight cost -X, where X is the current region number.
While the fellowship is at a site, that site gains marsh.
Regroup: Exert Smeagol and spot 2 companions who have the Smeagol signet to play the fellowship’s next site (That site must be a marsh).
Festering, stinking mudpools as far as the eye could see.
on the regroup ability, make it 1 shire companin or no exertation
Pity
Event • Fellowship
Spot Frodo and Smeagol to heal both. Then, you may reinforce a or token.
"Now that you mention it...I do pity him."
sweet! |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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Thranduil |
Posted: Mon Jun 18, 2007 5:06 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Foresight wrote: I appreciate the reviews! The return of lore in my DCs! If my lore stinks, oh well. At least you can give me an -A- for effort.
You should always have lores, that’s the whole point!
Foresight wrote: Back you!
Event • Response
If a minion was just played, exert a Hobbit twice (Or Sam once) to return that minion to its owner’s hand.
"Back you!...You have a stout heart, lad."
Definitely should cost .
Foresight wrote: • Serving the Master
Condition • Support Area
Each time a companion who has the Smeagol signet wins a skirmish, you may add a token here.
Assignment: Remove 2 tokens from here and spot Smeagol to assign a minion to Smeagol. That minion is strength -2 and cannot use skirmish special abilities during a skirmish involving Smeagol until the regroup phase.
"We swore to serve the master of the precious!"
Take out the ’during a skirmish involving Smeagol’ - I understand what it’s for but the card would be fine without it and it just bogs it down in text.
Foresight wrote: Had Another Name
Event • Regroup
Spot Smeagol to heal a companion who has the Smeagol signet.
"You used to be called Smeagol, didn’t you?"
The title should be ’Another Name’, in my opinion. For a regroup ability, I want more. Make it cost more twilight and heal more wounds or do something else as well.
Foresight wrote: Neverending Marshland
Condition • Support Area
When you play this condition, you may exert Frodo, Sam, or Smeagol to make this condition twilight cost -X, where X is the current region number.
While the fellowship is at a site, that site gains marsh.
Regroup: Exert Smeagol and spot 2 companions who have the Smeagol signet to play the fellowship’s next site (That site must be a marsh).
Festering, stinking mudpools as far as the eye could see.
That’s a great lore! You’ve never specified companions with the smeagol signet before by culture, so why do it now? Rephrase the second ability: ’to play a marsh from your adventure deck as the fellowship’s next site’.
Foresight wrote: Pity
Event • Fellowship
Spot Frodo and Smeagol to heal both. Then, you may reinforce a or token.
"Now that you mention it...I do pity him."
Nice. I’ve used that title as well, though for different circumstances.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Mon Jun 18, 2007 1:30 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: I appreciate the reviews! The return of lore in my DCs! If my lore stinks, oh well. At least you can give me an -A- for effort.
Back you!
Event • Response
If a minion was just played, exert a Hobbit twice (Or Sam once) to return that minion to its owner’s hand.
"Back you!...You have a stout heart, lad."
give the shadow a way to prevent it.
• Serving the Master
Condition • Support Area
Each time a companion who has the Smeagol signet wins a skirmish, you may add a token here.
Assignment: Remove 2 tokens from here and spot Smeagol to assign a minion to Smeagol. That minion is strength -2 and cannot use skirmish special abilities during a skirmish involving Smeagol until the regroup phase.
"We swore to serve the master of the precious!"
cool!
Had Another Name
Event • Regroup
Spot Smeagol to heal a companion who has the Smeagol signet.
"You used to be called Smeagol, didn’t you?"
nice
Neverending Marshland
Condition • Support Area
When you play this condition, you may exert Frodo, Sam, or Smeagol to make this condition twilight cost -X, where X is the current region number.
While the fellowship is at a site, that site gains marsh.
Regroup: Exert Smeagol and spot 2 companions who have the Smeagol signet to play the fellowship’s next site (That site must be a marsh).
Festering, stinking mudpools as far as the eye could see.
cool I guess
Pity
Event • Fellowship
Spot Frodo and Smeagol to heal both. Then, you may reinforce a or token.
"Now that you mention it...I do pity him."
cool |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Foresight |
Posted: Tue Jun 19, 2007 1:17 pm |
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Joined: 06 Feb 2007
Posts: 557
Location: Cedar Rapids, IA
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Now that we’re done with the Smeagol signet theme, it’s time for minions!
Harad Infantry
Minion • Man
Strength: 6
Vitality: 2
Site Number: 4
Southron. To play, spot a minion.
When you play this minion, you may add a threat.
Though some rode the backs of the great Mûmakil, many were foot soldiers.
•Southron Determination
Condition • Support Area
Each Southron gains hunter 1.
Skirmish: Remove a threat to make a Southron strength +1.
Skirmish: Remove 2 threats to make a Southron damage +1.
It was the Haradrim’s relentless determination to hunt down their enemies that made them so deadly.
Southron Marksman
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Southron. Aggressive. (Skirmishes involving aggressive minions must be resolved before any others.)
When you play this minion, you may remove a threat and spot another minion to exert a companion.
When he released his arrow, it found its mark.
Haradrim Scout
Minion • Man
Strength: 8
Vitality: 3
Site Number: 2
Southron.
At the start of the maneuver phase, you may discard this minion and spot another card to add 2 threats.
Some traveled ahead to evaluate obsticles and enemy fortifications.
Black-Shafted Pike
Possession • Hand Weapon
Strength: +2
Bearer must be a Southron.
Each time bearer wins a skirmish, you may add a threat.
Southrons used weaponry forged from the black steel of Mordor. |
Last edited by Foresight on Thu Jan 31, 2008 10:58 pm; edited 1 time in totalIn his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. |
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sickofpalantirs |
Posted: Tue Jun 19, 2007 1:19 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Foresight wrote: Now that we’re done with the Smeagol signet theme, it’s time for minions!
Harad Infantry
Minion • Man
Strength: 6
Vitality: 2
Site Number: 4
Southron. To play, spot a minion.
When you play this minion, you may add a threat.
Though some rode the backs of the great Mûmakil, many were foot
soldiers.
IMHO it would be cooler if it was. Southron. When you play this minion if the shadow has the initiative you may add a threat
• Southron Determination
Condition • Support Area
Each Southron gains hunter 1.
Skirmish: Remove a threat to make a Southron strength +2.
Skirmish: Remove 2 threats to make a Southron damage +1.
It was the Haradrim’s relentless determination to hunt down their enemies that made them so deadly.
make the first one +1 IMHO
Southron Marksman
Minion • Man
Strength: 10
Vitality: 2
Site Number: 4
Southron. Aggressive. ( Skirmishes involving aggressive minions must be resolved before any others.)
When you play this minion, you may remove a threat and spot another minion to exert a companion.
When he released his arrow, it found its mark.
cut the aggressive give it archer.
Haradrim Scout
Minion • Man
Strength: 8
Vitality: 3
Site Number: 2
Southron.
At the start of the maneuver phase, you may discard this minion and spot another card to add 2 threats.
Some traveled ahead to evaluate obsticles and enemy fortifications.
misspelled obstacles
Black-Shafted Pike
Possession • Hand Weapon
Strength: +2
Bearer must be a Southron.
Each time bearer wins a skirmish, you may add a threat.
Southrons used weaponry forged from the black steel of Mordor.
cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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