Author |
Message |
johnboy |
Posted: Thu Jun 07, 2007 8:20 pm |
|
|
Joined: 05 Mar 2007
Posts: 17
Location:
|
These are from the on-line game. Sorry, but I can not get the images.
2 Gollum, Threatening Guide
Minion
5 Str 4 H site 3
Gollum is Strength +1 for each threat you can spot.
Each time Gollum wins a skirmish you may add a threat.
19P10
0 Smeagol, Pitiable Guide
Companion
3 Str 4 H 5 Res
Ring-bound
To Play, add a burden.
Each time smeagol wins a skirmish, you may shuffle up to 2 gollum culture cards from your discard pile into your draw deck.
Skirmish: Exert a Ring-bound companion to make Smeagol strength +2
19P11 |
|
|
Back to top |
|
CarpeGuitarrem |
Posted: Thu Jun 07, 2007 10:36 pm |
|
|
Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
|
johnboy wrote:
2 Gollum, Threatening Guide
Minion
5 Str 4 H site 3
Gollum is Strength +1 for each threat you can spot.
Each time Gollum wins a skirmish you may add a threat.
19P10
Ouch! With Plotting, this could get fairly nasty. A 12 strength Gollum, plus Countless Cords!!
Quote: 0 Smeagol, Pitiable Guide
Companion
3 Str 4 H 5 Res
Ring-bound
To Play, add a burden.
Each time smeagol wins a skirmish, you may shuffle up to 2 gollum culture cards from your discard pile into your draw deck.
Skirmish: Exert a Ring-bound companion to make Smeagol strength +2
19P11
Ooh, nice. Ring-bound rangers, anyone? |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
|
Back to top |
|
FortunesRazor |
Posted: Thu Jun 07, 2007 11:44 pm |
|
|
Joined: 19 Apr 2007
Posts: 181
Location: IN
|
Love gollum’s name threatening guide.
Not a big smeagol fan in general, but from what I know that ability seems like it could be abused. and yeah the Ring-bound rangers can help him too good call. |
|
|
Back to top |
|
|