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hannibal |
Posted: Sat Jun 30, 2007 4:58 pm |
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Joined: 02 Jun 2007
Posts: 62
Location: Finland
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LOTR MAP system is a movement variation that tweaks standard movement system a little bit.
LOTR MAP system is based an assumption that all sites are related to specifick place in Middle Earth. You are moving using normal Standard rules, but you can only move to a site, that is relative near the previous site. So it’s a kind of combination of old movie block site system and standard site system.
In basic system you start from Hobbitton, move next to Eregion and there to Rivendel and so on. Until you come to the Mount Doom. So the map system simulates the movement of the original fellowship.
No more random bouncing around the Middle Earth. If you want to reach a specific place you have to go there trough the areas between those two sites, like the rote from Hobbiton to the Mount Doom.
The players can agree also different kind of goal. Like the road of isildur. You take the ring at the steppes of Mount Doom from the hand of defeated Sauron and try to bring it home to the north (To the city of Fornost). Or you can allow "free" movement, but so that when you are in Lorien, You have to go to Moria, or Anduin Vale, or to the Rohan first, because they are the nearest areas near Lorien until you can go to some place else. Much like in old Middle Earth the Wizard card game.
So in short this is an variation, where you move in the Map of Middle Earth that has been divided in different regins, so that you can achieve a place that you are keen of.
In 12 sites Variation the Middle Earth has been divided to 12 areas: Shire, Eriador, Lorien, Misty mountains, Moria, Lorien, Anduin Vale, Rohan, Gondor, Ithilien, Mordor and the Mount Doom. Every site has been located in one of these areas, and when player moves to one of those areas, one site from that area is played (normally by Shadow player, if the Free People player does not use site manipulation).
Let me know is this cleares the idea behind this system!
The original idea was to allow the whole epic joyney of the Fellowship of the Ring putting together in first three blocks. So the best explanation can be found reading file from: http://koti.24.fi/farian/lotr/linkit.htm
27 sites rules for LOTR MAP system
That 27 site system was too long for any normal playing situation, so that is why I developed shorter 9 sites and 12 sites systems.
You can also read the next link (so you can see the development of this project): http://forums.fanhq.com/viewtopic.php?t=20854
Please ask if I need to be any more spesific. I am nowadays so familiar with this system, that I forget how long time it taked to me develop it, and that it’s not easy jump to understand it, expecially as it seems that I dont have any good explanation for the nevest versions of this system... I have to do some kind of proper introduction one day... |
Last edited by hannibal on Sun Nov 18, 2007 6:49 am; edited 1 time in total |
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hannibal |
Posted: Tue Jul 03, 2007 12:48 pm |
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Joined: 02 Jun 2007
Posts: 62
Location: Finland
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I got quite many suggestion how to change some of the sites, so here we go. Let’s see if you like the new versions better?
Old:
Green Hill Country
Game Text: Dwelling. Fellowship: When this site is in region 1, play a Hobbit from the hand at twilight cost –1.
Lore:
Twilight Cost: 3
Strength:
Vitality:
Site Number/Signet: <
Collector’s Info: 1 V 323
new?
Green Hill Country
Game Text: Dwelling. Fellowship: When this site is in region 1, play a Hobbit with a signet from the hand at twilight cost –1.
Old:
Shire Lookout Point
Game Text: Dwelling. Fellowship: Spot Gandalf to play Gandalf’s Cart from your draw deck.
Lore:
Twilight Cost: 2
Strength:
Vitality:
Site Number/Signet: <
Collector’s Info: 1 V 325
new?
Shire Lookout Point
Game Text: Dwelling. Fellowship: Exert Gandalf 3 times to play a Gandalf possession from your draw deck.
Old
Breeland Forest
Game Text: Forest. Stealth events may not be played.
Lore:
Twilight Cost: 1
Strength:
Vitality:
Site Number/Signet: <
Collector’s Info: 1 V 329
new?
Breeland Forest
Game Text: Forest. Skirmishes can not be cancelled.
Old:
Eregion Hills
Game Text: Mountain. When the fellowship moves to this site in region 2, add a burden.
Lore:
Twilight Cost: 0
Strength:
Vitality:
Site Number/Signet: >
Collector’s Info: 3 V 116
new?
Eregion Hills
Game Text: Mountain. When the fellowship moves to this site in region 2, add a burden. This site cannot be replaced.
Old:
Silverlode Banks
Game Text: River. When the fellowship moves to this site without a ranger, every companion must exert.
Lore:
Twilight Cost: 0
Strength:
Vitality:
Site Number/Signet: >
Collector’s Info: 1 V 355
new?
Silverlode Banks
Game Text: River. When the fellowship moves to this site without a ranger, every companion must exert. This site cannot be replaced.
Old:
Summit of Amon Hen
Game Text: Battleground. Forest. When the fellowship moves to this site, each Shadow player may draw a card for each burden.
Lore:
Twilight Cost: 0
Strength:
Vitality:
Site Number/Signet: <
Collector’s Info: 1 V 362
new?
Summit of Amon Hen
Game Text: Battleground. Forest. When the fellowship moves to this site, each Shadow player may draw a card for each burden (Limit 3 cards).
Old:
Eastfold
Site
Game Text: Plains. Shadow: Spot 3 Isengard trackers in region 2 to prevent the fellowship from moving again this turn.
Lore:
Twilight Cost: 0
Strength:
Vitality:
Site Number/Signet: <
Collector’s Info: 4 U 331
new?
Eastfold
Site
Game Text: Plains. Shadow: Spot 3 trackers in region 2 to prevent the fellowship from moving again this turn.
Old:
Rohirrim Village
Site
Game Text: Dwelling. Each Dunlending Man in region 1 may not take wounds during the archery phase.
Lore:
Twilight Cost: 1
Strength:
Vitality:
Site Number/Signet: <
Collector’s Info: 4 V 334
new?
Rohirrim Village
Site
Game Text: Dwelling. Each Man minion in region 1 may not take wounds during the archery phase.
Old:
Westemnet Plains
Site
Game Text: Plains. Each Dunlending Man may not take wounds during the archery phase.
Lore:
Twilight Cost: 0
Strength:
Vitality:
Site Number/Signet: >
Collector’s Info: 4 V 342
new?
Westemnet Plains
Site
Game Text: Plains. Each Man minion may not take wounds during the archery phase.
Old:
Ring of Isengard
Site
Game Text: Shadow: Play a Dunlending minion to draw a card.
Lore:
Twilight Cost: 1
Strength:
Vitality:
Site Number/Signet: >
Collector’s Info: 4 V 358
new?
Ring of Isengard
Site
Game Text: Shadow: Play a Man minion to draw a card.
Old:
King’s Tent
Site
Game Text: Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1.
Lore:
Twilight Cost: 0
Strength:
Vitality:
Site Number/Signet: <
Collector’s Info: 7 V 335
new?
King’s Tent
Site
Game Text: Shadow: If the Shadow has initiative, exert your non enduring minion twice to make the move limit for this turn -1.
Old:
Ruined Capitol
Site
Game Text: River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1.
Lore:
Twilight Cost: 2
Strength:
Vitality:
Site Number/Signet: >
Collector’s Info: 7 V 355
new?
Ruined Capitol
Site
Game Text: River. Shadow: Spot your minion not in region 3 and 6 companions to make the move limit for this turn -1.
Old:
Osgiliath Channel
Site
Game Text: River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
Lore:
Twilight Cost: 2
Strength:
Vitality:
Site Number/Signet: >
Collector’s Info: 8 V 120
new?
Osgiliath Channel
Site
Game Text: River. Regroup: Spot your minion not in region 3 and 6 companions to make the Free Peoples player choose to move again this turn.
There were several others, but they were guite minor tweaks. The next version (0.9.4) should come out next weekend. |
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hannibal |
Posted: Tue Aug 07, 2007 2:41 pm |
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Joined: 02 Jun 2007
Posts: 62
Location: Finland
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I really need some feedback in here. We are going to start new league soon with these "new old" sites. So any loopholes would be nice to find!
So many thanks in advance. |
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hannibal |
Posted: Sun Sep 30, 2007 3:12 pm |
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Joined: 02 Jun 2007
Posts: 62
Location: Finland
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Version 0.9.4 is out.
Minor chances:
Gates of Argonath is now more powerful. Also some wording chances. |
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hannibal |
Posted: Sun Nov 18, 2007 6:51 am |
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Joined: 02 Jun 2007
Posts: 62
Location: Finland
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