|   | 
 
 
 
| Author | 
Message | 
 
| legoles3333 | 
 Posted: Thu Mar 29, 2007 6:00 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
 | 
Shadow of the Past
 
This set focus’s is mainly on Pre-Fellowship Times, Along with the Fellowship itself, this is the First of three sets that replay the Movie block. There is a new keyword in this set.
 
 
Death Blow X If this character is about to be placed in the dead pile, wound the character he/she was skirmishing X times.
 
 
  – 2 (1 Rare, 1 Uncommon) 
 
  – 10 (3 Rare, 3 Uncommon, 4 Common)
 
  – 14 (4 Rare, 5 Uncommon, 5 Common) 
 
  – 8 (2 Rare, 3 Uncommon, 3 Common) 
 
  – 12 (4 Rare, 4 Uncommon, 4 Common)
 
  – 11 (3 Rare, 4 Uncommon, 4 Common)
 
  – 10 ( 2 Rare, 4 Uncommon, 4 Common)
 
  – 14 (4 Rare, 5 Uncommon, 5 Common)
 
  – 2 (2 Rare)
 
  – 12 (4 Rare, 4 Uncommon, 4 Common)
 
  – 9 (3 Rare, 3 Uncommon, 3 Common)
 
  – 11 (3 Rare, 4 Uncommon, 4 Common)
 
[Sites] – 15 ( 5   , 5   , 5   )
 
 
Ok, let’s start with the One Ring
 
 
  The One Ring, From the Hand of Sauron
 
Str +1 
 
Vit +1 
 
Res +1
 
Assignment  Add a Burden To wear The One Ring Until the Regroup Phase, each time the Ring-Bearer is about to take a wound, add a Burden.
 
Skirmish  Add a Burden to Wound Two Minions (Or One Minion Twice).
 
R1
 
 
  The One Ring, Filled With Malice
 
Str +3, 
 
Res -1
 
Skirmish Add A Burden To wear The One Ring Until the start of Regroup Phase, each time Bearer is about to take a wound, add a Burden.
 
Regroup Exert the Ring-Bearer twice to discard a minion.
 
U2
 
 
 
 
 
  Axe-men Skill
 
  Event – Skirmish 
 
Make a Dwarf strength +1 for each   Possession you spot (limit +3), And if at an Underground site, Damage +1.
 
C3
 
 
[Dwarven]And My Axe
 
  Condition – Support Area
 
Toil 1 Each Dwarf bearing a weapon is strength +1
 
U4
 
 
  Axe of The Iron Hills
 
  Possession – Hand Weapon
 
 Str +2
 
Bearer Must Be a Dwarf. If you can spot another hand-weapon, bearer is strength +1.
 
C5 | 
 
Last edited by legoles3333 on Sun May 20, 2007 6:57 pm; edited 6 times in totalHere's My Trade List
 
I have taken an oath of poverty, to annoy me, send money
 
I am a trained assassin catcher | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| DáinIronfoot | 
 Posted: Thu Mar 29, 2007 10:43 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
 | 
legoles3333 wrote:   The One Ring, From the Hand of Sauron
 
Str +1 Vit +1 Res +1
 Assignment  Add a Burden To wear The One Ring Until the Regroup Phase, each time the Ring-Bearer is about to take a wound, add a Burden.
 Skirmish  Add a Burden to Wound Two Minions (Or One Minion Twice).
 “The Dark Lord Sauron forged A Master Ring to control all others.”
20R1  
 
Not bad, but the text needs a little cleaning up.
 
 
  The One Ring, From the Hand of Sauron
 
Str +1 Vit +1 Res +1
 
Assignment: Add a burden to wear The One Ring until the regroup phase.
 
While weaing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead.
 
Skirmish: Add a burden to wound 2 minions (or one minion twice).
 
“The Dark Lord Sauron forged A Master Ring to control all others.”
 
20R1
 
 
I cleaned up the text, mostly. The only big changes I made were limiting the "each time" ability to when the Ring is on (like other Rings), and upping the burdens added to 2. You could do something else, like adding one burden and one threat, or adding a burden and exerting another companion, but I think just one burden is too good with an otherwise very-powerful Ring.
 
 
I like the idea, though.  
 
 
legoles3333 wrote:   The One Ring, Filled With Malice
 
Str +3, Res -1
 Skirmish Add A Burden To wear The One Ring Until the start of Regroup Phase, each time Bearer is about to take a wound, add a Burden.
 Regroup Exert the Ring-Bearer twice to discard a minion.
 “And into it he poured his cruelty, his malice, and his will to dominate all life.”
20U2  
 
Once again, just a little cleaning up:
 
 
  The One Ring, Filled With Malice
 
Str +3, Res -1
 
Skirmish: Add a burden to wear The One Ring until the start of regroup phase.
 
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
 
Regroup: Exert the Ring-bearer twice to discard a minion.
 
“And into it he poured his cruelty, his malice, and his will to dominate all life.”
 
20U2
 
 
The only change I made was, once again, in the "each time" text. I like this Ring a lot.  
 
 
legoles3333 wrote:   Axe-men Skill
   Event, Skirmish
 
Make a Dwarf strength +1 for each    Possession you spot (limit +3), And if at an  Underground site, Damage +1 (limit +3)
 
20C3  
 
Make a Dwarf strength +1 (and damage +1 (limit +3) if at an underground site) for each   possession you spot (limit +3).
 
 
That’s just cleaned up. However, I think it’s a little too good. Perhaps do this instead:
 
 
Make a Dwarf strength +1 for each   possession you spot (limit +3). Then, if at an underground site, make that Dwarf damage +1.
 
 
I know it takes a lot of damage bonuses away, but I think it’s needed to keep it balanced.
 
 
legoles3333 wrote:   And My Axe
   Condition, Support Area
 Toil 1 Each Dwarf bearing a weapon is strength +1
 
20U4  
 
Just don’t forget periods after toil 1 and "strength +1". And it should probably be unique so you can’t use four of these at once. Otherwise very good!  
 
 
legoles3333 wrote:   Axe of The Iron Hills
   Possession, Hand Weapon, Str +2
 
If you can spot another hand-weapon, bearer is strength +1.
 
20C5  
 
Good, but I think it should cost  .
 
 
Pretty good batch!   | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| legoles3333 | 
 Posted: Fri Mar 30, 2007 4:12 am | 
 | 
 
 
 | 
 
 
| 
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
 | 
| Changes made | 
 
Here's My Trade List
 
I have taken an oath of poverty, to annoy me, send money
 
I am a trained assassin catcher | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| NBarden | 
 Posted: Sat Mar 31, 2007 8:40 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
 | 
legoles3333 wrote:   The One Ring, From the Hand of Sauron 
 
Str +1 Vit +1 Res +1 
 
Assignment: Add a burden to wear The One Ring until the regroup phase. 
 
While weaing The One Ring, each time the Ring-bearer is about to take a wound, add burden instead. 
 
Skirmish: Add a burden and either exert a companion or add a threat to wound 2 minions (or one minion twice). 
 
“The Dark Lord Sauron forged A Master Ring to control all others.” 
 
20R1 
 Nice. Doesn’t overshadow othe versions of the card.
  The One Ring, Filled With Malice 
 
Str +3, Res -1 
 
Skirmish: Add a burden to wear The One Ring until the start of regroup phase. 
 
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. 
 
Regroup: Exert the Ring-bearer twice to discard a minion. 
 
“And into it he poured his cruelty, his Malice, and his will to dominate all life.” 
 
20U2 
 Hm...careful with to many specials on the One Ring. But I think its okay.
 
  Axe-men Skill
   Event, Skirmish
 
Make a Dwarf strength +1 for each  possession you spot (limit +3). Then, if at an underground site, make that Dwarf damage +1.
 
20C3
 Nice.
  ●And My Axe
   Condition, Support Area
 Toil 1. Each Dwarf bearing a weapon is strength +1.
 
20U4
 Nice
  Axe of The Iron Hills
   Possession, Hand Weapon, Str +2
 
If you can spot another hand-weapon, bearer is strength +1.
 
20C5
 Nice.
 
 
 
One comment about your formatting, typical DC formatting is this:
 
 
  Axe of The Iron Hills   
 
Possession ● Hand Weapon
 
Str +2
 
If you can spot another hand-weapon, bearer is strength +1.
 
20C5
 
 
That being said, your’s is okay, but you may want to change it to the typical format. | 
 
 -Trade With Me  
 
  Add the popcorn smiley to your sig, help it achieve world domination.
 
What if the hokey pokey really IS what its all about?  
 
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
 
  Spotlight on....Sense of Obligation. | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| legoles3333 | 
 Posted: Sun Apr 01, 2007 6:10 am | 
 | 
 
 
 | 
 
 
| 
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
 | 
ok the next set of cards
 
 
  ●Dain Ironfoot, Of the Iron Hills
 
  Companion, 
 
Str 7
 
Vit 3
 
Res 7
 
Damage +1, Hunter 1, Death Blow 1, Each Dwarf is strength +1 for each companion with Death Blow you can spot (limit +3)
 
U6
 
 
  ●Durin III, Dwarven Ring-Master
 
  Companion, 
 
Str 7
 
Vit 4 
 
Ringed Res 7
 
Damage +1, Death Blow 3 If Durin is the Ring-Bearer, each time the fellowship moves you may take a Dwarven card in hand from your discard pile then you must wound a companion. Each time the fellowship moves in the regroup phase exert Durin, (if he is exhausted, wound him instead).
 
R7
 
 
  ●Farin, Come from Afar
 
  Companion, 
 
Str 6 
 
Vit 3 
 
Res 7
 
Death Blow 1. While Farin is skirmishing an Orc or Uruk-hai he is Strength +2. While Farin is skirmishing a man, he is Damage +1
 
U8
 
 
  ●Gimli’s Battle Axe, Brought from the Lonely Mountain
 
  Possession – Hand Weapon, 
 
Str +2
 
Bearer must be Gimli. For each character with Death Blow you can spot, Gimli is strength +1 (limit +3). While you can spot three threats or two Hunter Companions, Gimli is Damage +1
 
R9 | 
 
Last edited by legoles3333 on Thu May 10, 2007 2:54 pm; edited 4 times in totalHere's My Trade List
 
I have taken an oath of poverty, to annoy me, send money
 
I am a trained assassin catcher | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| NBarden | 
 Posted: Sun Apr 01, 2007 9:59 am | 
 | 
 
 
 | 
 
 
| 
Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
 | 
legoles3333 wrote: ok the next set of cards
 
  ●Dain, Of the Iron Hills
   Companion, Str 7 Vit 3 Res 7
 Damage +1, Hunter 1, Death Blow 1, Every Dwarf is strength +1 for each companion with  Death Blow you can spot (limit +3)
 
20U6
 Nice. Somewhat powerful, maybe strength 6?
  ●Durin III, Dwarven Ring-Master
   Companion, Str 8 Vit 4 Ringed Res 7
 Damage +1, Death Blow 3 If Durin is the Ring-Bearer, each time the fellowship moves wound each companion, unless you can spot three minions (or two minions with  Death Blow).
 
20R7
 Any dwarf deck should be running Durin III, Dwarven Lord over this one. Sorry. And wait, Death Blow minions?
  ●Farin, Come from Afar
   Companion, Str 6 Vit 3 Res 7
 Death Blow 1, Skirmish If Farin is skirmishing a Orc or Uruk-hai, exert a Farin to make him Strength +2, While Farin is skirmishing a man, he is  Damage +1
20U8
 Nice.
  ●Gimli’s Battle Axe, Brought from the Lonely Mountain
   Possession, Hand Weapon, 
 
Str +2
 
Bearer must be Gimli. For each character with  Death Blow you can spot, Gimli is strength +1 (limit +3). While you can spot three threats or two  Hunter Companions, Gimli is  Damage +1
20R9
 
WHOA! Give it to Gimli, Eager Hunter with Dain Ironfoot and you got a base strength 14, easily damage +2, hunter 3 Gimli?    | 
 
 -Trade With Me  
 
  Add the popcorn smiley to your sig, help it achieve world domination.
 
What if the hokey pokey really IS what its all about?  
 
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
 
  Spotlight on....Sense of Obligation. | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| sickofpalantirs | 
 Posted: Sun Apr 01, 2007 4:55 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
legoles3333 wrote: ok the next set of cards
 
  ●Dain, Of the Iron Hills
   Companion, Str 7 Vit 3 Res 7
 Damage +1, Hunter 1, Death Blow 1, Every Dwarf is strength +1 for each companion with  Death Blow you can spot (limit +3)
 
20U6
  formatting is messed up, make it limit +2 and for each other dwarf with death blow. 
  ●Durin III, Dwarven Ring-Master
   Companion, Str 8 Vit 4 Ringed Res 7
 Damage +1, Death Blow 3 If Durin is the Ring-Bearer, each time the fellowship moves wound each companion, unless you can spot three minions (or two minions with  Death Blow).
 
20R7
  deathblow is nigh useless on a RB 
  ●Farin, Come from Afar
   Companion, Str 6 Vit 3 Res 7
 Death Blow 1, Skirmish If Farin is skirmishing a Orc or Uruk-hai, exert a Farin to make him Strength +2, While Farin is skirmishing a man, he is  Damage +1
20U8
  cut deathblow otherwise it is to common 
  ●Gimli’s Battle Axe, Brought from the Lonely Mountain
   Possession, Hand Weapon, 
 
Str +2
 
Bearer must be Gimli. For each character with  Death Blow you can spot, Gimli is strength +1 (limit +3). While you can spot three threats or two  Hunter Companions, Gimli is  Damage +1
20R9  
 
nice. maybe make it onyl +1 base and cost 2. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| legoles3333 | 
 Posted: Sat Apr 07, 2007 2:53 am | 
 | 
 
 
 | 
 
 
| 
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
 | 
ok finishing the Dwarven cards today
 
  ●Gimli, Elf-Friend
 
  Companion. 
 
Str 6 
 
Vit 3 
 
Res 6 
 
Damage +1. Death Blow 2. Skirmish If Gimli is about to be killed, exert 2 elf companions to cancel the skirmish, or if an elf is about to be overwhelmed, exert Gimli twice to cancel that skirmish.
 
R10
 
 
  ●Gimli, Skilled Axe-man
 
  Companion, 
 
Str 6 
 
Vit 3 
 
Res 6
 
Damage +1, Death Blow 1 if Gimli is bearing a Hand-Weapon, he is strength + 1 Skirmish Exert Gimli to make a companion strength +1 for each Hand-Weapon you can spot (limit +3).
 
C11
 
 
  Throwing Axe
 
  Possession – Ranged Weapon  
 
Str +1
 
Bearer must be a Dwarf. Discard this possession to add 1 to the fellowship archery total. Archery Exert bearer and discard this possession to discard a condition.
 
C12 | 
 
Last edited by legoles3333 on Tue May 08, 2007 1:43 pm; edited 2 times in totalHere's My Trade List
 
I have taken an oath of poverty, to annoy me, send money
 
I am a trained assassin catcher | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| Anonymous Prodigy | 
 Posted: Sat Apr 07, 2007 8:16 am | 
 | 
 
 
 | 
 
 
| 
Joined: 10 Jan 2006
Posts: 4197
Location: United States
 | 
legoles3333 wrote:   ●Gimli, Elf-Friend
   Companion, Str 6 Vit 3 Res 7 
 Damage +1, Death Blow 2, Skirmish If Gimli is about to be killed, exert 3 elf companions to cancel the skirmish, or if an elf is about to be overwhelmed, exert Gimli twice to cancel that skirmish.
 
20R10  
 
His resistance should be 6. To make your cards easier to review, you should follow the standard DC formatting. It would look like this.....
 
 
  • Gimli, Elf-friend  
 
Companion • Dwarf
 
Strength: 6
 
Vitality: 3
 
Resistance: 6
 
Damage +1. Death Blow 2.
 
Skirmish: If Gimli is about to be killed, exert 3 Elf companions to prevent that. If an Elf is about to be overwhelmed, exert Gimli twice to prevent that.
 
20R10
 
 
legoles3333 wrote:   ●Gimli, Skilled Axe-man
   Companion, Str 6 Vit 3 Res 7
 Damage +1, Death Blow 1 if Gimli is bearing a Hand-Weapon, he is strength + 1  Skirmish Exert Gimli to make a companion strength +1 for each Hand-Weapon you can spot.
 
20C11  
 
It needs a limit, like +4. Cool card!  
 
 
legoles3333 wrote:   Throwing Axe
   Possession, Ranged Weapon, Str +1
 
Discard this possession to add 1 to the fellowship archery total.  Archery Exert bearer and discard this possession to discard a condition.
 
20C12  
 
Again, the formatting needs to be changed. Plus, the bearer is not even specified.     Neat ideas, they just need a little editing.   | 
 
| I had to put something here. | 
 
 
 | 
 
 
| Back to top | 
 | 
 
| legoles3333 | 
 Posted: Tue May 08, 2007 1:42 pm | 
 | 
 
 
 | 
 
 
| 
Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
 | 
reviving my dc set, all former posts have been changed, and re formatted, here’s a batch of elven cards
 
 
 ●Bow of the Galadhrim, Mighty Weapon  
 
Possession - Ranged Weapon 
 
Str +1, 
 
Res +1
 
Bearer must be Legolas, Archery discard this possession and exert Legolas to discard a minion (or two minions if the first is a Nazgul)
 
R13
 
 
  Council at Imladris  
 
Condition – Support Area
 
Each Elf gains Strength +2 discard this condition in the regroup phase if you cannot spot a minion.
 
C14
 
 
  Great Marksmanship  
 
Event – Maneuver
 
If you can spot more minions then companions, discard a minion until they are equal, then, wound an elf for each minion discarded
 
C15
 
 
  ●Elrond, Ancient Lord of the Eldar  
 
Companion - Elf
 
Str 8, 
 
Vit 4,
 
 Res 8
 
Death Blow 1, at the start of each of your turns, spot another   companion to heal that companion, each other elf is strength +1
 
R16
 
 
  Elven Horse  
 
Possession – Mount 
 
Str +2
 
Bearer must be an Elf. Maneuver Exert  bearer twice to discard a minion.
 
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Discard this Possession if at an Underground site
 
C17 | 
 
Last edited by legoles3333 on Wed May 09, 2007 2:17 am; edited 2 times in totalHere's My Trade List
 
I have taken an oath of poverty, to annoy me, send money
 
I am a trained assassin catcher | 
 
 
 | 
 
 
| Back to top | 
 | 
 
 
| 
 | 
 
 
All times are UTC - 4 
| 
Page 1 of 11 [110 Posts] | 
 
Goto page: 1, 2, 3, ..., 9, 10, 11 Next | 
 
 
 | 
  |