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elf lvr |
Posted: Thu Jul 12, 2007 11:40 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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--- description ---
A basic Thallid deck made from my limited card pool. If it isn’t standard legal, please help!
--- end description ---
Lands: (22)
Simic Growth Chamber (who doesn’t like extra mana?)
Pendelhaven
Forest x14
Swamp x6
Creatures: (27)
Fungal Behemoth (the beatstick)
Kavu Primarch (easy tokens for Behemoth)
Sporeback Troll (tokens...)
Aquastrand Spider x3 (token, token, token)
Skarrgan Pit-Skulk (good place to PUT tokens)
Sporoloth Ancient (makes each thallid only need two tokens)
Sporesower Thallid x2 (good combo with the Ancient, and even adds tokens on the Behemoth)
Thelon of Havenwood (Good pump, with the Sporesower, gives more power to Behemoth)
Deathspore Thallid x3 (Creature destruction)
Savage Thallid x2
Thallid Germinator x3 (good finisher if one attack goes through)
Thallid Shell-Dweller (good defense)
Thallid x2
Utopia Mycon (mmm... mana)
Herd Gnarr (good with all those saporlings...)
Enchantments: (2)
Verdant Embrace
Utopia Sprawl
Sorceries: (3)
Thrive x3 (good tokens...)
Instants: (6)
Healing Leaves
Sprout x2
Summoner’s Pact
Strength In Numbers x2 (lots of tokens, lots of trample damage)
Yeah, noob deck, lots of one-ofs, but hey, that’s what I"ve got. What sets could I buy to make it better? Could I bring it to a small local tourney and not get crunched? |
Happy Hunting! Elf Lvr
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Felipe Musco |
Posted: Thu Jul 12, 2007 12:14 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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NOpe, you WOULD get crushed as it is now, sorry. But that doesn’t mean Thallids can’t work! First thing, you need at least one more Behemoth if he’s your finisher, but keep in mind that the spore counters DO NOT count for the Behemoth, and that a 1/1 creature with a +1/+1 counter is essentially a 2/2 creature, not subject to Pendelhaven, which makes the dekc a little bit sloppy as it is now, too much going on at once. I’d stick with either Thallids, or +1/+1 counters, so let’s stick with thallids for now, as their more fun. So, you need a way to stall the ground to make a bunch of saprolings, in order to crush them. I’d suggest upping the Thallids count as much as possible, and paying attention to white as it has some pretty good answers to stuff, relegating black to a mere splash for the Deathspore Thallid.
So, here is where you could start from, to get the deck running:
4 Terramorphic Expanse
2 Vitu-Ghazi, the City Tree
3 Orzhov Basilica
7 Forest
4 Plains
2 Swamp
4 Thallid
4 Thallid Shell-Dweller
3 Utopia Mycon
2 Mycologist
4 Deathspore Thallid
2 Thallid Germinator
4 Psychotrope Thallid
4 Sporesower Thallid
4 Sporoloth Ancient
3 Sprout
4 Harmonize
Sideboard:
2 Ghostway
3 Glare of Subdual
4 Temporal Isolation
3 Krosan Grip
3 Tormod’s Crypt
The deck is slow, and then explosive. Sporesower Thallid + Sporoloth Ancient means that all your thallids can suddenly make 1 saproling a turn! Then, you can burst out an army of saprolings at the end of your opponent’s turn, and overrun them in your turn, by attackign with everything, and sacrificing whatever gets blocked to pump whatever does not. Deathspore Thallid will not only help clear a path, but also get rid of utility creatures like llanowar elves, birds of paradise, dark confidant, etc. If your opponent wrathes the board, you can make and sac your saprolings for some cool effects like gaining a ton of life or drawing a bunch of cards to refill your hand. Also, Harmonize helps you get back to the game. THe bounce lands should help ensure you won’t miss a lando drop early, and expanses ensure you’ll have your colors.
Then, sideboard presents some answers to specific threats. Krosan Grip helps punish decks dependant on artifacts (like signets?), or get rid of annoying Teferi’s Moat or Worship. Ghostway is here to help save your army to fight another day, but be careful, since it won’t save tokens, and spore counters will be lost, remember to get the most out of the tokens, like gaining a ton of life to drag the game on (it helps you), or to refill your hand. Then, the rest of the sideboard is dedicated to 1 of your biggest problems, big creatures. Tormod’s Crypt stops dredge combos, as well as reanimator decks, ’cause let’s face it, if they pop out an early Akroma, angel of wrath, you’re doomed. Then, you have Glare of Subdual to stall even more (it stops Akroma, btw), or to stop an army of bigger creatures (say, slivers) long enough to launch a devastating alpha strike. Last, but not least, you have Temporal Isolation, which is VERY cool to drop on top of a Bogardan Hellkite in response of it coming into play to fry your creatures! It’ll stop the damage, prevent it from blocking, well, pretty much make playing him a misuse of mana!
So, anyway, here’s where I’d start from. The deck is still pretty much budget, and it’s fun to play, although it’s not a top tier deck, mind you. But can be really fun to pilot! |
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elf lvr |
Posted: Thu Jul 12, 2007 12:19 pm |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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Wow... I’m a bit overwhelmed. The response will be similar for the rest of my decks, I’m guessing, but hey, I’m new, I can’t expect to just throw out something amazing at first. If Cobra wasn’t going down, I could order some of the stuff I need... Thanks for the advice, I’ll see if I can’t pick up some of the suggested cards somewhere. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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NBarden |
Posted: Sun Jul 15, 2007 6:29 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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corvus |
Posted: Mon Jul 16, 2007 1:42 am |
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Joined: 13 Oct 2006
Posts: 1696
Location: Roaming, but dangerous!!!
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I’d say some nice cheap elves. Here goes a nice decklist:
Heedless One
Taunting Elf x2
Wellwisher x2
Timberwatch Elf x4
Llanowar Elves x4
Elvish Pioneer x4
Wood Elves x3
Defiant Elf x4
Blanchwood armor x4
Giant Growth x4
(an instant that gives +X/+X to target creature for each elf in play) x4
Overrun x3
Forest x21
Pendelhaven
As for sideboard, you can use huricane, naturalize et |
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Felipe Musco |
Posted: Mon Jul 16, 2007 10:32 am |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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For a Standard, monogreen Thallids build (mind you, monocolored decks are usually the simplest to start your own deckbuilding process, and are easier to play with, but they’re ALWAYS more vulnerable, even though every now and then a really explosive monocolored deck arises), I’d go with Thallids and Saprolings, something like:
4 Terramorphic Expanse
3 Plains
2 Vitu-Ghazi, the City Tree
12 Forest
1 Pendelhaven
4 Thallid
4 Llanowar Elves
4 Thallid Shell-Dweller
2 Thallid Germinator
4 Psychotrope Thallid
4 Sporesower Thallid
4 Sporoloth Ancient
4 Harmonize
3 Sprout Swarm (the Sprout in the deck suggested above IS supposed to be Sprout Swarm, btw)
3 Coat of Arms
2 Primordial Rage (released in 10th edition)
I’d go from something like this. Notice that, even though it has Plains in it, it’s solely for the purpose of paying for the ability in Vitu-Ghazi (or to fit Glare of Subdual in the sideboard). |
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NBarden |
Posted: Mon Jul 16, 2007 1:54 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Felipe Musco |
Posted: Mon Jul 16, 2007 2:06 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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It IS all it does. However, in order to activate Vitu-Ghazi’s ability, you need white mana, thus, you need a Plains. I could simply switch them with plains, but then, you can open a hand with, say, 2 plains and nothing else, while if you happen to open a hand with 1 plains and 1 terramorphic, you can keep it. Most of the time, of course, Terramorphic Expanse fetches you Plains, but you see, it COULD happen that you’d need to fetch a Forest, it IS a card game after all, so there’s the luck factor involved... |
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NBarden |
Posted: Thu Jul 19, 2007 11:41 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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I see.
Oh, and I saw this awesome card that provides an even bigger swarm of creatures. Orochi Hatchery. Not a Thallid, but I was talking to a guy who plays a Snake/Thallid deck. Orochi Hatchery is at least worth a shot in any deck that throws out tons of creatures. |
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elf lvr |
Posted: Fri Jul 20, 2007 12:42 am |
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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NBarden wrote: I see.
Oh, and I saw this awesome card that provides an even bigger swarm of creatures. Orochi Hatchery. Not a Thallid, but I was talking to a guy who plays a Snake/Thallid deck. Orochi Hatchery is at least worth a shot in any deck that throws out tons of creatures.
Well, it’s not standard-legal, but unless that bothers you... snakes seem like a really fun deck. |
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot |
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