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NBarden |
Posted: Fri Aug 10, 2007 6:43 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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of Foresight and my DC set "memories," I came across a bunch of cards I made.
So...I thought, its a shame to let all those DCs go to waste, so why not post them?
These cards have rarity and some of them were to be part of a starter deck. Remember, they add to the companion count, as that was part of the theme of our set. Anyway, here goes!
•Gollum, Small Slimy Creature
Minion
5/4/3
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert him to wound a companion skirmishing him.
Starter
•Gollum, Riddle-Teller
Minion
5/4/3
Shadow: Exert Gollum and remove to make the Free Peoples player exert a companion or add a threat.
Uncommon
•Shelob, Guardian of the Pass
Minion • Spider
8/8/8
Enduring. Fierce. Lurker.
Each time a companion takes a wound in a skirmish involving Gollum, you may exert Shelob
Starter
•Lurking in the Dark
Condition • Support Area
Gollum is strength +1 for each companion you spot over 5 (or +2 if you spot 9 companions).
Skirmish: Spot 9 companions and remove two threats to wound a companion skirmishing Gollum.
Uncommon
Riddles in the Dark
Event • Skirmish
Wound a companion skirmishing Gollum once (or twice if you spot 9 companions). Then, discard a condition or remove this event from the game.
Common
•Not a Fair Question
Condition • Support Area
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert Gollum to exert a companion.
Common
Following Us
Condition • Support Area
To play, spot Gollum and remove a threat.
While you can spot 6 threats, add one to the number of companions you can spot.
Skirmish: Remove a threat and spot 9 companions to wound a companion skirmishing a minion. Discard a shadow condition.
Uncommon
Must Hurry
Condition • Support Area
Maneuver: Discard a Free Peoples card from hand to take a card into hand from your discard pile.
Common
More to come! |
Last edited by NBarden on Sun Aug 12, 2007 10:23 am; edited 6 times in total-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Anonymous Prodigy |
Posted: Fri Aug 10, 2007 7:36 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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NBarden wrote: •Gollum, Small Slimy Creature
Minion
5/4/3
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert him to wound a companion skirmishing him.
Starter
Awesome!
NBarden wrote: •Gollum, Riddle-Teller
5/4/3
Shadow: Exert Gollum and remove to make the Free Peoples player exert a companion or add a threat.
Uncommon
I’d make him a lurker just for kicks.
NBarden wrote: •Shelob, Guardian of the Pass
Minion • Spider
8/8/8
Enduring. Fierce. Lurker.
Each time a companion takes a wound in a skirmish involving Gollum, yoou may exert Shelob
Starter
"Yoou"? Sweet card!
NBarden wrote: •Lurking in the Dark
Condition • Support Area
Gollum is strength +1 for each companion you spot over 5 (or +2 if you spot 9 companions).
Skirmish: Spot 9 companions and remove two threats to wound a companion skirmishing Gollum.
Uncommon
A little underpowered. I’d drop the cost to .
NBarden wrote: Riddles in the Dark
Event • Skirmish
Wound a companion skirmishing Gollum once (or twice if you spot 9 companions). Then, discard a condition or remove this event from the game.
Common
Good.
NBarden wrote: •Not a Fair Question
Condition • Support Area
Each the the Free Peoples player plays an event in a skirmish involving Gollum, you may exert Gollum to exert a companion.
Common
I would drop the cost to .
NBarden wrote: Following Us
Condition • Support Area
To play, spot Gollum nd remove a threat.
While you can spot 6 threats, add one to the number of companions you can spot.
Skirmish: Remove a threat and spot 9 companions to wound a companion skirmishing a minion. Discard a shadow condition.
Uncommon
I would drop the cost to .
NBarden wrote: Must Hurry
Condition • Support Area
Discard a Free Peoples card from hand to take a card into hand from your discard pile.
Common
Ah, the notorious invisible phase. Otherwise, a great card!
for a sweet batch! |
I had to put something here. |
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sickofpalantirs |
Posted: Sat Aug 11, 2007 4:53 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote:
•Gollum, Small Slimy Creature
Minion
5/4/3
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert him to wound a companion skirmishing him.
Starter
definitely add lurker
•Gollum, Riddle-Teller
Minion
5/4/3
Shadow: Exert Gollum and remove to make the Free Peoples player exert a companion or add a threat.
Uncommon
cool!
•Shelob, Guardian of the Pass
Minion • Spider
8/8/8
Enduring. Fierce. Lurker.
Each time a companion takes a wound in a skirmish involving Gollum, you may exert Shelob
Starter
cool
•Lurking in the Dark
Condition • Support Area
Gollum is strength +1 for each companion you spot over 5 (or +2 if you spot 9 companions).
Skirmish: Spot 9 companions and remove two threats to wound a companion skirmishing Gollum.
Uncommon
make it D’oh just remember what you said about their strategy
Riddles in the Dark
Event • Skirmish
Wound a companion skirmishing Gollum once (or twice if you spot 9 companions). Then, discard a condition or remove this event from the game.
Common
nice
•Not a Fair Question
Condition • Support Area
Each the the Free Peoples player plays an event in a skirmish involving Gollum, you may exert Gollum to exert a companion.
Common
I guess
Following Us
Condition • Support Area
To play, spot Gollum nd remove a threat.
While you can spot 6 threats, add one to the number of companions you can spot.
Skirmish: Remove a threat and spot 9 companions to wound a companion skirmishing a minion. Discard a shadow condition.
Uncommon
misspelled and. nice
Must Hurry
Condition • Support Area
Maneuver: Discard a Free Peoples card from hand to take a card into hand from your discard pile.
Common
works |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Gate Troll |
Posted: Sat Aug 11, 2007 7:18 pm |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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NBarden wrote: of Foresight and my DC set "memories," I came across a bunch of cards I made.
So...I thought, its a shame to let all those DCs go to waste, so why not post them?
These cards have rarity and some of them were to be part of a starter deck. Remember, they add to the companion count, as that was part of the theme of our set. Anyway, here goes!
•Gollum, Small Slimy Creature
Minion
5/4/3
Each time the Free Peoples player plays an event in a skirmish involving Gollum, you may exert him to wound a companion skirmishing him.
Starter
Interesting. That could be very powerful...
•Gollum, Riddle-Teller
Minion
5/4/3
Shadow: Exert Gollum and remove to make the Free Peoples player exert a companion or add a threat.
Uncommon
Another good one.
•Shelob, Guardian of the Pass
Minion • Spider
8/8/8
Enduring. Fierce. Lurker.
Each time a companion takes a wound in a skirmish involving Gollum, you may exert Shelob
Starter
Neat and balanced.
•Lurking in the Dark
Condition • Support Area
Gollum is strength +1 for each companion you spot over 5 (or +2 if you spot 9 companions).
Skirmish: Spot 9 companions and remove two threats to wound a companion skirmishing Gollum.
Uncommon
I would drop one of the second ability’s requirements.
Riddles in the Dark
Event • Skirmish
Wound a companion skirmishing Gollum once (or twice if you spot 9 companions). Then, discard a condition or remove this event from the game.
Common
I would drop the cost to .
•Not a Fair Question
Condition • Support Area
Each the the Free Peoples player plays an event in a skirmish involving Gollum, you may exert Gollum to exert a companion.
Common
I assume you mean "Each time the"? Otherwise I would change the cost to .
Following Us
Condition • Support Area
To play, spot Gollum nd remove a threat.
While you can spot 6 threats, add one to the number of companions you can spot.
Skirmish: Remove a threat and spot 9 companions to wound a companion skirmishing a minion. Discard a shadow condition.
Uncommon
No problems with this one.
Must Hurry
Condition • Support Area
Maneuver: Discard a Free Peoples card from hand to take a card into hand from your discard pile.
Common
Sweet!
Bring ’em on NB! Good job. .
More to come! |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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NBarden |
Posted: Sat Aug 11, 2007 10:33 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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NBarden |
Posted: Sun Aug 12, 2007 10:21 am |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Till We Squeezes It
Condition • Support Area
To play, discard Gollum.
While you cannot spot a minion of any culture except , add one to the number of companions you spot.
Uncommon
NOTE: These cards are very well-lanned and guarded to prevent abuse with Cantea, Black Assassin. Some of them spot 6 companions to shoot the companion count sky-high, which prevents brokenness, but here, you can throw the companion count high anyway, as long as you run just minions.
•Master Betrayed Us
Condition • Support Area
Each time Gollum takes a wound, you may exert a companion (and add a threat if you spot a companion).
Rare
He Can Do It Again
Condition • Support Area
To play, discard all minions. You cannot play minions of any culture except
Add one to the number of companions you spot for each companion in the dead pile.
Uncommon
Kill a companion? Shoot the companion count up like they’re still there! Oh wait, its not unique? One dead companion, 4 more companion count! That threshold of 9 for the culture seem easy to hit now?
•Ufthak, Forgotten One
Minion • Orc
7/2/8
To play, spot Shelob and add threat.
Maneuver or Regroup: Discard Ufthak to wound a companion once (or twice if you spot 9 companions).
Skirmish: Discard Ufthak and remove a threat to exhaust an unbound companion.
Rare |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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sickofpalantirs |
Posted: Sun Aug 12, 2007 12:13 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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NBarden wrote: Till We Squeezes It
Condition • Support Area
To play, discard Gollum.
While you cannot spot a minion of any culture except , add one to the number of companions you spot.
Uncommon
I would give it toil 1-2
•Master Betrayed Us
Condition • Support Area
Each time Gollum takes a wound, you may exert a companion (and add a threat if you spot a companion).
Rare
nice
He Can Do It Again
Condition • Support Area
To play, discard all minions. You cannot play minions of any culture except
Add one to the number of companions you spot for each companion in the dead pile.
Uncommon
OK even with the drawback I am missing why this one costs less then the top one...
•Ufthak, Forgotten One
Minion • Orc
7/2/8
To play, spot Shelob and add threat.
Maneuver or Regroup: Discard Ufthak to wound a companion once (or twice if you spot 9 companions).
Skirmish: Discard Ufthak and remove a threat to exhaust an unbound companion.
Rare
nice |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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