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macheteman |
Posted: Mon Jun 04, 2007 10:45 am |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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ok guys, i’ve decided to start a contest to get myself back in the DC mode. this contest will be a little different than others i’ve seen.
the contest will have several rounds, in each round you will create one DC, votes will be taken on the cards, and the winner will receive 1gp. no one will be eliminated. the next round will begin. in each round you will build on the cards you have already created, and then in the final round, there will be a vote on all the cards you have made for the contest. the winner of the final round will receive 1gp from each contestant.
the contest will go something like this: the first round you will create a character, (it can be of any culture, race, stats, text, each card you make will be completely up to you.) the next round you will create a card that works with the character you made, (i’ll tell you either to make a hand-weapon, raged weapon, condition, event, or something, and you can make it however you want. but the key is to make it work with your character without being broken.) at the last round, all your cards will be judged as one group against the other contestants groups of cards.
this way, the contest should really prove who is the best DC maker in the contest, because, each card must be exceptionally good, and not overpowered. it also tests how well you can make cards working together.
(your character can be from the LOTR story, or someone you invent.)
(and cards need to be PM-ed to me during the contest.)
ok, here are what the rounds will be:
Round 1: Character (companion or minion)
Round 2: Hand-weapon
Round 3: Ranged-weapon or additional Hand-weapon (if you choose the additional hand weapon be sure to include "this possession may be borne in addition to one other hand weapon.")
Round 4: Armor
Round 5: Supporting Character (companion or minion depending on your first character)
Round 6: Follower
Round 7: Condition
Round 8: Possession (random)
Round 9: Helm or Shield or random possession
Round 10: Event
Then we will vote on the best group.
Basics: Anyone can join. anyone can vote on the cards. make your cards work together without being broken. entry fee: 1gp.
Contestants:
macheteman
AP
Dain
BW
AKiE
legoles
WeyounsLastClone
Celebrimbor
SoP
Glamdring
Thranduil
CG
Foresight
NB
EL
spartiatis
cards made by contestants:
Foresight
•Violent J, Of The Dark Carnival
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
Juggalo. Violent J is strength +1 and resistance +1 for each pipeweed you can spot.
Skirmish: Discard a card stacked on a pipweed to reveal the top card of your draw deck. If that card is a card, you may play it.
Side Note: is [Juggalo].
Thranduil
• Thranduil, Wise Elf
Companion • Elf
Str: 7
Vit: 4
Res: 7
Thranduil is resistance +X where X is the number of wounds on characters in his skirmish.
’Long will I tarry, ere I begin this war for gold.’
Thranduil’s Spear
Possession • Hand Weapon
Str: +1
Bearer must be an Elf.
While bearer has resistance 8 or more, he or she is strength +2.
If bearer is Thranduil, each time he wins a skirmish, you may remove a burden.
Their spears and swords shone in the gloom with a gleam of chill flame...
BW
•Guardian of the Shire, Ranger of the North
Companion • Man
7 Strength
3 Vitality
7 Resistance
Ranger.
Response: If your follower is about to be discarded, exert Guardian of the Shire or discard 2 cards from hand to prevent that and place that follower into your support area.
"They were, in fact, sheltered..."
NB
•Hareth, Skilled Assassin
Strength: 8
Vitality: 3
Site Number: 4
Southron. Hunter 2.
Each time Hareth wins a skirmish, you may exert him to wound an unbound companion.
•Crooked Black Knife
Possession • Hand Weapon
Strength: +1
Bearer must be a man.
If bearer is Hareth, this weapon may be borne in addition to one other hand weapon.
Skirmish: Discard this possession to wound a companion skirmishing bearer.
CG
•Morluin, Fallen Istar
Minion • Wizard
Strength: 6
Vitality: 3
Site: 4
While you can spot 2 conditions, you may play Morluin from your discard pile.
Skirmish: Discard a condition to make a companion skirmishing Morluin strength -3. (limit once per skirmish)
Once one of the Five, he had been greatly corrupted.
•Morluin’s Staff, Remade in Darkness
Artifact • Hand Weapon
Site: -4
Bearer must be a minion. While bearer is the only minion you can spot, bearer is strength +1 for each condition you can spot (limit +3, or +4 if bearer is Morluin).
Regroup: Discard this artifact and a card from your hand to play a condition from your discard pile.
"I now possess power much greater than I ever dreamed of..."
WLC
•Nimae, Dreamer
Companion • Elf
Strength: 4
Vitality: 4
Resistance: 8
At the start of each maneuver and archery phase you may exert Nimae. That phase no events may be played.
Skirmish: Discard two events from hand to cancel a skirmish involving Nimae.
He was not your usual Elf.
•Nimae’s Bow
Possession • Ranged Weapon
Strength: +1
Resistance: +1
Bearer must be an companion.
Archery: Discard an event from hand to exert a minion with lower strength as bearer’s resistance (or wound that minion if bearer is Nimae).
Although not quite a fighter, Nimae was as skilled with his bow as he was with his harp.
spartiatis
•Boromir, High Warden of the White Tower
Companion - Man
Strength: 8
Vitality: 3
Resistance: 5
Knight.
While Boromir has resistance 3 or more and you can spot another knight,
each companion is strength +1.
"Let the armies of Mordor Know this: Never again will the Land of my people fall into enemy Hands"
• Blade of Gondor, Mighty Broadsword
Possession - Hand Weapon
strength: +2
Bearer must be Boromir. He is damage +1.
Skirmish:Add a threat to transfer a fortification borne by a minion to another minion.
"It was a blade both feared and hated by the foes of Gondor"
Designer’s note: all of my DCs’ will not try to forge a new strategy. They will be cards that i would like to see "implemented" in the current knight decks.
SoP
Tuilin, Elven Ranger
Companion • Elf
Strength • 7
Vitality • 3
Resistance • 7
Archer, Ranger.
If Tuilin bears a ranged weapon, each time a minion takes a wound in the archery phase, you may exert Tuilin and add to wound that minion again (limit once per phase).
Tuilin’s Longsword, Beautiful and deadly
Possession • Hand Weapon
Strength • +1
Bearer must be an Elf.
If bearer is Tuilin, each non-unique minion skirmishing him is strength -2 and
each unique minion skirmishing him cannot use skirmish special abilities.
the slightly recurved blade of an elf, though beautiful, is also perfectly functional in its main capacity. Killing things effectively.
L3333
●Dunedan Ranger
Companion - Man
Strength 7
Vitality 3
Resistance 7
Maneuver: Exert Dunedan Ranger to wound a minion
Regroup: Exert Dunedan Ranger twice to reconcile your hand
Sword of the North, Blade of The Dunedan
Possession • Hand Weapon
Strength +2
Resistance +1
Exert Bearer twice to Remove a Threat (or Two Threats if you can spot 2 rangers)
CBB
[14] •Gorgothruin, Balrog Commander
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Dark Fire. Damage +1.
Each other Balrog is twilight cost -1 and strength +1.
When you play Gorgothruin, Discard two Free Peoples cards that belong to the following classes: Hand Weapon, Ranged Weapon, Armor.
"He was known, next to Gothmog, as the most Evil and cunning of the Valaraukar."
Designer’s Notes:
Dark fire
This is a loaded keyword. Its ability is simple: "When you play this minion, you may spot a companion. Until the regroup phase, that companion may not be assigned to any non-fierce skirmish.
•Mighty Long Whip
Artifact • Hand Weapon
Bearer must be a balrog. This may be borne in addition to 1 other hand weapon. If bearer is Gorgothruin, he is fierce.
When you play this artifact, you may make a companion vitality -1 until the regroup phase.
EL
*Haldir, Greycloak
Companion * Elf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 1.
While you can spot a wounded minion, Haldir is strength +2.
Maneuver: Remove 2 tokens to exert a minion (or to wound an Orc).
They were clad in shadowy-grey, and could not be seen among the tree-stems, unless they moved suddenly.
*Haldir’s Sword, Flashing Elven-Steel
Possession * Hand Weapon
Strength: +2
Bearer must be Haldir.
Each time Haldir wins a skirmish, you may reinforce an token.
Skirmish: Remove 2 tokens to exert a minion skirmishing an hunter (limit once per skirmish).
There was a flash of steel, and the Uruk fell dead...
Dain
•Rorin, Dwarven Adventurer
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
While you can spot 3 Free Peoples races, Rorin’s twilight cost is -1.
When you play Rorin (except in your starting fellowship), you may play a possession on him from your draw deck.
Rorin is strength +1 for each minion in his skirmish.
“Baruk Sigin-tarâg!”
•Rorin’s Battle Axe, Last Work of Balir
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf. Bearer is damage +1.
If bearer is Rorin, each time he wins a fierce skirmish, you may heal him.
Skirmish: Exert bearer and play a skirmish event with a twilight cost of X to make bearer strength +X. Limit once per skirmish.
Rorin proudly carried a double-bladed steel battle axe, the last crafted by his father Balir.
AP
• Gimli, Sturdy Dwarf
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
If the fellowship has moved more than once this turn, each minion skirmishing Gimli is strength –X, where X is Gimli’s vitality.
”’The legs of Men will lag on a rough road, while a Dwarf goes on, be the burden twice his own weight….’”
• Gimli’s Battle Axe, Orc Cleaver
Possession • Hand Weapon
Strength +2
Bearer must be Gimli. He gains hunter 1.
Skirmish: Discard a card from hand and remove a token to exert a minion Gimli is skirmishing (or wound that minion if it is an Orc or Uruk-hai).
”’Yet my axe is restless in my hand. Give me a row of orc-necks and room to swing and all weariness will fall from me!’”
Glamdring
• Hunthor, Turin’s Companion
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Ranger
Hunthor cannot take wounds during fierce skirmishes involving him. While at a forest site, Hunthor gains archer.
[size=9]"The Rangers of the south efficiently knew how to use the bow and arrow, while learning to track the signs in the forest."
macheteman
•Gorki, Ice Bay Chieftan
Companion • Man
Strength: 6
Vitality: 4
Resistance: 4
Defender +1. Enduring. Damage +1. Hunter 1.
•Gorki’s Axe, Blade of his Forefathers
Possession • Hand-weapon
Strength: +1
Resistance: +1
Bearer must be a companion.
When you play this possession you may draw a card.
If bearer is Gorki, he gains muster. |
Last edited by macheteman on Wed Jul 04, 2007 11:23 am; edited 13 times in totalCheck out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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Anonymous Prodigy |
Posted: Mon Jun 04, 2007 10:48 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Sounds fun! 68-69. |
I had to put something here. |
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macheteman |
Posted: Mon Jun 04, 2007 10:50 am |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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good, your in! |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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DáinIronfoot |
Posted: Mon Jun 04, 2007 10:57 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Sure, count me in!
69-70. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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macheteman |
Posted: Mon Jun 04, 2007 11:00 am |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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your in! |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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BattleWarg |
Posted: Mon Jun 04, 2007 11:47 am |
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Joined: 11 Feb 2007
Posts: 579
Location:
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Sounds like fun, and I’ve got a character already in mind
I’m almost certain no one else will do the same general type, either. Hard part’ll be balancing it, but I’ve got some thoughts on it.
70-71 |
Our time here is ending...
What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome ). |
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Aragorn, King in Exile |
Posted: Mon Jun 04, 2007 11:58 am |
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Joined: 26 Mar 2007
Posts: 302
Location: Weare, NH
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Sweet idea. Can I join?
71-72 |
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legoles3333 |
Posted: Mon Jun 04, 2007 12:02 pm |
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Joined: 28 Nov 2006
Posts: 861
Location: In a place that is beyond your imagination
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the Name’s Legoles, Legoles3333, im in
72-73 |
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher |
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WeyounsLastClone |
Posted: Mon Jun 04, 2007 12:36 pm |
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Joined: 09 May 2007
Posts: 175
Location: The Netherlands
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macheteman |
Posted: Mon Jun 04, 2007 12:42 pm |
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Joined: 07 Dec 2006
Posts: 1200
Location: The Jungle
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ok, you guys are in. and another thing, your character can be from the book, or someone (or something) that you make up.
-mm |
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!! |
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Back to top |
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