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macheteman
Posted: Mon Jun 04, 2007 10:45 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
ok guys, i’ve decided to start a contest to get myself back in the DC mode. this contest will be a little different than others i’ve seen.

the contest will have several rounds, in each round you will create one DC, votes will be taken on the cards, and the winner will receive 1gp. no one will be eliminated. the next round will begin. in each round you will build on the cards you have already created, and then in the final round, there will be a vote on all the cards you have made for the contest. the winner of the final round will receive 1gp from each contestant.

the contest will go something like this: the first round you will create a character, (it can be of any culture, race, stats, text, each card you make will be completely up to you.) the next round you will create a card that works with the character you made, (i’ll tell you either to make a hand-weapon, raged weapon, condition, event, or something, and you can make it however you want. but the key is to make it work with your character without being broken.) at the last round, all your cards will be judged as one group against the other contestants groups of cards.

this way, the contest should really prove who is the best DC maker in the contest, because, each card must be exceptionally good, and not overpowered. it also tests how well you can make cards working together.

(your character can be from the LOTR story, or someone you invent.)

(and cards need to be PM-ed to me during the contest.)

ok, here are what the rounds will be:

Round 1: Character (companion or minion)
Round 2: Hand-weapon
Round 3: Ranged-weapon or additional Hand-weapon (if you choose the additional hand weapon be sure to include "this possession may be borne in addition to one other hand weapon.")
Round 4: Armor
Round 5: Supporting Character (companion or minion depending on your first character)
Round 6: Follower
Round 7: Condition
Round 8: Possession (random)
Round 9: Helm or Shield or random possession
Round 10: Event

Then we will vote on the best group.

Basics: Anyone can join. anyone can vote on the cards. make your cards work together without being broken. entry fee: 1gp.

Contestants:

macheteman
AP
Dain
BW
AKiE
legoles
WeyounsLastClone
Celebrimbor
SoP
Glamdring
Thranduil
CG
Foresight
NB
EL
spartiatis


cards made by contestants:

Foresight

2Violent J, Of The Dark Carnival Underland
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
Juggalo. Violent J is strength +1 and resistance +1 for each Underland pipeweed you can spot.
Skirmish: Discard a card stacked on a Underland pipweed to reveal the top card of your draw deck. If that card is a Underland card, you may play it.

Side Note: Underland is [Juggalo].

Thranduil

4 • Thranduil, Wise Elf Elven
Companion • Elf
Str: 7
Vit: 4
Res: 7
Thranduil is resistance +X where X is the number of wounds on characters in his skirmish.
’Long will I tarry, ere I begin this war for gold.’

2 Thranduil’s Spear Elven
Possession • Hand Weapon
Str: +1
Bearer must be an Elf.
While bearer has resistance 8 or more, he or she is strength +2.
If bearer is Thranduil, each time he wins a skirmish, you may remove a burden.
Their spears and swords shone in the gloom with a gleam of chill flame...


BW

3 •Guardian of the Shire, Ranger of the North Shire
Companion • Man
7 Strength
3 Vitality
7 Resistance
Ranger.
Response: If your Shire follower is about to be discarded, exert Guardian of the Shire or discard 2 Shire cards from hand to prevent that and place that follower into your support area.
"They were, in fact, sheltered..."

NB

5 •Hareth, Skilled Assassin Raider
Strength: 8
Vitality: 3
Site Number: 4
Southron. Hunter 2.
Each time Hareth wins a skirmish, you may exert him to wound an unbound companion.

1 •Crooked Black Knife Raider
Possession • Hand Weapon
Strength: +1
Bearer must be a Raider man.
If bearer is Hareth, this weapon may be borne in addition to one other hand weapon.
Skirmish: Discard this possession to wound a companion skirmishing bearer.


CG

3•Morluin, Fallen Istar Black
Minion • Wizard
Strength: 6
Vitality: 3
Site: 4
While you can spot 2 Black conditions, you may play Morluin from your discard pile.
Skirmish: Discard a Black condition to make a companion skirmishing Morluin strength -3. (limit once per skirmish)
Once one of the Five, he had been greatly corrupted.

2•Morluin’s Staff, Remade in Darkness Black
Artifact • Hand Weapon
Site: -4
Bearer must be a Black minion. While bearer is the only minion you can spot, bearer is strength +1 for each Black condition you can spot (limit +3, or +4 if bearer is Morluin).
Regroup: Discard this artifact and a card from your hand to play a Black condition from your discard pile.
"I now possess power much greater than I ever dreamed of..."


WLC

2 •Nimae, Dreamer Elven
Companion • Elf
Strength: 4
Vitality: 4
Resistance: 8
At the start of each maneuver and archery phase you may exert Nimae. That phase no events may be played.
Skirmish: Discard two events from hand to cancel a skirmish involving Nimae.
He was not your usual Elf.

1 •Nimae’s Bow Elven
Possession • Ranged Weapon
Strength: +1
Resistance: +1
Bearer must be an Elven companion.
Archery: Discard an Elven event from hand to exert a minion with lower strength as bearer’s resistance (or wound that minion if bearer is Nimae).
Although not quite a fighter, Nimae was as skilled with his bow as he was with his harp.



spartiatis

3 •Boromir, High Warden of the White Tower Gondor
Companion - Man
Strength: 8
Vitality: 3
Resistance: 5
Knight.
While Boromir has resistance 3 or more and you can spot another knight,
each Gondor companion is strength +1.
"Let the armies of Mordor Know this: Never again will the Land of my people fall into enemy Hands"

1 • Blade of Gondor, Mighty Broadsword Gondor
Possession - Hand Weapon
strength: +2
Bearer must be Boromir. He is damage +1.
Skirmish:Add a threat to transfer a fortification borne by a minion to another minion.
"It was a blade both feared and hated by the foes of Gondor"

Designer’s note: all of my DCs’ will not try to forge a new strategy. They will be cards that i would like to see "implemented" in the current knight decks.


SoP

3 Tuilin, Elven Ranger Elven
Companion • Elf
Strength • 7
Vitality • 3
Resistance • 7
Archer, Ranger.
If Tuilin bears a ranged weapon, each time a minion takes a wound in the archery phase, you may exert Tuilin and add 1 to wound that minion again (limit once per phase).

2 Tuilin’s Longsword, Beautiful and deadly Elven
Possession • Hand Weapon
Strength • +1
Bearer must be an Elf.
If bearer is Tuilin, each non-unique minion skirmishing him is strength -2 and
each unique minion skirmishing him cannot use skirmish special abilities.
the slightly recurved blade of an elf, though beautiful, is also perfectly functional in its main capacity. Killing things effectively.


L3333

3 ●Dunedan Ranger Gondor
Companion - Man
Strength 7
Vitality 3
Resistance 7
Maneuver: Exert Dunedan Ranger to wound a minion
Regroup: Exert Dunedan Ranger twice to reconcile your hand

2 Sword of the North, Blade of The Dunedan Gondor
Possession • Hand Weapon
Strength +2
Resistance +1
Exert Bearer twice to Remove a Threat (or Two Threats if you can spot 2 rangers)


CBB

[14] •Gorgothruin, Balrog Commander Orc
Minion • Balrog
Strength: 17
Vitality: 5
Site Number: 4
Dark Fire. Damage +1.
Each other Balrog is twilight cost -1 and strength +1.
When you play Gorgothruin, Discard two Free Peoples cards that belong to the following classes: Hand Weapon, Ranged Weapon, Armor.
"He was known, next to Gothmog, as the most Evil and cunning of the Valaraukar."

Designer’s Notes:

Dark fire
This is a loaded keyword. Its ability is simple: "When you play this minion, you may spot a companion. Until the regroup phase, that companion may not be assigned to any non-fierce skirmish.

1 •Mighty Long Whip
Artifact • Hand Weapon
Bearer must be a balrog. This may be borne in addition to 1 other hand weapon. If bearer is Gorgothruin, he is fierce.
When you play this artifact, you may make a companion vitality -1 until the regroup phase.


EL

2 *Haldir, Greycloak Elven
Companion * Elf
Strength: 5
Vitality: 3
Resistance: 7
Hunter 1.
While you can spot a wounded minion, Haldir is strength +2.
Maneuver: Remove 2 Elven tokens to exert a minion (or to wound an Orc).
They were clad in shadowy-grey, and could not be seen among the tree-stems, unless they moved suddenly.

2 *Haldir’s Sword, Flashing Elven-Steel Elven
Possession * Hand Weapon
Strength: +2
Bearer must be Haldir.
Each time Haldir wins a skirmish, you may reinforce an Elven token.
Skirmish: Remove 2 Elven tokens to exert a minion skirmishing an Elven hunter (limit once per skirmish).
There was a flash of steel, and the Uruk fell dead...

Dain

3Rorin, Dwarven Adventurer Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
While you can spot 3 Free Peoples races, Rorin’s twilight cost is -1.
When you play Rorin (except in your starting fellowship), you may play a Dwarven possession on him from your draw deck.
Rorin is strength +1 for each minion in his skirmish.
“Baruk Sigin-tarâg!”

2Rorin’s Battle Axe, Last Work of Balir Dwarven
Possession • Hand Weapon
Strength +2
Bearer must be a Dwarf. Bearer is damage +1.
If bearer is Rorin, each time he wins a fierce skirmish, you may heal him.
Skirmish: Exert bearer and play a Dwarven skirmish event with a twilight cost of X to make bearer strength +X. Limit once per skirmish.
Rorin proudly carried a double-bladed steel battle axe, the last crafted by his father Balir.


AP

2 • Gimli, Sturdy Dwarf Dwarven
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
If the fellowship has moved more than once this turn, each minion skirmishing Gimli is strength –X, where X is Gimli’s vitality.
”’The legs of Men will lag on a rough road, while a Dwarf goes on, be the burden twice his own weight….’”

2 • Gimli’s Battle Axe, Orc Cleaver Dwarven
Possession • Hand Weapon
Strength +2
Bearer must be Gimli. He gains hunter 1.
Skirmish: Discard a Dwarven card from hand and remove a Dwarven token to exert a minion Gimli is skirmishing (or wound that minion if it is an Orc or Uruk-hai).
”’Yet my axe is restless in my hand. Give me a row of orc-necks and room to swing and all weariness will fall from me!’”


Glamdring

3 • Hunthor, Turin’s Companion Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Ranger
Hunthor cannot take wounds during fierce skirmishes involving him. While at a forest site, Hunthor gains archer.
[size=9]"The Rangers of the south efficiently knew how to use the bow and arrow, while learning to track the signs in the forest."

macheteman

4 •Gorki, Ice Bay Chieftan White
Companion • Man
Strength: 6
Vitality: 4
Resistance: 4
Defender +1. Enduring. Damage +1. Hunter 1.

2 •Gorki’s Axe, Blade of his Forefathers White
Possession • Hand-weapon
Strength: +1
Resistance: +1
Bearer must be a White companion.
When you play this possession you may draw a card.
If bearer is Gorki, he gains muster.
Last edited by macheteman on Wed Jul 04, 2007 11:23 am; edited 13 times in totalCheck out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
Anonymous Prodigy
Posted: Mon Jun 04, 2007 10:48 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Sounds fun! GP 68-69.
I had to put something here.
macheteman
Posted: Mon Jun 04, 2007 10:50 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
good, your in!
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
DáinIronfoot
Posted: Mon Jun 04, 2007 10:57 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Sure, count me in!

GP 69-70.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
macheteman
Posted: Mon Jun 04, 2007 11:00 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
Thumbs Up your in!
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!
BattleWarg
Posted: Mon Jun 04, 2007 11:47 am
Joined: 11 Feb 2007 Posts: 579 Location:
Sounds like fun, and I’ve got a character already in mind Twisted Evil

I’m almost certain no one else will do the same general type, either. Hard part’ll be balancing it, but I’ve got some thoughts on it.

GP 70-71
Our time here is ending...

What did you want to see before the end?
It will be made in the Request-a-card Set #1 (name ideas also welcome Smile).
Aragorn, King in Exile
Posted: Mon Jun 04, 2007 11:58 am
Joined: 26 Mar 2007 Posts: 302 Location: Weare, NH
Sweet idea. Can I join?

71-72
legoles3333
Posted: Mon Jun 04, 2007 12:02 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
the Name’s Legoles, Legoles3333, im in

72-73
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
WeyounsLastClone
Posted: Mon Jun 04, 2007 12:36 pm
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
Sounds fun! 73-74.
macheteman
Posted: Mon Jun 04, 2007 12:42 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
ok, you guys are in. and another thing, your character can be from the book, or someone (or something) that you make up.

-mm
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
"Combat is dangerous. It tends to interupt your breathing process."
ROLF!!!

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