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DáinIronfoot |
Posted: Mon Sep 17, 2007 2:55 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: DáinIronfoot wrote: • Boromir, Captain of the White Tower
Companion • Man
Strength: 7
Vitality: 3
Signet: Aragorn
Knight.
While you can spot 2 other companions, Boromir is damage +1.
Regroup: Exert Boromir and 2 other Men (or a knight) to liberate a site.
“‘My place is here with my people.’”
Good ideas, but unfortunately rather rubbish. His regroup ability should exert him and spot 3 knights - exerting 2 guys for an ability that’s only useful against very specific deck types is not worth it. Also, I’d give him a second option for the ability, so maybe drawing cards or wounding minions.
I’ll consider expanding the ability, but for now I’ve changed it so it just exerts him and spot a couple more knights. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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NBarden |
Posted: Mon Sep 17, 2007 2:57 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: We’ll continue more with the Boromir side of the brothers, as he and his knights make up the bulk of the Osgiliath-centered cards rather than Faramir and his rangers.
So, here we have the set’s second version of the great Gondorian, as well as his gear. Enjoy!
• Boromir, Captain of the White Tower
Companion • Man
Strength: 7
Vitality: 3
Signet: Aragorn
Knight.
While you can spot 2 other companions, Boromir is damage +1.
Regroup: Exert Boromir and spot 3 knights to liberate a site.
“‘My place is here with my people.’”
If this is your first DC, don’t change anything. Otherwise, don’t change anything.
A little secret: this is actually the first companion DC I ever made, back before Hero of Osgiliath even existed. (We’re talking pre- Shadows days here!) At the time, I couldn’t believe Big D hadn’t made a card based on Boromir in his knight garb, so I did it myself. Then I decided to make a few more DCs after that, then some more, and before I knew it, I had several whole sets in the works.
Anyway, this guy has seen numerous revisions over the years, but I’m not outright opposed to a few more if you see a problem with him.
No plans right now for a new sword for Boromir (since I think the one from The Road Ahead is plenty good), but I have redone his horn since it’s featured rather prominently in The Two Towers, and added another possession that was notably absent from The Road Ahead. As you’ll see, Boromir becomes a beast when he wins skirmishes (and especially when he kills minions in the process).
• Horn of Boromir, Steward’s Heirloom
Possession • Horn
Bearer must be Boromir.
Maneuver: Exert Boromir to make a Man strength +1 (or +2 if that Man is Boromir, Faramir, or Aragorn) until the regroup phase.
Each time a minion is killed in a skirmish involving Boromir, you may heal a Man.
“‘....a great horn of the wild ox of the East, bound with silver, and written with ancient characters....it is said that if it be blown at need anywhere within the bounds of Gondor, as the realm was of old, its voice will not pass unheeded.’”
Whoa. Nice. You still like page-long lore.
• Shield of Boromir, Rallying Point
Possession • Shield
Bearer must be Boromir.
Each minion skirmishing Boromir does not gain strength or damage bonuses from weapons.
Each time Boromir wins a skirmish, you may make a Man strength +1 until the regroup phase.
The shield that Boromir carried was of a singular design, so it would have been easily recognizable to his men when in combat.
Perfect. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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sickofpalantirs |
Posted: Mon Sep 17, 2007 3:38 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Fine leave Boromir and faramir as is
DáinIronfoot wrote:
• Boromir, Captain of the White Tower
Companion • Man
Strength: 7
Vitality: 3
Signet: Aragorn
Knight.
While you can spot 2 other companions, Boromir is damage +1.
Regroup: Exert Boromir and spot 3 knights to liberate a site.
“‘My place is here with my people.’”
maybe or play a fortification from your discard pile
• Horn of Boromir, Steward’s Heirloom
Possession • Horn
Bearer must be Boromir.
Maneuver: Exert Boromir to make a Man strength +1 (or +2 if that Man is Boromir, Faramir, or Aragorn) until the regroup phase.
Each time a minion is killed in a skirmish involving Boromir, you may heal a Man.
“‘....a great horn of the wild ox of the East, bound with silver, and written with ancient characters....it is said that if it be blown at need anywhere within the bounds of Gondor, as the realm was of old, its voice will not pass unheeded.’”
works for me
• Shield of Boromir, Rallying Point
Possession • Shield
Bearer must be Boromir.
Each minion skirmishing Boromir does not gain strength or damage bonuses from weapons.
Each time Boromir wins a skirmish, you may make a Man strength +1 until the regroup phase.
The shield that Boromir carried was of a singular design, so it would have been easily recognizable to his men when in combat.
works for me |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Tue Sep 18, 2007 10:27 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: DáinIronfoot wrote: • Boromir, Captain of the White Tower
Companion • Man
Strength: 7
Vitality: 3
Signet: Aragorn
Knight.
While you can spot 2 other companions, Boromir is damage +1.
Regroup: Exert Boromir and spot 3 knights to liberate a site.
“‘My place is here with my people.’”
maybe or play a fortification from your discard pile
I like that idea a lot! Consider it done.
Today we have a couple cards with a keyword hasn’t seen for a while: tale. Enjoy!
Remember Today
Condition • Support Area
Tale.
If you can spot Boromir and Faramir, each of them is strength +1 (or +2 if you can spot Denethor) and resistance +1 (or -1 if you can spot Denethor).
“‘Today, life is good.’”
Dreamlike It Was
Event • Skirmish
Tale.
Spot a companion in the dead pile to heal a Man (twice if either of those Men is Boromir or Faramir).
“‘A broken sword was on his knee. I saw many wounds on him. It was Boromir, my brother, dead. I knew his gear, his sword, his beloved face.’” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Tue Sep 18, 2007 11:27 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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I like ’em both, except I’d prefer Remember Today as unique. Ah, and you’ve said ’either of those Men’ but you only mentioned 1 because the first time you said companion.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Tue Sep 18, 2007 4:00 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: sickofpalantirs wrote: DáinIronfoot wrote: • Boromir, Captain of the White Tower
Companion • Man
Strength: 7
Vitality: 3
Signet: Aragorn
Knight.
While you can spot 2 other companions, Boromir is damage +1.
Regroup: Exert Boromir and spot 3 knights to liberate a site.
“‘My place is here with my people.’”
maybe or play a fortification from your discard pile
I like that idea a lot! Consider it done.
Woot!
Today we have a couple cards with a keyword hasn’t seen for a while: tale. Enjoy!
Remember Today
Condition • Support Area
Tale.
If you can spot Boromir and Faramir, each of them is strength +1 (or +2 if you can spot Denethor) and resistance +1 (or -1 if you can spot Denethor).
“‘Today, life is good.’”
maybe and if they aren’t exhausted (IE a promise) the resistance bonus works. how would this work with your boro-fara combo?
Dreamlike It Was
Event • Skirmish
Tale.
Spot a companion in the dead pile to heal a Man (twice if either of those Men is Boromir or Faramir).
“‘A broken sword was on his knee. I saw many wounds on him. It was Boromir, my brother, dead. I knew his gear, his sword, his beloved face.’”
works for me |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Tue Sep 18, 2007 5:09 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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DáinIronfoot wrote: sickofpalantirs wrote: DáinIronfoot wrote: • Boromir, Captain of the White Tower
Companion • Man
Strength: 7
Vitality: 3
Signet: Aragorn
Knight.
While you can spot 2 other companions, Boromir is damage +1.
Regroup: Exert Boromir and spot 3 knights to liberate a site.
“‘My place is here with my people.’”
maybe or play a fortification from your discard pile
I like that idea a lot! Consider it done.
Today we have a couple cards with a keyword hasn’t seen for a while: tale. Enjoy!
Remember Today
Condition • Support Area
Tale.
If you can spot Boromir and Faramir, each of them is strength +1 (or +2 if you can spot Denethor) and resistance +1 (or -1 if you can spot Denethor).
“‘Today, life is good.’”
Nice
Dreamlike It Was
Event • Skirmish
Tale.
Spot a companion in the dead pile to heal a Man (twice if either of those Men is Boromir or Faramir).
“‘A broken sword was on his knee. I saw many wounds on him. It was Boromir, my brother, dead. I knew his gear, his sword, his beloved face.’”
Worthless. Invigorated, Athelas, Kingsfoil, anyone? |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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lem0nhead |
Posted: Wed Sep 19, 2007 3:42 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote:
Remember Today
Condition • Support Area
Tale.
If you can spot Boromir and Faramir, each of them is strength +1 (or +2 if you can spot Denethor) and resistance +1 (or -1 if you can spot Denethor).
“‘Today, life is good.’”
I agree with SoP’s cool idea. Make it like a promise.
Dreamlike It Was
Event • Skirmish
Tale.
Spot a companion in the dead pile to heal a Man (twice if either of those Men is Boromir or Faramir).
“‘A broken sword was on his knee. I saw many wounds on him. It was Boromir, my brother, dead. I knew his gear, his sword, his beloved face.’”
Sweet!
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Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Wed Sep 19, 2007 12:16 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Great. Now we have the brothers’ father, who gets his first pre-RotK card appearance. Like most other versions, this one has some powerful abilities, but also some major drawbacks. Hopefully it’s balanced out...let me know. Enjoy!
•Denethor, Lord of Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
The twilight cost of the first card played each turn is -2.
Each time a Man wins a skirmish, you may remove .
Each time the Ring-bearer puts on or takes off The One Ring, add a burden or a threat.
“‘Sauron is biding his time. He’s massing fresh armies. He will return. And when he does, we will be powerless to stop him. You must go. Bring me back this mighty gift.’” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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lem0nhead |
Posted: Wed Sep 19, 2007 12:52 pm |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote: Great. Now we have the brothers’ father, who gets his first pre- RotK card appearance. Like most other versions, this one has some powerful abilities, but also some major drawbacks. Hopefully it’s balanced out...let me know. Enjoy!
• Denethor, Lord of Gondor
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
The twilight cost of the first card played each turn is -2.
Each time a Man wins a skirmish, you may remove .
Each time the Ring-bearer puts on or takes off The One Ring, add a burden or a threat.
“‘Sauron is biding his time. He’s massing fresh armies. He will return. And when he does, we will be powerless to stop him. You must go. Bring me back this mighty gift.’”
Hmmm interesting balance. Nice. Odd strength for denethor but more fitting for who he actually is. Cool. |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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