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sickofpalantirs |
Posted: Tue Oct 16, 2007 12:56 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote: Following the theme:
Goblin Horde
Minion • Orc
Str: 9
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +3.
While this minion has at least 4 vitality, it is ambush .
While this minion has at least 5 vitality, it is damage +1.
... they came on like a tide in fury and disorder.
H2 U 115
cut cost by 1
Rampagous Horde
Minion • Orc
Str: 12
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +2.
While this minion has at least 4 vitality, it is fierce.
While this minion has at least 5 vitality, it is terror 1.
H2 R 130
noice
And another vitality adder:
Goblin Axe
Possession • Hand Weapon
Vit: +1
Bearer must be an Orc with vitality 1.
Skirmish: Discard 2 cards from hand to make bearer strength +3.
... goblins can climb trees, or cut them down.
H2 C 107
cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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NBarden |
Posted: Tue Oct 16, 2007 5:01 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Thranduil wrote: Following the theme:
Goblin Horde
Minion • Orc
Str: 9
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +3.
While this minion has at least 4 vitality, it is ambush .
While this minion has at least 5 vitality, it is damage +1.
... they came on like a tide in fury and disorder.
H2 U 115
Eh...cost of 3 please. Way overpriced.
Rampagous Horde
Minion • Orc
Str: 12
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +2.
While this minion has at least 4 vitality, it is fierce.
While this minion has at least 5 vitality, it is terror 1.
H2 R 130
Eh...I’d make it .
And another vitality adder:
Goblin Axe
Possession • Hand Weapon
Vit: +1
Bearer must be an Orc with vitality 1.
Skirmish: Discard 2 cards from hand to make bearer strength +3.
... goblins can climb trees, or cut them down.
H2 C 107
I don’t like it. To restricted. Up the cost to and then increase vitality cap to 2.
Thranduil |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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lem0nhead |
Posted: Wed Oct 17, 2007 3:55 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
Goblin Horde
Minion • Orc
Str: 9
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +3.
While this minion has at least 4 vitality, it is ambush .
While this minion has at least 5 vitality, it is damage +1.
... they came on like a tide in fury and disorder.
H2 U 115
Wow thats a hard minion with a warg, hes balanced with his stats as he is, but maybe give him damage before ambush.
Rampagous Horde
Minion • Orc
Str: 12
Vit: 2
Sit: 4
While this minion has at least 3 vitality, it is strength +2.
While this minion has at least 4 vitality, it is fierce.
While this minion has at least 5 vitality, it is terror 1.
H2 R 130
Sweet.
Goblin Axe
Possession • Hand Weapon
Vit: +1
Bearer must be an Orc with vitality 1.
Skirmish: Discard 2 cards from hand to make bearer strength +3.
... goblins can climb trees, or cut them down.
H2 C 107
Cool, so broke with older cards, but hey ho.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Wed Oct 17, 2007 9:32 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Thanks guys. Some changes made.
Now you may ask where all the cards are going to come from to play these mounts and goblins. Well, here are some ways of getting them:
Divided Fellowship
Event • Shadow
Toil 1.
Spot an mount to draw a card for each Free Peoples culture you can spot. The Free Peoples player may Lock a companion of each of those cultures until the regroup phase to prevent this.
’I am betrayed,’ he said. ’It was rightly guessed...’
H2 U 102
Great Raid
Event • Shadow
Toil 1.
Spot 2 mounts to draw a card for each Orc you can spot. The Free Peoples player may discard 2 of their conditions from play to prevent this.
... [they] came thus at last on a sudden from the North...
H2 C 121
Goblin Brigand
Minion • Orc
Str: 10
Vit: 2
Sit: 4
To play, spot an minion and discard 2 cards from hand.
When you play this minion, you may spot a companion to draw a card for each wound on that companion.
The goblins gathered again in the valley.
H2 U 108
• Goblin Marauder
Minion • Orc
Str: 8
Vit: 1
Sit: 4
At the start of each skirmish involving an Orc with 4 or more vitality, you may draw a card.
The hatred of their race for the dwarves had been rekindled to fury...
H2 U 116
Goblin Soldier
Minion • Orc
Str: 6
Vit: 2
Sit: 4
Skirmish: Remove to draw a card.
Goblins had scaled the Mountain from the other side and already many were on the sloped above the Gate...
H2 C 118
Thranduil |
Last edited by Thranduil on Wed Oct 17, 2007 3:28 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Wed Oct 17, 2007 9:36 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
Divided Fellowship
Event • Shadow
Spot an mount to draw a card for each Free Peoples culture you can spot. The Free Peoples player may Lock a companion of each of those cultures until the regroup phase to prevent this.
’I am betrayed,’ he said. ’It was rightly guessed...’
H2 U 102
Cool, costly mechanism though.
Great Raid
Event • Shadow
Spot an mount to draw a card for each Orc you can spot. The Free Peoples player may discard 2 of their conditions from play to prevent this.
... [they] came thus at last on a sudden from the North...
H2 C 121
Ouch! Ermm not sure. This is really powerful and your wargs are free so the twilight isnt so important maybe should cost more.
Goblin Brigand
Minion • Orc
Str: 10
Vit: 2
Sit: 4
To play, spot an minion and discard 2 cards from hand.
When you play this minion, you may spot a companion to draw a card for each wound on that companion.
The goblins gathered again in the valley.
H2 U 108
Ok fair enough.
• Goblin Marauder
Minion • Orc
Str: 8
Vit: 1
Sit: 4
At the start of each skirmish involving an Orc with 3 or more vitality, you may draw a card.
The hatred of their race for the dwarves had been rekindled to fury...
H2 U 116
Sound but id make it 4 or more.
Goblin Soldier
Minion • Orc
Str: 6
Vit: 2
Sit: 4
Skirmish: Remove to draw a card.
Goblins had scaled the Mountain from the other side and already many were on the sloped above the Gate...
H2 C 118
Ok.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Wed Oct 17, 2007 1:26 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote: Thanks guys. Some changes made.
Now you may ask where all the cards are going to come from to play these mounts and goblins. Well, here are some ways of getting them:
Divided Fellowship
Event • Shadow
Spot an mount to draw a card for each Free Peoples culture you can spot. The Free Peoples player may Lock a companion of each of those cultures until the regroup phase to prevent this.
’I am betrayed,’ he said. ’It was rightly guessed...’
H2 U 102
ow. talk about killing rainbow fellowships. maybe up cost to 3 and add toil 1
Great Raid
Event • Shadow
Spot an mount to draw a card for each Orc you can spot. The Free Peoples player may discard 2 of their conditions from play to prevent this.
... [they] came thus at last on a sudden from the North...
H2 C 121
cool!
Goblin Brigand
Minion • Orc
Str: 10
Vit: 2
Sit: 4
To play, spot an minion and discard 2 cards from hand.
When you play this minion, you may spot a companion to draw a card for each wound on that companion.
The goblins gathered again in the valley.
H2 U 108
cool! possibly up cost 1
• Goblin Marauder
Minion • Orc
Str: 8
Vit: 1
Sit: 4
At the start of each skirmish involving an Orc with 3 or more vitality, you may draw a card.
The hatred of their race for the dwarves had been rekindled to fury...
H2 U 116
noice
Goblin Soldier
Minion • Orc
Str: 6
Vit: 2
Sit: 4
Skirmish: Remove to draw a card.
Goblins had scaled the Mountain from the other side and already many were on the sloped above the Gate...
H2 C 118
cool! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Wed Oct 17, 2007 1:38 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Divided Fellowship
Event • Shadow
Spot an mount to draw a card for each Free Peoples culture you can spot. The Free Peoples player may Lock a companion of each of those cultures until the regroup phase to prevent this.
’I am betrayed,’ he said. ’It was rightly guessed...’
H2 U 102
SoP’s idea isn’t bad, though this might be okay as is. Kind of on the fence about it, though I am a fan of the idea.
Thranduil wrote: Great Raid
Event • Shadow
Spot an mount to draw a card for each Orc you can spot. The Free Peoples player may discard 2 of their conditions from play to prevent this.
... [they] came thus at last on a sudden from the North...
H2 C 121
Too good, I think. With a bunch of cheap Orcs and just one mount, this could get out of hand quickly. I’d require spotting at least 2 mounts, and maybe consider raising the cost and adding toil 1.
Thranduil wrote: Goblin Brigand
Minion • Orc
Str: 10
Vit: 2
Sit: 4
To play, spot an minion and discard 2 cards from hand.
When you play this minion, you may spot a companion to draw a card for each wound on that companion.
The goblins gathered again in the valley.
H2 U 108
Kind of like a mini-Otsea. I like it.
Thranduil wrote: • Goblin Marauder
Minion • Orc
Str: 8
Vit: 1
Sit: 4
At the start of each skirmish involving an Orc with 3 or more vitality, you may draw a card.
The hatred of their race for the dwarves had been rekindled to fury...
H2 U 116
Only problem I see is that he could be splashed into lots of non-mount decks and potentially be abused. (There are 33 Orcs with at least three vitality already, by my count...gotta love Zorbec’s Decklist Builder!) Maybe change it to "...mounted Orc with 3 or more..." or even raise it to 4 vitality. Only 3 current Orcs would qualify then.
Thranduil wrote: Goblin Soldier
Minion • Orc
Str: 6
Vit: 2
Sit: 4
Skirmish: Remove to draw a card.
Goblins had scaled the Mountain from the other side and already many were on the sloped above the Gate...
H2 C 118
This, however, is probably okay since it takes a good amount of twilight. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Wed Oct 17, 2007 3:27 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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sickofpalantirs wrote: ow. talk about killing rainbow fellowships.
That’s actually a major theme of the culture in this block, partly due to the large number of multi-culture FP strategies.
sickofpalantirs wrote: maybe up cost to 3 and add toil 1
Done.
DáinIronfoot wrote: Too good, I think. With a bunch of cheap Orcs and just one mount, this could get out of hand quickly. I’d require spotting at least 2 mounts, and maybe consider raising the cost and adding toil 1.
The only thing I could say to that is that these wolves require you to discard cards in the first place, but I understand your point and consider it changed.
DáinIronfoot wrote: Only problem I see is that he could be splashed into lots of non-mount decks and potentially be abused. (There are 33 Orcs with at least three vitality already, by my count...gotta love Zorbec’s Decklist Builder!) Maybe change it to "... mounted Orc with 3 or more..." or even raise it to 4 vitality. Only 3 current Orcs would qualify then.
Again, it will be changed to one of those 2 options. Probably the second one as lem0n also suggested it.
Thanks all!
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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Thranduil |
Posted: Thu Oct 18, 2007 4:01 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Now for some other Orcs that play with cards instead of twilight:
Goblin Despoiler
Minion • Orc
Str: 11
Vit: 2
Sit: 4
To play, discard a card from hand.
Each time this minion wins a skirmish, you may make the Free Peoples player discard 1 Free Peoples card from play for each Free Peoples culture you can spot over 2.
Not even the ravens knew of their coming...
H2 R 113
Goblin Invader
Minion • Orc
Str: 12
Vit: 1
Sit: 4
To play, discard 2 cards from hand.
Regroup: If this minion is not exhausted, discard it to prevent the Free Peoples player from reconciling this turn. The Free Peoples player may discard 2 cards from hand to prevent this.
... for they resolved now to win the dominion of the North.
H2 R 115
Thranduil |
Last edited by Thranduil on Thu Oct 18, 2007 4:58 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Thu Oct 18, 2007 4:05 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
Goblin Despoiler
Minion • Orc
Str: 11
Vit: 2
Sit: 4
To play, discard a card from hand.
Each time this minion wins a skirmish, you may make the Free Peoples player discard 1 Free Peoples card from play for each Free Peoples culture you can spot over 2.
Not even the ravens knew of their coming...
H2 R 113
Nice but probably useless gametext as you hardly ever see decks with more than 2 cultures except for hunters. Doesnt mean you should stop rainbow punishment though. Youre really going to deck yourself fast with this mechanism, drawing fast and discarding like a nutter. Its gonna have to be 1 hell of a fellowship to keep up.
Goblin Invader
Minion • Orc
Str: 12
Vit: 1
Sit: 4
To play, discard 2 cards from hand.
Regroup: If this minion is not exhausted, discard it to prevent the Free Peoples player from reconciling this turn.
... for they resolved now to win the dominion of the North.
H2 R 115
Wow thats horrible. Never seen anything like that before. Its amazing but i thank god D never made this as i would hate to face it. With some riders gear on its
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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