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Lurkerburger |
Posted: Sat Dec 01, 2007 7:27 am |
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Joined: 21 Nov 2007
Posts: 14
Location: moat
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For me , MTG has pretty easy rules for resolving. But when we try to figure out this in LOTR... we have problems. + Im always side that helps me , veBu is against everything , Halcyon doesn’t say nothing and our 4th player always accept everything. I take two examples:
Let us be swift
so spotting 3 valiant is "cost", but does this card discard two conditions even if there is no site to liberate?
Corsair Plunder
Can i add tokens even if i don’t have cards in hand? We could use some other examples too. |
O.o |
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Elessar's Socks |
Posted: Sat Dec 01, 2007 8:48 am |
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Joined: 29 Jul 2007
Posts: 349
Location:
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That playgroup sounds fun to be around.
Lurkerburger wrote: Let us be swift
so spotting 3 valiant is "cost", but does this card discard two conditions even if there is no site to liberate?
Spotting is a requirement to play a card, not a cost (costs come after). Think of the text as:
Event • Regroup
To play, spot 3 valiant Men.
Discard up to 2 conditions and liberate a site.
Here discarding conditions and liberating a site are effects (the cost is adding twilight for Let Us Be Swift). You perform as much of the effects as you can and ignore the rest. You can discard up to 2 conditions even if there is no site to liberate.
Quote: Corsair Plunder
Can i add tokens even if i don’t have cards in hand? We could use some other examples too.
Discarding 2 cards from hand is the cost of an action. (As a rule of thumb, what comes before "to" are costs, and what comes afterward are effects. An exception as noted above is spotting in the context of playing a card, which is a requirement.) Costs must be paid in order to perform the effects. If you don’t discard 2 cards from hand, you can’t add 2 tokens.
The Comprehensive Rulebook details some other examples (and further ruling nuances) under "cost" and "effect" if you’d like to take a look. |
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Frank_the_Hippo |
Posted: Sat Dec 01, 2007 11:55 am |
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Joined: 16 Jul 2006
Posts: 21
Location: The Nile
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hippo wonders, so could hippo play a corsair marauder, exert a castamir to play him, discard a possession and then not add tokens? like if hippo didn’t have any ships out? |
hippo is a cop. Hippo need your help. Help hippo
don't help hippo
if you chose help hippo, you can help by giving hints. Hippo knows rules not allow giving things away. |
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CarpeGuitarrem |
Posted: Sat Dec 01, 2007 1:45 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Yes. Adding tokens is the effect. That’s why Marauder is so useful. |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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NBarden |
Posted: Sat Dec 01, 2007 5:29 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Lurkerburger wrote: For me , MTG has pretty easy rules for resolving. But when we try to figure out this in LOTR... we have problems.
MtG triggers are a lot more complicated than LotR, actually, unless you’re familiar with MtG and can’t see how simple LotR triggers are. Or maybe I’m just not used to the MtG triggers yet, being a newbie myself.
Here’s the rules for triggering.
You pay the cost. You get as much of the effect as possible. If it looks like a cost, its a cost. Costs activate simultaneously, meaning that you must be able to fulfill both before you can play the card. See Deep in Thought.
If you cannot completely fulfill the effect, fulfill as much as possible. You must fulfill as much as possible, for example, if a FP card’s effect says discard a condition and a possession, and the shadow player has no possessions, you must discard your own. If neither do, that part is ignored. See Sleep, Caradhras, Grown Suddenly Tall, Saruman’s Power, etc.
In short. Must pay the cost period. Get as much effect AS POSSIBLE, not as is favorable to you. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Felipe Musco |
Posted: Sat Dec 01, 2007 5:48 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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NBarden wrote: Lurkerburger wrote: For me , MTG has pretty easy rules for resolving. But when we try to figure out this in LOTR... we have problems.
MtG triggers are a lot more complicated than LotR, actually, unless you’re familiar with MtG and can’t see how simple LotR triggers are. Or maybe I’m just not used to the MtG triggers yet, being a newbie myself.
Here’s the rules for triggering.
Onyl that what you described was not a trigger, it was playign a card/activating an ability. A trigger is something like Gandalf, the Grey Pilgrim. |
I don't like YOU. |
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NBarden |
Posted: Sat Dec 01, 2007 5:54 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Ah, okay. But there’s nothing as complicated as "the stack" in LotR, like the MtG mess.
I guess with triggers, it comes down to...
READ THE CARD!
And remember that priority for playing cards bounces from FP first, to shadow player, until nobody takes an action. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Felipe Musco |
Posted: Sun Dec 02, 2007 12:31 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Quite correct. While I actually LIKE having a stack (makes gameplay more tricky, favoring who trains more, knows more, etc), in LotR "resolving" abilities is quite more player-friendly, for begginers specially. They simply happen. Putting it in basic terms, "priority" ships to the other player whenever an action is performed OR when you decline to perform one, until both players pass it. Then, the game moves into the next phase. Quite similar to MtG. The only difference is that, when you perform an action (declare it and pay the costs), it simply HAPPENS, right away, and THEN you ship priority. The only exception are the actions and events worded with "Response", which THEN would work like MtG, only that those are quite few. |
I don't like YOU. |
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NBarden |
Posted: Sun Dec 02, 2007 5:23 pm |
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Joined: 28 Dec 2006
Posts: 5468
Location: I don't know...
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Wait, with MtG, doesn’t one player have priority until they pass? Like, they can play 3 instants back to back and then when they decline, the next person gets to play, correct?
In LotR, it ships back and forth each time, not until the player declines to play.
Correct me if I’m wrong. |
-Trade With Me
Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about?
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Spotlight on....Sense of Obligation. |
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Elessar's Socks |
Posted: Sun Dec 02, 2007 5:25 pm |
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Joined: 29 Jul 2007
Posts: 349
Location:
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Oh man, if LotR didn’t ship back and forth, nothing would ever get through Knights. |
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