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sickofpalantirs |
Posted: Wed Dec 12, 2007 3:52 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote:
I see why SoP didn’t bother reviewing these. This is fine.
Sorry, but I have to side with SoP here. You can’t think of DCs only within the bounds of your sets. This would be like a tsunami if it hit existing LOTR TCG cards and strategies. I understand wanting to counter all the artifacts you’ve added, but this is too easy. Limit it to non-unique artifacts, and then I’m okay with it.
1. a spammer only has so much time. if I ever ignore one of your DC’s and it is pretty bland, it is just because I don’t feel like typing coolio, I likey, fine, good or all that junk. if it is complicated and multifaceted drop me a line, I might ave actually missed it. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Wed Dec 12, 2007 4:03 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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sickofpalantirs wrote: DáinIronfoot wrote:
I see why SoP didn’t bother reviewing these. This is fine.
Sorry, but I have to side with SoP here. You can’t think of DCs only within the bounds of your sets. This would be like a tsunami if it hit existing LOTR TCG cards and strategies. I understand wanting to counter all the artifacts you’ve added, but this is too easy. Limit it to non-unique artifacts, and then I’m okay with it.
1. a spammer only has so much time. if I ever ignore one of your DC’s and it is pretty bland, it is just because I don’t feel like typing coolio, I likey, fine, good or all that junk. if it is complicated and multifaceted drop me a line, I might ave actually missed it.
Easy, friend. My wording was probably just poor. I skip simple and easy-to-review DCs sometimes myself. I understand why you did. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Wed Dec 12, 2007 7:24 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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It’s so rare for you all to be so united, I guess I can’t do anything but change it! And it’s now done.
Now for some more Wraiths:
• Phantom of Dol Guldur
Minion • Wraith
Str: 10
Vit: 2
Sit: 6
Enduring.
While you can spot 3 threats, each companion (except the Ring-bearer) is resistance -1.
While you can spot 5 threats, each companion (except the Ring-bearer) is resistance -2.
The great shadow descended like a falling cloud.
H3 U 160
Spirit of Dol Guldur
Minion • Wraith
Str: 15
Vit: 3
Sit: 6
Enduring.
While skirmishing a companion with resistance X, this minion is strength -X.
H3 C 167
And some funky stuff:
Dread Wraith
Condition
Vit: +1
Bearer must be a Wraith or Nazgul.
Limit 1 per bearer. Discard Terrible Wraith if borne by bearer.
When played on a Wraith, this condition’s twilight cost is -1 for each vitality they have.
Bearer gains terror 1 and twilight.
’... a spear of terror in the hand of Sauron, shadow of despair.’
H3 U 150
Terrible Wraith
Condition
Vit: +1
Bearer must be a Wraith or Nazgul.
Limit 1 per bearer. Discard Dread Wraith if borne by bearer.
When played on a Wraith, this condition’s twilight cost is -1 for each vitality they have.
Bearer gains fierce and twilight.
This way and that turned the dark head helmed and crowned with fear, sweeping the shadows with its unseen eyes.
H3 U 171
Thranduil |
Last edited by Thranduil on Sat Jan 12, 2008 1:55 pm; edited 4 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Thu Dec 13, 2007 5:23 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
• Phantom of Dol Guldur
Minion • Wraith
Str: 10
Vit: 2
Sit: 6
Enduring.
Each companion (except the Ring-bearer) is resistance -1 for each threat you can spot.
H3 U 160
WHAT? How insanely powerful is that? Needs to be something like -1 for each 3 threats or just -1 for spotting x threats. This could kill in one turn with black assassin and some other cards. Crazy.
Spirit of Dol Guldur
Minion • Wraith
Str: 15
Vit: 3
Sit: 6
Enduring.
While skirmishing a companion with resistance X, this minion is strength -X.
H3 C 167
Niiiiice.
Dread Wraith
Condition
Vit: +1
Bearer must be a minion.
Limit 1 per bearer. Discard Terrible Wraith if borne by bearer.
When played on a Wraith, this condition’s twilight cost is -1 for each vitality they have.
Bearer gains terror 1 and twilight.
H3 U 150
Nice.
Terrible Wraith
Condition
Vit: +1
Bearer must be a minion.
Limit 1 per bearer. Discard Dread Wraith if borne by bearer.
When played on a Wraith, this condition’s twilight cost is -1 for each vitality they have.
Bearer gains fierce and twilight.
H3 U 171
Coolio.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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sickofpalantirs |
Posted: Thu Dec 13, 2007 3:10 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
• Phantom of Dol Guldur
Minion • Wraith
Str: 10
Vit: 2
Sit: 6
Enduring.
While you can spot 3 threats, each companion (except the Ring-bearer) is resistance -1.
While you can spot 5 threats, each companion (except the Ring-bearer) is resistance -2.
H3 U 160
make it 2 and 4 IMSO
Spirit of Dol Guldur
Minion • Wraith
Str: 15
Vit: 3
Sit: 6
Enduring.
While skirmishing a companion with resistance X, this minion is strength -X.
H3 C 167
now this is interesting, I can picture someone assigning him to a 12 resistance frodo. much fun.
Dread Wraith
Condition
Vit: +1
Bearer must be a minion.
Limit 1 per bearer. Discard Terrible Wraith if borne by bearer.
When played on a Wraith, this condition’s twilight cost is -1 for each vitality they have.
Bearer gains terror 1 and twilight.
H3 U 150
I thought it said dead wraith, not dread wraith. I was like uh kinda redundant there..., and no I am not blonde
Terrible Wraith
Condition
Vit: +1
Bearer must be a minion.
Limit 1 per bearer. Discard Dread Wraith if borne by bearer.
When played on a Wraith, this condition’s twilight cost is -1 for each vitality they have.
Bearer gains fierce and twilight.
H3 U 171
works |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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DáinIronfoot |
Posted: Fri Dec 14, 2007 11:26 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: • Phantom of Dol Guldur
Minion • Wraith
Str: 10
Vit: 2
Sit: 6
Enduring.
While you can spot 3 threats, each companion (except the Ring-bearer) is resistance -1.
While you can spot 5 threats, each companion (except the Ring-bearer) is resistance -2.
H3 U 160
Yeah, this looks okay. Darn powerful, but okay.
Thranduil wrote: Spirit of Dol Guldur
Minion • Wraith
Str: 15
Vit: 3
Sit: 6
Enduring.
While skirmishing a companion with resistance X, this minion is strength -X.
H3 C 167
Pretty interesting.
Thranduil wrote: Dread Wraith
Condition
Vit: +1
Bearer must be a minion.
Limit 1 per bearer. Discard Terrible Wraith if borne by bearer.
When played on a Wraith, this condition’s twilight cost is -1 for each vitality they have.
Bearer gains terror 1 and twilight.
H3 U 150
I think I’d limit the bearers to Nazgul and Wraiths. Seems kind of silly to have this on a Orc.
Thranduil wrote: Terrible Wraith
Condition
Vit: +1
Bearer must be a minion.
Limit 1 per bearer. Discard Dread Wraith if borne by bearer.
When played on a Wraith, this condition’s twilight cost is -1 for each vitality they have.
Bearer gains fierce and twilight.
H3 U 171
Same note here on bearers. And you may want to just say "discard all other conditions borne by bearer" for these. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Sat Dec 15, 2007 1:59 pm |
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Joined: 01 May 2007
Posts: 2256
Location:
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Changed. Thanks guys.
While on the subject of conditions, lets have a few more:
• Enemy of Old
Condition • Support Area
While bearer has X wounds, bearer gains terror X.
Shadow: Heal an enduring minion to transfer this condition to that minion.
Regroup: Exert bearer to transfer this condition to your support area.
’King of Angmar long ago, Sorceror, Ringwraith, Lord of the Nazgul...’
H3 R 152
Fear and Terror
Condition • Support Area
Skirmish: Heal an enduring minion to transfer this condition to a companion they are skirmishing.
For each card borne by bearer, he or she is resistance -1.
H3 C 153
Paralysis
Condition • Support Area
Str: -1
Skirmish: Transfer this condition to a companion skirmishing a minion.
While bearer has resistance 0, he or she is Locked.
... he heard a faint hiss as of venomous breath and felt a piercing chill.
H3 U 158
Thranduil |
Last edited by Thranduil on Sat Jan 12, 2008 1:57 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Sat Dec 15, 2007 2:48 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote: Changed. Thanks guys.
While on the subject of conditions, lets have a few more:
• Enemy of Old
Condition • Support Area
While bearer has X wounds, bearer gains terror X.
Shadow: Heal an enduring minion to transfer this condition to that minion.
Regroup: Exert bearer to transfer this condition to your support area.
H3 R 152
interesting. is the unique really necessary?
Fear and Terror
Condition • Support Area
Skirmish: Heal an enduring minion to transfer this condition to a companion they are skirmishing.
For each card borne by bearer, he or she is resistance -1.
H3 C 153
Paralysis
Condition • Support Area
Str: -1
Skirmish: Transfer this condition to a companion skirmishing a minion.
While bearer has resistance 0, he or she is Locked.
H3 U 158\
change it to paralyzed.
Thranduil |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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lem0nhead |
Posted: Mon Dec 17, 2007 8:05 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
• Enemy of Old
Condition • Support Area
While bearer has X wounds, bearer gains terror X.
Shadow: Heal an enduring minion to transfer this condition to that minion.
Regroup: Exert bearer to transfer this condition to your support area.
H3 R 152
DO NOT make this non unique, sop is crazy! Enduring minions getting a double bonus from their wounds is nasty let alone such a nasty one as terror. Id make it cost 2, because of the regroup ability to get it back.
Fear and Terror
Condition • Support Area
Skirmish: Heal an enduring minion to transfer this condition to a companion they are skirmishing.
For each card borne by bearer, he or she is resistance -1.
H3 C 153
Again could cost 2 but hey ho.
Paralysis
Condition • Support Area
Str: -1
Skirmish: Transfer this condition to a companion skirmishing a minion.
While bearer has resistance 0, he or she is Locked.
H3 U 158
Fine.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Mon Dec 17, 2007 12:45 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: • Enemy of Old
Condition • Support Area
While bearer has X wounds, bearer gains terror X.
Shadow: Heal an enduring minion to transfer this condition to that minion.
Regroup: Exert bearer to transfer this condition to your support area.
H3 R 152
I agree with lem0n: keep it unique, and up the cost to , if not .
Thranduil wrote: Fear and Terror
Condition • Support Area
Skirmish: Heal an enduring minion to transfer this condition to a companion they are skirmishing.
For each card borne by bearer, he or she is resistance -1.
H3 C 153
"(except the Ring-bearer)", as otherwise, this could be instant corruption.
Thranduil wrote: Paralysis
Condition • Support Area
Str: -1
Skirmish: Transfer this condition to a companion skirmishing a minion.
While bearer has resistance 0, he or she is Locked.
H3 U 158
Interesting. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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