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lem0nhead |
Posted: Wed Dec 19, 2007 6:04 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
Weakening Resolve (semi-reprint)
Event • Maneuver
Heal an enduring minion to exert the Ring-bearer. If that minion was a Nazgul and the Ring-bearer is then exhausted, he or she must wear The One Ring until the regroup phase.
H3 U 184
Fine.
• Ring of Despair
Artifact • Ring
Str: +1
Bearer must be a Nazgul.
Bearer gains fierce and twilight.
Response: If a player reconciles, return bearer to your hand.
H3 C 161
Id cut the strength but fine.
• Ring of Shadow
Artifact • Ring
Vit: +1
Bearer must be a Nazgul.
Bearer gains terror 1 and twilight.
Response: If a player reconciles, return bearer to your hand.
H3 R 162
Sound.
Winged Beast
Possession • Mount
Vit: +1
Bearer must be a Nazgul.
Bearer gains winged and terror 1.
A creature of an older world, maybe it was, whose kind, lingering in forgotten mountains cold beneath the Moon, outstayed their day, and in hideous eyrie bred this last untimely brood, apt to evil.
H3 U 185
Meh ok.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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DáinIronfoot |
Posted: Wed Dec 19, 2007 6:36 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: Wraith-World (reprint)
Event • Skirmish
Spot a twilight Nazgul and the Ring-bearer wearing The One Ring to add 3 burdens.
H3 R 188
Good one to reprint.
Thranduil wrote: Weakening Resolve (semi-reprint)
Event • Maneuver
Heal an enduring minion to exert the Ring-bearer. If that minion was a Nazgul and the Ring-bearer is then exhausted, he or she must wear The One Ring until the regroup phase.
H3 U 184
Good.
Thranduil wrote: • Ring of Despair
Artifact • Ring
Str: +1
Bearer must be a Nazgul.
Bearer gains fierce and twilight.
Response: If a player reconciles, return bearer to your hand.
H3 C 161
Okay.
Thranduil wrote: • Ring of Shadow
Artifact • Ring
Vit: +1
Bearer must be a Nazgul.
Bearer gains terror 1 and twilight.
Response: If a player reconciles, return bearer to your hand.
H3 R 162
Yep.
Thranduil wrote: Winged Beast
Possession • Mount
Vit: +1
Bearer must be a Nazgul.
Bearer gains winged and terror 1.
A creature of an older world, maybe it was, whose kind, lingering in forgotten mountains cold beneath the Moon, outstayed their day, and in hideous eyrie bred this last untimely brood, apt to evil.
H3 U 185
Probably should require discarding at least one card from hand, like other Fell Beasts, especially since this is pretty powerful. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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Thranduil |
Posted: Thu Dec 20, 2007 8:58 am |
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Joined: 01 May 2007
Posts: 2256
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Well so far this culture has been uncontroversial, which probably means boring!
Let’s spice things up with a few Nazgul (though we’ll start off with some of the simpler ones):
• Ulaire Attea, Khamul of Dol Guldur
Minion • Nazgul
Str: 12
Vit: 3
Sit: 3
Enduring.
While you can spot 3 burdens, Ulaire Attea gains terror 1.
While you can spot 5 burdens, each other minion gains terror 1.
A great black shape against the fires beyond he loomed up, grown to a vast menace of despair.
H3 R 177
• Ulaire Lemenya, Wraith of the Necromancer
Minion • Nazgul
Str: 9
Vit: 2
Sit: 3
Enduring.
Shadow: Remove a burden or a threat to exert or wound a minion.
He was still in command, wielding great powers.
H3 U 179
• Ulaire Nertea, Agent of the Necromancer
Minion • Nazgul
Str: 9
Vit: 2
Sit: 3
Enduring.
While you can spot 3 burdens (or 6 companions), each minion’s site number is -3.
Upon it sat a shape, black-mantled, huge and threatening.
H3 U 180
I chose these three to begin with because, clearly Attea is essential, and the other two rarely get good versions of them. The other three in this set will be posted next time.
Thranduil |
Last edited by Thranduil on Sat Jan 12, 2008 2:03 pm; edited 3 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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lem0nhead |
Posted: Thu Dec 20, 2007 9:16 am |
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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Thranduil wrote:
• Ulaire Attea, Khamul of Dol Guldur
Minion • Nazgul
Str: 12
Vit: 3
Sit: 3
Enduring.
Each minion that is not exhausted gains terror 1.
H3 R 177
Why have you deicded that Attea will be Khamul?
You know my feelings on terror i think its a well hard mechanism and needs to be balanced. Here i dont think it is at all. Just because theyre enduring doesnt mean theyll be exhausted. I would run this guy and make sure my wraiths werent exhausted just so i could exert everyone i fight. Much better. Needs dampening down.
• Ulaire Lemenya, Wraith of the Necromancer
Minion • Nazgul
Str: 9
Vit: 2
Sit: 3
Enduring.
Shadow: Remove a burden or a threat to exert or wound a minion.
H3 U 179
Excellent, although why youd wanna wound your minion ill never know.
• Ulaire Nertea, Agent of the Necromancer
Minion • Nazgul
Str: 9
Vit: 2
Sit: 3
Enduring.
While you can spot 3 burdens (or 6 companions), each minion’s site number is -3.
H3 U 180
Id say 4 burdens but cool.
Thranduil |
Ban shampoo, demand real poo.
My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer |
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Thranduil |
Posted: Thu Dec 20, 2007 9:45 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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lem0nhead wrote: Why have you deicded that Attea will be Khamul?
I didn’t, that was Decipher. The twilight Attea’s subtitle is ’The Easterling’, which means that he is Khamul the Easterling.
lem0nhead wrote: You know my feelings on terror i think its a well hard mechanism and needs to be balanced. Here i dont think it is at all. Just because theyre enduring doesnt mean theyll be exhausted. I would run this guy and make sure my wraiths werent exhausted just so i could exert everyone i fight. Much better. Needs dampening down.
Fair enough. I’ll try to tone it down.
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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DáinIronfoot |
Posted: Thu Dec 20, 2007 12:55 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Thranduil wrote: • Ulaire Attea, Khamul of Dol Guldur
Minion • Nazgul
Str: 12
Vit: 3
Sit: 3
Enduring.
While you can spot 3 burdens, Ulaire Attea gains terror 1.
While you can spot 5 burdens, each other minion gains terror 1.
H3 R 177
Not bad, not bad. I like this much, MUCH more than your original one.
Thranduil wrote: • Ulaire Lemenya, Wraith of the Necromancer
Minion • Nazgul
Str: 9
Vit: 2
Sit: 3
Enduring.
Shadow: Remove a burden or a threat to exert or wound a minion.
H3 U 179
Nifty. Nice way to make enduring guys even more viable.
Thranduil wrote: • Ulaire Nertea, Agent of the Necromancer
Minion • Nazgul
Str: 9
Vit: 2
Sit: 3
Enduring.
While you can spot 4 burdens (or 6 companions), each minion’s site number is -3.
H3 U 180
The only problem is that it might be hard to pile on 4 burdens before this becomes really helpful. I think I’d take it back down to 3. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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sickofpalantirs |
Posted: Thu Dec 20, 2007 2:51 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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Thranduil wrote:
• Ulaire Attea, Khamul of Dol Guldur
Minion • Nazgul
Str: 12
Vit: 3
Sit: 3
Enduring.
While you can spot 3 burdens, Ulaire Attea gains terror 1.
While you can spot 5 burdens, each other minion gains terror 1.
H3 R 177
works for me
• Ulaire Lemenya, Wraith of the Necromancer
Minion • Nazgul
Str: 9
Vit: 2
Sit: 3
Enduring.
Shadow: Remove a burden or a threat to exert or wound a minion.
H3 U 179
works. make it maneuver though IMHO
• Ulaire Nertea, Agent of the Necromancer
Minion • Nazgul
Str: 9
Vit: 2
Sit: 3
Enduring.
While you can spot 3 burdens (or 6 companions), each minion’s site number is -3.
H3 U 180
worthless. utterly worthless. you have to get him out before site 3 or 4(if you are using wraith orcs) wait...what is the site number of all your non-nazgul wraiths...I guess he MIGHT have use |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Thranduil |
Posted: Fri Dec 28, 2007 10:57 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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sickofpalantirs wrote: worthless. utterly worthless. you have to get him out before site 3 or 4(if you are using wraith orcs) wait...what is the site number of all your non-nazgul wraiths...I guess he MIGHT have use
Um... yes they’re all site 6
Thranduil |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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sickofpalantirs |
Posted: Sun Jan 06, 2008 3:27 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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in that case he is quite useful! |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
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Thranduil |
Posted: Mon Jan 07, 2008 6:47 am |
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Joined: 01 May 2007
Posts: 2256
Location:
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Now that the Second Great CobraCards Crash is ended, here are some cards that I meant to post when it started, and which finish off all the Nazgul in this set with 3 that are a bit more unusual and ’off-the-wall’ than those we’ve already seen.
• Ulaire Otsea, Thrall of the Necromancer
Minion • Nazgul
Str: 9
Vit: 3
Sit: 3
Enduring.
While Ulaire Otsea is exhausted and you can spot 4 burdens, he cannot take wounds.
And with a piercing cry out of the dim sky fell the winged shadows, the Nazgul stooping to the kill.
H3 U 131
• The Witch-King, Sorceror of Darkness
Minion • Nazgul
Str: 14
Vit: 4
Sit: 3
Enduring.
When you play The Witch-King, you may spot a Nazgul (or Maia minion) to take a spell into hand from your discard pile.
Each time you play a spell and the Witch-King is not exhausted, you may add a burden.
’A great king and sorceror he was of old, and now he wields a deadly fear.’
H3 R 136
Thranduil |
Last edited by Thranduil on Sat Jan 12, 2008 2:05 pm; edited 3 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
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