| Author | Message | 
| CarpeGuitarrem | 
| ![]() Posted: Tue Mar 20, 2007 2:36 pm |  |  | 
 
| Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville | 
| Okay, so I saw this on Dain’s DC boards, and it seemed like a really, really cool idea. And in light of FM’s recent theme for his Ultimate Designer Contest... 
 The basic idea is to create a chain of DCs. Each DC must relate to the previous DC in some way. Title, theme or similar game mechanics are the best ways. Whatever it is, it should be a reasonable link.
 
 For example...Bill Ferny, Agent of Saruman and Man of Bree. They’re thematically linked, and actually have the bonus of similar stats. Another example would be Aragorn, Thorongil and Forth the Three Hunters!, although that’s more of a stretch. Dain, I couldn’t find the old thread, but if you have anything to add, please do.
 
 So starting things off...
 
 
  Whom Do You Serve?   Condition • Support Area
 To play, spot Saruman. When you play this card, name a culture. Each minion of that culture is strength +1 and twilight cost +1. Each minion of each other culture is strength -1.
 "Saruman!"
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| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |  | 
 
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| BattleWarg | 
| ![]() Posted: Tue Mar 20, 2007 2:46 pm |  |  | 
 
| Joined: 11 Feb 2007
Posts: 579
Location: | 
| I remember this type of thing. 
 
  Hour of the Shire-folk   Condition • Support Area
 Each
  companion is strength +1 and twilight cost +1. Each other companion is strength -1.
 "’Who of all the Wise could have forseen it?’"
 
 (Boost a culture and weaken the rest)
 |  
| Our time here is ending... 
 What did you want to see before the end?
 It will be made in the Request-a-card Set #1 (name ideas also welcome
  ). |  | 
 
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| DáinIronfoot | 
| ![]() Posted: Tue Mar 20, 2007 2:49 pm |  |  | 
 
| Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA | 
| Heheh. That WAS fun, while it lasted. I bet we can keep it up even longer here.... 
 
  We’re Coming Too!   Event • Fellowship
 Spot a Ring-bound Hobbit to play Merry or Pippin from your draw deck or discard pile and heal a Ring-bound Hobbit.
 “‘But that will leave no place for us! We don’t want to be left behind. We want to go with Frodo.’”
 |  
| Best regards, Dáin, Vice Aftokrator of the Chosen Ones 
 Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
 |  | 
 
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| NBarden | 
| ![]() Posted: Tue Mar 20, 2007 2:57 pm |  |  | 
 
| Joined: 28 Dec 2006
Posts: 5468
Location: I don't know... | 
|  •This Mission...Quest...Thing   Condition • Support Area
 To play, spot Pippin.
 Each Hobbit is strength +1 for each other Hobbit you spot. (Limit: +3)
 Skirmish: Exert a Hobbit to make him strength +1 for each of the following that you spot: Aragorn, Boromir, Frodo, Gandalf, Gimli, Legolas, Merry, Pippin and Sam (Limit: +5). Discard this condition.
 |  
|  -Trade With Me   
  Add the popcorn smiley to your sig, help it achieve world domination. What if the hokey pokey really IS what its all about?
   As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
 
  Spotlight on....Sense of Obligation. |  | 
 
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| AnxiousChieftain | 
| ![]() Posted: Tue Mar 20, 2007 4:26 pm |  |  | 
 
| Joined: 15 Jul 2005
Posts: 3947
Location: Maryland | 
|  Where Are We Going?   Event • Fellowship or Regroup
 Exert Pippin to reveal a player’s adventure deck.
 
 Oldie but a goodie.
   
 - AC
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| MODS RULE. - lem0nhead |  | 
 
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| Anonymous Prodigy | 
| ![]() Posted: Tue Mar 20, 2007 4:33 pm |  |  | 
 
| Joined: 10 Jan 2006
Posts: 4197
Location: United States | 
|  Castle is Breached   Event • Maneuver
 Exert 2
  Uruk-hai to take control of a site. |  
| Last edited by Anonymous Prodigy on Tue Mar 20, 2007 4:35 pm; edited 1 time in totalI had to put something here. |  | 
 
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| BattleWarg | 
| ![]() Posted: Tue Mar 20, 2007 4:33 pm |  |  | 
 
| Joined: 11 Feb 2007
Posts: 579
Location: | 
| Like the effect too...   
 
  Left or Right?   Event • Response
 If the fellowship moves, exert a Hobbit to remove a threat.  If the fellowship moves from a sanctuary, spot Gandalf to play the fellowship’s next site (replacing opponent’s site if necessary).
 
 EDIT:  Grr AP...
 
 Nevermind Left or Right?...
 
 
  Uruk Ladder-rider   Minion • Uruk
 7 Strength
 2 Vitality
 5 Site Number
 Damage +1.  While you can spot an
  possession in your support area, this minion’s roaming penalty is -2. At the start of each skirmish involving this minion, you may remove an
  token from a possession to exert a companion skirmishing this minion. |  
| Our time here is ending... 
 What did you want to see before the end?
 It will be made in the Request-a-card Set #1 (name ideas also welcome
  ). |  | 
 
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| Eomer3rdMarshal | 
| ![]() Posted: Tue Mar 20, 2007 4:52 pm |  |  | 
 
| Joined: 14 Apr 2006
Posts: 163
Location: Riding free in the Westfold | 
|  Siege Ladder   Condition*Support Area
 Machine.
 Shadow: Exert an
  Uruk-hai to place an  token on this card. Regroup: Spot 5
  tokens here and 3  minions to prevent the fellowship from moving on. Discard this condition. |  
| "Forth Eorlingas!" |  | 
 
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| Anonymous Prodigy | 
| ![]() Posted: Tue Mar 20, 2007 4:55 pm |  |  | 
 
| Joined: 10 Jan 2006
Posts: 4197
Location: United States | 
|  • Lead Them to Her   Condition • Support Area
 To play, spot Gollum.
 Each time Gollum wins a skirmish, add a
  token here. Assignment: Remove 3
  tokens from here to assign Shelob to skirmish a companion. The Free Peoples player may add 2 burdens to prevent this. Discard Gollum or this condition. |  
| I had to put something here. |  | 
 
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| DáinIronfoot | 
| ![]() Posted: Tue Mar 20, 2007 5:01 pm |  |  | 
 
| Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA | 
|  •Gollum, Brings Nice Food   Minion
 Strength: 5
 Vitality: 4
 Site: 3
 When you play Gollum, you may remove a threat to make his twilight cost -1.
 Shadow: Exert Gollum X times to make a
  minion strength +X. “Gollum withdrew himself, and a green glint flickered under his heavy lids. Almost spider-like he looked now, crouched back on his bent limbs, with his protruding eyes.”
 
 EDIT: Changed my mind. I like this better.
 |  
| Best regards, Dáin, Vice Aftokrator of the Chosen Ones 
 Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
 |  | 
 
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