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AnxiousChieftain |
Posted: Mon Apr 03, 2006 5:03 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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I feel the urge to make some DCs, so I’ll be posting a bunch here. Please review!
For my first batch, I’ll post some Sauron Uruk-hai cards.
Cirith Ungol Blade
Possession • Hand Weapon
Strength +2
Bearer must be a Uruk-hai.
When you play this possession, you may spot a companion bearing a possession to add for each wound on that companion.
Cirith Ungol Fighter
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site Number: 6
Damage +1.
Each Uruk-hai bearing a hand weapon cannot take wounds during the skirmish phase.
Double Vigilance
Event • Skirmish
Make a Uruk-hai strength +1 for each possession you can spot. |
Last edited by AnxiousChieftain on Tue Apr 04, 2006 2:59 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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ingold55 |
Posted: Mon Apr 03, 2006 10:53 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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like ’em! |
There is a power in this world beyond any of us, and Jesus is that power and The Savior.
this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns) |
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AnxiousChieftain |
Posted: Tue Apr 04, 2006 1:40 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Thanks!
Here are some Uruk Hunter cards.
Stalking Uruk
Minion • Uruk-hai
Strength: 10
Vitality: 2
Site Number: 5
Fierce. Hunter 1.
Each time a companion exerts, you may make this minion strength +1 until the end of the turn.
Hunting Blade
Possession • Hand Weapon
Strength +2
Bearer must be an minion.
Each time bearer wins a skirmish, if bearer is a hunter, you may wound an unwounded companion.
•Servants of the White Hand
Condition • Support Area
To play, spot an hunter.
Each time a companion is killed, you may heal an minion. |
MODS RULE. - lem0nhead |
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hblika |
Posted: Tue Apr 04, 2006 2:10 pm |
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Joined: 20 Jul 2005
Posts: 287
Location: Norway
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AnxiousChieftain wrote:
Cirith Ungol Blade
Possession • Hand Weapon
Strength +2
Bearer must be a Uruk-hai.
When you play this possession, you may add for each wound on a companion bearing a possession.
I like those cards, but the Cirith Ungol Blade is too powerful, IMO.
It probably should read something like "When you play this possession, you may spot a companion with X wounds to add [X]". |
I'm not stupid. I'm just unlucky when I'm thinking. |
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AnxiousChieftain |
Posted: Tue Apr 04, 2006 2:57 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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hblika wrote: AnxiousChieftain wrote:
Cirith Ungol Blade
Possession • Hand Weapon
Strength +2
Bearer must be a Uruk-hai.
When you play this possession, you may add for each wound on a companion bearing a possession.
I like those cards, but the Cirith Ungol Blade is too powerful, IMO.
It probably should read something like "When you play this possession, you may spot a companion with X wounds to add [X]".
That’s the way I intended it to work; that’s why I said ’each wound on a companion’, instead of ’each wound on each companion’. Your way is probably clearer though. |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Wed Apr 05, 2006 3:40 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Here are some Berserker cards...
Berserk Striker
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
While you can spot 3 machines, Berserk Striker is strength +3 for each wound on each character in its skirmish.
Wall of Helm’s Deep [Site]
Battleground. Each Uruk-hai is strength +1 for each wound on each character in its skirmish. |
Last edited by AnxiousChieftain on Thu Apr 13, 2006 5:24 pm; edited 1 time in totalMODS RULE. - lem0nhead |
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Guest |
Posted: Sat Apr 08, 2006 9:37 pm |
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AnxiousChieftain wrote: Here are some Berserker cards...
Berserk Striker
Minion • Uruk-hai
Strength: 8
Vitality: 3
Site Number: 5
Damage +1.
Berserk Striker is strength +3 for each wound on each character in its skirmish.
I think that card would get a little out of hand way too quickly. Maybe str +2? |
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AnxiousChieftain |
Posted: Thu Apr 13, 2006 5:25 pm |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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tOO: I added a requirement instead, because I think that his ability would make Berserkers soooo much better. |
MODS RULE. - lem0nhead |
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AnxiousChieftain |
Posted: Fri Apr 14, 2006 9:48 am |
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Wouldn’t it be cool if Warg-riders were playable? A couple cards like these would help out...
Isengard Plunderer
Minion • Orc
Strength: 5
Vitality: 2
Site Number: 4
Warg-rider.
When you play this minion, you may spot an mount to add .
While this minion is not exhausted, he is fierce.
Vicious Warg
Possession • Mount
Strength +2
Vitality +1
Bearer must be a warg-rider.
Each time the Free Peoples player uses a special ability in a skirmish involving bearer, you may exert bearer to take an skirmish event into hand from your discard pile.
Warg Pit
Condition • Support Area
To play, exert 2 warg-riders.
While you can spot Sharku or Saruman, each mount is twilight cost -1.
Please review! |
MODS RULE. - lem0nhead |
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ingold55 |
Posted: Fri Apr 14, 2006 1:41 pm |
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Joined: 10 Oct 2005
Posts: 1199
Location: Out on the front line
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what is up with the first 2, isn’t that the way most wargs and warg riders are?
i like the last card though. but the first ones sound to much like the originals. please point out what is different.
thanks,
ingold |
There is a power in this world beyond any of us, and Jesus is that power and The Savior.
this is my attempt to look cool.
Trade list (Want Balrogs and Aragorns) |
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