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bobtheorc
Posted: Sat Apr 29, 2006 9:04 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
As many if you may know the Isengard culture used to be awesome.
It had so many sub-types and was very fun to play.
Then came shadows and Uruk-hai became terrible.
I believe this was because there has been very little development of different Uruk-hai types.
Like the old Archers, Control Site uruks, Tracker and Token Uruks.
So I want people to make cards that could help the Uruk-Hai culture.
A few rules: You can only make the minions be Uruks(sorry no men or orcs although this may not have been a problem).
I would like to have a lot of minions be made but will also like some conditions and events. Don’t worry if the cards is a bit overpowered, they need all the help they can get.
So please post your ideas. Very Happy
Good Luck.
Exclamation Ban the Overpowered OrcsExclamation
"Don't panic, I have paper!" - Taipan Popcorn
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list
Guest
Posted: Sat Apr 29, 2006 9:22 pm
Joined: Posts: Location:
I think that the Uruks are incredibly strong. I dont think they need much help at all. But nonetheless...as soon as I feel the "urge" I shall create some.
CarpeGuitarrem
Posted: Sun Apr 30, 2006 10:11 am
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
2•Uruk Endurance Uruk-hai
Condition-Support Area
Text: Response: If an exertion token is placed on an Uruk-Hai, add a token here.
Regroup: Remove X tokens to heal X Uruk-Hai.

BTW, tOO, I love your sig! Switchfoot rox!
bobtheorc
Posted: Sun Apr 30, 2006 12:01 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
theOmnipotentOne wrote:
I think that the Uruks are incredibly strong. I dont think they need much help at all. But nonetheless...as soon as I feel the "urge" I shall create some.

I disagree I mean when was the last time that you saw a top level deck that didn’t use Nazgul or Orc(well since Demoralized was x-listed we may not see the [orc] culture as much).

I wanted to say that it would be nice if some of the Uruks that are made as dream cards would have something to do with the Hunter keyword and site control.
Two new features that seem to have been re-introduced to the Uruk-hai culture in the Hunters Block.
Happy DC making. Very Happy


[4]Uruk blade master
Minion- Uruk-hai
Strength 9
Vitality 3
Site Number 5
text: Skirmish If this minion is bearing a hand weapon exert him to make the companion he is skirmishing strength minus -1.

1 Uruk Sword, Heavy Weapon
Strength +2
Skirmish Exert bearer to wound an unbound companion bearer is skirmishing.
The heavy blades of the Uruk-Hai cut easily through steel and bone.

[0]Might of the Uruk-Hai
Event Skirmish
text:SkirmishMake an Uruk-Hai strength +2 (or strength +3 and
damage +1 if you control a site.
Exclamation Ban the Overpowered OrcsExclamation
"Don't panic, I have paper!" - Taipan Popcorn
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list
sickofpalantirs
Posted: Sun Apr 30, 2006 1:16 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
[8]Uruk Archer Legion
Minion- Uruk-hai
Strength 14
Vitality 3

Archer
This minion is twilight cost minus 1 for each companion in the fellowship over 4.
Archery
exert this minion twice to make the minion archery total plus 1

i will make some tracker/hunters later
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Guest
Posted: Sun Apr 30, 2006 4:01 pm
Joined: Posts: Location:
CarpeGuitarrem wrote:
BTW, tOO, I love your sig! Switchfoot rox!
Thank you. I was just listening to the song while I was dicking around.
CarpeGuitarrem
Posted: Sun Apr 30, 2006 4:55 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Is it just me or are some of these new Uruk cards similar to Raider cards in name? (or in lore)
bobtheorc
Posted: Sun Apr 30, 2006 8:09 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
Whoops.

[3]Uruk Plains Scout
Minion- Uruk-hai
Strength 8
Vitality 3
Manuever Exert this minion twice and spot 2 other Uruk-Hai to control a site.
Uruk scouts find villages to attack, and the best routes to take.

Also will some other people post some ideas?
Exclamation Ban the Overpowered OrcsExclamation
"Don't panic, I have paper!" - Taipan Popcorn
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list
sickofpalantirs
Posted: Sun Apr 30, 2006 8:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
CarpeGuitarrem wrote:
Is it just me or are some of these new Uruk cards similar to Raider cards in name? (or in lore)


yeah but uruks should have an archer legion too
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
AnxiousChieftain
Posted: Sun Apr 30, 2006 9:15 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
sickofpalantirs wrote:
Uruk Archer Legion

I don’t think the Uruk-hai culture needs archers. They need to focus on the strategies they already have (hunters, site control, resistance, battlegrounds).
MODS RULE. - lem0nhead

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