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Author Topic: Echo of Luthien/Initiative Southrons  (Read 13760 times)

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October 20, 2014, 08:30:15 AM
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sgtdraino

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Echo of Luthien/Initiative Southrons
« on: October 20, 2014, 08:30:15 AM »
Update: Here's the current decklist I use for this deck:

Starting cards:
Ring-bearer: Gimli, Bearer of Grudges
Ring: The One Ring, The Binding Ring
1x Arwen, Echo of Luthien
1x Legolas, Greenleaf
1x Galadriel, Lady Redeemed
1x Smeagol, Poor Creature

Adventure deck:
Dunharrow Plateau
King's Tent
Hall of the Kings
City of the Dead
City Gates
Minas Tirith First Circle
Osgiliath Channel
Morgulduin
Dagorlad

Free Peoples Draw Deck:
4x Cirdan, The Shipwright
2x Gil-galad, Elven High King
3x Elrond, Herald to Gil-galad
2x Banner of Elbereth
1x Ring of Fury
1x Aiglos
1x Nenya
1x Vilya
4x Alliance Reforged
4x Company of Archers
4x Stand Against Darkness
4x Supporting Fire
4x The Council of Elrond
1x Valor
1x Ever My Heart Rises
3x Glimpse of Fate
4x Hosts of the Last Alliance
3x Shadow Between
4x Shoulder to Shoulder
4x Songs of the Blessed Realm
1x The Tale of Gil-galad

Shadow Draw Deck:
4x Gollum, Plotting Deceiver
2x Grima, Chief Counselor
2x Grima, Wormtongue
2x Castamir of Umbar
4x Corsair Boatswain
2x Corsair Marauder
2x Corsair Plunderer
4x Desert Runner
4x Desert Sneak
4x Southron Invaders
4x Úlairë Enquëa, Lieutenant of Morgul
4x Black Sails of Umbar
4x Corsair War Galley
4x Ships of Great Draught
2x Hobbitses Are Dead
4x Saruman's Power
2x Red Wrath
2x Whirling Strike
4x Evil-smelling Fens

Total Cards: 120

The strategy hasn't change much. The main addition to this new version, is the incorporation of Grima and Saruman's Power. I felt like the Raider condition discarder just wasn't strong enough.

ORIGINAL POST ARCHIVE:

Lately I've been testing out a couple of versions of an Echo of Luthien deck paired with Initiative Southrons. I feel like I've approached the limits of my own ideas, and I'm interested to hear some suggestions (other than reduce the deck size) on how I might improve this deck.

As I said, there are a couple of versions. First is the GLR version:

Starting cards:
Ring-bearer: Gimli, Bearer of Grudges
Ring: The One Ring, The Binding Ring
1x Arwen, Echo of Luthien
1x Legolas, Greenleaf
1x Galadriel, Lady Redeemed
1x Smeagol, Poor Creature

Adventure deck:
Dunharrow Plateau
Rohirrim Camp
Hall of the Kings
City of the Dead
City Gates
Minas Tirith First Circle
Osgiliath Channel
Northern Ithilien
Haunted Pass

Free Peoples Draw Deck:
2x Cirdan, The Shipwright
2x Elrond, Herald to Gil-galad
1x Bow of the Galadhrim
3x Elven Bow
1x Ring of Fury
1x Aiglos
2x Nenya, Ring of Adamant
4x Alliance Reforged
3x Double Shot
3x Feathered
2x Still Needed
4x Supporting Fire
4x The Council of Elrond
4x Valor
1x Ever My Heart Rises
4x Glimpse of Fate
4x Hosts of the Last Alliance
3x Shadow Between
4x Shoulder to Shoulder
4x Songs of the Blessed Realm
1x The Splendor of Their Banners
1x The Tale of Gil-galad

Shadow Draw Deck:
2x Gollum, Plotting Deceiver
1x Castamir of Umbar
4x Corsair Boatswain
4x Corsair Plunderer
2x Desert Lord
4x Desert Runner
3x Desert Scout
4x Desert Sneak
1x Desert Stalker
2x Southron Chieftain
4x Southron Invaders
2x Morgul Squealer
4x Úlairë Enquëa, Lieutenant of Morgul
4x Black Sails of Umbar
4x Corsair War Galley
2x Raider Bow
4x Ships of Great Draught
3x Captured by the Ring
2x Red Wrath
2x Whirling Strike
4x Evil-smelling Fens

And one without GLR, for Movie leagues that have a "no GLR" series:

Starting cards:
Ring-bearer: Gimli, Bearer of Grudges
Ring: The One Ring, The Binding Ring
1x Arwen, Echo of Luthien
1x Legolas, Greenleaf
1x Smeagol, Poor Creature

Adventure deck:
Dunharrow Plateau
Rohirrim Camp
Hall of the Kings
City of the Dead
City Gates
Minas Tirith First Circle
Osgiliath Channel
Northern Ithilien
Haunted Pass

Free Peoples Draw Deck:
1x Arwen, Echo of Luthien
2x Cirdan, The Shipwright
2x Gil-galad, Elven High King
4x Elrond, Herald to Gil-galad
2x Banner of Elbereth
3x Elven Bow
1x Ring of Fury
1x Aiglos
1x Vilya
3x Alliance Reforged
3x Double Shot
3x Feathered
4x Stand Against Darkness
2x Still Needed
4x Supporting Fire
3x The Council of Elrond
3x Valor
1x Ever My Heart Rises
4x Glimpse of Fate
3x Hosts of the Last Alliance
4x Shoulder to Shoulder
4x Songs of the Blessed Realm
1x The Splendor of Their Banners
1x The Tale of Gil-galad

Shadow Draw Deck:
2x Gollum, Plotting Deceiver
1x Castamir of Umbar
4x Corsair Boatswain
4x Corsair Plunderer
2x Desert Lord
4x Desert Runner
3x Desert Scout
4x Desert Sneak
1x Desert Stalker
2x Southron Chieftain
4x Southron Invaders
2x Morgul Squealer
4x Úlairë Enquëa, Lieutenant of Morgul
4x Black Sails of Umbar
4x Corsair War Galley
2x Raider Bow
4x Ships of Great Draught
3x Captured by the Ring
2x Red Wrath
2x Whirling Strike
4x Evil-smelling Fens

The strategy for both is fairly similar:

Smeagol is just a meat shield. I kill him off as soon as I draw another companion. Without him, I feel like my fellowship gets swarmed too early.

Arwen, Echo of Luthien is the star of the deck. This is a HUGE deck (124 cards) and Arwen takes full advantage of that, tanking out to defeat or kill almost anything.

Legolas takes out potential problem minions before skirmish, with Shoulder to Shoulder recharging Legolas.

Once Cirdan is drawn, he becomes a second tank, easily beating pretty much anything, and then (again) recharging with Shoulder to Shoulder.

Glimpse of Fate is also used to play with initiative.

Varous tales are used to take off burdens, draw cards, and other stuff.

On the Shadow side, the main goal is to set up permanent initiative asap via Corsair War Galley and other ships, then prepare for a gigantic bomb later in the game. Ideally, on any turn that your opponent might double, you want to be able to discard a Corsair War Galley to add a bunch of twilight BUT also still have a CWG out there with enough tokens to keep initiative. Gollum, Plotting Deceiver, Evil-smelling Fens, and Southron Invaders are the general method, with as many other guys as you can get out for good measure. Lots of Shotgun Enquea in here to try and keep the Fellowships down to a manageable size.

So, how can this deck be improved?

For one thing, I probably need to bid to try and go first more often. Expanded has got me in the habit of not bidding, but I think going first with this deck would offer a significant advantage, and also force more double moves on the opponent. My burden removal is actually pretty effective.

More often than not, the reason I lose, is the opponent beats me to the end, my my setup was not sufficient to kill him. Sometimes this is because I can't seem to get my various ships out and in place fast enough.

Suggestions?
« Last Edit: June 23, 2015, 02:28:44 PM by sgtdraino »
"I would have followed you, my brother... my captain... my king." - Boromir

October 20, 2014, 12:56:35 PM
Reply #1

idleninja

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Re: Echo of Luthien/Initiative Southrons
« Reply #1 on: October 20, 2014, 12:56:35 PM »
For the shadow side, maybe a few more of the token-adding Corsairs so you get initiative faster. Fierce in Despair could work nicely with all of the ambush minions and Corsair War Galley you have going. A couple copies of Rout could also discourage double-moving but then you might be relying on your support area too much.

Maybe Gimli, DoE for the FP side and switch the RB to Galadriel? He's the only dwarf card in movie block I can think of that lets you put cards on the bottom of your deck. Rest by Blind Night / Preparations could also work if your deck is depleted, plus it works with Shoulder to Shoulder. I love the S2S + Greenleaf / Cirdan combo.

October 20, 2014, 01:28:04 PM
Reply #2

Legion

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Re: Echo of Luthien/Initiative Southrons
« Reply #2 on: October 20, 2014, 01:28:04 PM »
Don't play DoE.  Honestly, Mallorn Trees would be better.  The deck seems effective, though I don't like random Elven Bows in movie.  Enduring minions such as Shelob and ToTo are everywhere, so if you aren't going full on archery, you normally will be in for a bit of hurting.  It's not often I see SotBR or EoL, especially in movie.  Nice!

October 20, 2014, 03:22:13 PM
Reply #3

sgtdraino

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Re: Echo of Luthien/Initiative Southrons
« Reply #3 on: October 20, 2014, 03:22:13 PM »
For the shadow side, maybe a few more of the token-adding Corsairs so you get initiative faster.

If I can just draw ships fast enough, I can get initiative quickly. The problem I sometimes run into, is simply not drawing them fast enough, and/or running into an opponent's GLR or a well-timed Roll of Thunder which holds me up.

Fierce in Despair could work nicely with all of the ambush minions and Corsair War Galley you have going.

I had Fierce in Despair in the deck for quite a while, but eventually took it out. It seemed like every time I'd want to use it, I didn't have quite enough twilight TO use it... or else the opponent would manage to kill me off down to 1 Raider. I originally put FiD in there to get rid of GLR, but I feel like most of the time (if the draw is on) I can get ships out quickly enough that GLR eventually just gives up trying to get rid of them all.

A couple copies of Rout could also discourage double-moving but then you might be relying on your support area too much.

I was looking at Rout... but here again the problem seems to be just not getting ships out fast enough. Who knows, maybe I will have to downsize after all!

Maybe Gimli, DoE for the FP side and switch the RB to Galadriel? He's the only dwarf card in movie block I can think of that lets you put cards on the bottom of your deck.

I'd have to start with him, or else I'd never draw him reliably. And if I start with him, then I can't start with Arwen and Greenleaf. I think that pair is stronger. Plus, I'm not really seeing why I would need to put cards on the bottom of my deck. Normally Arwen has no problem just doing her thing and blitzing minions with the usual 50/50 chance of an elf card.

Rest by Blind Night / Preparations could also work if your deck is depleted, plus it works with Shoulder to Shoulder.

So far I've never depleted the deck. The closest I've ever gotten, is 5 cards remaining.

I love the S2S + Greenleaf / Cirdan combo.

Heh heh, thanks! The nice thing about Arwen is she gets those events into your discard pile REALLY FAST, and Cirdan rapidly becomes nearly invincible.

Don't play DoE.  Honestly, Mallorn Trees would be better.

Can someone clue me in on why I would want to do this?

The deck seems effective, though I don't like random Elven Bows in movie.  Enduring minions such as Shelob and ToTo are everywhere, so if you aren't going full on archery, you normally will be in for a bit of hurting.

That is actually a really great point. It would be an easy downsize option, too. Maybe I'll try a version with no elven bows!

It's not often I see SotBR or EoL, especially in movie.  Nice!

Thanks! So long as I get one or two out, burden removal is quite effective with all the tales I've got.
"I would have followed you, my brother... my captain... my king." - Boromir

October 20, 2014, 03:43:36 PM
Reply #4

Legion

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Re: Echo of Luthien/Initiative Southrons
« Reply #4 on: October 20, 2014, 03:43:36 PM »

Don't play DoE.  Honestly, Mallorn Trees would be better.

Can someone clue me in on why I would want to do this?

I'm not saying you would, though if you wanted to guarantee Arwen's ability would also give the -3, Mallorn trees is one of the easiest ways to do it.  You might not think it worth it, and I might agree, but it's certainly better than Gimli, DoE for what you'd use it for.  Plus then you'd be using another card nobody else ever uses!!

Also the second deck would appreciate Shadow Between just as much as the first.
« Last Edit: October 20, 2014, 03:48:29 PM by Legion »

October 20, 2014, 04:35:58 PM
Reply #5

sgtdraino

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Re: Echo of Luthien/Initiative Southrons
« Reply #5 on: October 20, 2014, 04:35:58 PM »
I'm not saying you would, though if you wanted to guarantee Arwen's ability would also give the -3, Mallorn trees is one of the easiest ways to do it.  You might not think it worth it, and I might agree, but it's certainly better than Gimli, DoE for what you'd use it for.

Meh. It works during fellowship, and requires me to deplete my hand in order to do it. I need cards in my hand in order for Arwen to do her thing.

Plus then you'd be using another card nobody else ever uses!!

Ha!

Also the second deck would appreciate Shadow Between just as much as the first.

Wow, somehow I didn't realize it wasn't in there. Fixed!
"I would have followed you, my brother... my captain... my king." - Boromir

October 21, 2014, 06:24:22 AM
Reply #6

sgtdraino

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Re: Echo of Luthien/Initiative Southrons
« Reply #6 on: October 21, 2014, 06:24:22 AM »
Okay, I think this is really coming together! This game here is almost a textbook example of how this deck should work:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$6mciptbgdct8ogwt

Any time I thought there was a chance he might double, I was able to pop a Corsair War Galley and discourage him. It wasn't a bluff either, I think I could have thrown down some major amounts of guys if he had ever doubled.

A real challenge for my Fellowship too, getting hit pretty hard by condition removal, Grond, and repeatedly by the biggest minions in the game!

Fantastic cycling, too, I went from 118 cards all the way down to 3!
"I would have followed you, my brother... my captain... my king." - Boromir

October 24, 2014, 08:28:38 AM
Reply #7

sgtdraino

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Re: Echo of Luthien/Initiative Southrons
« Reply #7 on: October 24, 2014, 08:28:38 AM »
Another great game, super-close, with thelucker1 in the current league:

http://www.gempukku.com/gemp-lotr/game.html?replayId=sgtdraino$z1abvcallk0qclbe

At this point, I almost wonder if the No-GLR version of this deck might actually be better than the GLR version! Here's what the current deck lists are looking like now, both are 120-card decks, quite a few changes:

GLR Version:

Starting cards:
Ring-bearer: Gimli, Bearer of Grudges
Ring: The One Ring, The Binding Ring
1x Arwen, Echo of Luthien
1x Legolas, Greenleaf
1x Galadriel, Lady Redeemed
1x Smeagol, Poor Creature

Adventure deck:
Dunharrow Plateau
King's Tent
Hall of the Kings
City of the Dead
City Gates
Minas Tirith First Circle
Osgiliath Channel
Northern Ithilien
Haunted Pass

Free Peoples Draw Deck:
4x Cirdan, The Shipwright
3x Elrond, Herald to Gil-galad
2x Banner of Elbereth
1x Ring of Fury
1x Aiglos
1x Nenya
1x Vilya
4x Alliance Reforged
2x Feathered
4x Stand Against Darkness
4x Supporting Fire
4x The Council of Elrond
4x Valor
1x Ever My Heart Rises
4x Glimpse of Fate
4x Hosts of the Last Alliance
3x Shadow Between
4x Shoulder to Shoulder
4x Songs of the Blessed Realm
1x The Tale of Gil-galad

Shadow Draw Deck:
2x Gollum, Plotting Deceiver
2x Castamir of Umbar
4x Corsair Boatswain
2x Corsair Marauder
4x Corsair Plunderer
4x Desert Runner
4x Desert Scout
4x Desert Sneak
4x Southron Invaders
2x Morgul Squealer
4x Úlairë Enquëa, Lieutenant of Morgul
4x Black Sails of Umbar
4x Corsair War Galley
4x Ships of Great Draught
3x Captured by the Ring
3x Discovered
2x Red Wrath
4x Evil-smelling Fens

No GLR Version:

Starting cards:
Ring-bearer: Gimli, Bearer of Grudges
Ring: The One Ring, The Binding Ring
1x Arwen, Echo of Luthien
1x Legolas, Greenleaf
1x Smeagol, Poor Creature

Adventure deck:
Dunharrow Plateau
King's Tent
Hall of the Kings
City of the Dead
City Gates
Minas Tirith First Circle
Osgiliath Channel
Northern Ithilien
Haunted Pass

Free Peoples Draw Deck:
4x Cirdan, The Shipwright
3x Gil-galad, Elven High King
4x Elrond, Herald to Gil-galad
2x Banner of Elbereth
1x Ring of Fury
1x Aiglos
1x Vilya
4x Alliance Reforged
4x Company of Archers
4x Stand Against Darkness
4x Supporting Fire
3x The Council of Elrond
4x Valor
1x Ever My Heart Rises
3x Glimpse of Fate
3x Hosts of the Last Alliance
2x Shadow Between
4x Shoulder to Shoulder
4x Songs of the Blessed Realm
1x The Tale of Gil-galad

Shadow Draw Deck:
2x Gollum, Plotting Deceiver
2x Castamir of Umbar
4x Corsair Boatswain
2x Corsair Marauder
4x Corsair Plunderer
4x Desert Runner
4x Desert Scout
4x Desert Sneak
4x Southron Invaders
2x Morgul Squealer
4x Úlairë Enquëa, Lieutenant of Morgul
4x Black Sails of Umbar
4x Corsair War Galley
4x Ships of Great Draught
3x Captured by the Ring
3x Discovered
2x Red Wrath
4x Evil-smelling Fens
« Last Edit: October 24, 2014, 08:45:20 AM by sgtdraino »
"I would have followed you, my brother... my captain... my king." - Boromir

October 31, 2014, 08:59:22 AM
Reply #8

sgtdraino

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Re: Echo of Luthien/Initiative Southrons
« Reply #8 on: October 31, 2014, 08:59:22 AM »
This deck is quite strong! I'm very pleased with it.

Just finished the current Movie league. In Series 1 (during which this deck was still taking form) I lost 5 out of 10 games (terrible!). But during series 2, I only lost one game! Now, I don't think that's just because there's no GLR in series 2... but time will tell!
"I would have followed you, my brother... my captain... my king." - Boromir

January 11, 2015, 09:00:07 PM
Reply #9

Gentry

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Re: Echo of Luthien/Initiative Southrons
« Reply #9 on: January 11, 2015, 09:00:07 PM »
Hi There!
I just returned to the game and am getting used to GEMP. Awesome way to play, I'm super excited. I'll be honest, I just totally stole this decklist whole hog- when I quit (shortly after Mount Doom was released) I was playing an elf armada deck like this, so I figured it would trigger a withdrawl the memory banks. I've been very happy with it and had a lot of success with the fellowship side- I still remember how to use Arwen and Cirdan.
I can't, however, get the Shadow to do... anything. I imagine this is almost entirely playskill, as there are several lines of play open to me each shadow phase, but most of it seems to resolve around keeping initiative and the fellowships I've played are slow to give it up and can often remove the condition that gives it to me. In addition, I've encountered a lot of choke and a fair amount of tank fellowships, which are too small for Enquea to be the bomb he often is and too difficult to turn on a lot of my most powerful minions. The corsair who hits possessions seems very powerful, but I find that too often I'm unable to meet spotting requirements or unable to build a minion who can effectively do damage to an opposing fellowship. In many games this isn't a problem- I tend to bid at least 1 to go first (the opening Ever My Heart Rises is extremely powerful, and the burden removal is resiliant) and can often outrun them, especially since the Gollum +  Fens threat can stop a lot of double moves. Do you have any specific advice for beating condition removal and/or tanks and/or small, stealth and choke fellowships? Or do you not struggle against things like that and I should just replace the shadow with a heavy Swarm or Trackers or some other cycling build until my playskill improves?
Thanks for the deck list, it's awesome!

January 12, 2015, 12:14:14 PM
Reply #10

Ringbearer

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Re: Echo of Luthien/Initiative Southrons
« Reply #10 on: January 12, 2015, 12:14:14 PM »
Wasnt there a card like Mallorn Trees in Fellowship that lets you put elf cards to the bottom?

January 12, 2015, 01:35:51 PM
Reply #11

sgtdraino

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Re: Echo of Luthien/Initiative Southrons
« Reply #11 on: January 12, 2015, 01:35:51 PM »
Gentry, I suspect you just haven't quite got the hang of using those Corsair ships yet. The really key cards are Ships of Great Draught and Corsair War Galley. You can pile up tokens on Ships of Great Draught pretty quickly simply by discarding [Raider] cards from your hand (and don't be afraid to discard them, you can always get them back). That's what you should concentrate on early in the game. Once the tokens are piled up high, you can discard Corsair War Galley in Regroup to add a bunch of twilight, then immediately use Ships of Great Draught to get it back again. So if he ever doubles, he gets bombed.

The other half of the strategy is Southron Invaders. You want to get 3 of those guys in your discard pile, and one of them in your hand, along with a cheap ambush minion. That will get you 4 minions out of discard on top of whatever else you can play. Once you get Gollum in your discard pile, you'll also be able to play him from discard as soon as you get Corsair War Galley and a [Raider] minion back out. If you've got Evil-smelling Fens out, that's a 6th minion from discard... all on top of whatever you can play from your hand, and whatever Black Sails of Umbar can play from discard.

In short, once you get Ships of Great Draught and Corsair War Galley out, get a bunch of tokens on Ships of Great Draught, get 1 Southron Invaders in your hand and one guy with ambush, your bomb is pretty much ready to go whenever he doubles.

The last part of the strategy is simply the auto-wounding most of your Southrons will do, once you have initiative.
"I would have followed you, my brother... my captain... my king." - Boromir


June 23, 2015, 02:40:16 PM
Reply #13

sgtdraino

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Re: Echo of Luthien/Initiative Southrons
« Reply #13 on: June 23, 2015, 02:40:16 PM »
Post #1 has been updated with my current decklist. Here it is again, for convenience:

Starting cards:
Ring-bearer: Gimli, Bearer of Grudges
Ring: The One Ring, The Binding Ring
1x Arwen, Echo of Luthien
1x Legolas, Greenleaf
1x Galadriel, Lady Redeemed
1x Smeagol, Poor Creature

Adventure deck:
Dunharrow Plateau
King's Tent
Hall of the Kings
City of the Dead
City Gates
Minas Tirith First Circle
Osgiliath Channel
Morgulduin
Dagorlad

Free Peoples Draw Deck:
4x Cirdan, The Shipwright
2x Gil-galad, Elven High King
3x Elrond, Herald to Gil-galad
2x Banner of Elbereth
1x Ring of Fury
1x Aiglos
1x Nenya
1x Vilya
4x Alliance Reforged
4x Company of Archers
4x Stand Against Darkness
4x Supporting Fire
4x The Council of Elrond
1x Valor
1x Ever My Heart Rises
3x Glimpse of Fate
4x Hosts of the Last Alliance
3x Shadow Between
4x Shoulder to Shoulder
4x Songs of the Blessed Realm
1x The Tale of Gil-galad

Shadow Draw Deck:
4x Gollum, Plotting Deceiver
2x Grima, Chief Counselor
2x Grima, Wormtongue
2x Castamir of Umbar
4x Corsair Boatswain
2x Corsair Marauder
2x Corsair Plunderer
4x Desert Runner
4x Desert Sneak
4x Southron Invaders
4x Úlairë Enquëa, Lieutenant of Morgul
4x Black Sails of Umbar
4x Corsair War Galley
4x Ships of Great Draught
2x Hobbitses Are Dead
4x Saruman's Power
2x Red Wrath
2x Whirling Strike
4x Evil-smelling Fens

Total Cards: 120

Chrisie, here's the differences between your version and my current one:

On your Free Peoples side, I took out 1x Banner of Elbereth, 1x Glimpse of Fate, and 3x Valor. I added 1x Stand Against the Darkness, and 4x Company of Archers. I felt like it was important to have significant condition discard even if Galadriel dies, and max out on Stand Against the Darkness since Sauron tends to be both (a) popular and (B) Galadriel's worst enemy.

On your Shadow side, I took out 2x Morgul Squealer, 1x Desert Scout, 2x Corsair Plunderer, and 3x Captured by the Ring. I added 2x Gollum, Plotting Deceiver, 2x Hobbitses are Dead, 2x Red Wrath, and 2x Whirling Strike. I found the important thing is to get Gollum into the discard pile. Just adding more copies of Gollum helps with that, since you're discarding off the bottom. If you discard a Captured off the bottom, that doesn't help you. But if you discard a Gollum, that does. So basically I simply replaced all the Captureds with more Gollums. I took out Morgul Squealer because I feel like most decks are only running 5 companions in Movie, so I won't really need Shotgun Enquea until he hits 5 burdens. At that point, I'll just play him with Fens if I don't have him in hand.

ETA: What rares are you missing? I didn't notice any rares missing.
« Last Edit: June 23, 2015, 02:44:13 PM by sgtdraino »
"I would have followed you, my brother... my captain... my king." - Boromir