Wtk is always telling about Towers Standard, how we all should play it and all, so I gave it a try. I had like 15 minutes to build a deck and this is what I came up with. First I will try to explain the way I was thinking, haha.
As some of you know, I love pipeweed. Being a non-smoker myself, that might seem weird to people, but I just love it. I mean, I am a relative peaceloving person. Indians smoked pipes to make peace, hippies smoked pipes, ehm, weed, and they are also very peaceful. So adding this peaceflavor to my deck, it comes naturally.
Towers Standard, well first thing that came to mind was
Slinker. I love the card, being possibly very strong and able to get no wounds. What is not to love? Problem: adding burdens. How to peel them off? There are multiple ways. SoH, but he is not consistant. You have to heal him. That
event, but that takes ages. No, the best way is to smoke them away. And that makes sense too. I know diehard smokers, that when life kinda lays a burden on them, smoking a sigaret is a sheer delight. So
Gandalf's Pipe is the obvious way to go. Well, that was an excuse to go crazy on pipes. What else do we like? Healing! Well, let's add Gorn's Pipe as well, oh and
Frodo's pipe is good too. Towers Standard...hmm, maybe Dunland, maybe Easterling, maybe Sauron, well, either way, roaming minions or man minions. Let's play
Faramir, SoD. Aragorn doesn't mind to share his pipe (again, very friendly, very peaceful) oh and best thing? Faramir has the frodo signet, so he can be healed a gazzilion times. So we have
Slinker, we have
Faramir SoD and we need Gandalf. Well, the shadow is kind of borrowed. In my defence, I love
Unferth, and I had little time. I made a few adjustments though, that -in my humble opinion serve the deck best.
Anyway, I had a large shadow, 37 cards total. I needed cycling (which is good for health, stamina, and peaceful feelings, if done in a non-competitive way :hey:) and I had
Old Toby and
Longbottom Leaf, both very good in drawing/tossing cards. This Gandalf suited my intentions best. Draw a card at the start of my turn. Handexpansion is always a good thing. And since I was -when all goes well- going to heal like crazy, winning skirmishes wasn't the main focus, so a stronger Gandalf wasn't needed. Oh and last but not least, I wanted a friend. So Merry joined our squad. He was more than willingly to give some strength to those who need it most...friendly bloke, is he not?
There you have it, 5 companions, all serving eachother, all serving the same purpose. We come in peace, but we are determined to destroy the Ring.
Frodo And Ring
*The One Ring, Answer To All Riddles (
4R1)
*Frodo, Reluctant Adventurer (
2C102)
Sites
(1T)
Rocks of Emyn Muil (
6U115)
(2T)
Uruk Camp (
4U335)
(3T)
Barrows of Edoras (
4U337)
(4T)
White Mountains (
4U345)
(5T)
Helm's Gate (
4U349)
(6T)
Hornburg Armory (
4U354)
(7T)
Hornburg Causeway (
4U356)
(8T)
Valley of Saruman (
6U119)
(9T)
Palantir Chamber (
4U363)
Fellowship (37)
1x
*Gandalf's Staff (
2R22)
1x
*Narya (
3R34)
3x
*Faramir, Son of Denethor (
4C117)
1x
*Gandalf, The Grey Pilgrim (
2P122)
3x
*Merry, Friend to Sam (
1R302)
1x
*Smeagol, Slinker (
5R29)
4x
The Shire Countryside (
3R113)
2x
Swiftly and Softly (
4C321)
2x
*Aragorn's Pipe (
1U91)
1x
*Faramir's Bow (
4R118)
1x
*Frodo's Cloak (
4R303)
2x
*Frodo's Pipe (
3U107)
2x
*Gandalf's Pipe (
1U74)
1x
*Glamdring (
1R75)
1x
*Sting, Baggins Heirloom (
5R116)
2x
*The Gaffer's Pipe (
1U292)
1x
Hobbit Sword (
4C306)
4x
Longbottom Leaf (
1C300)
4x
Old Toby (
1C305)
Shadow (37)
3x
Banished (
4R139)
4x
Under the Watching Eye (
1C281)
1x
You Bring Great Evil (
1C283)
4x
Hate (
1R250)
3x
*Desert Lord (
4R219)
1x
*Grima, Wormtongue (
4R154)
1x
*Grishnakh, Orc Captain (
5R100)
2x
*Orc Insurgent (
6U104)
2x
*Orc Patrol (
5U107)
3x
*Unferth, Grima's Bodyguard (
4C178)
2x
Morgul Hunter (
1R256)
3x
Orc Hunters (
1U267)
3x
Orc Scouting Band (
1U270)
2x
Orc Soldier (
1C271)
1x
Orc War Band (
1R272)
2x
Southron Bowman (
4C248)
Wow, you made it all the way down here!
Cards that could be good:
Escape: extra vitality for Merry
Fireworks: bringing those cards back in the deck, like the weeds or
Shire CountrysideRoll of Thunder: War Clubs, Wargs, Polearms, Mumaks...well, obvious
More thoughts are more than welcome!