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The Last Homely House
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Middle-Earth
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House of Tom Bombadil
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[Chameleon] 72 Hours (OOC)
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Topic: [Chameleon] 72 Hours (OOC) (Read 15463 times)
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September 01, 2008, 10:15:23 PM
Reply #15
CarpeGuitarrem
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Re: [Chameleon] 72 Hours (OOC)
«
Reply #15 on:
September 01, 2008, 10:15:23 PM »
Quick update, I was away over the weekend, but I've got this down. It all looks good so far.
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September 03, 2008, 10:55:25 AM
Reply #16
sickofpalantirs
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Re: [Chameleon] 72 Hours (OOC)
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Reply #16 on:
September 03, 2008, 10:55:25 AM »
ok should we start it just to see how it works? and where is dain and FM?
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Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School...
),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!!
~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com
September 03, 2008, 02:57:22 PM
Reply #17
FM
Future Judge
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Wizard
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4074
Re: [Chameleon] 72 Hours (OOC)
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Reply #17 on:
September 03, 2008, 02:57:22 PM »
What do you mean where am I?
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I don't make the crazy rules, I just twist them to my purpose.
September 03, 2008, 03:13:07 PM
Reply #18
Elf_Lvr
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Rhythmic Ringwraith
Re: [Chameleon] 72 Hours (OOC)
«
Reply #18 on:
September 03, 2008, 03:13:07 PM »
He means THOU HATH BEEN CALLED!
Join the RPG, Felipe...
join it.....
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Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.
September 04, 2008, 09:06:52 AM
Reply #19
FM
Future Judge
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Wizard
Posts:
4074
Re: [Chameleon] 72 Hours (OOC)
«
Reply #19 on:
September 04, 2008, 09:06:52 AM »
Sorry, no possible way. Haven't got the time to play it properly, and I'd rather not play than play poorly.
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I don't make the crazy rules, I just twist them to my purpose.
September 04, 2008, 10:18:21 AM
Reply #20
sickofpalantirs
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Re: [Chameleon] 72 Hours (OOC)
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Reply #20 on:
September 04, 2008, 10:18:21 AM »
I'd rather your play poorly
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Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School...
),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!!
~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com
September 05, 2008, 06:39:01 AM
Reply #21
FM
Future Judge
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Wizard
Posts:
4074
Re: [Chameleon] 72 Hours (OOC)
«
Reply #21 on:
September 05, 2008, 06:39:01 AM »
I'm flattered, but I'll really have to pass. Perhaps I can join afterwards.
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I don't make the crazy rules, I just twist them to my purpose.
September 05, 2008, 09:40:28 AM
Reply #22
CarpeGuitarrem
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Re: [Chameleon] 72 Hours (OOC)
«
Reply #22 on:
September 05, 2008, 09:40:28 AM »
*gack*...okay, sorry, I'll be getting to this later tonight. Until then, think about one potential flaw and bonus your character might have, as well as a primary skill that they would have acquired during their training.
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September 08, 2008, 01:48:16 PM
Reply #23
AgentDrake
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Ranger
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959
Why me? No, seriously. WHY ME?!?
Re: [Chameleon] 72 Hours (OOC)
«
Reply #23 on:
September 08, 2008, 01:48:16 PM »
You want that we should post that, or PM you?
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Forget it. I'm not arguing with the computer anymore to try to get the sig I want....
September 09, 2008, 10:06:20 PM
Reply #24
CarpeGuitarrem
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3467
Re: [Chameleon] 72 Hours (OOC)
«
Reply #24 on:
September 09, 2008, 10:06:20 PM »
I want that you should post it, I'd say. Shiny?
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[Chameleon] 72 Hours (OOC)