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Author Topic: Never-Ending DC Chain!  (Read 174146 times)

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May 14, 2008, 03:52:35 AM
Reply #15

lem0nhead

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Re: Never-Ending DC Chain!
« Reply #15 on: May 14, 2008, 03:52:35 AM »
[5] Mocking Uruk-hai [Uruk]
Minion • Uruk-Hai
Strength:11
Vitality: 3
Site: 5
Damage +1.
Each time this minion wins a skirmish the Free Peoples player must discard a Free Peoples event from hand or add 2 threats.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 14, 2008, 08:29:35 AM
Reply #16

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #16 on: May 14, 2008, 08:29:35 AM »
[3]The Two Towers [Isengard]
Condition • Support Area
To play, spot an [Isengard] minion and a [Sauron] minion.
Each time a [Sauron] event or condition adds X threats, you may exert an [Isengard] minion to add X threats.
Each time an [Isengard] event or condition adds [X], you may exert a [Sauron] minion to add [X].
"‘The world is changing. Who now has the strength to stand against the armies of Isengard and Mordor?'"

Ties more to the text and cultures of the last two cards than the title.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 14, 2008, 08:47:26 AM
Reply #17

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #17 on: May 14, 2008, 08:47:26 AM »
[2] •Tower of Tirith Aear [Gondor]
Condition - Support Area
Strength -2
Fortification.
Maneuver:
Exert a knight to place a [Gondor] token here.
Skirmish: Spot 3 knights (or exert a [Gondor] companion) to transfer this fortification to a minion skirmishing a knight. Exert that minion X times, where X is the number of tokens here, then remove all tokens from this condition.
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

May 14, 2008, 10:13:36 AM
Reply #18

Thranduil

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Re: Never-Ending DC Chain!
« Reply #18 on: May 14, 2008, 10:13:36 AM »
[8]Ecthelion Battlements [Gondor]
Condition • Support Area
Vit: -1
Fortification.
This condition's twilight cost is -1 for each [Gondor] companion you can spot.
Skirmish: Exert a [Gondor] Man to transfer this condition to a minion he or she is skirmishing.
Bearer is strength -1 for each knight you can spot.
Bearer is site number +1 for each ranger you can spot.
... so strong and so old that it seemed to have been not built but carven by giants out of the bones of the earth.

Was going to call it the Tower of Ecthelion, but the autolink tells the story... :'(
« Last Edit: May 14, 2008, 10:15:52 AM by Thranduil »

May 14, 2008, 07:30:33 PM
Reply #19

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #19 on: May 14, 2008, 07:30:33 PM »
[3] So Passes Denethor  [Gondor]
Event • Manuever
Discard Denethor from play to discard up to 2 non-unique minions

May 14, 2008, 08:09:14 PM
Reply #20

AgentDrake

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Re: Never-Ending DC Chain!
« Reply #20 on: May 14, 2008, 08:09:14 PM »
[4] • Denethor, Son of Ecthelion [Gondor]
Companion - Man
Strength 8
Vitality 3
Resistance 4
To play, spot 2 [Gondor] men.
Skirmish: Exert Denethor and add a burden to make another [Gondor] companion strength +3.
"'Gondor has no king. Gondor needs no king.'"
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

May 15, 2008, 02:01:24 AM
Reply #21

lem0nhead

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Re: Never-Ending DC Chain!
« Reply #21 on: May 15, 2008, 02:01:24 AM »
[ 0] The Madness of Denethor [Gondor]
Event • Response
If the shadow player just used a special ability discard Denethor to prevent that.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 15, 2008, 02:35:12 AM
Reply #22

Thranduil

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Re: Never-Ending DC Chain!
« Reply #22 on: May 15, 2008, 02:35:12 AM »
[1] Ranger's Cunning [Gondor]
Make a ranger strength +2 for each special ability on characters in that ranger's skirmish.

May 15, 2008, 02:43:27 AM
Reply #23

lem0nhead

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Re: Never-Ending DC Chain!
« Reply #23 on: May 15, 2008, 02:43:27 AM »
[1] Cunning Stunt [Shire]
Event • Maneuver
Discard an unbound hobbit to discard a minion with less strength than that hobbits resistance.


 ;D
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 15, 2008, 05:39:16 AM
Reply #24

SomeRandomDude

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Re: Never-Ending DC Chain!
« Reply #24 on: May 15, 2008, 05:39:16 AM »
[0] Stunt Gone Awry [Shire]
Event * Response
If a [Shire] companion is about to be killed, remove him from the game instead.
"Hey everyone, watch this!"
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

May 15, 2008, 10:29:23 AM
Reply #25

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #25 on: May 15, 2008, 10:29:23 AM »
[1] Goodbye, Dear Bilbo [Gandalf]
Event • Response
If a Hobbit is discarded, spot Gandalf to remove a burden or a threat.
"‘...until our next meeting.'"
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

May 15, 2008, 09:06:20 PM
Reply #26

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #26 on: May 15, 2008, 09:06:20 PM »
[4]•Gandalf, Bane of Hobbits [Gandalf]
Companion • Wizard
Strength:9
Vitality:4
Resistance:8
To play add two burdens or two threats.
While at a dwelling or forest site, Gandalf is damage +1.
Skirmish: Exhaust Gandalf to assign him to a minion skirmishing a ring-bound hobbit.

May 16, 2008, 01:54:08 AM
Reply #27

lem0nhead

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Re: Never-Ending DC Chain!
« Reply #27 on: May 16, 2008, 01:54:08 AM »
[2] • Frodo, Friend of Gandalf [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-Bound.
While Frodo is in your starting fellowship and you can spot Gandalf his twilight cost is -2.
Skirmish: Discard a [Shire] card and a [Gandalf] card from play (except a companion) to cancel a skirmish involving Frodo.
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

May 16, 2008, 08:33:01 AM
Reply #28

Thranduil

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Re: Never-Ending DC Chain!
« Reply #28 on: May 16, 2008, 08:33:01 AM »
[4]Gandalf, Friend of the Shirefolk (V) [Gandalf]
Companion • Wizard
Str: 7
Vit: 4
Res: 6
Fellowship.
Gandalf's twilight cost is -1 for each Hobbit you can spot.
"'Among the Wise, I am the only one that foes in for hobbit-lore: an obscure branch of knowledge, but full of surprises.'"
1 V 72
« Last Edit: May 28, 2008, 04:22:10 AM by Thranduil »

May 16, 2008, 09:36:29 AM
Reply #29

DáinIronfoot

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Re: Never-Ending DC Chain!
« Reply #29 on: May 16, 2008, 09:36:29 AM »
Awwww...I LOVE the original FotSF. Anyway....

[1] Hobbit-Lore [Gandalf]
Condition • Support Area
Maneuver: Exert Gandalf and spot a Ring-bound Hobbit to make a companion resistance +1 for each Hobbit you can spot until the regroup phase (and heal that companion if you cannot spot a Hobbit companion with resistance 4 or less).
"‘Soft as butter they can be, and yet sometimes as tough as old tree-roots. I think it likely that some would resist the Rings far longer than most of the Wise would believe.'"
« Last Edit: May 16, 2008, 10:40:01 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".