Hey all, I am looking for suggestions to improve my RL deck for online play (since I'm no longer limited to what I physically own). This deck is really fun, especially the shadow side, but my siblings all play swarm and I'm not too sure how it will fare online against other kinds of decks. Any suggestions to help round out this deck would be welcome.
Frodo, Reluctant Adventurer (
2C102)
The One Ring, The Ruling Ring (
1C2)
Sites:
The Prancing Pony (
1U324)
Ettenmoors (
1C331)
Council Courtyard (
1C337)
Moria Lake (
1C346)
The Bridge of Khazad-Dum (
1C349)
Caras Galadhon (
3U115)
Silverlode Banks (
1U355)
Gates of Argonath (
3C117)
Slopes of Amon Hen (
1U361)
Free Peoples (35)
x1
Boromir, DoMT (
3P122) Starting
x1
Aragorn, HttWC (
3R38)
x2
Sam, Proper Poet (
2C114)
x1
Bounder (
1C286)
x1
Filibert Bolger,
Wily Rascal (
2C101)
x3
Frying Pan (
3C108)
x1
Blade of Gondor (
1R95)
x2
Flaming Brand (
2R32)
x1
Ranger's Sword (
1U112)
x2
Aragorn's Bow (
1R90)
x1
Boromir's Cloak (
1U98)
x1
Shield of Boromir (
2R38)
x2
Armor (
1C92)
x2
Athelas (
1U94)
x2
A Ranger's Versatility (
1U113)
x2
Flee in Terror (
2U33) <<< BEST anti-swarm card ever
x4
PAtHS (
1R308)
x1
O Elbereth! Gilthoniel! (
2R108)
x1
There and Back Again (
1C317)
x2
Citadel of Minas Tirith (
3R40)
x2
No Stranger to the Shadows (
1U108)
FP Strategy: Bid 3-4 to try and play Aragorn with the site, play possessions and try to survive until your Shadow wins, double move when you can. Boromir takes down anything big, Aragorn lets you play stuff/heal Boromir for free in Fellowship, and snipes weaker minions (or exhausted ones from
A Ranger's Versatility) with his bow. Get No Stranger to Shadows on both of them for even less twilight each time you move.
Flee in Terror is awesome against orcs/swarm but not much else.
Citadel of Minas Tirith lets you heal, as does Boromir's game text.
Shadow (35)
x3
Isengard Worker (
3C62)
x3
Isengard Servant (
3U58)
x3
Isengard Retainer (
3U57)
x4
Saruman, Servant of The Eye (
3C69)
x3
Orc Overseer (
3R65)
x2
Orc Commander (
3R64)
x1
Ulaire Nertea, Messenger of Dol Guldur (
1U234)
x1
Ulaire Enquea, Lieutenant of Morgul (
1U231)
x4
One of You Must Do This (
3C63)
x4
Coming for the Ring (
3C51)
x3
The Trees Are Strong (
3U73)
x2
Saruman's Ambition (
1C133)
x1
Tower of Orthanc (
3R71)
x1
The Palantir of Orthanc (
3R67)
Shadow Strategy: Get the orcs out and get them to regroup to start doing damage.
One of You Must Do This is great because worst case its 1 exert for 1 exert, best case 4 exerts for 1 exert, Saruman can use it, and it happens before the archery phase. Use Saruman to assign orcs to exhausted companions or to pile them on one companion so they survive until regroup. Use
Coming for the Ring to heal and get more wounds out, then
The Trees Are Strong to get a couple more wounds in there before the end of the turn.
Saruman's Ambition makes your regroup events cheaper,
Tower of Orthanc gets you twilight and discourages double moving, Nazgul are there for crowd-control and to replay minions. Palantir is there to troll if you have any leftover twilight, might put back a skirmish event or
Double Shot.
How does my deck look for Fellowship block? For FP side maybe use
Hobbit Sword (
1C299) instead of
Frying Pan. I know my events are all based around stopping swarm so I should probably change those around, maybe throw in some
Dagger Strike (
1C102). For shadow I know I will add another copy of
Tower of Orthanc, don't know what else to add. Maybe a
Spies of Saruman (
1R140) to get past Elves/Gondor Bowmen, or
Saruman's Power (
1U136) to wipe the board since I only have a couple of conditions in this deck. Or some Uruk-hai to get extra wounds on companions. Any suggestions are welcome, I can't wait to see how this deck does on Gemp. Thanks!