Thanks for all of your comments! It's nice to have a second set of eyes looking over the template.
I've just posted a new version on the MSE link with some of these issues fixed. I haven't gotten around to blanking the
,
, or
templates, but I should have time early next week. I'll be adding a full-art Rings template at the same time.
How do I get the uniqueness dot?
I can't believe I didn't answer this in my previous post! It looks like you figured it out, but for anyone else wondering, you can use ALT+[NUMPAD 7] or * to get the uniqueness dot.
I want to be able to use accents in words, like for Nazgûl's names, for instant, and the word Nazgûl itself. Any easy shortcuts we could use?
You can use the standard ALT+[numpad] shortcuts (for example, ALT+0251 gives û). Unfortunately, the text box font does not include characters for accented letters, which means they will appear in a different font. I will be either editing the font file or finding a new font, as soon as I figure out which option is gives a better balance of ease and quality.
Any way of getting the reminder text to appear at the end of the paragraph if you want, rather than as soon as the phrase it's looking for is quoted?
This was my intended functionality; it just didn't work because I hadn't edited the script from Magic properly. It should be working now.
Any way of bolding things like "damage +1" without requiring (a) a capital beforehand and a full-stop afterwards? Alternatively, simply having control over bold and italics might be enough to sort this out, which I saw you mention on the other thread.
I deliberately left that out, because those types of words are only bolded when granting the ability, and it seemed like too much effort to try and parse the English card text to determine when they should be bold or not. Control over bold and italics has been restored, so hopefully this is good enough.
When I use the CARDNAME command (~) to use the title of a card, it also comes with the uniqueness dot. This is very annoying! Any way you could exempt the uniqueness dot when using this function?
An oversight on my part; it is now fixed.
One of the things I find most useful about Magic Set Editor is the ability to open packs at the touch of a button. There's no other reliable way to get a feel for what your set looks like, and I designed my sets to be draftable anyway. Can we do this for LotR too? I see that there is a way of entering the rarity into card data, and so it must be a fairly simple thing to create some packs. (Personally, I in my sets I think wanted 15 card packs with the same distribution as in MTG - 1/8th R+, 1 R, 3 U and 11 C, but I do believe that 11 card packs were more normal back when there were cards being made?).
Since I don't have any completed sets, I hadn't even tried out this feature yet. Luckily, it's very easy to edit, so there are now 11-card and 15-card boosters available as default. I went with the method that MSE uses for Magic when determining R/R+ rarities; that is, any particular R+ card appears half as often as any particular R card. In Magic, each rare shows up on the sheet twice and each mythic once, so the 7:1 ratio (7 rare packs for every 1 mythic pack) is actually just a byproduct of the number of unique rares and mythics in a given set. If you match Magic's rare:mythic ratio (approximately 7:2), the 7:1 ratio of packs will happen naturally.