DECK 1: The Snitch
Grave Pact x 4
Nantuko Husk x 4
Greater Gargadon x 4
Siege-Gang Commander x 4
Wort, Boggart Auntie x 2
Auntie's Snitch x 4
Frogtosser Banneret x 4
Murderous Redcap x 4
Mogg War Marshal x 4
Warren Weirding x 2
Auntie's Hovel x 4
Graven Cairns x 4
Sulfurous Springs x 4
Mountain x 6
Swamp x 6
The point of this deck is to sac Auntie's Snitch, then prowl it right back to sac again. Clear the way with Grave Pact and slam with Nantuko Husks/GG.
DECK 2: Go Down Swinging
Grave Pact x 4
Nantuko Husk x 4
Greater Gargadon x 4
Furystroke Giant x 4
Gravelgill Axeshark x 4
Puppeteer Clique x 4
Murderous Redcap x 4
Rattleblaze Scarecrow x 2
Prismatic Lens x 4
Mind Stone x 2
Auntie's Hovel x 2
Graven Cairns x 4
Sulfurous Springs x 4
Mountain x 7
Swamp x 7
Accelerators help with the expense of the creatures, but once they hit play, they keep sacrificing themselves to kill with Grave Pact. Again, Nantuko Husks or Greater Gargadon, take your pick.
Deck 3: THEY JUST WON'T DIE!
Grave Pact x 4
Fallen Ideal x 4
Nantuko Husk x 4
Heartmender x 4
Kitchen Finks x 4
Safehold Elite x 4
Woodfall Primus x 2
Puppeteer Clique x 4
Murderous Redcap x 3
Gravelgill Axeshark x 3
Reflecting Pool x 4
Llanowar Wastes x 4
Swamp x 8
Forest x 8
The point of this deck is to get a Heartmender pulling off counters. It goes something like this.
Upkeep- sac all to Nantuko Husk/Fallen Ideal
Heartmenders on the stack
First resolves- repeat procedure for each other Heartmender
Attack with really big crit
This deck is more difficult to pull off, but if you can pull the combo off, you've got the game won.
Another fun thing to do with the
/
decks, once you've wiped all their crits away, you may want to pack Boom//Bust for the Bust side. Kill all crits but yours, then destroy all lands.
Gotta love it.