Here is the full set.
It's been play-tested enough to post here.
Use, re-use or don't use as you wish..!
Constructive criticism is always welcomed.
Cheers from Canada!
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LOTR TCG - The Hobbit: An Unexpected Journey expansion
New rules:
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Ring-less rules
1) With cards of this set, you start the game with Bilbo Baggins (from the new set) as a "ring-bearer" but no One Ring (set it aside). All other starting fellowship rules applies.
2) While you have no ring, burdens go on Bilbo. If Bilbo dies or is corrupted, you lose the game.
3) Bilbo can acquire the One Ring during the game, by playing the new Riddle events.
(In this expansion, "Burdens" represent Bilbo wanting to abandon the quest and go home.)
----
Doom tokens
Put Doom token in the "Doom token Zone", near the dead pile.
You cannot put more Doom tokens than there are companions in the fellowship.
Shadow: The shadow player can remove a Doom token from the Doom token Zone to add a twilight token to the pool.
---
The site path revert to the old 1 through 9 pattern of the Movie block.
Shadow number=total number of twilight tokens added for a site.
Regions still are used on some gametext: Region 1=Site 1-3, region 2=site 4-6, region 3=site 7-9.
---
New cards:
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1
•The One Ring, Gollum's precious
Strength: +1
While wearing the One Ring, each time bearer is about to take a wound, add a burden instead.
[Maneuver:] Add two burdens to wear the One Ring until the Regroup Phase, bearer is strength+2.
2
•Gollum, Foul Minion
Minion
Strength: 5
Vitality: 4
Site: 3
To play, spot an
underground site in the site path.
Assignment: Exert Gollum three times to assign him to Bilbo. No other minion can be assigned to that skirmish.
3
[zero] •Smeagol, Fun Ally
Ally • Home 7 • Smeagol
Strength: 3
Vitality: 4
Ring-bound To play add a burden.
The fellowship current site gains
undergroundFellowship: Exert Smeagol three times to take a Riddle card from your draw deck.
4
[zero] This thing all things devours...
Event • Shadow, Maneuver or Skirmish
RiddleShadow: Play Gollum from your discard pile.
Maneuver: Cancel a Riddle event.
Skirmish: Make Gollum strength +1.
5
•Azog, the Defiler [Gundabad]
Minion • [Gundabad] orc
Strength: 13
Vitality: 3
Site: 4
Damage +1Maneuver: Spot another [Gundabad] orc to make Azog
fierce until the Regroup phase.
Maneuver: Spot a dwarf and exert Azog twice to add a Doom token.
6
•Azog's
Warg [Gundabad]
Possession
Strength+4
Vitality+2
Bearer must be a [Gundabad] orc.
Each other
warg-rider bearing a
warg is Strength+1
7
Orc Rider [Gundabad]
Minion • [Gundabad] orc
Strength: 9
Vitality: 3
Site: 4
Ambush 1When you play this minion, spot a
warg to remove a possession.
Discard this minion if he looses a skirmish and you can spot Azog.
8
Gundabad Rider [Gundabad]
Minion • [Gundabad] orc
Strength: 7
Vitality: 2
Site: 4
Ambush 1Each time this minion wins a skirmish, add a Doom token.
9
Orc of Gundabad [Gundabad]
Minion • [Gundabad] orc
Strength: 8
Vitality: 3
Site: 4
Ambush 1Shadow: Play a [Gundabad] orc, you may play a
warg from your discard pile.
10
Rider of Gundabad [Gundabad]
Minion • [Gundabad] orc
Strength: 7
Vitality: 2
Site: 4
Ambush 1This minion is strength+1 for each Doom token you can spot.
11
Gundabad
Warg [Gundabad]
Possession
Strength+3
Vitality+1
Bearer must be a [Gundabad] orc.
Maneuver: Remove two Doom tokens to exert a companion (except Bilbo/the ring-bearer).
12
Smell of fear [Gundabad]
Condition • Support Area
Add a Doom token each time a companion is killed in a skirmish involving a [Gundabad] orc.
Maneuver: Remove two Doom tokens to add a burden.
13
[zero] Enmity [Gundabad]
Event • Skirmish
Skirmish: Make a [Gundabad] orc bearing a possession strength+2 until the Regroup phase.
14
[10] •William, Clever Troll [Gundabad]
Minion • Troll
Strength: 15
Vitality: 4
Site: 4
FierceSpot bert or Tom to make Bert twilight cost -2, -4 if you spot both.
While you can spot Bert or Tom, William is
Damage+1.
15
•Tom, Hungry Troll [Gundabad]
Minion • Troll
Strength: 14
Vitality: 4
Site: 4
FierceSpot Bert or William to make Tom twilight cost -2, -4 if you spot both.
Maneuver: Exert Tom twice and spot Bert or William to remove a possession.
16
•Bert, Dumb Troll [Gundabad]
Minion • Troll
Strength: 12
Vitality: 3
Site: 4
FierceSpot Tom or William to make Bert twilight cost -2, -4 if you spot both.
While you can spot Tom or William, Bert is strength+2.
17
[zero] Three
Stone Trolls [Gundabad]
Event • Maneuver
Maneuver: Exert a troll to make him strength+1 (limit 2 times).
18
•The Goblin-King, Great Goblin
Minion • Goblin
Strength: 11
Vitality: 4
Site: 5
Each other Goblin is Strength+1.
Shadow: While you can't spot another Goblin, exert this minion to play a Goblin from your draw deck.
Shadow: Exert this minion twice to play a Goblin from your draw deck.
19
Misty-Mountains Goblin
Minion • Goblin
Strength: 9
Vitality: 2
Site: 5
Maneuver: Exert this minion to add a Goblin token (Goblin minion with Strength: 3 Vitality:1).
20
Underground Goblin
Minion • Goblin
Strength: 8
Vitality: 2
Site: 5
Maneuver: Exert this minion to add a Goblin token (Goblin minion with Strength: 3 Vitality:1).
21
Goblin Archer Minion • Goblin
Strength: 6
Vitality: 2
Site: 5
ArcherSkirmish: Discard this minion to make a Goblin Strength +2 until the Regroup phase.
22
Goblin Host
Minion • Goblin
Strength: 6
Vitality: 1
Site: 5
When you play this minion draw a card.
Shadow: Play a Goblin and remove
to draw a card.
23
Goblin Volunteer
Minion • Goblin
Strength: 6
Vitality: 1
Site: 4
this minion must take archery wounds, if possible.
Shadow: Add
and spot a Goblin to play this minion from the discard pile.
24
Strength in number
Condition • Support Area
Skirmish: Discard three assigned Goblins, including Goblin tokens, to wound a companion (except Bilbo or the ring-bearer).
25
[zero] Goblin
Ferocity Event • Skirmish
Skirmish: Make a Goblin strength +1 until the Regroup phase. At an underground site, make another Goblin strength +1 until the Regroup phase.
26
[zero]
Goblin Hordes Condition • Support Area
Regroup: Remove
to shuffle a Goblin from your discard pile into your deck (limit 3).
27
Depths of Misty Mountains
Condition • Support Area
Regroup: Discard two Goblins from play to add a
token here.
Shadow: Remove
and remove a
token here to put a Goblin token into play (Minion with Strength:3 Vitality:1)
28
Goblin Token
Minion • Goblin TOKEN
Strength: 3
Vitality: 1
29
•Sauron, The Necromancer
Minion • Wraith
Strength: 12
Vitality: 3
Site Number: 6
Sauron may not take wounds during the archery and cannot be assigned.
Spot 6 companions or 4 burdens and exert Sauron twice to wound a companion twice.
Skirmish: Exert Sauron to make a minion strength+1, or a Wraith strength+2.
30
•The Witch-King, Undead Ghost
Minion • Wraith
Strength: 14
Vitality: 4
Site Number: 6
[Fierce]
Sauron is twilight cost is -2.
If the Witch-King is about to win a skirmish, you may cancel that skirmish to discard a condition or an ally instead.
31
•
Morgul Blade, Not of the Living
Possession - Hand-Weapon
Strength: +3
Plays on the Witch-King. He is Damage +1.
If the Witch-King is about to win a skirmish, you may exert the Witch-King to add a burden.
32
Dol Guldur's Wraith
Minion • Wraith
Strength: 12
Vitality: 3
Site: 6
FierceEach time this minion wins a skirmish, add a burden.
33
[zero]
Dol Guldur's Shadow
Event • Skirmish
[Skirmish:] Make a Wraith strength+1, or make a Wraith strength+3 and
Damage+1 if you spot 3 burdens.
34
Dol Guldur's Spider
Minion • Spider
Strength: 10
Vitality: 3
Site: 6
When this minion wins a skirmish, it deals no wound and adds a Doom token.
35
•Gandalf, Morning Walker
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
The twilight cost of each dwarf companion is -1.
Bilbo's resistance is +1.
36
•
Glamdring, Troll's treasure
Possession • Hand Weapon
Strength: +2
Bearer must be Gandalf.
Bearer is Damage +1.
At the start of the Fellowship phase you may add
to take a spell from your draw deck into your hand.
37
•
Gandalf's Staff, Magic Lighter
Artifact • Staff
Strength: +1
Vitality+1
Bearer Must be Gandalf.
Skirmish: Exert Gandalf twice to prevent a wound.
38
Looking behind
Event • Skirmish
SpellSkirmish: Spot Gandalf to make a companion strength+2, or strength+4 if you spot two exhausted companion.
39
Looking ahead
Event • Fellowship
SpellFellowship: Spot a Wizard and add a burden to discard a condition.
40
Burning Fir Cone
Event • Skirmish
To play spot Gandalf.
SpellSkirmish: Make a companion Strength +1, Strength +3 against [Gundabad] orcs.
41
Flight to the Carrock
Condition • Support Area
Fellowship: Exert Gandalf twice to put a
token here. Gandalf cannot be healed this turn.
Maneuver: Spot Gandalf and Remove 5
tokens here to skip the Assignment and Skirmish phases this turn (except at site 9).
42
Turn to Stone
Condition • Support Area
Skirmish: Spot two trolls and exert Gandalf twice to cancel a skirmish with a troll not involving Gandalf.
43
•
Radagast, Addled Wizard
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
When you play
Radagast you may heal a companion.
Regroup: Exert
Radagast and discard two cards at random from hand to draw a card.
44
•
Radagast's Sled
Possession
Vitality +1
Bearer must be
Radagast.
The move limit is +1.
Skirmish: Exert
Radagast two times to cancel a skirmish involving him.
45
•
Radagast's Staff Artifact • Staff
Vitality: +1
Fellowship: Exert
Radagast to play
Radagast's Sled from your draw deck.
At the start of the Regroup phase, you may add a Doom token to heal a companion.
46
•Elrond, Wise Elf
Ally • Home 6 • Elf
Strength: 8
Vitality: 4
Skirmish: Exert Elrond to make him strength+1.
Regroup: Exert Elrond to heal an elf ally.
47
•Elf of Rivendell
Ally • Home 6 • Elf
Strength: 5
Vitality: 2
ArcherThis ally can participate in the archery and skirmish phases at site 5.
Archery: Exert this ally to make the Fellowship archery total+1.
48
Galadriel's Advice
Event • Regroup
To play spot Gandalf or an elf ally.
Regroup: Remove a Doom token or heal a companion.
49
•Thorin, Oakenshield
Companion • Dwarf
Strength: 8
Vitality: 3
Resistance: 6
Each other Dwarf you spot is strength +1.
At the start of each skirmish involving Thorin, you may spot Gandalf or 3 dwarves to reinforce a Dwarven token.
50
•Balin, Son Fundin
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 7
At the start of the Fellowship phase you may discard a card to play a
Tale from your draw deck.
Skirmish: Exert Balin to make him strength+1 for each tale in play (limit +3)
51
•Kili, Brother of Fili
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
ArcherFellowship: Exert Kili to play Fili from your draw deck.
52
•Fili, Brother of Kili
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: Exert Fili to play Kili from your draw deck.
Regroup: Exert Fili to heal Kili.
53
•Dwalin, Bald Dwarf
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage+1Each time Dwalin wins a skirmish, exert him to remove a Doom token.
54
•Dori, Gentle Dwarf
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Fellowship: If you cannot spot Dori, discard Dori from hand to heal a dwarf.
55
•Gloin, Father of Gimli
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Exert Gloin to make him Strength+2.
56
•Bombur, Fat Dwarf
Companion • Dwarf
Strength: 6
Vitality: 4
Resistance: 6
Skirmish: If Bombur is not assigned to a skirmish, add
to make a dwarf+2 (limit 1).
Each time the Fellowship move during the Regroup phase add
.
57
•Bofur, Dwarf with a Tuque
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of the Maneuver phase you may remove 2
cards from your discard pile to make each dwarf strength+1 until the Regroup phase.
58
•Oin, Deaf Dwarf
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of the Fellowship phase, you may add a Doom token to reinforce a
token or to play a
possession from your draw deck.
59
•Ori, Young Dwarf
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
At the start of the archery phase, reveal the top card of your deck, if it's a free people card you may discard it to make the Fellowship archery+1.
60
•Nori, Musician Dwarf
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
At the start of the Maneuver phase discard one
possession from play to discard a possession from play.
61
•Bifur, Dwarf Fighter
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Bifur is +2 against Goblins.
When Bifur wins a skirmish, make another dwarf strength+2 until the Regroup phase.
62
• Orcrist, Biter
Artifact • Hand Weapon
Strength+2
Vitality+1
Bearer must be Thorin.
Bearer is Damage +1.
Assignment: Assign two Goblins to Thorin.
63
Erebor Axe
Possession • Hand Weapon
Strength+2
Bearer must be a dwarf.
Skirmish: Exert bearer to exert minion he is skirmishing.
64
Small Axe
Possession • Hand Weapon
Strength+1
Bearer must be a dwarf.
This weapon van be borne in addition to one other hand weapon.
Skirmish: Exert bearer to exert a minion in another skirmish.
65
•The Lonely Mountain Calls
Condition - Support Area
[Tale]
When you play this condition, place two
tokens on this card.
Skirmish: Remove a
token from this condition to make a Dwarf strength +1.
66
One I could follow
Condition
[Tale]
Play on a dwarf other than Thorin.
While you can spot Thorin and that dwarf and neither are exhausted, Thorin is strength+1.
67
•Thorin's Company
Condition • Support Area
Skirmish: Discard a
card from hand to play a
event from the discard pile.
68
[zero] Erebor's Pride
Event • Skirmish
Skirmish: Make a dwarf strength+2, and
Damage+1 if you spot 4 dwarves, until the Regroup phase.
69
[zero] •Bilbo Baggins, Burglar
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 9
Ring-bearerWhile Bilbo do not possess the One Ring he is Resistance -2.
Fellowship: Exert Bilbo to take a Riddle from your draw deck or discard pile into your hand.
70
Sting Possession
Strength+2
Bearer must be a hobbit.
Fellowship: Exert bearer to look at opponent's hand, you may discard
Sting to remove a shadow card from that hand. If you do the shadow player draws two cards.
71
•Pipe's Smoke
Possession - Support Area
When you play this possession, you may add two
tokens here.
Fellowship: Add
and remove a
token here to heal Bilbo.
72
Good Morning
Event • Fellowship
[Fellowship:] Exert Bilbo to play a Wizard from your draw deck.
73
•Pumpkin Hobbit
Ally • Home 1 • Hobbit
Strength: 2
Vitality: 2
Skirmish: Exert this ally to prevent Bilbo from being overwhelmed unless Bilbo's strength is tripled.
74
[zero] Have you smelled them?
Event • Skirmish
To play spot a hobbit.
Skirmish: Make a minion strength-1 or a troll strength-3.
75
Thirty white horses on a red hill...
Event • Maneuver
RiddlePlay at an underground site.
To play in Region 1, spot Gollum or Smeagol.
Maneuver:Put this riddle under Bilbo.
76
What have I got in my pocket?
Event • Maneuver
RiddlePlay at an underground site.
To play discard a Riddle from under Bilbo.
To play in Region 1 or 2, spot Gollum or Smeagol.
Maneuver: Play The One Ring on Bilbo. If you spot Smeagol, discard him.
77
Bilbo's Door
Site 1 • Region 1
Shadow Number: 0
Fellowship: Exert a dwarf to play a dwarf from your draw deck.
78
East of Bree
Site 2 • Region 1
Shadow Number: 2
Shadow: The first [Gundabad] orc played here has no roaming penalty.
79
Camp on the Great
East RoadSite 3 • Region 1
Shadow Number: 0
Sanctuary ForestFellowship: Add
to draw a card (limit 2).
80
Troll's Forest
Site 4 • Region 2
Shadow Number: 2
Forest Shadow: The twilight cost of the first [Gundabad] troll you play is -2.
81
Troll's Camp
Site 4 • Region 2
Shadow Number: 3
ForestShadow: If you cannot spot a troll, you may play a [Gundabad] troll from your draw deck.
82
Rhudaur Plains
Site 5 • Region 2
Shadow Number: 6
Shadow: Exert a [Gundabad] orc to play a
warg from your draw deck.
83
Rivendell
Site 6 • Region 2
Shadow Number: 3
SanctuaryDwarves cannot heal more than one wound at this sanctuary
84
Misty Mountains Cave
Site 7 • Region 3
Shadow Number: 6
Underground MountainAt the start of the Maneuver phase, spot three Goblin to exert every companion, except dwarves.
85
Realm of the Goblin-King
Site 8 • Region 3
Shadow Number: 8
Underground Shadow: Exert a goblin to play a goblin from your draw deck.
86
Cliff beyond the Mountains
Site 9 • Region 2
Shadow Number: 9
Forest [Gundabad] orcs are Strength+1.