I wasn't sure how many
cards were left to spoil for
Lands of Shadow, so I decided I'd just show them all in one final bonanza. But as it turns out there are only four left... so it's not quite so epic.
Forges of War
Condition • Support Area
To play, spot 3
Orcs.
Each
minion with dominate is strength +1.
Response: If a
minion is wounded, exert a minion of another culture to prevent that wound.
"Here in the northward regions were the mines and forges, and the musterings of long-planned war; and here the Dark Power, moving its armies like pieces on the board, was gathering them together."M1U80
This condition rounds out the dominate theme that carries through part of the
culture in this set. Also, rather obviously, it fits nicely into the alliance theme, allowing
minions to work better with the
,
, and
cultures.
•From Lands of the Stricken
Condition • Support Area
To play, spot 3
Orcs.
Each time a
minion is killed during a skirmish, you may add a
token here.
Assignment: Remove 3
tokens here to make a
minion gain
flanking until the start of the regroup phase.
"Eastward Sam could see the plain of Mordor vast and dark below, and the burning mountain far away. A fresh turmoil was surging in its deep wells, and the rivers of fire blazed so fiercely that even at this distance of many miles the light of them lit the tower-top with a red glare."M1U81
Flanking isn't a core element of the
culture, which is why if you want to have it, you've got to work harder... to lose! Huzzah! The flavor of this card is that the land of Mordor is not a habitable place to live, full of death and general lifelessness. Many die under the gloom of
Mount Doom; those that survive are the smartest and deadliest of the Orcs.
Join With Him
Condition • Support Area
Alliance: or (You may replace with or anywhere in this card's gametext). To play, spot 3
Orcs.
Shadow: Play a
minion to play an Orc; that Orc is twilight cost -2.
Man, monster, and Wizard responded to the Dark Lord's call.M1U88
And here is the second of two
alliances.
Now, in practice you could play this card with just
Orcs, but oh well. Beyond that, Join With Him has the potential to set up a swarm. Play a Southron, get an Orc at -2. Play Lurtz, get an Orc at -2. You get the idea.
Where the Shadows Lie
Condition • Support Area
To play, spot 3
Orcs.
Each time the fellowship moves to a site in region 2 or region 3, add a
token here.
At the start of your shadow phase, you may remove X
tokens here to reinforce X culture tokens on another condition.
Regroup: Remove 2 culture tokens (each of a different culture) to add a burden. Discard this condition.
"…the red light in the sky seemed stronger; though they could not tell whether a dreadful morning were indeed coming to this place of shadow, or whether they saw only the flame of some great violence of Sauron in the torment of Gorgoroth beyond."M1R98
I think this is the most lackluster rare in the
culture, but not every rare must be flashy. I wrote it specifically to help boost Durthang, a condition that prevents your other
conditions from being discarded while it has more tokens on it than there are races in the fellowship.
I don't think I wrote it to work this way, but the regroup ability can remove 2 Free Peoples tokens to get that burden. Hmm. It's a pretty cool idea, regardless of whether or not I intended it to behave like that! Let me know if it's too much.