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Author Topic: Post your Gemp-LotR bugs here  (Read 169216 times)

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December 02, 2011, 11:35:40 AM
Reply #75

hsiale

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Re: Post your Gemp-LotR bugs here
« Reply #75 on: December 02, 2011, 11:35:40 AM »
If you try to type anything into chat box during playing starting fellowship, playing the fellowship gets skipped.

December 02, 2011, 12:46:22 PM
Reply #76

Arcanite

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Re: Post your Gemp-LotR bugs here
« Reply #76 on: December 02, 2011, 12:46:22 PM »
Desert scout won't wound....

December 02, 2011, 12:57:23 PM
Reply #77

hsiale

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Re: Post your Gemp-LotR bugs here
« Reply #77 on: December 02, 2011, 12:57:23 PM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$mj6buvmuecw3vmxz

This is the game where Desert Scout and Desert Runner problem mentioned above happened. Many times and shadow side had initiative because of various reasons.

Other problem was that later in the game I had move limit of 2 and Arcanite had 4 - while we should both have 3 as we both had Radagast on the table. On my first turn, when only I had Radagast, my move limit was correctly 3.

December 02, 2011, 03:17:41 PM
Reply #78

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #78 on: December 02, 2011, 03:17:41 PM »
If you try to type anything into chat box during playing starting fellowship, playing the fellowship gets skipped.
Fixed: - The dialogs opened during the game no longer will have their buttons focused, so no accidental actions will be possible.
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December 02, 2011, 03:23:23 PM
Reply #79

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #79 on: December 02, 2011, 03:23:23 PM »
Desert scout won't wound....
Fixed: - "Desert Sneak", "Desert Scout" and "Desert Runner" now correctly allow to wound the character they were assiged to by FP player.
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December 02, 2011, 03:36:22 PM
Reply #80

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #80 on: December 02, 2011, 03:36:22 PM »
Other problem was that later in the game I had move limit of 2 and Arcanite had 4 - while we should both have 3 as we both had Radagast on the table. On my first turn, when only I had Radagast, my move limit was correctly 3.
Fixed - "Radagast" should now correctly add Move Limit whenever he has to (when it's played or at the start of the turn).
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December 04, 2011, 06:16:22 AM
Reply #81

hsiale

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Re: Post your Gemp-LotR bugs here
« Reply #81 on: December 04, 2011, 06:16:22 AM »
http://www.gempukku.com/gemp-lotr/game.html?replayId=hsiale$1voefqp36vibm0m8

Two problems with Steward's Tomb:
- when a [Gondor] Man is wounded there, Sapling of the White Tree activates (maybe this is not a problem, I didn't check if it really can prevent the wound)
- when The One Ring is put on by the ring-bearer, wounds don't get converted to burdes (they should be, as ring says "add a burden istead", not "add a burden to prevent the wound".

December 04, 2011, 06:25:29 AM
Reply #82

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #82 on: December 04, 2011, 06:25:29 AM »
Two problems with Steward's Tomb:
- when a [Gondor] Man is wounded there, Sapling of the White Tree activates (maybe this is not a problem, I didn't check if it really can prevent the wound)
- when The One Ring is put on by the ring-bearer, wounds don't get converted to burdes (they should be, as ring says "add a burden istead", not "add a burden to prevent the wound".
Fixed: - The One Ring(S) no longer prevent the wound, so will work on Steward's Tomb.

As for the Sapling, it would not prevent it.
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December 05, 2011, 07:49:42 AM
Reply #83

-Enola-

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Re: Post your Gemp-LotR bugs here
« Reply #83 on: December 05, 2011, 07:49:42 AM »
Problem with Consorting with Wizards and Morgul Brute :
when playing a Brute, the Freeps normally can't prevent the adding burden by wounding Bilbo RB (cause the Freeps can't prevent by wounding Bilbo)....
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December 05, 2011, 08:21:11 AM
Reply #84

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #84 on: December 05, 2011, 08:21:11 AM »
Problem with Consorting with Wizards and Morgul Brute :
when playing a Brute, the Freeps normally can't prevent the adding burden by wounding Bilbo RB (cause the Freeps can't prevent by wounding Bilbo)....
Thanks, that was a really complicated one, but fixed:
- "Morgul Brute" and "Morgul Destroyer" optional "play" triggers now cannot be prevented by choosing to wound the Ring-bearer if the Ring-bearer cannot take a wound.
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December 05, 2011, 01:50:35 PM
Reply #85

hsiale

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Re: Post your Gemp-LotR bugs here
« Reply #85 on: December 05, 2011, 01:50:35 PM »
[Gollum] tokens on Larder are invisible - I guess something is wrong with the image.

December 05, 2011, 02:05:32 PM
Reply #86

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #86 on: December 05, 2011, 02:05:32 PM »
[Gollum] tokens on Larder are invisible - I guess something is wrong with the image.
Yeah, this is one I have not made yet. I though there is no card using it. I've added it now. Should be there when I restart.
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December 06, 2011, 06:11:39 PM
Reply #87

Not a Zombie

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Re: Post your Gemp-LotR bugs here
« Reply #87 on: December 06, 2011, 06:11:39 PM »
Desert Lancers costs 4 in the game, should be 5

Still Far Ahead freezes the game if your site is already played
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December 07, 2011, 06:54:24 AM
Reply #88

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #88 on: December 07, 2011, 06:54:24 AM »
Desert Lancers costs 4 in the game, should be 5
Fixed.
Still Far Ahead freezes the game if your site is already played
Will look into it, card code looks fine, game replay link would be helpful.
New/old way to play Lord of the Rings online.
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All sets are finished

December 07, 2011, 08:02:48 AM
Reply #89

Not a Zombie

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Re: Post your Gemp-LotR bugs here
« Reply #89 on: December 07, 2011, 08:02:48 AM »
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!