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Author Topic: Post your Gemp-LotR bugs here  (Read 169212 times)

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March 22, 2012, 09:24:50 PM
Reply #675

mikefrench

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Re: Post your Gemp-LotR bugs here
« Reply #675 on: March 22, 2012, 09:24:50 PM »
No, that's not how it used to work back in the day. The Chain's action is an optional response to the troll taking a wound. The troll actually dying from the wound is a mandatory action, so it occurs first. Since the troll is dead, the chain isn't around for it to perform its action anymore.

ok i probably remembered it wrong.  man lotr has STUPID timing rules.

March 22, 2012, 09:35:41 PM
Reply #676

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #676 on: March 22, 2012, 09:35:41 PM »
They're certainly more consistent than SWCCG's timing rules. But that's a whole 'nother issue.
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March 23, 2012, 03:38:55 AM
Reply #677

Invincible

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Re: Post your Gemp-LotR bugs here
« Reply #677 on: March 23, 2012, 03:38:55 AM »
I can't transfer black dart and I had fell beast on an enduring nazgul.

March 23, 2012, 06:49:13 AM
Reply #678

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #678 on: March 23, 2012, 06:49:13 AM »
Mount Doom doesn't work. It was site 7 and my opponent replaced a site 8.
All cards do what they say, no more, no less.

March 23, 2012, 08:40:11 AM
Reply #679

Frodo

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Re: Post your Gemp-LotR bugs here
« Reply #679 on: March 23, 2012, 08:40:11 AM »
report a bug:
The balrog, flame of Udun does not recognise the goblin bowman... I cannot cast Balrog after the orc.

Frodo

March 23, 2012, 10:54:44 PM
Reply #680

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #680 on: March 23, 2012, 10:54:44 PM »
Isengard Shaman's response ability activates even when there isn't [2] in the pool to remove.
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March 24, 2012, 12:36:01 PM
Reply #681

JakeA

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Re: Post your Gemp-LotR bugs here
« Reply #681 on: March 24, 2012, 12:36:01 PM »
I was observing a game last night (CT versus someone in expanded; I'll try and track down a replay), and one player was able to play multiple Cirith Ungol Sentinel at site 5 for 0 twilight.  It appeared the cost reduction of the Sentinel was removing the roaming penalty (there were enough possessions to allow this to happen), which should be separate from the cost of the minion and unaffected by the game text.

March 24, 2012, 03:08:29 PM
Reply #682

CT

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Re: Post your Gemp-LotR bugs here
« Reply #682 on: March 24, 2012, 03:08:29 PM »
Erkenbrand's shield doesn't work. In a fierce skirmish and the card did not light up for the skirmish action.

Nevermind, my mistake. I didn't see the errata only allows Erkenbrand to do that.


March 25, 2012, 11:49:20 PM
Reply #683

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #683 on: March 25, 2012, 11:49:20 PM »
Morgul Regiment has two errors. First, his ability activates as soon as the assignment phase starts; it should only activate when the FP assigns him. Second, if there are multiple Nazgul with him, the FP player should be able to exert the same companion more than once, but instead the system makes the FP exert X companions once each.
His ability doesn't activate when the assignment phase starts, but just before FP player is assigning the minions. Imagine a situation where FP player assigns the minion, as well as other minions and starts paying the cost (exerting) but fails to do so, due to some Shadow player actions. You cannot now go back and unassign the minion, as assignments have been already done.

So the cards works like this - just before FP player assigns minions, he is given an option to "turn off" the can't assign effect by exerting a companion for each Nazgul. If he or she does, he can proceed and normally assign that minion.
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March 25, 2012, 11:57:42 PM
Reply #684

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #684 on: March 25, 2012, 11:57:42 PM »
I've also been unable to assign my Bill Ferny, in a situation with another unassigned minion (Morgul Orc Swarm).

The fortification Sixth level is possible to activate (without getting a fortification back) multiple times. Consider making it highlight for just one use since it should be "limit 1" and it's easy to miss or missclick.
I'm not sure I can. As with all the effects in the game, you should always be able to pay the cost, even if the ability fails to do anything or just does nothing. This is the case here, (limit 1) refers to playing the fortification from discard, and not to use of the activated ability, the same as in case of Trust Me As You Once Did the limit refers to Strength bonus, and not how many times you can use it.
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March 26, 2012, 12:04:12 AM
Reply #685

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #685 on: March 26, 2012, 12:04:12 AM »
I can't transfer black dart and I had fell beast on an enduring nazgul.
I will need either better explanation (was it highlighted during Archery phase, if it was and you clicked it, did it give you a chance to choose an unbound companion, etc), or a game replay link.
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March 26, 2012, 12:04:38 AM
Reply #686

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #686 on: March 26, 2012, 12:04:38 AM »
Mount Doom doesn't work. It was site 7 and my opponent replaced a site 8.
I will need a replay link.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

March 26, 2012, 12:05:29 AM
Reply #687

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #687 on: March 26, 2012, 12:05:29 AM »
report a bug:
The balrog, flame of Udun does not recognise the goblin bowman... I cannot cast Balrog after the orc.

Frodo
I need a game replay link.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

March 26, 2012, 12:09:42 AM
Reply #688

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #688 on: March 26, 2012, 12:09:42 AM »
I was observing a game last night (CT versus someone in expanded; I'll try and track down a replay), and one player was able to play multiple Cirith Ungol Sentinel at site 5 for 0 twilight.  It appeared the cost reduction of the Sentinel was removing the roaming penalty (there were enough possessions to allow this to happen), which should be separate from the cost of the minion and unaffected by the game text.
Hmm, can someone confirm, that roaming penalty is separate from minion twilight cost, so if a minion costs -2 twilight (due to some effects) and is roaming, you have to remove 2, rather than 0 (-2+2) to play it?
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

March 26, 2012, 12:11:50 AM
Reply #689

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #689 on: March 26, 2012, 12:11:50 AM »
Thanks for all the feedback, here is a list of fixes that will be applied when I get back home:
- "Pillage of Rohan" and other similar cards should be active at the right time now (only on your turn).
- "Let Her Deal With Them" now correctly requires to spot Gollum or Smeagol to be able to play it (both from hand and discard).
- "Unreasonable Choice" now first makes the player choose the condition to discard, then the other player can decide if he/she wants to prevent it.
- "Morgul Regiment" now allows to exert the same companion multiple times.
- "Parapet" activated ability now requires to spot 2 ROHAN Man, rather than just 1.
- "Bill Ferny" and other minions not assignable by FP player now should be assignable by Shadow player correctly.
- "Jarnsmid" reducing twilight now affects only your cards.
- "Isengard Shaman" now activates only if there is at least 2 twilight in the pool.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished