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Author Topic: Post your Gemp-LotR bugs here  (Read 169212 times)

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April 03, 2012, 03:42:45 PM
Reply #720

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #720 on: April 03, 2012, 03:42:45 PM »
In short, once a character is assigned, that character stays assigned until one of three things happen:

1) His skirmish is resolved or canceled.
2) He is somehow removed from the assignment but stays in play.
3) He is discarded/killed/stacked/returned to hand.
All cards do what they say, no more, no less.

April 03, 2012, 05:11:13 PM
Reply #721

Floydos

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Re: Post your Gemp-LotR bugs here
« Reply #721 on: April 03, 2012, 05:11:13 PM »
you said  Dunleding Brigand went on Frodo...so he isnt affected by Gondorian Ranger. Cause Frodo isnt a Man.

April 03, 2012, 05:29:36 PM
Reply #722

Not a Zombie

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Re: Post your Gemp-LotR bugs here
« Reply #722 on: April 03, 2012, 05:29:36 PM »
Option 2 is definitely correct. Look at some hobbits:
Pippin, Brave Decoy , Merry, Unquenchable Hobbit , Pippin, Just a Nuisance , Pippin, WOBAS ,  All very OP without both options, because you could have them assigned then discard them, or be able to discard them once the skirmish starts depending on which option you go with.
« Last Edit: April 03, 2012, 05:31:45 PM by Not a Zombie »
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April 04, 2012, 12:54:02 AM
Reply #723

hsiale

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Re: Post your Gemp-LotR bugs here
« Reply #723 on: April 04, 2012, 12:54:02 AM »
you said  Dunleding Brigand went on Frodo...so he isnt affected by Gondorian Ranger. Cause Frodo isnt a Man.
True, I messed up the minions. Corrected the example now, thx :)

April 05, 2012, 01:29:03 AM
Reply #724

hsiale

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Re: Post your Gemp-LotR bugs here
« Reply #724 on: April 05, 2012, 01:29:03 AM »
No Refuge increases site number during my turn (giving my opponent twilight) when my [Dunland] Man is stacked on a site I control. This should not happen, as during my turn my shadow cards are not active and can't affect the game.

IIRC there is (or at least there was) the same problem with Troop Tower increasing strength of my [Sauron] Orcs for my opponent's besiegers stacked on a site he controlled.

April 05, 2012, 01:34:19 AM
Reply #725

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #725 on: April 05, 2012, 01:34:19 AM »
No Refuge increases site number during my turn (giving my opponent twilight) when my [Dunland] Man is stacked on a site I control. This should not happen, as during my turn my shadow cards are not active and can't affect the game.

IIRC there is (or at least there was) the same problem with Troop Tower increasing strength of my [Sauron] Orcs for my opponent's besiegers stacked on a site he controlled.
...and we had a discussion about it. The argument "my shadow cards are not active" is not a good one, since stacked cards are NEVER active. No Refuge says "While a [Dunland] Man is stacked on a site", it doesn't say who's minion it has to be, the same for Troop Tower. Also nowhere in the rules you will find anything about this situation.

As for not affecting the game, if that was true, then you wouldn't be able to use "Skirmish" action of Library of Orthanc, since it's your shadow card and asks you to discard your Free People card stacked on itself.
« Last Edit: April 05, 2012, 01:36:49 AM by MarcinS »
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April 05, 2012, 06:25:43 AM
Reply #726

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #726 on: April 05, 2012, 06:25:43 AM »
Stacked cards are active when cards look for them in that state. Well, maybe active isn't the right word. But there are plenty of cards that say "spot X minions stacked on X card to blah blah blah." So you can spot them in that type of situation. But they can't be spotted by cards that simply state "Spot X minions."

Remember that there are plenty of cards that are exceptions to the rules. After all the rules state that stacked cards are not active. But there are cards that say "If this card is stacked, do X." Obviously that card's text does work while it is stacked because it specifically says so. There was a common saying on Decipher's boards when the game was active: Cards override the rules. If a card states that it can do something and the rules say otherwise, common sense says that the card can indeed do what it says it can do.

Regardless, No Refuge only works when its owner is a Shadow player. Same with Troop Tower. Because if their owner is a FP player, No Refuge and Troop Tower are inactive and they do not say that they can do anything while in that state.
« Last Edit: April 05, 2012, 06:46:32 AM by bibfortuna25 »
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April 05, 2012, 07:06:29 AM
Reply #727

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #727 on: April 05, 2012, 07:06:29 AM »
Regardless, No Refuge only works when its owner is a Shadow player. Same with Troop Tower. Because if their owner is a FP player, No Refuge and Troop Tower are inactive and they do not say that they can do anything while in that state.
And that's how it works now. I think the problem hsiale was pointing out was, that if his opponent (Shadow player) had No Refuge and hsiale (FP player) had a stacked [Dunland] minion, the shadow number of the site was increased. My argument why it is like this right now, is that No Refuge doesn't say it has to be your [Dunland] minion that is stacked, so FP player's minion is as good as anyone else's.
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April 05, 2012, 07:13:56 AM
Reply #728

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #728 on: April 05, 2012, 07:13:56 AM »
Oh, now I understand the issue. My instinct says that No Refuge shouldn't work when the other player's [Dunland] Man is stacked, but the card's wording is pretty clear. I doubt Decipher had intended it to work that way, but it is what it is.
All cards do what they say, no more, no less.

April 05, 2012, 08:22:43 AM
Reply #729

Vroengard

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Re: Post your Gemp-LotR bugs here
« Reply #729 on: April 05, 2012, 08:22:43 AM »
How can he spot the FP players minions then? I thought thats impossible.

April 05, 2012, 08:36:23 AM
Reply #730

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #730 on: April 05, 2012, 08:36:23 AM »
Because they are stacked on a site. Sites are always active. It's not the same as spotting an opponent's [Moria] Orc stacked on their Goblin Swarms.
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April 05, 2012, 12:30:06 PM
Reply #731

TelTura

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Re: Post your Gemp-LotR bugs here
« Reply #731 on: April 05, 2012, 12:30:06 PM »
Sites do seem somewhat of a grey area...I think this was why the old Weather spells always had you discard at the end of the turn, to avoid this sort of thing.  My gut feeling is that if it's stacked on a site, it's spottable for cards like No Refuge, but its own card text is inactive.  In reality, they should have been more consistent with the wording "Spot your minion..." to avoid this very issue.
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April 05, 2012, 01:44:05 PM
Reply #732

CoS

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Re: Post your Gemp-LotR bugs here
« Reply #732 on: April 05, 2012, 01:44:05 PM »
Opponent spots my minions stacked on site to causes  distruction with his red eye besiegers using his besieger condition.

Starts at site 5-
http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$sozqiq836ak7n0a2

April 05, 2012, 02:38:15 PM
Reply #733

MarcinS

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Re: Post your Gemp-LotR bugs here
« Reply #733 on: April 05, 2012, 02:38:15 PM »
Opponent spots my minions stacked on site to causes  distruction with his red eye besiegers using his besieger condition.

Starts at site 5-
http://www.gempukku.com/gemp-lotr/game.html?replayId=CoS$sozqiq836ak7n0a2

Same thing as 5 posts up with No Refuge.
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April 05, 2012, 04:40:42 PM
Reply #734

Illirya

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Re: Post your Gemp-LotR bugs here
« Reply #734 on: April 05, 2012, 04:40:42 PM »
well stacking on site seems to be the topic of the week so
the Olog-Hai of Mordor's twilight cost my opponent play are reduced by the minions stacked on site I control
in other words, I had 5 minions stacked. the olog-hai my opponent played cost 0 twilight (he had no minions stacked)

even if sites are always active, the card stacked on them should not. basically your shadow cards phase out when it's your fellowship turn