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Author Topic: Post your Gemp-LotR bugs here  (Read 169164 times)

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October 13, 2012, 06:45:58 AM
Reply #1215

MADG0BLIN

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Re: Post your Gemp-LotR bugs here
« Reply #1215 on: October 13, 2012, 06:45:58 AM »
If I return merry swordthain to hand and I play brego back from the discard pile it also attaches to enemies if I cannot attach to another character.

October 14, 2012, 07:09:16 AM
Reply #1216

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1216 on: October 14, 2012, 07:09:16 AM »
Muster doesn't work correctly on Gemp. Players are given the option to use Muster on one character, discard one and draw one, then they get the option to use Muster on a different character.

The rules state that you must use Muster all at once; if you have 3 guys with Muster, you choose to use Muster 0, 1, 2 or 3 times, and then discard that number to draw that same amount. After that, you're done using Muster for that regroup phase.
All cards do what they say, no more, no less.

October 14, 2012, 08:21:44 AM
Reply #1217

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1217 on: October 14, 2012, 08:21:44 AM »
Had a game today where Arwen's Fate was played, but Aragorn was exhausted and shouldn't have been able to exert.
All cards do what they say, no more, no less.

October 15, 2012, 12:13:12 PM
Reply #1218

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #1218 on: October 15, 2012, 12:13:12 PM »
Muster doesn't work correctly on Gemp. Players are given the option to use Muster on one character, discard one and draw one, then they get the option to use Muster on a different character.

The rules state that you must use Muster all at once; if you have 3 guys with Muster, you choose to use Muster 0, 1, 2 or 3 times, and then discard that number to draw that same amount. After that, you're done using Muster for that regroup phase.

Bib is right. From Comprehensive Rules 4.0:


------------------
muster

At the start of the regroup phase, for each of your
characters who has the muster keyword, you may
discard a card from hand, then draw a card. You
must discard all at once.

If you have two muster characters, you cannot choose
to discard a card, draw a card, then discard another
card and draw a card. You must instead choose
to discard 0, 1, or 2 cards, then draw that same
number of cards.
-------------------------

The way it currently works on Gemp is considerably overpowered.

For example, just yesterday I had Phial of Galadriel on Frodo at Site 7, giving all of my characters Muster. I was able to discard and draw 1 card 9 separate times, allowing me to get exactly what I needed. I loved doing it! But that's not how the rules say it's supposed to work.
"I would have followed you, my brother... my captain... my king." - Boromir

October 16, 2012, 08:47:43 AM
Reply #1219

Cw0rk

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Re: Post your Gemp-LotR bugs here
« Reply #1219 on: October 16, 2012, 08:47:43 AM »
Book of Mazarbul, at start of turn made me draw 4 cards.

Then, I played Delving to draw 3 more but it did not draw any.

It seems that you forgot that Book of Mazarbul is "start of the turn" and it doesn't count in the rule of 4.
« Last Edit: October 16, 2012, 08:54:04 AM by Cw0rk »

October 16, 2012, 08:54:40 AM
Reply #1220

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1220 on: October 16, 2012, 08:54:40 AM »
Not a bug. You can only draw 4 cards per fellowship phase. Book of Mazarbul was errataed to draw the cards in your fellowship phase.
« Last Edit: October 16, 2012, 08:56:27 AM by bibfortuna25 »
All cards do what they say, no more, no less.

October 16, 2012, 08:56:34 AM
Reply #1221

hsiale

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Re: Post your Gemp-LotR bugs here
« Reply #1221 on: October 16, 2012, 08:56:34 AM »
And Book of Mazarbul draws cards at the start of fellowship phase, not at the start of turn (those are two different things, for example card that Gandalf, The Grey Pilgrim draws does not count towards rule of 4).

October 17, 2012, 12:33:43 PM
Reply #1222

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #1222 on: October 17, 2012, 12:33:43 PM »
The Muster bug has not yet been corrected.

Also, I think a bug occurred between Swept Away and Steward's Tomb. Swept Away states that Wraiths cannot take wounds, but Steward's Tomb says that wounds cannot be prevented.... and yet Swept Away did indeed prevent wounds at that site (site 8):

http://www.gempukku.com/gemp-lotr/game.html?gameId=4063

Is this a bug? Or does Swept Away trump Steward's Tomb because the card does not use the word "prevent?"
"I would have followed you, my brother... my captain... my king." - Boromir

October 17, 2012, 01:14:32 PM
Reply #1223

hsiale

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Re: Post your Gemp-LotR bugs here
« Reply #1223 on: October 17, 2012, 01:14:32 PM »
"Prevent wounds" and "cannot take wounds" are two different things.

When something prevents wounds to a character, that character still can be assigned wounds (just no wound tokens are placed). When a character cannot take wounds, they may not even be assigned to this character. The difference is not easy to spot at the first glance because usually (during a lost skirmish) there is only one possible target for wounds.

An example which illustrates this well is: let's look at two fellowships:

1. Frodo, Gandalf, Faramir, Wizard's Pupil.
2. Frodo, any [Gondor] Wraith, Gandalf (with Swept Away and initiative).

Now suppose Gandalf is killed in a skirmish and there are some threats. Suppose that player with Faramir exerted Gandalf to trigger Faramir's ability (so that all wounds to Faramir are prevented). Now, Gandalf dies and threats are assigned.

1. Wounds to Faramir are prevented. But he still can be assigned wounds. They just don't get placed - they are prevented after being assigned to Faramir (of course FP player is free to choose to wound Frodo if he likes to).
2. Wraith cannot take wounds. All threats must be assigned elsewhere (in this case to Frodo).

October 17, 2012, 06:36:20 PM
Reply #1224

bibfortuna25

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Re: Post your Gemp-LotR bugs here
« Reply #1224 on: October 17, 2012, 06:36:20 PM »
I wonder where MarcinS has been. There have been a lot of bugs reported recently, and no resolution on them yet.
All cards do what they say, no more, no less.

October 17, 2012, 06:37:35 PM
Reply #1225

Tbiesty

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Re: Post your Gemp-LotR bugs here
« Reply #1225 on: October 17, 2012, 06:37:35 PM »
I noticed that not all cards that modify the move limit modify it until the end of the turn.

Example: The Number Must Be Few
If there are 7 companions, and then 1 of them dies during the turn, The Number Must Be Few stops modifying the move limit.

October 18, 2012, 01:37:20 AM
Reply #1226

Ishmar

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Re: Post your Gemp-LotR bugs here
« Reply #1226 on: October 18, 2012, 01:37:20 AM »
When a card prevend the discard from another card, the effect still accours.
Examples:

Corsair Marauder (8R57) renforce tokens even if the FP have prevented the discard of the chosen possession like using Scouring of the shire

Same for Clever Hobbits 7U54 prevented from Deceit 18R29

October 18, 2012, 02:25:40 AM
Reply #1227

Ringbearer

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Re: Post your Gemp-LotR bugs here
« Reply #1227 on: October 18, 2012, 02:25:40 AM »
I wonder where MarcinS has been. There have been a lot of bugs reported recently, and no resolution on them yet.

He aims to be a pro magic player. Maybe he went to the States for GP San Jose and Pro Tour Seattle. Also in Germany is the biggest gamecon of the world (Spiel 12) that he could also visit. or maybe he is just on vacation.

October 18, 2012, 06:38:24 AM
Reply #1228

sgtdraino

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Re: Post your Gemp-LotR bugs here
« Reply #1228 on: October 18, 2012, 06:38:24 AM »
"Prevent wounds" and "cannot take wounds" are two different things.

That makes sense, thanks.
"I would have followed you, my brother... my captain... my king." - Boromir

October 18, 2012, 10:05:02 AM
Reply #1229

Cw0rk

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Re: Post your Gemp-LotR bugs here
« Reply #1229 on: October 18, 2012, 10:05:02 AM »
Shouldn't i be able to transfer possessions from allies to companions?

I played Dwarven Axe on Grimir and I couldn't transfer it to my Dwarf companions afterward.