LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Post your Gemp-LotR bugs here  (Read 169189 times)

0 Members and 1 Guest are viewing this topic.

January 14, 2013, 05:56:29 AM
Reply #1500

bibfortuna25

  • *****
  • Information Offline
  • Knight
  • Posts: 1531
Re: Post your Gemp-LotR bugs here
« Reply #1500 on: January 14, 2013, 05:56:29 AM »
Yes, you can transfer a follower from one companion to another if the fellowship moves twice in a turn.
All cards do what they say, no more, no less.

January 14, 2013, 11:22:23 AM
Reply #1501

bokizg

  • *
  • Information Offline
  • Orc
  • Posts: 27
Re: Post your Gemp-LotR bugs here
« Reply #1501 on: January 14, 2013, 11:22:23 AM »
Seems like blood runs chill, counts extra damage on companion. It discards more cards then it should. I had yesterday same thing with Gimli and in link below it happen with Durin.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bokizg$fpwtlxzblva8prxb

quite liked that imba removal though :)
« Last Edit: January 14, 2013, 11:25:27 AM by bokizg »

January 14, 2013, 12:54:35 PM
Reply #1502

Tbiesty

  • ****
  • Information Offline
  • Marksman
  • Posts: 561
Re: Post your Gemp-LotR bugs here
« Reply #1502 on: January 14, 2013, 12:54:35 PM »
Seems like blood runs chill, counts extra damage on companion. It discards more cards then it should. I had yesterday same thing with Gimli and in link below it happen with Durin.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bokizg$fpwtlxzblva8prxb

quite liked that imba removal though :)
In the link provided, Durin III was Damage +3 and Blood Runs Chill caused 3 Shadow cards to be discarded from play.  That should be correct.

January 14, 2013, 01:09:06 PM
Reply #1503

Eukalyptus

  • ****
  • Information Offline
  • Bowman
  • Posts: 429
Re: Post your Gemp-LotR bugs here
« Reply #1503 on: January 14, 2013, 01:09:06 PM »
I had Blood Runs Chill against me from a Damage +3 dwarf. Discarded ALL 6 shadow cards.

January 14, 2013, 01:20:11 PM
Reply #1504

Tbiesty

  • ****
  • Information Offline
  • Marksman
  • Posts: 561
Re: Post your Gemp-LotR bugs here
« Reply #1504 on: January 14, 2013, 01:20:11 PM »
I had Blood Runs Chill against me from a Damage +3 dwarf. Discarded ALL 6 shadow cards.
Do you have a gameplay link?

January 14, 2013, 02:11:09 PM
Reply #1505

Eukalyptus

  • ****
  • Information Offline
  • Bowman
  • Posts: 429

January 14, 2013, 03:46:24 PM
Reply #1506

JakeA

  • *
  • Information Offline
  • Goblin
  • Posts: 22
Re: Post your Gemp-LotR bugs here
« Reply #1506 on: January 14, 2013, 03:46:24 PM »
Seems like blood runs chill, counts extra damage on companion. It discards more cards then it should. I had yesterday same thing with Gimli and in link below it happen with Durin.

http://www.gempukku.com/gemp-lotr/game.html?replayId=bokizg$fpwtlxzblva8prxb

quite liked that imba removal though :)
In the link provided, Durin III was Damage +3 and Blood Runs Chill caused 3 Shadow cards to be discarded from play.  That should be correct.
It actually blew up four things.  In both of the replays people have provided, it seems to be working as expected, and then working as expected a second time for free.

January 14, 2013, 04:57:43 PM
Reply #1507

bokizg

  • *
  • Information Offline
  • Orc
  • Posts: 27
Re: Post your Gemp-LotR bugs here
« Reply #1507 on: January 14, 2013, 04:57:43 PM »
Yes it discarded 4 cards.

January 14, 2013, 05:41:48 PM
Reply #1508

Tbiesty

  • ****
  • Information Offline
  • Marksman
  • Posts: 561
Re: Post your Gemp-LotR bugs here
« Reply #1508 on: January 14, 2013, 05:41:48 PM »
It actually blew up four things.  In both of the replays people have provided, it seems to be working as expected, and then working as expected a second time for free.
Ah yes.  Sorry, I didn't keep watching after the first 3 were discarded.

You're right, the effect is getting carried out twice. Looking at the Gemp-Lotr code, it appears to be because the effect happens once for each exertion (so twice in this case) instead of just once.  This will need to be fixed.
« Last Edit: January 14, 2013, 09:18:58 PM by Tbiesty »

January 16, 2013, 07:11:59 AM
Reply #1509

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Post your Gemp-LotR bugs here
« Reply #1509 on: January 16, 2013, 07:11:59 AM »
Hi MarcinS i have problem in site 6 of this game my opponent use Blood runs chils and i have to decide how cards to discart twice, can u check for me please?
Also i would like to you ban this players because in the site 8 when he lost the game , he used abusive language and quit before acept the end of the game.
Thanks a lot
http://www.gempukku.com/gemp-lotr/game.html?replayId=bebpc$75ucji6ntj20bxor
Fixed (after restart):
- "Blood Runs Chill" now discards the shadow cards once only.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 16, 2013, 07:13:41 AM
Reply #1510

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Post your Gemp-LotR bugs here
« Reply #1510 on: January 16, 2013, 07:13:41 AM »
For me, the card I Am Here (5R84), only heals every companion with the Théoden signet once, not twice as the card states. Check this game at site 7:

http://www.gempukku.com/gemp-lotr/game.html?replayId=geitmeise$cl7bn7tmkibm6qdr
Fixed (after restart):
- "I Am Here" now correctly heals twice.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 16, 2013, 07:23:07 AM
Reply #1511

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Post your Gemp-LotR bugs here
« Reply #1511 on: January 16, 2013, 07:23:07 AM »
Posted ion behalf of Smeagollum

http://www.gempukku.com/gemp-lotr/game.html?replayId=Smeagollum$tyh19at6ggqk4gr2

Erland prevents a free peoples player from utilising Glamdring, at site 2.
Fixed (after restart):
- "Erland" and similar effects preventing revealing or looking at hand, should now work correctly.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

January 16, 2013, 01:16:16 PM
Reply #1512

mardukra

  • **
  • Information Offline
  • Uruk-hai
  • Posts: 73
Re: Post your Gemp-LotR bugs here
« Reply #1512 on: January 16, 2013, 01:16:16 PM »
Would like Treachery looked at more closely. As it stands, Treachery removes keywords.  When the wording is compared to Star-glass there seems to be a difference.

The Star-glass would remove fierce for example.  Fierce as a keyword is not 'used' is my point.  A fierce minion is simply fierce.  If Treachery were worded as Star-glass then keywords such as Knight would be removed.

What is the logic behind these potentially different interactions?

January 16, 2013, 03:28:28 PM
Reply #1513

bibfortuna25

  • *****
  • Information Offline
  • Knight
  • Posts: 1531
Re: Post your Gemp-LotR bugs here
« Reply #1513 on: January 16, 2013, 03:28:28 PM »
As keywords are a part of the game text, Treachery looks to be working just fine.
All cards do what they say, no more, no less.

January 17, 2013, 06:21:22 PM
Reply #1514

pbwebb

  • *
  • Information Offline
  • Goblin
  • Posts: 22
Re: Post your Gemp-LotR bugs here
« Reply #1514 on: January 17, 2013, 06:21:22 PM »
Need to report a bug with Gollum, Dark as Darkness.

Not sure if it's the site or gollum or what, but I couldn't play a minion after I played him, it shot me to the next shadow phase.

Here is the link: http://www.gempukku.com/gemp-lotr/game.html?replayId=pbwebb$y3g3cisw7sbxhi7x
-Paul